gaming
JAGEX ANNOUNCES REVENUES OF £125M FOR 2021
Leading UK video game studio Jagex, developer and publisher of the award winning RuneScape franchise, has announced its seventh successive year of growth – with revenue reaching £124.86million for 2021. This growth was fuelled by its flagship franchise RuneScape reaching its highest ever number of paying members, cementing the significant gains made during the coronavirus pandemic.
Phil Mansell, Jagex CEO, said: “Thanks to the enduring popularity of the RuneScape franchise and the dedication of our player communities, we’ve been able to again grow revenues and reach the highest paying member count yet. This has only been possible through the hard work and ingenuity of our team, who were able to adapt to the on-going impact of the Covid-19 pandemic. The focus on our players allowed us to consolidate and build on the growth from 2020, with creative content and innovative features to encourage our loyal gaming communities to engage for the long term. This growth is testament to our community-driven approach, delivered by such dedicated teams, and meant RuneScape’s 20th anniversary year was its most successful ever.”
Alongside commercial success, some of the key milestones reached in 2021 were:
- Jagex was acquired by The Carlyle Group in January.
- RuneScape celebrated its 20th year of continuous operation since its launch in 2001.
- The RuneScape Franchise reached a new all-time membership high.
- RuneScape Mobile officially launched on iOS and Android.
- The company raised over £138,000 for its charity partners and received the MCV IRL award for the best Lockdown Mental Health Support Initiatives.
Mansell continued: “Since our acquisition by The Carlyle Group at the beginning of 2021, they have been hugely supportive of our long-term plans to grow the Jagex group and of our vision to be a leader in community-driven games. Their support combined with our continued revenue growth has allowed us to make big moves in the gaming space in 2022 – such as our recent acquisition of Pipeworks Studios – and celebrate significant milestones like reaching over 300 million accounts created for the RuneScape franchise.”
“We are excited for the future as we expand our offering in the games industry through our team at Pipeworks Studios, and through our third-party publishing arm – Jagex Partners. We expect to see significant continued growth through the expansion of our current portfolio of community-driven games, and the development of as-of-yet unannounced titles that we can’t wait to reveal in the near future.”
FreezeNova
10-15% Of Gamers In Florida Show Signs Of Gaming Addiction: Here Are 10 Signs Your Kid Is Suffering From It (And How You Can Help)
Recent studies indicate that 10-15% of young gamers in Florida exhibit signs of gaming addiction. These findings underscore the need for early identification of symptoms to prevent negative impacts on children’s mental and physical health. Gaming addiction, if not dealt with, can lead to poor academic performance, social withdrawal, and even health problems.
Marin Cristian-Ovidiu, CEO of FreezeNova, discusses key indicators of gaming addiction and offers practical advice for parents.
Recognizing Early Signs
“Early recognition of gaming addiction is crucial in preventing long-term negative outcomes,” Marin explains. The following signs can help parents identify if their child might be developing an addiction:
Exhaustion and Irritability
Constant tiredness and grumpiness during the day could indicate late-night gaming sessions interfering with sleep.
Gaming Obsession
If gaming dominates your child’s thoughts and conversations, and they plan their day around it while neglecting other responsibilities, it could be a sign of addiction.
Decline in Academic Performance and Lost Interests
A noticeable decline in academic performance or loss of interest in previously enjoyed activities may suggest your child is prioritizing gaming over more important tasks.
Emotional Volatility
Extreme emotional reactions to in-game outcomes, such as uncontrolled anger, known as ‘Gamer Rage’, or intense celebrations, could indicate an unhealthy attachment to gaming.
Physical Strain
Signs of repetitive strain injuries like ‘Gamer’s Thumb’ or ‘Nintendo Neck’ from prolonged screen time are warning signals.
Neglecting Basic Needs
If your child is neglecting basic needs like eating, sleeping, or hygiene to keep playing, gaming has likely taken an unhealthy control over their life.
Creating a Supportive Environment
While video games can be a great source of entertainment and connection, around 70% of people with signs of gaming addiction also experience social disorders. Marin recommends a few tips for building a supportive and open environment for your child.
Teamwork and Setting Boundaries
“Parents and children should work together to create a healthy gaming environment. Gaming addiction requires a holistic approach,” Marin advises. Start by setting clear boundaries on gaming time to ensure there’s room for schoolwork, chores, and quality family time.
Revisit activities your child once loved, like football practice or exploring new hobbies together. It’s vital for your child to take breaks from screens, so create a balanced daily routine that includes homework, chores, exercise and just some gaming time. This allows your child to enjoy their games without neglecting other aspects of their life.
Open Communication
Maintain open communication. Discuss the games your child enjoys and any concerns you might have. By understanding their world, you can work together to find solutions.
Remember, you’re not alone. If you feel overwhelmed, seek professional help from specialists in gaming addiction. Marin concludes, “By working as a team, setting clear boundaries, and fostering open communication, we can help your child develop a healthy relationship with gaming and thrive in all areas of life.”
Compliance Updates
SYNOT Games Officially Certifies Over 140 Games in Brazil
SYNOT Games has announced that more than 140 of its games have now been officially certified in Brazil.
“We are delighted to announce that more than 140 of our games have now been officially certified in Brazil. This significant achievement allows us to expand our reach and introduce a diverse selection of games to this dynamic market. Brazil represents a key opportunity for growth, and we are committed to delivering exceptional gaming experiences to the Brazilian audience,” the Company said.
“We are thrilled to introduce our portfolio in Brazil, offering innovative and engaging gameplay that promises to captivate and entertain players,” Martina Krajci, CCO at SYNOT Games, said.
gaming
SPGA Introduces Code of Conduct to Highlight Member Commitment to Compliance and Safety in Social and Promotional Gaming
The Code of Conduct is designed to spotlight the processes and technologies already in place at both SPGA member sites and the majority of social casinos offering promotional sweepstakes, also referred to as social sweeps games.
-
Age verification to limit real money play to users 18 and older
-
Proper identity verification (Know Your Customer or KYC)
-
Location verification of customers
-
AML policies to ensure proper transaction monitoring
-
gaming2 years ago
ODIN by 4Players: Immersive, state-of-the-art in-game audio launches into the next generation of gaming
-
EEG iGaming Directory8 years ago
iSoftBet continues to grow with new release Forest Mania
-
News7 years ago
Softbroke collaborates with Asia Live Tech for the expansion of the service line in the igaming market
-
News6 years ago
Super Bowl LIII: NFL Fans Can Bet on the #1 Sportsbook Review Site Betting-Super-Bowl.com, Providing Free Unbiased and Trusted News, Picks and Predictions
-
iGaming Industry7 years ago
Rick Meitzler appointed to the Indian Gaming Magazine Advisory Board for 2018
-
News6 years ago
REVEALED: Top eSports players set to earn $3.2 million in 2019
-
iGaming Industry7 years ago
French Senator raises Loot Boxes to France’s Gambling Regulator
-
News7 years ago
Exclusive Interview with Miklos Handa (Founder of the email marketing solutions, “MailMike.net”), speaker at Vienna International Gaming Expo 2018