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Leicester Riders announce Ygam as Charity of the Year in groundbreaking British Basketball partnership
- Leicester Riders announce partnership with Ygam, a charity with a mission to prevent children and young people from experiencing gaming and gambling harms.
- Ygam has been appointed Leicester Riders ‘Charity of the Year’ for the forthcoming 24/25 season, alongside the Riders Foundation.
- This is the first partnership of its kind for any team in the history of professional British basketball.
- The partnership will involve key home games dedicated to Ygam and the charity’s work, with awareness raising and fundraising events throughout the season, alongside delivering Ygam’s City & Guilds Assured CPD training to all coaches and staff associated with the club.
Leicester Riders, the UK’s oldest professional basketball club, have announced a new partnership with Ygam, a charity with a mission to prevent children and young people from experiencing gaming and gambling harms.
This collaboration, a first for any team in British basketball, signifies a major stride in the Riders’ commitment to the digital safeguarding of all children and young people associated with the Club.
Through its Foundation’s Academy and partnerships with Charnwood College and Loughborough University, the Riders organisation’s commitment to young people extends beyond the basketball court. Collaborating with Ygam further enhances the organisation’s capacity to safeguard and equip young people with essential skills and knowledge to thrive in later life.
Ygam has been appointed Leicester Riders ‘Charity of the Year’ for the forthcoming 24/25 season, alongside the Riders Foundation.
The latest report from the Gambling Commission revealed that 40% of 11- to 17-year-olds have had some experience of gambling over the last 12 months. 1 in 4 have spent their own money on gambling in the past 12 months and 35% of young people have encountered gambling advertisements at sports events. Research from the Bristol Hub for Gambling Harms revealed that basketball has one of the highest gambling participation rates for young people aged 18-24 in the UK, compared to other popular betting sports like football, horse racing, and MMA.
A recent Mumsnet survey, commissioned by Ygam, revealed that children spend an average of 16.9 hours a week playing video games: more than half the amount of time they spend in school each week. Boys aged 11 to 17 are gaming the most with an average of almost a day a week (23.4 hours) spent playing video games.
Basketball is a growing sport at grass roots level in the UK, with nearly 1.25 million children and young people playing the sport at least once a week, and over 1200 licensed coaches nationwide. Popularity of professional basketball in the UK has also seen immense growth over recent years, where viewership of live and on-demand games across YouTube and Sky Sports has jumped from 1.4 million to over 20 million since the 2022/23 season.
This partnership aims to build greater awareness and educate more children and young people about the potential risks associated with gaming and gambling, both within a sporting context and beyond.
Simon Winfield, Interim CEO of Leicester Riders, said: “We’re excited to be working with Ygam. We have a deep admiration for their efforts in promoting gaming and gambling awareness among the youth of today.
“The Riders organisation takes seriously its responsibility to the young people who have entrusted us with their futures, both at Charnwood College and Loughborough University. A large part of that responsibility is ensuring that they are well set up for life beyond the Riders. Through Ygam’s education on the potential risks and dangers associated with gaming and gambling, we are fulfilling our commitment to ensuring their well-being and long-term success.
“We’re also excited at the prospect of helping to educate thousands of young people across Leicestershire, who we work closely with through the Leicester Riders Foundation. Through this partnership, we uphold the Club’s dedication to its local community, ensuring that we leave a lasting, positive influence on the lives of generations to come.”
Sacha Kent, Programme Lead for Education, Sports, and Youth at Ygam, said: “We are honoured to partner with Leicester Riders for the upcoming season and extend our reach within the sport of basketball. With gaming and gambling so heavily intertwined with professional sports, it is vital that we are doing all we can to safeguard all young people who participate in the sport they love.
“Leicester Riders do fantastic work in surrounding communities, including one of the country’s largest Basketball Apprentice schemes at Charnwood College, and a partnership with Loughborough University. The club’s community programmes also reach nearly 20,000 young people from across the city and wider county, and we are excited to use sport as a vehicle to make a real difference in the lives of young people, helping them navigate the digital world safely and responsibly.”
The partnership will involve key home games dedicated to Ygam and the charity’s work, with awareness raising and fundraising events throughout the season, alongside delivering Ygam’s City & Guilds Assured CPD training to all coaches and staff associated with the club.
More details about the partnership and the initiatives planned for the upcoming season will be announced soon.
The post Leicester Riders announce Ygam as Charity of the Year in groundbreaking British Basketball partnership appeared first on European Gaming Industry News.
BMM
BMM TESTLABS PROMOTES SACHA MCLAUGHLIN TO VICE PRESIDENT OF GLOBAL QUALITY ASSURANCE

BMM Testlabs, the world’s original gaming test lab renowned for exceptional product compliance and certification services, today announced the promotion of Sacha McLaughlin to Vice President of Global Quality Assurance.
BMM’s President of Land-Based Gaming & Inspections, Kirk White, said, “Sacha has consistently demonstrated exceptional leadership, operational excellence, and a customer-first attitude. Her experience and passion will be critical as we continue to grow our QA services to meet the always-evolving needs of the global gaming industry.”
With over 18 years of experience in software implementation and seven years in the gaming industry, McLaughlin brings extensive knowledge of both agile and waterfall development methodologies, test planning, project management, and cross-regional team leadership. She is recognized for her ability to build and scale QA organizations that deliver quality, speed, and value to customers.
McLaughlin joined BMM in 2018 and has held roles of increasing responsibility within the Company, most recently serving as Senior Director of Quality Assurance. Throughout her tenure, she has been instrumental in expanding BMM’s QA capabilities and helping customers launch products into the global gaming market more quickly, with a focus on regulatory compliance, functionality, fairness, and security.
The post BMM TESTLABS PROMOTES SACHA MCLAUGHLIN TO VICE PRESIDENT OF GLOBAL QUALITY ASSURANCE appeared first on Gaming and Gambling Industry in the Americas.
Eastern Europe
Totogaming Joins Cernica Pantelimon RunFest: Not Just Present, But Fully Participating

“We weren’t just present — we were participants of Runfest. And that’s one of the most important aspects,” said Artak Ashkhatoyan, Deputy CEO of Totogaming.
On July 6, Totogaming joined the Cernica Pantelimon Runfest in Romania, once again emphasizing the importance of promoting amateur sports and a healthy lifestyle.
“Supporting such initiatives is a priority for TotoGaming. First, 50% of the proceeds from RunFest will be donated to the CLOVES Romania Foundation, supporting children affected by CLOVES Syndrome. And second, we’ve always believed in showing our passion for sports through actions, not just words. Have you noticed how we’re constantly rushing through life, yet when we look back, it often feels like we haven’t moved at all? It’s important for us to lead by example and show the importance of participation. This is exactly the message we’re promoting through our team’s active involvement in the marathon. After all, there can never be too much sport in our lives,” said TotoGaming’s Deputy CEO, Artak Ashkhatoyan.
A Simple Concept, a Powerful Impact
The concept of this sports event is straightforward: choose a distance between 1 to 21 kilometers and run. The goal? Make sport an integral part of everyday life. The crowd certainly embraced that, gathering as early as 8:30 a.m. — on a Sunday morning.
Totogaming contributed in two distinct capacities: as an official sponsor and as an active participant. A dedicated team of 13 employees represented the company at the Cernica Pantelimon RunFest, with 7 of them proudly taking part as runners.
More Than Just a Run
It wasn’t an easy challenge — especially because among Totogaming’s runners were people for whom running isn’t a daily habit, or even part of their life at all. Yet they couldn’t miss the opportunity, not least from the perspective of corporate responsibility.
“We just finished the 7.5-kilometer race!” shared Petrut-Adrian Toea from the Totogaming team.
“It was amazing, honestly. Around the 2-kilometer mark, I had this little battle with myself — I told myself I had to finish the race, no matter what. And I did it! I came in around 60th place out of over 100 runners, which for me is a really good result.”
“I see my participation as a small contribution toward promoting a healthy lifestyle. In my close circle, everyone knows I’m not exactly the sporty type. I’m not athletic, and I usually prefer having fun in other ways. But showing up here, early in the morning, in this intense heat, and completing almost 8 kilometers with just one short break — I think it set a good example.”
“I hope seeing someone like me finish this challenge motivates my friends to try something similar for their own health. I believe that’s a meaningful contribution”, – added Petrut-Andrea.
Totogaming also made it possible for every attendee to bring sport into their lives — quite literally. At the Totogaming tent, participants could ride stationary bikes and receive prizes based on the number of points they earned through their efforts.
Whether they were running, cycling, or simply cheering for friends, the goal for everyone was the same: to reach the destination of champions — by bringing sport into everyday life.
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AI
Liftoff’s 2025 Mobile Ad Creative Index Reveals UGC Is a Key Differentiator for Top Apps

Major findings from the newly launched report include playable ads having the potential to deliver impression-to-install rates 16 times that of non-playable formats for emerging gaming apps and a 20% increase in spending on interactive ads year over year.
Liftoff, a leading AI-enabled growth platform for the mobile app economy, has published its seventh annual Mobile Ad Creative Index. The report explores top creative trends that are attracting and scaling in ad spend across consumer apps and games. It also highlights the expanding role of AI in creative production, testing, and optimization.
This year’s Mobile Ad Creative Index specifically analyzes creative concepts that have excelled in scale for Liftoff’s highest-spending advertisers over the past 12 to 48 months. It is based on findings from over 4.7 trillion impressions, 263 billion clicks, and 1.1 billion installs between 1 January 2023 and 31 May 2025.
Highlights from the report include:
Top consumer apps are investing in interactive ads to compete for engagement
In 2024, the share of spend on interactive ads for top apps increased by 20% year over year. The share of spend increased by 2% for spenders outside the top tier. Top-spending apps differentiate their campaigns by adding innovations to evergreen concepts such as social scrollers, carousels, and scratch-offs.
Playable ads deliver returns across ad budgets for mobile game advertisers
In 2024, the share of spend on playable ads for top games averaged 35% higher than other games. Across all ad budgets, however, playable ads delivered higher conversion rates. Impression-to-install rates were 8 times that of non-playable formats for top spenders and 16 times that of non-playable formats for other game advertisers.
Tailoring “metaplay” elements to motivations can improve performance
“Metaplay” elements—gameplay that diverges from an app’s core design to appeal to a broader audience—are widespread, but top games gain an edge by tailoring their metaplay ads to the publisher audience. The report found that aligning “metaplay” creative with publisher audiences resulted in a 93% increase in installs-per-mille.
UGC is becoming a key differentiator in driving scale for consumer apps
The share of spend on user-generated content (UGC) increased 11% for top-spending apps, with social and utility apps seeing the most significant jump of nearly 30% between 2023 and 2024.
Widespread adoption of Gen AI leads to more customized ad experiences
Creative teams increasingly leverage AI to enhance top-performing assets with 3D and motion and to create and test variations. Top advertisers also use AI to recombine their assets in customized ad experiences that break away from standard video to playable formats.
Yann Zeller, Chief of Staff, Creative at Liftoff, said: “Today’s creative landscape is shaped by a single, powerful truth: attention is the commodity, and brands, games, and influencers are all vying for it. Great mobile ad experiences can earn attention by aligning context with behavior. As ad formats become richer and AI expands our ability to personalize and adapt creatives at scale, we’re able to unlock new insights into user behavior and motivation. We see users spend meaningful stretches with the right content, sometimes 60 to 90 seconds when the ad feels personal or prompts meaningful participation. This isn’t just a better way to advertise—it’s a better way to tell stories and the most exciting brief we’ve had in years.”
Soren Steelquist, Director of Creative Production, said: “The proof is in the data—more and more consumer apps are incorporating UGC into every stage of their marketing, and programmatic is no different. UGC works because it’s authentic and relatable, and users are more likely to be influenced by ad when it’s coming from a trustworthy source. To see higher impact from UGC creatives, work with a partner that can match the right creator with your brand and develop winning concepts that resonate with audiences.”
The post Liftoff’s 2025 Mobile Ad Creative Index Reveals UGC Is a Key Differentiator for Top Apps appeared first on Gaming and Gambling Industry in the Americas.
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