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SYNOT Games Announces Strategic Partnership with Finnplay

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SYNOT Games has announced a strategic partnership with Finnplay, a leading Nordic iGaming platform provider. This collaboration marks a crucial milestone in SYNOT Games’ business plan, enabling the delivery of its high-quality games and solutions to Finnplay’s extensive network of licensed operators across regulated markets.

The partnership was officially launched with the first operator going live with SYNOT Games’ portfolio, paving the way for a smooth rollout to additional Finnplay clients.

“We are excited to partner with Finnplay and make our games available to their growing base of operators,” said Dagmar Cvrčková, Head of Strategic Partnership at SYNOT Games.

“Finnplay’s focus on regulated markets and their robust, flexible platform makes them an ideal partner for us as we continue to grow our footprint in key jurisdictions.”

This deal brings clear benefits to both sides. Finnplay gains access to SYNOT Games’ diverse portfolio of engaging, certified titles, enriching the offering for their operators and delivering fresh experiences to players. SYNOT Games, in turn, strengthens its position in regulated markets and reaches new audiences across multiple jurisdictions.

Brian Forth, Finnplay’s Commercial Director, said: “We are delighted to welcome SYNOT Games to our portfolio of content providers.”

“Their engaging and diverse games are a great addition that will undoubtedly resonate with our operators and their players. We are confident that this collaboration will bring fresh opportunities, drive player engagement, and contribute to the ongoing success of our operator partners,” he added.

The post SYNOT Games Announces Strategic Partnership with Finnplay appeared first on European Gaming Industry News.

Campaign for Fairer Gambling

Final CFG USA 2024 Online Gambling Report Confirms: Crime Wins After Years of Legalization

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The Campaign for Fairer Gambling (CFG) has released 2024 CFG USA State Supplement #2: All States, the final report in its landmark CFG USA 2024 Series, warning that the rapid expansion of legal online gambling is fueling more gambling and higher consumer losses – all without displacing crime from the total marketplace.

The analysis, produced by technical marketplace intelligence platform Yield Sec, offers the most comprehensive national and state-by-state breakdown ever produced across the US online sports betting, casino, and poker marketplaces. It shows that states with more legal operators record the highest Gross Gambling Revenue (GGR) per capita as a percentage of income – but, illegal operators continue to dominate, with 74% of total GGR across US online gambling being stolen by crime during 2024.

In 2024, the total US online gambling marketplace was worth $90.1 billion, of which $67.1 billion (74%) was illegal. The illegal sector grew by 64% year-on-year, outpacing the legal sector’s 36% growth.

There are three states with legalized online sports betting where the market is below the average of 0.31% GGR per capita as a percentage of income for states with no legalization, being Oregon, Maine, and Arkansas. These states have operator numbers of Oregon 1, Maine 2, and Arkansas 3, for an average of 2, below the national average of 9.

There are three states with both legalized online sports betting and casino gaming where the market is below the average of 0.77% of GGR per capita as a percentage of income for states with legalization of online sports betting only, being Delaware, Rhode Island, and Connecticut. These states have operator numbers of Delaware 4, Rhode Island 2, and Connecticut 3 for an average of 3, below the national average of 14.

There is a pronounced correlation between having a small number of legal operators and lower GGR per capita as a percentage of income.

The proponents of legalization assert that having more legal operators is better for competition and implies that this will help reduce the size of the illegal sector. The evidence, contained in CFG reporting from years of monitoring and the most comprehensive study ever conducted upon the US online gambling marketplace at both the national and state levels, contradicts this assertion.

Derek Webb, Founder and Funder of CFG, said: “The onus is on the proponents of legalization to provide an explanation as to how they managed to get it so wrong – at the least, they should apologize to the legislators they influenced based on their misleading representations. There should now be a moratorium on state expansion until effective action reduces illegal revenues and enables effective control of online gambling marketplaces.”

Ismail Vali, founder and CEO of Yield Sec, added: “Decades of illegal online gambling in the USA were meant to end with legalization and regulation. The hope was simple: legal, licensed options in each state would ‘channelize’ the marketplace and eliminate illegal gambling. This has not happened.

“Seven years after state legalization began in 2018, the US online gambling marketplace remains a fortress of crime, and the zero-sum game hope that legalization and regulation would, on their own, remove crime, has failed. Illegal gambling isn’t one problem – it’s many. You can only control it through process – MPEO: Monitor, Police, Enforce, Optimize. Crime has now stolen hundreds of billions of dollars from American commerce and communities over more than three decades – it’s time to make this end.”

The post Final CFG USA 2024 Online Gambling Report Confirms: Crime Wins After Years of Legalization appeared first on Gaming and Gambling Industry in the Americas.

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SYNOT Games Announces Strategic Partnership with Casino Pause and Play

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SYNOT Games, a leading game provider, has announced a new strategic partnership with Spanish operator Casino Pause and Play. As part of this collaboration, a first batch of over 20 top-performing titles from SYNOT Games is now live on the platform, further enhancing the gaming experience for Spanish players.

This agreement marks another important step in SYNOT Games’ continued expansion in the Spanish market, solidifying its position as a trusted provider of high-quality, engaging slot content.

“We are thrilled to extend our footprint in Spain by partnering with Casino Pause and Play, a brand that shares our passion for quality entertainment,” said Martina Krajčí, CCO at SYNOT Games.

“Our games have already proven popular with Spanish audiences, and we are confident this launch will deliver exceptional value to both players and the operator.”

Jacobo Vicente, COO at Casino Pause and Play, said: “We are thrilled to introduce SYNOT Games to our expanding collection of content providers. Their creative and varied slot titles align well with our players’ interests and will enhance our offerings in a competitive market.”

The post SYNOT Games Announces Strategic Partnership with Casino Pause and Play appeared first on European Gaming Industry News.

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Super Group Reports Financial Results for Second Quarter of 2025

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Super Group has reported its highest quarterly revenue to date, reaching $579 million in the second quarter of 2025, a 30% increase year-on-year from $447 million in Q2 2024.

The results continue the growth momentum from Q1, when the company posted $516.8 million, a 25% rise from the prior year.

The company’s growth was primarily fueled by activity in Africa, Europe and North America, although declines were noted in Latin America, the Middle East and Asia-Pacific markets. Africa and the Middle East remained the largest revenue contributors, accounting for 40% of group revenue in Q2, slightly up from 37% the previous year. North America and Europe followed with 34% and 19% of total revenue, respectively.

Betway led the revenue share, generating $355 million in Q2. Within this, Africa and the Middle East produced $225 million, up from $164 million a year earlier. Europe contributed $81 million, up from $49 million in Q2 2024.

Betway’s North America operations, primarily in Ontario after the company exited the US market, accounted for $41 million in revenue, compared with $37 million in the prior year. Meanwhile, Spin Casino recorded $162 million in North American revenue, an increase from $120 million in Q2 2024.

Impact of US market exit

Super Group’s planned full exit from the US iGaming market, meaning the closure of its remaining operations in New Jersey and Pennsylvania, is expected to impact financial results. The exit, which has no specific public date, is expected to result in a $30 million to $40 million loss in adjusted EBITDA.

“While our decision to exit the US was difficult, we believe that this step demonstrates our commitment to capital efficiency and long-term profitability. With continued focus on scaling our technology globally, Super Group should be even better positioned for sustained, profitable growth,” said Super Group CEO Neal Menashe.

According to CFO Alinda van Wyk, the second quarter represented Super Group’s strongest quarterly financial performance to date, attributing the results to the company’s scalable, cost-efficient operating model and its controlled marketing spend.

“We ended the quarter with $393 million in unrestricted cash and zero debt, and returned $20 million to shareholders, bringing our 12-month capital returns to $166 million,” said van Wyk.

Following Q2 results, Super Group raised its full-year group adjusted EBITDA guidance to between $470 million and $480 million. The company also adjusted its ex-U.S. adjusted EBITDA guidance upward to a range of $500 million to $510 million.

Super Group’s activity in Africa and the Middle East has continued to expand. Across its eight African markets, Super Group holds a podium position in seven, with Ghana showing notable growth—sports betting and casino revenue increased by 48% and 71%, respectively.

Menashe noted: “We had a super first half of 2025, driven by a record-breaking second quarter. The quarter’s success was fueled by strong execution across our key markets, a full calendar of global sporting events, increased deposits, high customer retention, and margin expansion.”

The post Super Group Reports Financial Results for Second Quarter of 2025 appeared first on European Gaming Industry News.

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