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BHA Appoints Katie Carr as Head of Environmental Sustainability and Tom Baker as Head of Social Impact
The British Horseracing Authority (BHA) has announced the appointment of Katie Carr as Head of Environmental Sustainability and Tom Baker as Head of Social Impact.
Funded by the Racing Foundation and overseen by the Industry Programme Group, the new roles will support British horseracing’s long-term strategy by enhancing racing’s positive role in local communities and strengthening the sport’s response to environmental challenges.
Katie Carr joins the BHA from the Goodwood Group, where she was responsible for planning and delivering the sustainability strategy across the 11,000-acre estate. She also held various commercial, partnership and community engagement roles within the Goodwood Group, having previously spent five years at The Jockey Club.
Building on the findings and recommendations from the sport’s environmental audit and current best practice, Katie will lead on developing an industry-wide approach to future-proofing racing and breeding against existing and emerging environmental challenges.
This includes how racing mitigates the risks presented by a changing climate, adapts operations in line with evolving legal responsibilities and public expectations, and harnesses existing expertise, particularly in managing the natural environment, to shape a positive future for our horses and people.
Head of Social Impact, Tom Baker, joins on a year-long secondment from The Jockey Club, where he has been responsible for developing the group’s community and social impact strategy. Prior to this he spent a decade working in Olympic and Paralympic sport, building partnerships with charities and sponsors to create programmes for positive change.
Tom will work with those already playing a leading role in this area, including Racing Together and Racing to School, to agree what British racing collectively wants and needs from its social and community activity and where the sport can have the most positive impact.
With a focus on racing’s role as a force for good, both in local communities and across wider society, the work will consider the moral, reputational and commercial benefits of a socially responsible approach, especially as the sport looks to attract the next generation of employees, investors and fans.
Tom will join the cross-industry Racing Together sub-committee group and work alongside the Racing Charities Group.
The Environmental Sustainability and Social Impact projects have been funded by the Racing Foundation, with the latter being supported the Racing Post and Godolphin, on an initial one-year basis. They will be based in the BHA’s Strategy and Change directorate, and the work will be overseen by racing’s Industry Programme Group.
BHA Director of Strategy and Change, Alison Enticknap, said: “I’m very pleased to welcome Katie and Tom to their new positions. Both bring subject-specific knowledge, understanding and expertise, alongside valuable experience of working in the racing industry – essential qualities for these cross-industry coordination roles.
“Environmental sustainability and social impact have been identified as priority areas for British racing as we continue to develop the industry’s long-term strategy. There are many people, organisations and charities doing a huge amount of good work in this space and, thanks to support from the Racing Foundation, we can work to establish what needs to be done at industry level to bolster and accelerate progress.”
Katie Carr said: “I’m delighted to have the opportunity to help shape British racing’s approach to addressing and adapting to the various environmental challenges we face.
“Racing and breeding have a direct relationship with the natural environment and I know how much activity is already underway in this space, as well as the extensive expertise that exists.
“I’m looking forward to working with stakeholders as we continue to make progress, building on the initiatives already in place and sharing best practice to help ensure the long-term sustainability of our sport.”
Tom Baker said: “From initiatives that open up development opportunities in our sport to underrepresented groups, to partnerships that help address loneliness in our communities, British racing and breeding already has a positive impact across the country. These are activities that have a direct benefit, but also help us attract the more purpose-driven recruits, participants and fans into the industry.
“I’m very grateful for this opportunity to work with individuals, organisations and volunteers to agree our social impact priorities and help drive positive change at an industry level, so that we can continue to showcase our sport as a force for good.”
The post BHA Appoints Katie Carr as Head of Environmental Sustainability and Tom Baker as Head of Social Impact appeared first on European Gaming Industry News.
BMM
BMM TESTLABS PROMOTES SACHA MCLAUGHLIN TO VICE PRESIDENT OF GLOBAL QUALITY ASSURANCE

BMM Testlabs, the world’s original gaming test lab renowned for exceptional product compliance and certification services, today announced the promotion of Sacha McLaughlin to Vice President of Global Quality Assurance.
BMM’s President of Land-Based Gaming & Inspections, Kirk White, said, “Sacha has consistently demonstrated exceptional leadership, operational excellence, and a customer-first attitude. Her experience and passion will be critical as we continue to grow our QA services to meet the always-evolving needs of the global gaming industry.”
With over 18 years of experience in software implementation and seven years in the gaming industry, McLaughlin brings extensive knowledge of both agile and waterfall development methodologies, test planning, project management, and cross-regional team leadership. She is recognized for her ability to build and scale QA organizations that deliver quality, speed, and value to customers.
McLaughlin joined BMM in 2018 and has held roles of increasing responsibility within the Company, most recently serving as Senior Director of Quality Assurance. Throughout her tenure, she has been instrumental in expanding BMM’s QA capabilities and helping customers launch products into the global gaming market more quickly, with a focus on regulatory compliance, functionality, fairness, and security.
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Eastern Europe
Totogaming Joins Cernica Pantelimon RunFest: Not Just Present, But Fully Participating

“We weren’t just present — we were participants of Runfest. And that’s one of the most important aspects,” said Artak Ashkhatoyan, Deputy CEO of Totogaming.
On July 6, Totogaming joined the Cernica Pantelimon Runfest in Romania, once again emphasizing the importance of promoting amateur sports and a healthy lifestyle.
“Supporting such initiatives is a priority for TotoGaming. First, 50% of the proceeds from RunFest will be donated to the CLOVES Romania Foundation, supporting children affected by CLOVES Syndrome. And second, we’ve always believed in showing our passion for sports through actions, not just words. Have you noticed how we’re constantly rushing through life, yet when we look back, it often feels like we haven’t moved at all? It’s important for us to lead by example and show the importance of participation. This is exactly the message we’re promoting through our team’s active involvement in the marathon. After all, there can never be too much sport in our lives,” said TotoGaming’s Deputy CEO, Artak Ashkhatoyan.
A Simple Concept, a Powerful Impact
The concept of this sports event is straightforward: choose a distance between 1 to 21 kilometers and run. The goal? Make sport an integral part of everyday life. The crowd certainly embraced that, gathering as early as 8:30 a.m. — on a Sunday morning.
Totogaming contributed in two distinct capacities: as an official sponsor and as an active participant. A dedicated team of 13 employees represented the company at the Cernica Pantelimon RunFest, with 7 of them proudly taking part as runners.
More Than Just a Run
It wasn’t an easy challenge — especially because among Totogaming’s runners were people for whom running isn’t a daily habit, or even part of their life at all. Yet they couldn’t miss the opportunity, not least from the perspective of corporate responsibility.
“We just finished the 7.5-kilometer race!” shared Petrut-Adrian Toea from the Totogaming team.
“It was amazing, honestly. Around the 2-kilometer mark, I had this little battle with myself — I told myself I had to finish the race, no matter what. And I did it! I came in around 60th place out of over 100 runners, which for me is a really good result.”
“I see my participation as a small contribution toward promoting a healthy lifestyle. In my close circle, everyone knows I’m not exactly the sporty type. I’m not athletic, and I usually prefer having fun in other ways. But showing up here, early in the morning, in this intense heat, and completing almost 8 kilometers with just one short break — I think it set a good example.”
“I hope seeing someone like me finish this challenge motivates my friends to try something similar for their own health. I believe that’s a meaningful contribution”, – added Petrut-Andrea.
Totogaming also made it possible for every attendee to bring sport into their lives — quite literally. At the Totogaming tent, participants could ride stationary bikes and receive prizes based on the number of points they earned through their efforts.
Whether they were running, cycling, or simply cheering for friends, the goal for everyone was the same: to reach the destination of champions — by bringing sport into everyday life.
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AI
Liftoff’s 2025 Mobile Ad Creative Index Reveals UGC Is a Key Differentiator for Top Apps

Major findings from the newly launched report include playable ads having the potential to deliver impression-to-install rates 16 times that of non-playable formats for emerging gaming apps and a 20% increase in spending on interactive ads year over year.
Liftoff, a leading AI-enabled growth platform for the mobile app economy, has published its seventh annual Mobile Ad Creative Index. The report explores top creative trends that are attracting and scaling in ad spend across consumer apps and games. It also highlights the expanding role of AI in creative production, testing, and optimization.
This year’s Mobile Ad Creative Index specifically analyzes creative concepts that have excelled in scale for Liftoff’s highest-spending advertisers over the past 12 to 48 months. It is based on findings from over 4.7 trillion impressions, 263 billion clicks, and 1.1 billion installs between 1 January 2023 and 31 May 2025.
Highlights from the report include:
Top consumer apps are investing in interactive ads to compete for engagement
In 2024, the share of spend on interactive ads for top apps increased by 20% year over year. The share of spend increased by 2% for spenders outside the top tier. Top-spending apps differentiate their campaigns by adding innovations to evergreen concepts such as social scrollers, carousels, and scratch-offs.
Playable ads deliver returns across ad budgets for mobile game advertisers
In 2024, the share of spend on playable ads for top games averaged 35% higher than other games. Across all ad budgets, however, playable ads delivered higher conversion rates. Impression-to-install rates were 8 times that of non-playable formats for top spenders and 16 times that of non-playable formats for other game advertisers.
Tailoring “metaplay” elements to motivations can improve performance
“Metaplay” elements—gameplay that diverges from an app’s core design to appeal to a broader audience—are widespread, but top games gain an edge by tailoring their metaplay ads to the publisher audience. The report found that aligning “metaplay” creative with publisher audiences resulted in a 93% increase in installs-per-mille.
UGC is becoming a key differentiator in driving scale for consumer apps
The share of spend on user-generated content (UGC) increased 11% for top-spending apps, with social and utility apps seeing the most significant jump of nearly 30% between 2023 and 2024.
Widespread adoption of Gen AI leads to more customized ad experiences
Creative teams increasingly leverage AI to enhance top-performing assets with 3D and motion and to create and test variations. Top advertisers also use AI to recombine their assets in customized ad experiences that break away from standard video to playable formats.
Yann Zeller, Chief of Staff, Creative at Liftoff, said: “Today’s creative landscape is shaped by a single, powerful truth: attention is the commodity, and brands, games, and influencers are all vying for it. Great mobile ad experiences can earn attention by aligning context with behavior. As ad formats become richer and AI expands our ability to personalize and adapt creatives at scale, we’re able to unlock new insights into user behavior and motivation. We see users spend meaningful stretches with the right content, sometimes 60 to 90 seconds when the ad feels personal or prompts meaningful participation. This isn’t just a better way to advertise—it’s a better way to tell stories and the most exciting brief we’ve had in years.”
Soren Steelquist, Director of Creative Production, said: “The proof is in the data—more and more consumer apps are incorporating UGC into every stage of their marketing, and programmatic is no different. UGC works because it’s authentic and relatable, and users are more likely to be influenced by ad when it’s coming from a trustworthy source. To see higher impact from UGC creatives, work with a partner that can match the right creator with your brand and develop winning concepts that resonate with audiences.”
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