

Compliance Updates
Entrust and PlaySafe ID Partner to Bring Verified, Privacy-First Digital Identity to Gaming
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Entrust and PlaySafe ID announce a new partnership to enhance online gaming safety.
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Integration of Entrust Identity Verification solution provides seamless and secure Know Your Customer check.
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Playsafe ID platform aims to combat cheating, bots and harmful behaviour, while supporting compliance with the UK Online Safety Act’s Protection of Children Codes.
Entrust, a global leader in identity-centric security solutions, today announced a partnership with PlaySafe ID, the platform that keeps cheaters, bots, and predators out of games. The partnership will power Playsafe ID’s secure onboarding and verification process using Entrust Identity Verification to enable seamless and secure onboarding experience for gamers worldwide.
Built with a privacy-first mindset, Playsafe ID issues a verified, game-agnostic digital ID that confirms the human identity behind the account promoting accountability and improved protection for users, while still allowing them to remain anonymised. The platform aims to address wider issues that erode trust and enjoyment in online gaming communities, such as cheating, hacking, bot activity, and inappropriate behaviour, while ensuring compliance with evolving regulations such as the UK’s Online Safety Act.
How It Works
Users create a Playsafe ID account and complete a quick and secure identity verification process powered by Entrust. Users simply take a photo of their government-issued ID and a short video selfie. Entrust identity verification first checks that the ID is genuine and not fraudulent and then matches it to the user’s face in the selfie video. This ensures the person presenting the identity is its legitimate owner and is physically present, mitigating identity fraud attempts such as stolen ID or deepfakes.
Once verified, users receive a unique, random, and anonymised PlaySafe ID, granting access to PlaySafe-protected gaming and matchmaking with other verified gamers. The verification data is kept separate from the Playsafe ID, ensuring gamers remain anonymised during gameplay while knowing they are engaging with other legitimate, verified players.
“Gaming should be fun, fair, and safe for everyone,” said Andrew Wailes, CEO of PlaySafe ID. “Our partnership with Entrust ensures that our user verification process is both secure and scalable, and also aligns with the values of frictionless user experience and privacy. Their technology will be instrumental in helping us build a future where fair play is the standard, and cheating, fraud and harmful behaviour are no longer tolerated.”
Regulation in Gaming
This partnership will enable game providers and developers to prepare for the inbound Protection of Children Codes, coming into force in July 2025 as part of the Online Safety Act, which mandates that services accessed by children must manage risks and protect children from encountering harmful content.
“We’re proud to join PlaySafe ID in their mission to make online gaming a safer place,” said Samuel Steg, Head of Compliance for Identity Verification at Entrust. “Fraudulent activity online continues to grow both in scope and sophistication, and gaming environments are no exception. Our identity verification technology provides robust, high-assurance Know Your Customer (KYC) checks, offering gamers a seamless and secure onboarding experience. This partnership reflects our shared commitment to building a safer digital future and promoting trust, fairness, and safety within digital spaces.”
PlaySafe ID is currently in integration discussions with several major gaming platforms, with the first partnerships expected to launch later this year.
The post Entrust and PlaySafe ID Partner to Bring Verified, Privacy-First Digital Identity to Gaming appeared first on European Gaming Industry News.
Balkan's
CT Gaming Secures Certification for its Latest Multigame – Diamond King 5

CT Gaming has announced that the newest addition to its multigame portfolio – Diamond King 5 – has now been officially certified for the Bulgarian market. This marks an important milestone for the company.
As part of the well-established Diamond King series, the new multigame brings even more excitement and opportunities for players. The package includes 40 games, of which 20 are linked to the progressive Diamond Tree Deluxe jackpot, adding extra layers of entertainment and winning potential. The remaining 20 titles are classic games, including two with a Buy Bonus feature, allowing players to dive directly into the bonus rounds.
Diamond King 5 combines well-known player favorites with the legendary Mega Jack trio – Aztec Gold, Slot-O-Pol Deluxe, and Champagne Party – along with a range of exciting new titles that are set to become audience hits. Just like with Diamond King 4, players can win bonuses and jackpots during the base game, promising an even more thrilling gaming experience. In addition to its exciting content, the multigame is compatible with two types of cabinets — the EZ Modulo Tower with a single vertical monitor, and the NEXT or EZ Modulo with three horizontally positioned monitors.
“The certification of Diamond King 5 is an important moment for us. This is a product in which we have invested the very best of everything we’ve created in the series so far. We are confident that it will build upon the success of the previous multigames and deliver outstanding results for both operators and players,” said Biser Bojanov, CEO of CT Gaming.
The certification of Diamond King 5 in Bulgaria is just the first step in its international rollout. In the coming months, the product is set to be introduced to other key markets, continuing CT Gaming’s mission to provide flexible solutions with excellent performance for operators and unforgettable experiences for players.
The post CT Gaming Secures Certification for its Latest Multigame – Diamond King 5 appeared first on European Gaming Industry News.
Baltics
CT Interactive Expands its Certified Game Portfolio in Latvia

CT Interactive has expanded its international footprint in Latvia with 60 newly certified games and a three-level jackpot tailored for the regulated iGaming market. This achievement underscores the company’s commitment to providing high-quality, engaging content.
“The certification in Latvia is an important step in our ongoing European expansion. We’re proud to introduce a diverse portfolio of games to this regulated market and to further strengthen our presence in the Baltic region,” said Martin Ivanov, COO at CT Interactive.
The newly certified portfolio includes 60 games, featuring top-performing titles that are part of CT Interactive’s three-level jackpot system — Hot Luck. Built on the principles of surprise and inclusivity, this jackpot system delivers a dynamic and rewarding experience for players of all types.
The Hot Luck Jackpot boosts player engagement with its three-level random rewards, making gameplay more exciting and unpredictable. Players can now enjoy popular titles like Win Storm, Wild Clover and Hot 7’s x2 with added thrill thanks to the Hot Luck Jackpot. These games have proven successful across multiple markets and maintain a loyal player base.
The portfolio also features new titles from CT Interactive’s Buy Bonus product line, based on popular games like Duck of Luck, Fruits & Sweets, Doctor Winstein and Nanook the White Ghost. These upgraded versions include one- or three-level Buy Bonus features for even more dynamic gameplay.
The post CT Interactive Expands its Certified Game Portfolio in Latvia appeared first on European Gaming Industry News.
Compliance Updates
New channelization assessment from the Gambling Authority confirms Sweden’s problem

BOS – the Swedish Trade Association for Online Gambling – comments the assessment of the channelization rate for 2024 in Sweden that the Swedish Gambling Authority (SGA) presented today: https://www.spelinspektionen.se/nyhetsarkiv/kanaliseringsgrad-pa-den-svenska-spelmarknaden-2024/
The assessment in summary:
The Gambling Authority estimates that channelization in the Swedish competitive gambling market is 85%.
This is a decrease of 1 percentage point from last year’s estimate of 86%.
Fewer sources have been used for this year’s assessment. H2 Gambling Capital is now excluded and therefore does not contribute to the estimate of 85%. H2GC recently adjusted its estimate for Sweden down from 91% to 72%.
The estimate of 85% should be compared with the state’s channelization target for a long-term sustainable gambling market: at least 90%.
Gambling verticals such as betting and online casino have also been measured individually. They show large differences. Betting, including the popular betting on horse racing in Sweden, is estimated to have a channelization rate of between 92-96%. Online casino is estimated to have a channelization rate of between 72-82%.
Five main reasons are given as motivations for gambling unlicensed, including a better selection of games on the unlicensed gambling market and having disconnected oneself from licensed gambling on Spelpaus.se.
The SGA will present an estimate of the channelization rate on the Swedish gambling market once a year.
BOS Secretary General Gustaf Hoffstedt comments: “With this assessment, the SGA confirms that Sweden’s major problem in the gambling market is online casino. It is unacceptable that around a quarter of all online casino gambling is leaking out of the licensed market. It is equally unacceptable that this has been accepted by political decision-makers for half a decade, since the channelization has also been low in previous assessments, without effective regulatory measures being taken.
Later this month, gambling investigator Marcus Isgren’s proposal to change the scope of the Gambling Act will be presented. It is a welcome change in the law that will criminalise almost all unlicensed gambling in Sweden. But anyone who understands the gambling market knows that the elephant in the room is that the licensed market is so tightly regulated that it does not appear attractive enough in the eyes of the consumer. Without a review of, for example, the total ban on bonuses and other loyalty programs, next year’s channelization assessment from the SGA will also be a disappointment.”
The post New channelization assessment from the Gambling Authority confirms Sweden’s problem appeared first on European Gaming Industry News.
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