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EE and EXCEL ESPORTS launch EE Ultimate Gamer featuring comedian Munya Chawawa and TikToker Ollie Ball

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  • The Twitch stream will see comedian Munya Chawawa, pro-Fortnite player Wolfiez, TikToker Ollie Ball and content creator ImAngelikaa battle it out
  • Each player will compete in five rounds of Halo Infinite, FIFA 22, and Forza Horizon 5
  • The event will be hosted live from a house totally powered by EE Full Fibre on 30th March 
  • Fans can catch all the action over on EXCEL Twitch TV

 

Today EE, the UK’s best mobile network, and British competitive gaming culture brand EXCEL ESPORTS announce the launch of EE Ultimate Gamer. The event includes a six-hour Twitch stream held on the 30th of March and will see four famous UK personalities compete against each other across three separate games, Halo Infinite, Forza Horizon 5 and FIFA 22, in a house all powered by EE’s Full Fibre broadband.

EE Ultimate Gamer will feature famous faces going head to head across three separate games, including comedian Munya Chawawa, EXCEL’s professional Fortnite player Jaden ‘Wolfiez’ Ashman and TikToker Ollie Ball and Royal Raven’s content creator Angelika ‘ImAngelikaa’ Slon. Each competitor will play five rounds of Halo Infinite, FIFA, and Forza on EE’s Full Fibre broadband, and the player with the highest total of kills, goals and race position finishes across all three titles will be crowned EE’s Ultimate Gamer.

The stream will be hosted by esports personality Adam Savage live from a house fully powered by EE’s Full Fibre broadband with broadcast production from GINX TV.

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EE’s Full Fibre broadband can handle anything. It enables users to connect 100 devices simultaneously with an ultrafast gigabit connection on brand new cutting-edge broadband technology, powered by BT. The strength of EE’s Full Fibre broadband is perfect for busy connected homes providing extra capacity for multiple online gaming users for the ultimate gaming experience, boxset bingeing, live streaming on social media and everything in between.

Comedian Munya Chawawa commented: “You mean I get to game as part of my work?! I’m in heaven – EE Ultimate Gamer, prepare to face the lean, mean Zimbabwean button-bashing machine!”

Commercial Director at EXCEL ESPORTS, Mark Carter comments: “EXCEL and EE share a joint passion for creating entertaining events and content for the UK gaming community, and we are thrilled to announce the launch of EE Ultimate Gamer!

“Bringing together one of the best UK professional gamers Wolfiez, the humour of Munya and Ollie and entertainment from ImAngelikaa – it’s set to be a really fun and engaging stream. We are looking forward to our fans and community to tune in and see who will be crowned EE Ultimate Gamer champion!”

Pete Jeavons, Director of Marketing Communications at EE, said: “This new gaming experience produced by EE and competitive gaming culture brand EXCEL is another new and exciting way to showcase the power of EE’s Full Fibre broadband. As the best network for gaming, we know how important it is for gamers to have great connection while playing and streaming. With EE’s Full Fibre, this 6-hour streaming experience will be a seamless and uninterrupted one.”

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Emirates Esports Federation Announces Worldwide Tender for Premier EGL Franchises, Unlocking Global Investment Opportunities

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The Emirates Esports Federation (EEF), in collaboration with ITW Universe, has announced the launch of an Invitation to Tender (ITT) for the acquisition and operation of elite franchises in the upcoming E-Gaming League (EGL). This initiative presents a significant opportunity for global investors, esports teams, sports franchise businesses and high-net-worth individuals to become part of the rapidly growing esports ecosystem, reinforcing the UAE’s position as a hub for digital entertainment and economic advancement.

The E-Gaming League is set to redefine esports with a sustainable, inclusive and competitive platform that spans multiple gaming genres. Designed to engage diverse demographics, the league will serve as a stable framework for fostering global collaboration and long-term investment opportunities.

Highlighting the significance of this initiative, Sheikh Sultan Bin Khalifa Bin Shakbout Al Nahyan, President, Emirates Esports Federation, stated: “The EGL franchise model represents a groundbreaking evolution in the esports industry. It is not just a framework but a transformative platform that ensures stability, fosters global collaboration, and unlocks unparalleled opportunities for long-term investment. Esports has grown beyond virtual entertainment to become a mass sport that transcends borders, cultures, and generations. With EGL, we are not just hosting games—we are shaping the future of the digital economy.”

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Echoing this sentiment, Saeed Ali Al-Tahir, General Secretary – Emirates Esports Federation, added: “The launch of the EGL franchise model marks a defining moment in the evolution of esports. It stands as a beacon of innovation, providing stability through equitable revenue-sharing, strategic brand partnerships, and pathways for talent development. Our vision is to position the UAE as the world’s premier hub for competitive gaming and to lead the charge in driving economic growth, cultural exchange, and limitless opportunities for the next generation.”

Vivek Chandra, Director of ITW Universe, said: “We are happy to announce the EGL Franchise Ownership Tender along with Emirates Esports Federation. This initiative is designed to attract forward-thinking partners eager to engage in a dynamic and profitable esports ecosystem. We look forward to creating a League that add values to the Publishers, Players & whole esports ecosystem and our franchise partners would be at the centre of all the initiatives.”

The post Emirates Esports Federation Announces Worldwide Tender for Premier EGL Franchises, Unlocking Global Investment Opportunities appeared first on European Gaming Industry News.

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BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES

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BETBY strengthens its Asian position with agreement to power leading brand SABA Sports

Premium sportsbook provider BETBY has entered into a strategic partnership with renowned sports gaming supplier SABA Sports, marking a significant step in bringing BETBY’s award-winning esports feature, BETBY Games, to the Asian-facing market.

The partnership with SABA Sports, the largest sports betting provider in Asia, will kick off with the integration of NBA focused eBasketball content in its esports portfolio. Going forward SABA Sports will be expanding its e-sim offering with additional BETBY Games titles, which are renowned to increase player engagement through fast-betting content designed for the next generation of players.

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“This partnership with SABA represents an important milestone for BETBY as we expand our footprint into the Asian market,” said Chris Nikolopoulos, BETBY’s Chief Commercial Officer. “SABA’s exceptional market presence and reputation make them an ideal partner to bring BETBY Games content to life for operators across the region. Together, we aim to deliver unparalleled esports experiences and redefine how players engage with these dynamic esports offerings.”

The post BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES appeared first on European Gaming Industry News.

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ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries

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The Esports Integrity Commission (ESIC) and the World Intellectual Property Organisation Arbitration and Mediation Center (WIPO AMC) announced the launch of the International Games and Esports Tribunal (IGET), a groundbreaking not-for-profit dispute resolution body designed to meet the unique needs of the global video games and esports industries.

IGET represents a pioneering effort to provide tailored, professional and accessible Alternative Dispute Resolution (ADR) services for stakeholders in gaming and esports. Its innovative platform addresses the broad scope of disputes that arise in these fast-evolving sectors, ranging from anti-doping violations and player disciplinary matters to intellectual property (IP) conflicts and contractual disagreements.

A Game-Changing Approach to Dispute Resolution

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Traditional legal frameworks often fail to accommodate the complexity, pace and global nature of disputes within gaming and esports. IGET fills this critical gap with:

• Specialised Expertise: IGET’s panel consists of arbitrators and mediators with in-depth knowledge of esports, video games, and intellectual property. This ensures disputes are resolved by professionals who understand the industry’s nuances and challenges.

• Global Accessibility: With a fully international approach, IGET enables parties from anywhere in the world to resolve disputes seamlessly and efficiently, regardless of jurisdiction.

• Comprehensive Coverage: IGET addresses a wide range of dispute types, from integrity-related matters like match-fixing and cheating to a wide range of commercial disputes including but not limited to IP disputes, player contracts, sponsorship agreements and beyond.

• Efficient Procedures: IGET’s bespoke ADR processes are designed for swift, effective resolutions, minimising disruption to the industry’s fast-moving ecosystem.

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With the establishment of IGET, the Esports Integrity Commission (ESIC) will immediately transition the functions of its Independent Appeals Panel to IGET, making IGET the exclusive jurisdiction for all ESIC appeals.

Stephen Hanna, CEO of ESIC, said: “The launch of IGET is a significant and important milestone for the global video games and esports industries. By combining ESIC’s expertise in maintaining integrity with WIPO’s authority in intellectual property dispute resolution, this initiative will ensure that disputes are handled professionally and swiftly, maintaining the integrity that underpins these industries’ growth and credibility. IGET is a critical step towards fostering trust, professionalism, and fairness across our industries.”

Marco M. Alemán, Assistant Director General of WIPO’s IP and Innovation Ecosystems Sector, added: “At WIPO, we understand the increasing relevance of Alternative Dispute Resolution (ADR) mechanisms in evolving sectors such as video games and esports. Our partnership with ESIC to establish IGET highlights our dedication to providing the essential infrastructure for impartial and effective dispute resolution within the esports and video gaming communities.”

To support stakeholders in understanding IGET’s services and processes, a series of public webinar information sessions will soon be made available. These sessions will provide an overview of IGET’s dispute resolution offerings, the steps involved in bringing a matter to the tribunal and guidance on how to incorporate the IGET model clause into agreements.

The post ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries appeared first on European Gaming Industry News.

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