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The future of Esports: Video games to be played at Olympics and Glastonbury by 2050, experts predict

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How big will the industry be in 30 years time?

With esports now a $1billion industry this year and its popularity still rising, we ask the question – what does the future hold for professional gaming?

A gaming stage at Glastonbury, giant sold out 100,000-seater stadiums and even a place in the Olympics?

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That’s where some academics feel esports could be by 2050.

After exclusively speaking to the experts, we’ve created some food for thought about how the industry evolves in decades to come.

Gaming at festivals such as Glastonbury or Coachella?

As many event organisers now look to bring in wider audiences and test the waters, gaming could be on the cards to feature at some of the world’s biggest festivals.

With comedy stages, poetry and circus acts becoming part of the usual attractions, could competitive gaming be an outlet to bring in new audiences?

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Lincoln Geraghty, Professor of Media Cultures at University of Portsmouth in the UK, said: “Absolutely, the crossovers are there. Comicon for example in the last 30 years has gone from comic books to games to big marketing launches.

“So I see a space like Glastonbury, that has a subcultural prestige with people interested in explicit music and the relationship of music and games, people might be drawn to it.”

Esports in the Olympics?

Esports games are already broadcasted to millions of people around the world. Last year’s League of Legends World Championship semi-finals were watched live by 3.9million.

But what about on an elite, mainstream level? The Intel World Open was set to precede this year’s Tokyo 2020 Olympics before it was cancelled, a stepping stone for esports to potentially feature in the competition itself.

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Professor Geraghty said: “This is something the Olympic committee is looking at and it would almost certainly provide a much safer space for this competition to take place.

“Whether it be a massive tournament on the scale of the World Cup or be included in the Olympics in 30 years time, it won’t be unexpected and won’t be a surprise.”

 

All colleges and universities to offer esports majors/degrees?

This is unlikely, but not impossible.

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There are already cases around the world of university majors and degrees being offered in game design and for specific games themselves.

As more people in higher education take up these courses, the novelty may wear off and that could lead to more awareness of the power games have on society.

Professor Regan Mandryk, Professor in Computer Science at University of Saskatchewan in Canada, said: “You can now go through college on a League of Legends scholarship, that’s going to change the cache of being an esports athlete.

“I would like to see the stigma of it being a “nerdy” activity change. It’s going to be hard, but it will happen by more people being exposed to different aspects of playing.”

Regularly filling 100,000 seater stadiums?

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Whether it’s the World Cup or the Super Bowl, thousands of people want to be there to see how sporting events play out.

And this is no different for esports, even now.

The Spodak Arena in Katowice, Poland held 173,000 people to watch the Intel Extreme Masters in 2017.

“People see their heroes in these gamers and esports personalities,” Professor Geraghty added.

“It’s only replacing the footballer on the pitch with a competitor on your computer screen.”

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He said: “I wouldn’t be surprised to see a football stadium or convention centres sell out to see a huge gaming tournament.

“As content creators increase in popularity, people will pay to come out and see them in person.”

 

To better the understanding of mental and physical health

We all understand games can be stressful and frustrating at times, but the techniques used in a lot of the technology is actually helping health professionals understand humans more.

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Despite many negative connotations, studies have found games can actually help our mental health, but also be used to understand the physical effects of stress and recovery.

“Gaming can be very good for you. There are lots of ways that it can help you recover from stress,” added Professor Mandryk.

“It can help you disconnect from the pressures around you. It can also help you connect socially with other people.

“We’ve done research that shows gaming can actually combat loneliness.”

 

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But, how do we get the best out games in the future within other areas of society?

Professor Mandryk said: “Part of the answer is to stop being so afraid of games.”

“This is a very powerful median that we can leverage. There is a lot of motivational pull and people are devoting a lot of time to playing games so why aren’t we harnessing what’s great about them to better society.”

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Esports World Cup and Aramco Announce Strategic Partnership

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Global energy brand extends relationship with one of the world’s largest gaming festivals

The Esports World Cup Foundation (“EWCF”) and Aramco, one of the world’s leading integrated energy and chemicals companies, announced a strategic partnership that will see Aramco extend its sponsorship of the Esports World Cup, set to take place this summer in Riyadh, Saudi Arabia.

As the official title partner of the Aramco SIM Arena, Aramco will present a high-end simulator zone where racing enthusiasts can compete in community tournaments at the Esports World Cup Festival. The Aramco SIM Arena, offering hyper-realistic simulators that provide an experience akin to driving an F1 car, will be a premier destination for sim-racing fans. This partnership builds on Aramco’s previous successful sponsorships of Gamers Without Borders and Gamers8: The Land of Heroes festival.

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Aramco’s involvement with the Esports World Cup is part of a broader ambition to promote economic development and diversification, provide new opportunities for young people in the country, deliver critical STEM skills, and help build a diverse and dynamic Saudi economy.

The partnership between Aramco and the Esports World Cup is set to create a lasting, positive impact on the world of esports. As the festival approaches, both parties look forward to showcasing Saudi talent on the global stage and inspiring today’s youth through the power of gaming and esports.

Starting July 3, 2024, the EWCF will transform Riyadh into the epicenter of esports fandom and gaming culture, with an eight-week festival. The event will feature gaming activations, community tournaments, pop culture celebrations, international experiences and more. Fans can watch their favorite athletes and clubs compete in 21-game championships for a share of more than $60 million in prize money, the largest in esports history.

The post Esports World Cup and Aramco Announce Strategic Partnership appeared first on European Gaming Industry News.

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Abios Welcomes Rasmus Schmidt Christensen as New Head of Odds Operations

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Abios, a global leader in esports data and odds provision, has appointed Rasmus Schmidt Christensen, formerly of Danish operator Danske Spil, as the company’s new Head of Odds Operations.

With a background in betting analytics, Schmidt Christensen is a seasoned industry veteran with a wealth of experience in esports and sports betting, spending nearly eight years improving the esports vertical at Danske Spil. Beginning his industry journey as a sports trader at the Danish betting operator, Schmidt Christensen gradually assumed more responsibility over the esports segment, ultimately taking charge of the vertical as an Esports Product Specialist.

The role allowed him to work closely with product, marketing and customer-focused teams, creating a comprehensive esports strategy for the operator. He used customer feedback to ensure the product met customer demands and ensured Danske Spil offered innovative product features early on, including player propositions.

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As Head of Odds Operations, a newly created role at Abios, Schmidt Christensen will strengthen the Abios team by providing expertise in esports from Denmark, which has long been the home of Counter-Strike. Combining his knowledge of what esports fans want and product development, he will act as a bridge between trading and Abios’ automated odds setting, creating the ultimate end product for end users.

Anton Janér, Managing Director of Abios, said: “Esports is a fast-growing segment within online sports betting. For sportsbooks to stay competitive in the area, working with people who truly understand esports is paramount.

“At Abios, we’ve historically been in the fortunate position to attract people with strong esports expertise. Rasmus is no different, having spent significant time at Danske Spil improving their esports vertical. We’re thrilled to have him on board and look forward to seeing him taking our offering to the next level.”

Rasmus Schmidt Christensen, Head of Odds Operations, said: “Having worked in esports for years, I’m thrilled to join the Abios team. As they’re building new and exciting products on top of best-in-class data and modelling, Abios is at a very exciting growth stage. I’m happy to be part of the next step in that journey.”

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Pepsi To Energize Esports World Cup In New Partnership

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The Esports World Cup Foundation (“EWCF”) is pleased to announce it has joined forces with Pepsi for a strategic partnership which will see both parties collaborate to level up experiences for fans at the inaugural Esports World Cup (“EWC”) this summer in Riyadh, Saudi Arabia. As a strategic founding partner committing to a multi-year deal, Pepsi will further build on its commitment to helping unite the realms of sports, entertainment, and esports.

Centered around co-creating unmissable moments, Pepsi and the EWCF will work together to provide fans with exciting activations to elevate the esports landscape in Saudi Arabia and cement the Esports World Cup as a truly memorable event. Fans can expect interactive and immersive experiences such as the Rockstar Bar, where they can get energized with a selection of drinks and spend time in between matches in the karaoke box. In addition, Pepsi is the naming partner of the Falcons venue, called “Falcons HQ by Pepsi”.

“We are proud to partner with such an iconic brand in Pepsi to energize fans for a memorable summer at the Esports World Cup,” said Pepsi Representative “Fans are truly what bring esports events to life, and it’s great to work alongside Pepsi who shares in our vision and commitment to elevating their experiences. ”

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Beginning July 3, the Esports World Cup will transform Riyadh into the epicenter of esports fandom and gaming culture. Located in Boulevard City, fans can watch their favorite athletes and clubs compete across 22 game championships for a share of more than $60 million in life-changing prize money — the largest prize pool in esports history. Across eight weeks, the Esports World Cup will also feature festival activities that include numerous gaming activations, community tournaments, pop culture celebrations, international experiences, and more.

The post Pepsi To Energize Esports World Cup In New Partnership appeared first on European Gaming Industry News.

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