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Scientific Games Reports Second Quarter 2018 Results

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Growth achieved across every business reflects continued momentum

LAS VEGAS, Aug. 1, 2018  – Scientific Games Corporation (NASDAQ: SGMS) (“Scientific Games” or the “Company”) today reported results for the second quarter ended June 30, 2018.

Second Quarter 2018 Financial Highlights:

  • Second quarter revenue rose 10 percent to $844.7 million, up from $766.3 million in the year ago period, reflecting $50.6 million in revenue from NYX, along with growth in all of our businesses. Gaming and Lottery revenue includes a $10.0 million negative impact from applying the new revenue recognition accounting.
  • Net loss decreased to $5.8 million compared to $39.1 million in the prior year period, primarily driven by higher revenue and more efficient business processes throughout the organization and reflective of $33.5 million in restructuring and other charges offset by a $34.5 million gain on remeasurement of Euro denominated debt.
  • Consolidated Attributable EBITDA (“Consolidated AEBITDA”), a non-GAAP financial measure defined below, increased 8 percent to $340.4 million from $314.8 million in the prior year period, primarily driven by higher revenue and more efficient business processes throughout the organization. Consolidated AEBITDA margin, a non-GAAP financial measure defined below, was 40.3 percent.
  • Net cash provided by operating activities decreased to $102.5 million from $168.5 million in the year ago period driven primarily by the timing of interest payments resulting from the February 2018 refinancing.

Barry Cottle, CEO and President of Scientific Games, said, “I’m very pleased with our accomplishments this quarter and particularly proud that all four businesses continued to experience growth this quarter and are accelerating our financial momentum. Our core businesses are strong and ready to capitalize on the significant opportunities in the marketplace to drive growth by delivering great games and robust platforms and systems that enable them. We remain focused on delivering results, maintaining our financial discipline and strategically investing in our future to maximize shareholder return.

Michael Quartieri, Chief Financial Officer of Scientific Games, added, “This quarter marks our eleventh consecutive quarter of year over year growth in revenue and AEBITDA. We have clear momentum across all of our global businesses. The improvement in our operating results, along with lower interest costs, provides us with a clear path of increasing cash flows, deleveraging, and strengthening our balance sheet.”

SUMMARY CONSOLIDATED RESULTS

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($ in millions)

Three Months Ended June 30,

2018

2017

Revenue

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$

844.7

$

766.3

Net loss

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(5.8)

(39.1)

Net cash provided by operating activities

102.5

168.5

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Capital expenditures

112.5

78.9

Non-GAAP Financial Measures(1)

Consolidated AEBITDA

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$

340.4

$

314.8

Consolidated AEBITDA margin

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40.3%

41.1%

Free cash flow 

$

(71.0)

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$

101.0

Balance Sheet Measures

As of June 30, 2018

As of Dec 31, 2017

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Cash and cash equivalents

$

118.6

$

788.8

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Principal face value of debt outstanding

9,073.5

8,869.4

Available liquidity

558.6

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1,009.4

 

(1)The financial measures ” Consolidated AEBITDA”, ” Consolidated AEBITDA margin”, and  “free cash flow” are non-GAAP financial measures defined below under “Non-GAAP Financial Measures” and are reconciled to the most directly comparable GAAP measures in the accompanying supplemental tables at the end of this release.

 

GAMING HIGHLIGHTS FOR THE THREE MONTHS ENDED JUNE 30, 2018

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($ in millions)

Three Months Ended June 30,

Increase/(Decrease)

2018

2017

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Amount

%

Revenue

   Gaming operations (1)

$

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159.9

$

178.4

$    (18.5)

(10)

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%

   Gaming machine sales

167.6

163.3

4.3

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3

%

   Gaming systems

84.3

67.1

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17.2

26

%

   Table products

58.9

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48.4

10.5

22

%

$

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470.7

$

457.2

$      13.5

3

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%

AEBITDA

$

235.7

$

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226.9

$        8.8

4

%

AEBITDA margin

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50.1%

49.6%

 

(1) Gaming operations includes $6.5 million in WAP jackpots as a reduction to revenue in 2018, compared to the 2017 presentation in which $5.3 million of WAP jackpots was classified as cost of services. This change in classification has no impact on AEBITDA.

 

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  • Total gaming revenue increased $13.5 million, despite an unfavorable $6.5 million impact on Gaming operations revenue from the new revenue recognition accounting effective in 2018, and AEBITDA increased 4 percent, or $8.8 million, to $235.7 million, primarily reflecting a 50 basis point improvement in the AEBITDA margin to 50.1 percent reflecting more efficient business processes.
  • Gaming operations revenue declined $18.5 million in the second quarter 2018, inclusive of the $6.5 million reduction from the new revenue recognition accounting. On a quarterly sequential basis, we experienced an 8-unit increase in the installed base of Wide-Area Progressive (“WAP”) and premium participation gaming machines and a $0.30 increase in average revenue per day, and our installed base of other leased and participation games increased by 80 units with average daily revenue down $0.29, which reflects the additional placements of lower yielding units in Greece.
  • Gaming machine sales revenue increased $4.3 million year over year, driven by strong replacement and new opening demand in the U.S. and Canada, which was offset by lower international sales. Replacement units in the U.S. and Canada increased 16 percent year over year to 4,388 units, due to ongoing demand for the TwinStar family of cabinets. The average sales price increased 1 percent to $17,699, reflecting a more favorable mix of gaming machines.
  • Gaming systems revenue increased $17.2 million to $84.3 million, primarily due to ongoing installations of a new system to casinos in the provinces of Alberta and Ontario, coupled with increased hardware sales, reflecting shipments of innovative iVIEW®player-interface display units. The deployment of the new system to additional casinos across Alberta and Ontario is expected to continue throughout 2018, and beyond.
  • Table products revenue increased $10.5 million to $58.9 million, reflecting increased sales of utility products.

 

LOTTERY HIGHLIGHTS FOR THE THREE MONTHS ENDED JUNE 30, 2018

($ in millions)

Three Months Ended June 30,

Increase/(Decrease)

Revenue

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2018

2017

Amount

%

   Instant products

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$

150.1

$

151.3

$

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(1.2)

(1)

%

   Lottery systems  (1)

57.0

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51.0

6.0

12

%

$

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207.1

$

202.3

$

4.8

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2

%

AEBITDA

$

99.4

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$

95.6

$

3.8

4

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%

AEBITDA margin

48.0%

47.3%

(1) Lottery systems revenue includes $8.3 million in product sales revenue, compared to $9.8 million in 2017.

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  • Total lottery revenue increased $4.8 million, or 2 percent, to $207.1 million, and AEBITDA increased 4 percent to $99.4 million, compared to $95.6 million in the prior year, with AEBITDA margin improving to 48.0 percent, primarily reflecting the revenue increase and a more profitable revenue mix partially offset by higher selling, general and administrative expenses.
  • Instant products revenue of $150.1 million was driven by a 2 percent increase in U.S. revenue, partially offset by 8 percent decrease internationally.
  • Lottery systems revenue increased as a result of a $6.0 million, or 12 percent increase in services. The increase in services revenue was driven largely by organic growth domestically.

 

SOCIAL HIGHLIGHTS FOR THE THREE MONTHS ENDED JUNE 30, 2018

($ in millions)

Three Months Ended June 30,

Increase/(Decrease)

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2018

2017

Amount

%

   Revenue

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$

99.7

$

91.1

$

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8.6

9

%

AEBITDA

$

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25.2

$

21.9

$

3.3

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15

%

AEBITDA margin

25.3%

24.0%

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  • Social revenue grew 9 percent to $99.7 million, reflecting the ongoing popularity of Bingo Showdown™ and the success of more recent apps, such as the introduction of the MONOPOLYthemed casino app featuring a new innovative style of play, which was launched during the second quarter of 2018.
  • AEBITDA rose 15 percent to $25.2 million, and AEBITDA margin increased to 25.3 percent, primarily reflecting the continued rapid growth in revenue and improved operating leverage, partially offset by higher selling, general and administrative expenses primarily related to marketing.

 

DIGITAL HIGHLIGHTS FOR THE THREE MONTHS ENDED JUNE 30, 2018

($ in millions)

Three Months Ended June 30

Increase/(Decrease)

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Revenue (1)

2018

2017

Amount

%

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   Sports and platform

$

20.5

$

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$

20.5

 nm

   Gaming and other

46.7

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15.7

31.0

197

%

$

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67.2

$

15.7

$

51.5

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328

%

AEBITDA

$

13.2

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$

2.7

$

10.5

389

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%

AEBITDA margin

19.6%

17.2%

nm – not meaningful.

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(1) Includes the results of NYX since the completion of its acquisition on January 5, 2018.

 

  • Total digital revenue increased to $67.2 million, primarily reflecting $50.6 million of revenue from NYX. During the second quarter of 2018, we successfully launched our gaming content across 7 new client sites and signed 8 new customers.
  • AEBITDA was $13.2 million and AEBITDA margin was 19.6 percent. The year-over-year increase primarily reflects the addition of NYX.

 

LIQUIDITY 

Three Months Ended June 30,

Increase/

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($ in millions)

2018

2017

(Decrease)

Net loss

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$         (5.8)

$       (39.1)

$       33.3

Non-cash adjustments included in net loss

149.2

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179.0

(29.8)

Non-cash interest

6.6

5.1

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1.5

Changes in deferred income taxes and other

(4.6)

1.7

(6.3)

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Distributed earnings from equity investments

17.9

16.2

1.7

Changes in working capital accounts

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(60.8)

5.6

(66.4)

Net cash provided by operating activities

$

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102.5

$

168.5

$

(66.0)

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  • Net cash provided by operating activities decreased $66.0 million to $102.5 million, principally related to the timing of interest payments resulting from the February 2018 refinancing, which resulted in a $66.2 million unfavorable change in accrued interest.
  • Capital expenditures totaled $112.5 million in the second quarter of 2018, compared with $78.9 million in the prior-year period. The increase from the prior year was related to the ongoing acceleration of our installed base of participation games and lottery systems installations in Maryland and Kansas, and the addition of keno in Pennsylvania. For 2018, the Company now expects capital expenditures will be within a range of $360$390 million, based on existing contractual obligations, planned investments and the inclusion of NYX.
  • The Company remains focused on growing cash flow and strengthening our balance sheet.

Earnings Conference Call
Scientific Games executive leadership will host a conference call on Thursday, August 2, 2018, at 8:00 a.m. EST to review the Company’s second quarter results. To access the call live via a listen-only webcast and presentation, please visit http://www.scientificgames.com/investors/events-presentations/and click on the webcast link under the Investor Information section. To access the call by telephone, please dial: +1 (412) 317-5420 (U.S. and International) and ask to join the Scientific Games Corporation call. A replay of the webcast will be archived in the Investors section on www.scientificgames.com.

About Scientific Games
Scientific Games Corporation (NASDAQ: SGMS) is the world leader in offering customers a fully integrated portfolio of technology platforms, robust systems, engaging content and services.  The Company is the global leader in technology-based gaming systems, digital real-money gaming and sports betting platforms, table games, table products and instant games, and a leader in products, services and content for gaming, lottery and social gaming markets. Scientific Games delivers what customers and players value most: trusted security, creative entertaining content, operating efficiencies and innovative technology. For more information, please visit www.scientificgames.com, which is updated regularly with financial and other information about the Company.

The information contained on, or that may be accessed through, our website is not incorporated by reference into, and is not a part of, this document.

COMPANY CONTACTS
Media Relations
Susan Cartwright +1 702-532-7981
Vice President, Corporate Communications
[email protected]

Investor Relations
Michael Quartieri +1 702-532-7658
Executive Vice President and Chief Financial Officer

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All ® notices signify marks registered in the United States. © 2018 Scientific Games Corporation. All Rights Reserved.

Forward-Looking Statements
In this press release, Scientific Games makes “forward-looking statements” within the meaning of the U.S. Private Securities Litigation Reform Act of 1995. Forward-looking statements describe future expectations, plans, results or strategies and can often be identified by the use of terminology such as “may,” “will,” “estimate,” “intend,” “plan,” “continue,” “believe,” “expect,” “anticipate,” “target,” “should,” “could,” “potential,” “opportunity,” “goal,” or similar terminology. These statements are based upon management’s current expectations, assumptions and estimates and are not guarantees of timing, future results or performance. Therefore, you should not rely on any of these forward-looking statements as predictions of future events. Actual results may differ materially from those contemplated in these statements due to a variety of risks and uncertainties and other factors, including, among other things: competition; U.S. and international economic and industry conditions; slow growth of new gaming jurisdictions, slow addition of casinos in existing jurisdictions, and declines in the replacement cycle of gaming machines; ownership changes and consolidation in the gaming industry; opposition to legalized gaming or the expansion thereof; inability to adapt to, and offer products that keep pace with, evolving technology, including any failure of our investment of significant resources in our R&D efforts; inability to develop successful products and services and capitalize on trends and changes in our industries, including the expansion of internet and other forms of interactive gaming; laws and government regulations, including those relating to gaming, data privacy, and environmental laws; legislative interpretation and enforcement, regulatory perception and regulatory risks with respect to gaming and sports wagering; reliance on technological blocking systems; expectations of shift to regulated online gaming or sports wagering; dependence upon key providers in our Social gaming business; inability to win, retain or renew, or unfavorable revisions of, existing contracts, and the inability to enter into new contracts; protection of our intellectual property, inability to license third party intellectual property, and the intellectual property rights of  others; security and integrity of our products and systems; reliance on or failures in information technology and other systems; security breaches and cyber-attacks, challenges or disruptions relating to the implementation of a new global enterprise resource planning system; failure to maintain adequate internal control over financial reporting; natural events that disrupt our operations or those of our customers, suppliers or regulators; inability to benefit from, and risks associated with, strategic equity investments and relationships; failure to achieve the intended benefits of our acquisitions, including the NYX acquisition; the ability to successfully integrate our acquisitions, including the NYX acquisition; incurrence of restructuring costs; implementation of complex new accounting standards; changes in estimates or judgments related to our impairment analysis of goodwill or other intangible assets; fluctuations in our results due to seasonality and other factors; dependence on suppliers and manufacturers; risks relating to foreign operations, including anti-corruption laws and fluctuations in foreign exchange rates, possibility that the renewal of LNS’ concession to operate the Italian instant games lottery is not finalized (including as the result of a protest); restrictions on the payment of dividends from earnings, restrictions on the import of products and financial instability, including the potential impact to our business resulting from the affirmative vote in the U.K. to withdraw from the EU, and the potential impact to our instant lottery game concession or VLT lease arrangements resulting from the economic and political conditions in Greece; changes in tax laws or tax rulings (including the recent comprehensive U.S. tax reform) or the examination of our tax positions; dependence on key employees; difficulty predicting what impact, if any, new tariffs imposed by and other trade actions taken by the U.S. and foreign jurisdictions could have on our business; litigation and other liabilities relating to our business, including litigation and liabilities relating to our contracts and licenses, our products and systems, our employees (including labor disputes), intellectual property, environmental laws and our strategic relationships; level of our indebtedness, higher interest rates, availability or adequacy of cash flows and liquidity to satisfy indebtedness, other obligations or future cash needs; inability to reduce or refinance our indebtedness; restrictions and covenants in debt agreements, including those that could result in acceleration of the maturity of our indebtedness; influence of certain stockholders, including decisions that may conflict with the interests of other stockholders; and stock price volatility.

Additional information regarding risks and uncertainties and other factors that could cause actual results to differ materially from those contemplated in forward-looking statements is included from time to time in our filings with the SEC, including the Company’s current reports on Form 8-K, quarterly reports on Form 10-Q and its latest annual report on Form 10-K filed with the SEC on March 1, 2018 (including under the headings “Forward Looking Statements” and “Risk Factors”). Forward-looking statements speak only as of the date they are made and, except for our ongoing obligations under the U.S. federal securities laws, we undertake and expressly disclaim any obligation to publicly update any forward-looking statements whether as a result of new information, future events or otherwise.

Segment Performance Measures
As a result of our Chief Executive Officer change, who is our chief operating decision maker (CODM), and starting with the second quarter of the 2018 reporting period, we changed our business segment performance measure of profit or loss from operating income (loss) to Attributable EBITDA. This change was made in order to align our external financial reporting with how our CODM evaluates the operating results and performance of our business segments. Attributable EBITDA as a business segment performance measure of profit or loss is consistent with the definition of Attributable EBITDA described below. Business segment information for the prior comparable periods has been recast to reflect this change.

Non-GAAP Financial Measures
The Company’s management uses the following non-GAAP financial measures in conjunction with GAAP financial measures: Consolidated AEBITDA, Consolidated AEBITDA margin, free cash flow, EBITDA from equity investments, net debt and net debt leverage ratio (each, as described more fully below). These non-GAAP financial measures are presented as supplemental disclosures. They should not be considered in isolation of, as a substitute for, or superior to, the financial information prepared in accordance with GAAP, and should be read in conjunction with the Company’s financial statements filed with the SEC. The non-GAAP financial measures used by the Company may differ from similarly titled measures presented by other companies.

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Specifically, the Company’s management uses Consolidated AEBITDA to, among other things: (i) monitor and evaluate the performance of the consolidated Company’s business operations; (ii) facilitate management’s internal and external comparisons of the Company’s consolidated historical operating performance; and (iii) analyze and evaluate financial and strategic planning decisions regarding future operating investments and operating budgets. In addition, the Company’s management uses Consolidated AEBITDA and Consolidated AEBITDA margin to facilitate management’s external comparisons of the Company’s consolidated results to the historical operating performance of other companies that may have different capital structures and debt levels.

The Company’s management uses EBITDA from equity investments to monitor and evaluate the performance of the Company’s equity investments. The Company’s management uses net debt and net debt leverage ratio in monitoring and evaluating the Company’s overall liquidity, financial flexibility and leverage.

The Company’s management believes that each of these non-GAAP financial measures are useful as they provide management and investors with information regarding the Company’s financial condition and operating performance that is an integral part of management’s reporting and planning processes. In particular, the Company’s management believes that Consolidated AEBITDA is helpful because this non-GAAP financial measure eliminates the effects of restructuring, transaction, integration or other items that management believes is less indicative of the Company’s ongoing underlying operating performance and are better evaluated separately. Management believes Consolidated AEBITDA margin is useful for analysts and investors as this measure allows an evaluation of the performance of our ongoing business operations and provides insight into the cash operating income margins generated from our business, from which capital investments are made and debt is serviced. Moreover, management believes EBITDA from equity investments is useful to investors because the Company’s Lottery business is conducted through a number of equity investments, and this measure eliminates financial items from the equity investees’ earnings that management believes has less bearing on the equity investees’ performance. Management believes that free cash flow provides useful information regarding the Company’s liquidity and its ability to service debt and fund investments. Management also believes that free cash flow is useful for investors because it provides them with an important perspective on the cash available for debt repayment and other strategic measures, after making necessary capital investments in property and equipment and necessary license payments to support the Company’s ongoing business operations and taking into account cash flows relating to the Company’s equity investments. Management believes that net debt and net debt leverage ratio are useful for investors in evaluating the Company’s overall liquidity.

Consolidated AEBITDA
Consolidated AEBITDA, as used herein, is a non-GAAP financial measure that is presented as supplemental disclosure and is reconciled to net income (loss) as the most directly comparable GAAP measure, as set forth in the schedule titled “Reconciliation of Net Loss to Consolidated Attributable EBITDA” below. Consolidated AEBITDA should not be considered in isolation of, as a substitute for, or superior to, the consolidated financial information prepared in accordance with GAAP, and should be read in conjunction with the Company’s financial statements filed with the SEC.  Consolidated AEBITDA may differ from similarly titled measures presented by other companies.

Consolidated AEBITDA is reconciled to consolidated net income (loss) in the following table and includes net loss with the following adjustments: (1) restructuring and other, which includes charges or expenses attributable to: (i) employee severance; (ii) management changes; (iii) restructuring and integration; (iv) M&A and other, which includes: (a) M&A transaction costs, (b) purchase accounting, (c) unusual items (including certain litigation), and (d) other non-cash items; and (v) cost savings initiatives; (2) depreciation and amortization expense and impairment charges (including goodwill impairment charges); (3) change in fair value of investments and remeasurement of debt; (4) interest expense; (5) income taxes expense (benefit): (6) stock-based compensation; and (7) loss (gain) on debt financing transactions. In addition to the preceding adjustments, we exclude earnings from equity method investments and add (without duplication) our pro rata share of EBITDA of our equity investments, which represents our share of earnings (whether or not distributed to us) before income tax expense, depreciation and amortization expense, and interest (income) expense, net of our joint ventures and minority investees. Attributable EBITDA is presented exclusively as our segment measure of profit or loss.

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Consolidated AEBITDA Margin
Consolidated AEBITDA margin, as used herein, represents our Consolidated AEBITDA (as defined above) for the three-month and six-month periods ended June 30, 2018 and 2017, each calculated as a percentage of revenue. Consolidated AEBITDA margin is a non-GAAP financial measure that is presented as supplemental disclosures for illustrative purposes only and is reconciled to net loss, the most directly comparable GAAP measure, in a schedule below.

Free Cash Flow
Free cash flow, as used herein, represents net cash provided by operating activities less total capital expenditures (which includes lottery and gaming systems expenditures and other intangible assets and software expenditures), less payments on license obligations, less additions to equity method investments plus distributions of capital on equity investments. Free cash flow is a non-GAAP financial measure that is presented as supplemental disclosure for illustrative purposes only and is reconciled to net cash provided by operating activities in a schedule below.

EBITDA from Equity Investments
EBITDA from equity investments, as used herein, represents our share of the EBITDA (i.e., earnings (whether or not distributed to us) plus income tax expense, depreciation and amortization expense (inclusive of amortization of payments made to customers for LNS) and interest (income) expense, net of other of our joint ventures and minority investees. EBITDA from equity investments is a non-GAAP financial measure that is presented as supplemental disclosure for illustrative purposes only and is reconciled to earnings from equity investments in a schedule below.

Net Debt and Net Debt Leverage Ratio
Net debt is defined as total principal face value of debt outstanding less cash and cash equivalents. Net debt leverage ratio, as used herein, represents net debt divided by Consolidated AEBITDA (as defined above) for the trailing twelve-month period.

SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES

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CONSOLIDATED STATEMENTS OF OPERATIONS

 (Unaudited, in millions, except per share amounts)

 Three Months Ended 

 Six Months Ended

 June 30,

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 June 30,

2018

2017

2018

2017

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Revenue:

Services

$    438.1

$   385.8

$   875.6

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$   748.3

Product sales

256.5

231.1

480.6

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453.8

Instant products

150.1

149.4

300.3

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289.6

    Total revenue

844.7

766.3

1,656.5

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1,491.7

Operating expenses:

Cost of services (1)

124.2

98.9

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246.1

202.2

Cost of product sales (1)

120.4

108.7

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225.5

215.3

Cost of instant products (1)

71.3

71.3

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141.0

141.4

Selling, general and administrative

173.9

145.9

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345.5

286.6

Research and development

49.2

48.1

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103.0

90.5

Depreciation, amortization and impairments

172.7

175.0

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360.8

340.1

Restructuring and other

33.5

1.1

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85.7

10.3

  Total operating expenses

745.2

649.0

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1,507.6

1,286.4

            Operating income

99.5

117.3

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148.9

205.3

Other (expense) income:

Interest expense

(146.1)

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(151.2)

(300.9)

(310.6)

Earnings from equity investments

4.6

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3.1

11.9

12.6

Loss on debt financing transactions

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(93.2)

(29.7)

Gain on remeasurement of debt

34.5

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33.4

Other income (expense), net

1.7

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(1.9)

(1.5)

5.6

  Total other expense, net

(105.3)

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(150.0)

(350.3)

(322.1)

Net loss before income taxes

(5.8)

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(32.7)

(201.4)

(116.8)

        Income tax expense

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(6.4)

(6.2)

(23.1)

Net loss

$      (5.8)

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$    (39.1)

$  (207.6)

$  (139.9)

Basic and diluted net loss per share:

      Basic

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$    (0.06)

$    (0.44)

$    (2.29)

$    (1.58)

      Diluted

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$    (0.06)

$    (0.44)

$    (2.29)

$    (1.58)

Weighted average number of shares used in per share calculations:

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Basic shares

91.0

89.1

90.6

88.6

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Diluted shares

91.0

89.1

90.6

88.6

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(1) Exclusive of depreciation and amortization.

 

 

SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES

CONDENSED CONSOLIDATED BALANCE SHEETS

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 (Unaudited, in millions)

June 30,

December 31,

2018

2017

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Assets:

Cash and cash equivalents

$                       118.6

$                       788.8

Restricted cash

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33.3

29.0

Accounts receivable, net

562.3

540.9

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Notes receivable, net

123.5

143.5

Inventories

231.9

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243.1

Prepaid expenses, deposits and other current assets

248.8

131.1

   Total current assets

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1,318.4

1,876.4

Restricted cash

15.5

16.3

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Notes receivable, net

48.0

52.8

Property and equipment, net

520.2

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568.2

Goodwill

3,312.8

2,956.1

Intangible assets, net

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1,797.4

1,604.6

Software, net

315.8

339.4

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Equity investments

209.2

253.9

Other assets

75.6

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57.6

   Total assets

$                     7,612.9

$                    7,725.3

Liabilities and Stockholders’ Deficit:

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Current portion of long-term debt

$                         48.7

$                         40.3

Accounts payable

184.0

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190.4

Accrued liabilities

454.8

509.1

   Total current liabilities

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687.5

739.8

Deferred income taxes

137.5

73.1

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Other long-term liabilities

211.1

203.1

Long-term debt, excluding current portion

8,845.2

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8,736.3

Total stockholders’ deficit

(2,268.4)

(2,027.0)

   Total liabilities and stockholders’ deficit

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$                     7,612.9

$                    7,725.3

 

 

SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES

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CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS

 (Unaudited, in millions)

 Three Months Ended

 Six Months Ended

 June 30,

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 June 30,

2018

2017

2018

2017

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Cash flows from operating activities:

 Net loss

$             (5.8)

$           (39.1)

$         (207.6)

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$         (139.9)

 Adjustments to reconcile net loss to net cash provided by operating activities

173.7

200.3

482.2

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402.1

 Changes in working capital accounts, net of effects of acquisitions

(60.8)

5.6

(138.3)

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12.6

 Changes in deferred income taxes and other

(4.6)

1.7

(3.9)

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4.7

 Net cash provided by operating activities

102.5

168.5

132.4

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279.5

 Cash flows from investing activities:

 Capital expenditures

(112.5)

(78.9)

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(200.5)

(140.2)

 Acquisitions of businesses, net of cash acquired

(30.6)

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(274.1)

(52.1)

 Distributions of capital from equity investments

21.7

21.1

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23.2

22.4

 Additions to equity method investments

(75.2)

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(75.2)

 Other

8.0

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10.0

 Net cash used in investing activities

(166.0)

(80.4)

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(526.6)

(159.9)

 Cash flows from financing activities:

 Proceeds from issuance of long-term debt, net of payments

87.3

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(9.9)

92.6

12.6

 Repayment of assumed NYX debt

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(288.2)

 Payments of debt issuance and deferred financing costs

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(0.5)

(38.5)

(27.7)

 Payments on license obligations

(7.5)

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(9.7)

(14.0)

(19.5)

 Net redemptions of common stock under stock-based compensation plans and other

(3.8)

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(3.3)

(21.5)

(3.9)

 Net cash provided by (used in) financing activities

76.0

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(23.4)

(269.6)

(38.5)

 Effect of exchange rate changes on cash, cash equivalents and restricted cash

(4.8)

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0.3

(2.9)

2.8

 Increase (decrease) in cash, cash equivalents and restricted cash

7.7

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65.0

(666.7)

83.9

 Cash, cash equivalents and restricted cash, beginning of period

159.7

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175.8

834.1

156.9

 Cash, cash equivalents and restricted cash, end of period

$           167.4

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$           240.8

$           167.4

$           240.8

Supplemental cash flow information:

 Cash paid for interest

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$           204.2

$           171.4

$           365.5

$           284.9

 Income taxes paid 

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8.3

13.0

15.4

18.7

 Distributed earnings from equity investments

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17.9

16.2

18.9

18.6

Supplemental non-cash transactions:

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 Non-cash rollover and refinancing of Term loans

3,274.6

2,747.6

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 Non-cash interest expense

6.6

5.1

12.2

13.3

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 Non-cash net additions to intangible assets related to license agreements

28.1

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 NYX non-cash consideration transferred (inclusive of 2017 acquisition of ordinary shares)

93.2

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SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES

RECONCILIATION OF NET LOSS TO  CONSOLIDATED ATTRIBUTABLE EBITDA

AND SUPPLEMENTAL BUSINESS SEGMENT DATA

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 (Unaudited, in millions)

Three Months Ended June 30

Six Months Ended June 30

2018

2017

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2018

2017

Reconciliation of Net Loss to Consolidated Attributable EBITDA

Net loss

$                (5.8)

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$                  (39.1)

$            (207.6)

$                (139.9)

Restructuring and other (1)

33.5

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1.1

85.7

10.3

Depreciation, amortization and impairments

172.7

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175.0

360.8

340.1

Other expense (income), net

0.9

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3.1

6.9

(2.0)

Interest expense

146.1

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151.2

300.9

310.6

Income tax expense

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6.4

6.2

23.1

Stock-based compensation

15.6

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7.1

24.4

13.0

Loss on debt financing transactions

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93.2

29.7

Gain on remeasurement of debt

(34.5)

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(33.4)

EBITDA from equity investments (2)

16.5

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13.1

35.3

29.1

Earnings from equity investments

(4.6)

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(3.1)

(11.9)

(12.6)

Consolidated Attributable EBITDA

$              340.4

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$                  314.8

$              660.5

$                  601.4

Supplemental Business Segment Data

Business segments Attributable EBITDA

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Gaming

$              235.7

$                  226.9

$              453.8

$                  436.6

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Lottery

99.4

95.6

193.5

180.9

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Social

25.2

21.9

51.4

39.8

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Digital

13.2

2.7

30.4

7.8

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Total business segments Attributable EBITDA

373.5

347.1

729.1

665.1

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Corporate and other(3)

(33.1)

(32.3)

(68.6)

(63.7)

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Consolidated Attributable EBITDA

$              340.4

$                  314.8

$              660.5

$                  601.4

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Reconciliation to Consolidated Attributable EBITDA margin

Consolidated Attributable EBITDA

$              340.4

$                  314.8

$              660.5

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$                  601.4

Revenue

844.7

766.3

1,656.5

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1,491.7

   Consolidated Attributable EBITDA margin

40.3%

41.1%

39.9%

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40.3%

 

(1) Refer to Consolidated AEBITDA definition for description of items included in restructuring and other.

(2) The Company received $39.6 million and $42.1 million in cash distributions and return of capital payments from its equity investees for the three and six months ended June 30, 2018, respectively, and $37.3 million and $41.0 million in cash distributions and return of capital payments from its equity investees for the three and six months ended June 30, 2017, respectively.

(3) Includes amounts not allocated to the business segments (including corporate costs) and other non-operating expenses (income).

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SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES

SELECTED SEGMENT DATA AND SUPPLEMENTAL FINANCIAL DATA

 (Unaudited, in millions)

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Three Months Ended June 30, 2018

Gaming (5)

Lottery

Social

Digital

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Corporate and
Other (3)

Total
Consolidated (4)

Total Revenue

$         470.7

$         207.1

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$         99.7

$         67.2

$                 –

$                844.7

Operating expenses:

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Cost of services (1)

31.6

30.4

36.9

25.3

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124.2

Cost of product sales (1)

114.5

5.9

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120.4

Cost of instant products (1)

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71.3

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71.3

Selling, general and administrative

60.6

14.4

30.8

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21.5

46.6

173.9

Research and development

33.4

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2.0

6.5

7.3

49.2

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AEBITDA Adjustments:

EBITDA from equity investments (2)

1.4

15.1

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16.5

Other expense, net

1.9

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0.7

2.6

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Stock-based compensation

1.8

1.2

(0.3)

0.1

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12.8

15.6

AEBITDA

$         235.7

$           99.4

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$         25.2

$         13.2

$           (33.1)

$                340.4

Selected financial data:

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Depreciation, amortization and impairments

$         121.0

$           13.9

$          6.5

$         16.7

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$            14.6

$                172.7

Restructuring and other

1.5

(3.2)

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0.5

4.4

30.3

33.5

Earnings from equity investments

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4.6

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4.6

Six Months Ended June 30, 2018

Gaming (5)

Lottery

Social

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Digital

Corporate and
Other (3)

Total
Consolidated (4)

Total Revenue

$         913.7

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$         408.8

$       197.1

$       136.9

$                 –

$             1,656.5

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Operating expenses:

Cost of services (1)

62.1

62.8

73.2

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48.0

246.1

Cost of product sales (1)

215.5

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10.0

225.5

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Cost of instant products (1)

141.0

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141.0

Selling, general and administrative

126.1

32.0

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61.7

38.1

87.6

345.5

Research and development

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66.5

3.8

12.2

20.5

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103.0

AEBITDA Adjustments:

EBITDA from equity investments (2)

3.3

32.0

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35.3

Other expense, net

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3.6

1.8

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5.4

Stock-based compensation

3.4

2.3

1.4

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0.1

17.2

24.4

AEBITDA

$         453.8

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$         193.5

$         51.4

$         30.4

$           (68.6)

$                660.5

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Selected financial data:

Depreciation, amortization and impairments

$         260.4

$           28.1

$         13.1

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$         32.7

$            26.5

$                360.8

Restructuring and other

2.9

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(2.4)

18.6

10.1

56.5

85.7

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Earnings from equity investments

1.1

10.8

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11.9

 

(1) Exclusive of depreciation and amortization.

(2) The Company received $39.6 million and $42.1 million in cash distributions and return of capital payments from its equity investees in the three and six months ended June 30, 2018, respectively.

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(3) Includes amounts not allocated to the business segments (including corporate costs) and other non-operating expenses (income).

(4) For reconciliation of Consolidated AEBITDA (a non-GAAP measure), see RECONCILIATION OF NET LOSS TO CONSOLIDATED AEBITDA AND SUPPLEMENTAL BUSINESS SEGMENT DATA” appearing on a preceding schedule.

(5) For disaggregation of gaming revenue by product vs. service, see “SUPPLEMENTAL INFORMATION- SEGMENT KEY PERFORMANCE INDICATORS AND SUPPLEMENTAL REVENUE METRICS” appearing on a subsequent schedule.

 

 

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SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES

SELECTED SEGMENT DATA AND SUPPLEMENTAL FINANCIAL DATA

 (Unaudited, in millions)

Three Months Ended June 30, 2017

Gaming (6)

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Lottery

Social (1)

Digital (1)

Corporate
and Other (4)

Total
Consolidated (5)

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Total Revenue

$         457.2

$         202.3

$         91.1

$         15.7

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$                –

$               766.3

Operating expenses:

Cost of services (2)

33.7

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24.9

33.8

6.5

98.9

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Cost of product sales (2)

100.7

8.0

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108.7

Cost of instant products (2)

71.3

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71.3

Selling, general and administrative

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65.2

13.7

27.2

5.6

34.2

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145.9

Research and development

35.4

1.9

9.3

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0.9

0.6

48.1

AEBITDA Adjustments:

EBITDA from equity investments (3)

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1.5

11.6

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13.1

Other income (expense), net

1.6

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(0.4)

1.2

Stock-based compensation

1.6

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1.5

1.1

2.9

7.1

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AEBITDA

$         226.9

$           95.6

$         21.9

$          2.7

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$          (32.3)

$               314.8

Selected financial data:

Depreciation, amortization and impairments

$         136.0

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$           13.3

$          3.1

$          1.3

$            21.3

$               175.0

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Restructuring and other

0.3

(1.1)

0.2

0.1

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1.6

1.1

Earnings from equity investments

1.1

2.0

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3.1

Six Months Ended June 30, 2017

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Gaming (6)

Lottery

Social (1)

Digital (1)

Corporate
and Other (4)

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Total
Consolidated (5)

Total Revenue

$         897.2

$         391.4

$       171.3

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$         31.8

$                –

$             1,491.7

Operating expenses:

Cost of services (2)

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72.9

51.4

64.1

13.8

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202.2

Cost of product sales (2)

200.3

15.0

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215.3

Cost of instant products (2)

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141.4

141.4

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Selling, general and administrative

124.2

28.0

57.7

8.3

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68.4

286.6

Research and development

72.6

2.8

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11.8

1.9

1.4

90.5

AEBITDA Adjustments:

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EBITDA from equity investments (3)

3.3

25.8

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29.1

Other income, net

2.8

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0.8

3.6

Stock-based compensation

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3.3

2.3

2.1

5.3

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13.0

AEBITDA

$         436.6

$         180.9

$         39.8

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$          7.8

$          (63.7)

$               601.4

Selected financial data:

Depreciation, amortization and impairments

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$         259.3

$           27.2

$          5.7

$          2.7

$            45.2

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$               340.1

Restructuring and other

4.5

(0.8)

1.0

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0.1

5.5

10.3

Earnings from equity investments

3.6

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9.0

12.6

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(1) Business segment information for the three and six months ended June 30, 2017 has been recast to reflect the new separate Social and Digital business segments, previously included in our Interactive business segment.

(2) Exclusive of depreciation and amortization.

(3) The Company received $37.3 million and $41.0 million in cash distributions and return of capital payments from its equity investees in the three and six months ended June 30, 2017, respectively.

(4) Includes amounts not allocated to the business segments (including corporate costs) and other non-operating expenses (income).

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(5) For reconciliation of Consolidated AEBITDA (a non-GAAP measure), see “RECONCILIATION OF NET LOSS TO CONSOLIDATED AEBITDA AND SUPPLEMENTAL BUSINESS SEGMENT DATA” appearing on a preceding schedule.

(6) For disaggregation of gaming revenue by product vs. service, see “SUPPLEMENTAL INFORMATION- SEGMENT KEY PERFORMANCE INDICATORS AND SUPPLEMENTAL REVENUE METRICS” appearing on a subsequent schedule.

 

 

 

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SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES

 (Unaudited, in millions, except for ratio)

CALCULATION OF NET DEBT LEVERAGE RATIO

Twelve Months Ended

Twelve Months Ended

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June 30, 2018

March 31, 2018

Net loss

$                    (310.0)

$             (343.3)

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Restructuring and other

121.3

88.9

Depreciation, amortization and impairments

703.5

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705.8

Other expense, net

17.5

19.7

Interest expense

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600.0

605.1

Income tax (benefit) expense

(2.4)

4.0

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Stock-based compensation

38.6

30.1

Loss on debt financing transactions

101.6

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101.6

(Gain) loss on remeasurement of debt

(33.4)

1.1

EBITDA from equity investments

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73.3

69.9

Earnings from equity investments

(26.0)

(24.5)

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  Consolidated Attributable EBITDA

$                   1,284.0

$            1,258.4

Principal face value of debt outstanding(1)

$                   9,073.5

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$            8,988.6

   Less: cash and cash equivalents

118.6

109.9

Net debt(2)

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$                   8,954.9

$            8,878.7

Net debt leverage ratio

7.0

7.1

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(1) Principal face value of outstanding 2026 Secured Euro Notes and 2026 Unsecured Euro Notes are translated at the constant foreign exchange rate at issuance of these notes. Euro to USD exchange rates at issuance and as of June 30, 2018 were 1.24 and 1.17, respectively.

(2) June 30, 2018 net debt balance is inclusive of incremental debt associated with the NYX acquisition.

 

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CALCULATION OF FREE CASH FLOW

Three Months Ended June 30,

Six Months Ended June 30,

2018

2017

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2018

2017

Net cash provided by operating activities(1)

$                      102.5

$              168.5

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$            132.4

$         279.5

Less: Capital expenditures

(112.5)

(78.9)

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(200.5)

(140.2)

Add:  Distributions of capital from equity investments

21.7

21.1

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23.2

22.4

Less: Additions to equity method investments(2)

(75.2)

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(75.2)

Less: Payments on license obligations

(7.5)

(9.7)

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(14.0)

(19.5)

Free cash flow(3)

$                      (71.0)

$              101.0

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$          (134.1)

$         142.2

 

(1) The 2018 six months ended June 30, 2018 quarter includes approximately $34.7 million of payments related to NYX transaction costs (inclusive of NYX assumed liabilities), $66.3 million unfavorable change in accrued interest due to February 2018 refinancing as compared to 2017. The 2018 three months ended June 30, 2018 quarter includes approximately $66.2 million unfavorable change in accrued interest due to February 2018 refinancing and timing of interest payments.

(2) The three and six months ended June 30, 2018 includes $74.3 million (€60 million) in LNS contributions representing our second pro-rata concession funding payment.

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(3) The 2018 six months ended June 30, 2018 cash flows includes $262.5 million related to acquisition of NYX and $38.5 million in costs related to the refinancing transactions reflected in investing and financing activities, respectively.

 

RECONCILIATION OF EARNINGS FROM EQUITY INVESTMENTS TO
EBITDA FROM EQUITY INVESTMENTS 

Three Months Ended June 30,

Six Months Ended June 30,

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2018

2017

2018

2017

EBITDA from equity investments(1):

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Earnings from equity investments

$                         4.6

$                  3.1

$             11.9

$           12.6

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Add: Income tax expense

1.5

1.4

3.5

3.7

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Add: Depreciation and amortization

9.7

8.6

19.0

17.1

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Add: Interest income (expense), net

0.7

0.9

(4.3)

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EBITDA from equity investments

$                       16.5

$                13.1

$             35.3

$           29.1

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(1) EBITDA from equity investments includes results from the Company’s participation in LNS, RCN, ITL, CSG, Beijing Guard Libang Technology Co., Ltd., Northstar Illinois, Northstar New Jersey Lottery Group, LLC and Hellenic Lotteries.

 

SCIENTIFIC GAMES CORPORATION AND SUBSIDIARIES

SUPPLEMENTAL INFORMATION – SEGMENT KEY PERFORMANCE INDICATORS AND SUPPLEMENTAL REVENUE METRICS

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 (Unaudited, in millions, except unit, per unit data and ARPDAU) 

The table below presents certain key performance indicators and supplemental revenue metrics.  The information set forth in the table below should be read in conjunction with the historical financial statements of the Company that are included in the Company’s Annual Reports on Form 10-K and Quarterly Reports on Form 10-Q filed with the SEC.

Three Months Ended

June 30,

June 30,

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March 31,

Gaming Revenue – Supplemental Revenue Metrics

2018

2017

2018

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Revenue by Statement of Operations line item:

  Services

$                 222.5

$                237.8

$               224.1

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  Product sales

248.2

219.4

218.9

Gaming revenue

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$                 470.7

$                457.2

$               443.0

Gaming operations:

  Wide-area progressive, premium and daily-fee participation revenue

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$                   88.1

$                100.2

$                88.4

  Other leased, participation and services revenue

71.8

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78.2

72.9

Gaming operations revenue

$                 159.9

$                178.4

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$               161.3

Gaming systems:

  Hardware, software and services revenue

$                   57.3

$                  40.3

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$                47.7

  Maintenance revenue

27.0

26.8

27.3

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Gaming systems revenue

$                   84.3

$                  67.1

$                75.0

Table products:

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  Table products sales revenue

$                   21.3

$                  12.1

$                20.6

  Supplied table products revenue

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37.6

36.3

41.3

Table products revenue

$                   58.9

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$                  48.4

$                61.9

Gaming Revenue  – Key Performance Indicators

Gaming Operations

Wide-area progressive, premium and daily-fee participation units:

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Installed base at period end

20,671

20,956

20,663

Average daily revenue per unit (exclusive of WAP jackpot expense)

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$                 50.31

$                52.30

$               50.01

Other participation and leased units:

Installed base at period end

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47,991

48,645

47,911

Average daily revenue per unit

$                 14.16

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$                14.94

$               14.45

Gaming Machine Sales

  U.S. and Canadian new unit shipments

5,749

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4,367

4,667

  International new unit shipments

2,492

3,411

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2,201

New unit shipments

8,241

7,778

6,868

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Average sales price per new unit

$                17,699

$              17,550

$             17,722

Gaming Machine Unit Sales Components:

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U.S. and Canadian unit shipments:

  Illinois VGT

448

594

775

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  Replacement units

4,388

3,773

3,743

  Casino opening and expansion units

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913

149

Total unit shipments

5,749

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4,367

4,667

International unit shipments:

  Replacement units

2,492

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3,357

1,940

  Casino opening and expansion units

54

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261

Total unit shipments

2,492

3,411

2,201

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Lottery Revenue – Supplemental Revenue Metrics

Instant products revenue by geography:

  United States

$                 107.7

$                105.4

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$               105.3

  International

42.4

45.9

44.9

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Instant products revenue

$                 150.1

$                151.3

$               150.2

Services revenue by geography:

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  United States

$                   35.4

$                  30.1

$                32.2

  International

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13.3

11.1

14.1

Services revenue

$                   48.7

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$                  41.2

$                46.3

Lottery Revenue – Key Performance Indicators

Change in retail sales of U.S. lottery instant games customers (1)(2)

5.1%

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5.3%

4.4%

Change in retail sales of U.S. lottery systems contract customers (1)(3)

3.0%

-1.0%

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6.2%

Change in Italy retail sales of instant games (1)

2.4%

-0.8%

2.9%

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Social Revenue – Key Performance Indicators

Social gaming:

  Average monthly active users (4)

8.2

7.5

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8.1

  Average daily active users (5)

2.5

2.5

2.4

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  Average daily revenue per daily active user (6)

$                   0.44

$                  0.40

$                0.45

  Mobile penetration (7)

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77%

72%

75%

(1) Information provided by third-party lottery operators.

(2) U.S. instant games customers’ retail sales include only sales of instant games.

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(3) U.S. lottery systems customers’ retail sales primarily include sales of draw games, keno and instant games validated by the relevant system.

(4) Monthly Active Users (MAU) and is a count of unique visitors to our site during a month.

(5) Daily Active Users (DAU) and is a count of unique visitors to our site during a day.

(6) Average daily revenue per DAU is calculated by dividing revenue by the DAU by the number of days in the period.

(7) Mobile penetration = percentage of B2C social gaming revenue derived from mobile platforms.

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SOURCE Scientific Games Corporation


Source: Gambling Industry Press Releases

iGaming

Classic video games selling for large sums

Published

on

 

Everything comes back around in popularity or at least that is what they say. It has happened with vinyl records and now the same is occurring with retro video games. Yes, classic video games have become popular as children of the 1980s and 1990s have grown older and moved into the workforce. But classic games haven’t just become popular to play. People are spending large sums of money on classic games from 20 and 30 years ago and owners who sell the games are making tidy sums. Gamers looking for classic games online can find free casino slot games inspired by retro video games.

Why are classic games popular again?

Classic video games are becoming popular as many older gamers look for a nostalgia factor. Playing games from their childhood brings back memories of yesteryear. Old Nintendo games are a link to the past for many gamers and it is something they don’t want to lose. Nintendo announced in August that it would release a back catalogue of classic games for a new platform. The move will capitalise on the growing number of people looking for older games rather than newer ones. Many older games have inspired online slots which has driven their popularity sky-high.

In addition to personal reasons, today’s mega-blockbuster video games are seen as too violent by many. While video games of the past were an escape from reality, modern games are based – at least loosely – on the problems of the world. From first person shooters to Grand Theft Auto, many older gamers want to play games that don’t reflect reality.

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How much are rare video games worth?

A recent study of rare and nostalgic video games from the last 30 years has found a number of old games selling for large sums of money. According to one source, a copy of Nintendo’s Campus Challenge 1991 sells for around $22,000. Amazingly, the now rare game cost just $30 back in 1991. Gamers who had a copy could cash-in on Campus Challenge if they are able to find it. Other rare games selling for big money include the 1988 Sega Megadrive edition of Tetris and Atari’s Air Raid from 1982.

Ultimate 11 is another that is high on the rare games list. According to reports, only 10 copies exist and each goes for $10,000. Kizuna Encounter had only 15 English versions created and is reportedly worth $13,000. One video game collector paid $55,000 for a copy of both games in 2009.

…And then there’s E.T.

In 1982, Atari rushed E.T. the Extra-Terrestrial video game into the marketplace. Atari gave E.T.’s creator just five and a half weeks to develop the game. The company wanted it out in time for Christmas and to reap the rewards of the holiday season. The rushed game was awful and gamers hated it. It barely sold and Atari had warehouses chocked full of E.T. games it couldn’t sell. Unable to move the games and with Atari becoming obsolete by the mid-1980s, the company buried hundreds of thousands of copies of E.T. and other games in the New Mexico desert. Some have been dug up and rare copies of the game have sold for $1,535 at auction. The excavators of the long-lost cartridges found 900 E.T. games in total. After selling them on eBay, the group made $108,000.

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iLUCKI makes debut on SoftSwiss’ platform

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iLUCKI makes debut on SoftSwiss' platform

Keen to use the technical know-how of SoftSwiss, combined with their profound experience and insightful knowledge of igaming, the team behind the brand is poised to give it their all to entertain players using the best that technology can offer.

A brief glance at the website distinguishes iLUCKI for its breakout layout and game navigation filters with user experience at the very core.

Advanced or simple – the player decides whether they wish to search for their favourite games with simplified filter options to browse through the entire offering or narrow in on that one game they desire most with pinpoint precision.

The smart filter includes search by number of reels and paylines, as well volatility, hit rate and more. It can be easily activated using an elegant switch found on the navigation menu.

Speaking of favourites, players have the freedom to tag their games into a “Favourite” category, so that no time is spent finding their preferred slots. For those wishing to try their luck at something unexplored, iLucki encourages to try its random slot selector.

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What is more, the player-oriented brand rolls out a solid library of the top game providers such as NetEnt, Yggdrasil, Microgaming, Play’n GO, NYX and a plethora of other popular game providers. Thanks to the SoftSwiss Game Aggregator, iLucki establishes a vast portfolio of over 40 game brands.

Crypto-lovers will enjoy the ability to play games supporting their coin of choice, whether it is Bitcoin, Bitcoin Cash, Ethereum, Etherium Classic, Litecoin, Dogecoin or Monero.

Support of cryptopayments is brought to iLucki through CoinsPaid, SoftSwiss’ long-term partner in cryptopayments, offering high-end security and speedy transactions.

Anyone looking for the more traditional payment methods, will be satisfied by the abundance of such options for deposits and cashouts as Visa, Mastercard and Maestro, plus Skrill, Neteller, Zimpler, Yandex Money, Qiwi, Sofort, Paysafecard, ecoPayz and more.

The cutting-edge SoftSwiss Bonus Engine allows iLucki to present one of the most diverse and choice-rich promotional systems to date. This comes in the form of several first deposit bonuses, weekend wager free cashback events, high roller bonuses, weekday freespins and a colourful playlist of daily tournaments with local prize pools.

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iLUCKI is passionate to become a top rated and player-favourite online casino through quality service, innovative ideas and bespoke promotions.

The complementary affiliates section of the website utilises the in-house affiliate system, developed by SoftSwiss to bring added flexibility to both operators and affiliates alike.

A comprehensive configuration of affiliate commissions, sub-affiliates and billing periods is supplied to the operator, all the while keeping affiliates in the loop on the latest news and exclusive promotional content.

As iLUCKi’s motto goes: “We speak casino. We are casino!” players can have peace of mind and rest assured that their satisfaction is iLucki’s top priority.

SoftSwiss is overwhelmingly happy to introduce iLucki to the growing roster of cutting-edge casino brands utilising its proprietary casino and affiliate platform.

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Source: Gambling Industry Press Releases

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New deal agreed between SoftGamings and EGT Interactive

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New deal agreed between SoftGamings and EGT Interactive

AUGUST 2018, VALETTA/MALTA, RIGA/LATVIA: Today SoftGamings and EGT Interactive announced partnership, which includes providing the EGT Interactive gaming content on the SoftGamings platform.

SoftGamings is a platform developer, gaming aggregator and i-gaming services provider with over 10 years of experience in the industry. The company’s game providers’ suite is regularly enriched with recognised titles, such as EGT this August.

EGT Interactive brings the 15 years of experience of the EGT’s land-based casino slots to the world of online casino games. More than 150 games are known worldwide in more than 85 countries.

EGT Interactive offers several kinds of game types – slots, table games, card games, Keno and jackpot games. They are available in both desktop and mobile.

The most popularity seem to be enjoyed by EGT classic slots, such as 40 Super Hot, Burning Hot and Extra Stars. All titles feature traditional design with fruit symbols, as it was in the beginning of the slot machine era. There is no ‘Spin’ or similar button – instead of it a player has to press the button with an exact amount of bet, which can be chosen each time new.

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Apart from slots, EGT Interactive offers 2 kinds of table games – European Roulette and Lucky Circle, Card games – Four of a Kind Bonus Poker, Joker Poker and Jacks and Better Poker, and also Keno Universe.

The EGT Interactive jackpot is a multilevel system, where every level is marked with a different card suit. The jackpot cards bonus is randomly triggered after a single game is finished.

The EGT Interactive gaming content is already available for integration from the SoftGamings feature-rich platform. Casino operators can add this software to their casino environments via single unified API.

Irina Sazonova, Director of Partnerships at SoftGamings says: ‘I am happy about our new cooperation with the EGT Interactive. It is a recognised provider, which produces a really quality content, which perfectly suits our Slots Bundle and Casino Games Integration offerings.’

As an aggregator, SoftGamings offers several ways of acquiring games – Slots Bundle, Live Casino Bundle and Casino Games Integration. EGT Interactive content is available as a part of Slots Bundle – a package of the best slot providers in the i-gaming industry. It can also be integrated separately or pick up several more providers at operator’s wish.

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About EGT Interactive:
EGT Interactive is a Bulgaria-based gaming provider that brings the 15 years of experience of the EGT’s land-based casino slots to the world of online casino games. The company is growing rapidly through constant innovation, consumer-centric approach and top-notch support. Every single aspect of the company’s products is designed in line with the customer needs. The EGT games are based on an attractive Return-to-Player (RTP) strategy, which has proven to increase the player lifetime value.

About SoftGamings:

SoftGamings is a B2B casino platforms provider and gaming systems aggregator. With over 10 years of experience in the industry, SoftGamings provides solutions demanded in the market and develops its own creative solutions – White Label, Turnkey, Self-Service, Bitcoin platform solutions, Bonus System Standalone feature, Sportsbook solution, Slots Bundle, Live Bundle and Casino Games Integration. SoftGamings’ strong IT team can also provide gamification possibilities, which is one of the major industry trends. Products portfolio includes 40+ gaming suppliers with 3000+ games. The company offers live dealer solutions from Evolution Gaming, NetEnt, Ezugi, Authentic Gaming, Lucky Streak etc, slots from NetEnt, Microgaming, BetSoft, Endorphina, Habanero, Booming Games, WorldMatch etc, sportsbook, hosting, licensing and banking services. Over 100 clients use SoftGamings products and services since 2007.


Source: Gambling Industry Press Releases

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