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Martin Stevenson appointed new CEO of Racecourse Media Group
Martin Stevenson has been appointed CEO of Racecourse Media Group (RMG) – the media and data rights holding company for the UK and Ireland’s leading racecourses.
Stevenson has a deep and intimate knowledge and understanding of the RMG business, having joined the Group as the Finance Director of RMG in 2007.
A qualified accountant (FCCA), his previous experience includes the position of Managing Director of the Newspaper Licensing Agency and Group Financial Controller of Trinity Mirror plc.. Stevenson succeeds Richard FitzGerald, who left the post of CEO in September.
Roger Lewis, Chairman of RMG, said:
“On behalf of the RMG Board, RMG’s racecourses and all the RMG staff, I am delighted to announce Martin as the new CEO of the Group.
“After an extensive and rigorous recruitment process, during which we interviewed a number of outstanding candidates, the RMG Board unanimously voted for this appointment.
“Martin’s vision for RMG is bold and imaginative. His relationship with our shareholder racecourses is very special and Martin is passionate that RMG can, and will, deliver the best returns for racing.
“The RMG business model has been severely tested during the last 12 months, but it has demonstrated great resilience, providing vital media rights income for our racecourses. This has been achieved due to the extraordinary efforts of our racecourses who have brilliantly kept horse racing running. We are proud to serve them.
“We are now slowly emerging out of the pandemic and Martin is undoubtedly the right person to lead RMG into its next phase of growth over the coming years.”
Martin Stevenson, new CEO of RMG, added:
“I am extremely excited and honoured to take up the position of RMG CEO. I look forward to working even more collaboratively with our 34 racecourse shareholders, whose media interests have been entrusted to RMG.
“RMG has been a phenomenal success story since its inception as Racing UK back in 2004, having posted year-on-year increases in licence fees payable to its racecourse shareholders nearly every year of trading. It shows what can be achieved via a collective approach to commercialising our racecourses’ media and data rights.
“But RMG never stands still. We will continue to innovate with our output, as evidenced by the recent launch of the Racing TV virtual studio, which follows the introduction of the broadcast and publication of in-race timing information.
“We will also continue to be creative and forward-thinking in how best to commercialise our racecourses’ content, including building on the recent success of the Watch & Bet streaming service, which has been greatly welcomed by bookmakers, punters and race-fans alike.
“RMG has a committed, knowledgeable and loyal team, which, I have absolutely no doubt, will continue to deliver the right results for our racecourses.”
RMG was created by racecourses for the sport of racing and the compelling content generated from the racecourses it broadcasts from has enabled RMG to continue to drive the business forward.
RMG’s quality offering was evidenced recently as five of the top 11 races run in the world in 2020 (rated by IFHA) – headed by the Juddmonte International Stakes at York at number one – were broadcast live on Racing TV.
Recent Key Developments over the last six months at RMG include:
- Virtual studio – Racing TV’s new studio takes horseracing coverage to the next level
- Record viewers – Racing TV memberships hit a record 63,000
- In-race timing service – New tracking service launches on-screen and online
- Watch & Bet – Low-latency and data-rich streaming service enhances output for bookmakers, punters and fans
- Racing TV Extra – Dedicated racecourse streams, with presenters, available from all RTV’s 61 racecourses
- ITV and Virgin Media TV – RMG’s racecourses’ rights are renewed until 2023 in UK and Ireland
- Sportsbet – Streaming and marketing deal with Australia’s largest online betting operator
- British Champions Day – RMG distributes TV coverage to 125 countries via 26 broadcasters
Latest News
QTech Games continues to shine with more elite content from RubyPlay

Emerging-markets leader expands its content offering with fresh-faced games from emerging force in slots provision
QTech Games, the leading game aggregator for all emerging markets, has continued to build the strong momentum in its premium pipeline, thanks to its latest deal with rising-star supplier, RubyPlay.
Integrating content from one of the most innovative and creative slots providers adds yet more creative muscle to QTech Games’ burgeoning platform, which is taking the widest range of online games to emerging territories with established names, such as Playtech and Aviatrix, sitting alongside the industry’s most exciting up-and-coming providers.
The games made available to its partners via the deal are comprised of popular hits and recent releases, including Immortal Ways Diamonds, Mad Hit Marlin Bonanza, Diamond Explosion 7s and Mayan Cache, each of which ride on the back of unique maths modelling that varies the volatility spectrum, helping to foster some truly engaging gameplay.
RubyPlay’s gaming suite has been optimised for mobile, a cornerstone of QTech’s RNG model, which is founded on its fully-owned and customised technical platform, affording games providers and operators the fastest integration available. Through this leading platform, which has sealed its definitive status as a global gaming one-stop shop, clients enjoy the best performance and customer support available, localised to every region across both developing and more mature markets.
The deal organically broadens RubyPlay’s international footprint, unlocking untapped jurisdictions for diversified growth from Asia to Africa and Eastern Europe to Latin America, where RubyPlay has created a strong reputation this past year.
Philip Doftvik, QTech Games’ CEO, said: “We’re committed to rolling out first-class content that drives revenue for our partners. Consequently, this deal with RubyPlay extends our impressive sequential pipeline into 2025 – and we’ve so much more to come!
“RubyPlay deliver world-class slots provision for worldwide players, and are always looking to redefine the existing landscape and bring users a reinvigorating gaming experience with every play, as evidenced by their popular Immortal Ways series.”
The post QTech Games continues to shine with more elite content from RubyPlay appeared first on European Gaming Industry News.
Celina Guedes Regional Director Brazil at EGT
EGT Digital and EGT to showcase bestsellers and brand-new products at SiGMA Americas 2025

EGT Digital and EGT are ready to welcome operators, players, and industry experts again at this year’s SiGMA Americas show. From April 8 to 10, they will have the opportunity to become familiar with the innovative developments of the two companies at booths E130 and F131.
EGT Digital will introduce its compelling portfolio of casino solutions, featuring more than 120 well-known slot titles, as well as the jackpot top performers Bell Link, High Cash, Clover Chance, and Single Progressive Jackpot. Guests will also see the newest member of the company’s jackpot family – the 4-level multi-denomination Gods & Kings Link, which will make its debut at the event. It will present its first 2 titles – Glorious Alexander and Ape of Luck, offering players numerous opportunities for winning and entertainment.
The in-house developed “all-in-one” betting platform X-Nave will be showcased with its 4 main modules: Sport Product, Gaming Aggregator, CRM Engine, and Payment Gateway. Each can be used as part of the complete solution or separately, as it allows seamless integration with third-party developments.
The Sport Product will reveal rich sports and esports content across numerous markets. EGT Digital’s Gaming Aggregator will show its vast range of more than 13,000 titles from more than 130 popular providers, as well as a number of functionalities for content personalization. X-Nave’s CRM Engine with its player management tools and bonus features, as well as the Payment Gateway, offering a wide diversity of payment methods, will complement the capabilities of the operators to further enrich and customize the offerings for their clients.
EGT’s VLT solutions will also demonstrate their enormous potential for the Brazilian market. Тhe visitors will be able to get acquainted with the brand-new self-service betting terminal, which has been developed specifically for Brazil. Its compact dimensions make it an ideal addition to any location. Gaming options are accessible with a QR code – an innovative feature that players will highly appreciate. The terminal will be equipped with the Gold VLT multigame, which has also been designed specifically for the domestic audience. Its 50 games, including both new high-potential proposals and well-established titles such as Keno Universe, will dive guests into a world full of adventures and attractive prizes.
Celina Guedes, Regional Director Brazil at EGT, commented: “I am very glad that we will participate in SiGMA Americas again this year and will have the chance to present the best of our product portfolio to our current and potential new clients from the region. The exhibition will allow us to increase our popularity among Brazilian key players, on the one hand, and on the other, to consolidate and expand our presence in LATAM as a whole. We are also looking forward to the SiGMA Americas Awards, where we are shortlisted in 3 categories.”
The post EGT Digital and EGT to showcase bestsellers and brand-new products at SiGMA Americas 2025 appeared first on Gaming and Gambling Industry in the Americas.
Aviator
A brief history of crash games

Katya Machuganova, Gaming Product and Partnerships Manager at Silverback Gaming, on where the crash format originates and how studios have continued to up the ante with the games that are hitting the market today
The rise of crash games has been so meteoric that we haven’t taken the time to look back at where the format originally came from.
It’s easy to see how the industry has become distracted by crash games and their ability to tap into lucrative but hard-to-reach audiences like Millennials and Gen Z.
But to determine the direction we now take with the format it’s important to understand where it originated and why it was able to generate such tremendous momentum in a short space of time.
The genesis of crash games:
MoneyPot was the first ever crash game and it was produced back in 2014 by Eric Springer, a Canadian developer and Bitcoin enthusiast.
Springer introduced the game on the Bitcoin Talk forum and drew inspiration for the format from the crazy volatility of the cryptocurrency markets where assets can skyrocket and then crash in value.
In 2015, Springer sold MoneyPot to Ryan Havar who rebranded the game to Bustabit and moved it to a new site where it can still be played today.
Havar kept much of the core gameplay the same, including a last-longer bonus. This saw 1% collected for every player’s wager that went into a bonus prize which went to the last player to cash out successfully.
In 2018, Havar decided to sell Bustabit to another crypto developer, Daniel Evans, who made a few tweaks to the game including removing the bonus system.
Evans still operates Bustabit to this day and even allows third-party investors to bankroll the game in return for a share of its profits.
The next generation of crash games arrive:
With crash a popular but niche game format for crypto enthusiasts, it took developer SPRIBE to catapult it into the mainstream with the launch of Aviator in 2019.
Aviator was the first crash game developed for online casino players and was the catalyst for the surge in popularity the format has attracted since.
Given the success of Aviator and the rising demand for non-traditional content, studios have continued to move the needle and come up with their own crash games.
Some use the same aeroplane theme as Aviator, while others are based around sports, Wild West shootouts, hot air balloons and many other themes.
These games mostly take the increasing curve format with a multiplier that continues to rise – players must then decide when to cash out.
If they go too early, the win will be small, but wait too long the curve crashes, taking their accrued winnings and original stake with it.
What makes crash games so popular:
Players are drawn to the intuitive and simple format of crash games – even those new to the format can pick it up in a couple of game rounds.
Players like that these games are usually multiplayer and with social features such as a chat and leaderboards where they can compete with others for the highest multiplier score.
Crash games work incredibly well on mobile – which has seen them really hit the mark with players in emerging markets – and this has driven their appeal among younger audiences, too.
In fact, the high risk/high reward nature of the gameplay – which has its roots in those volatile crypto markets – really appeals to those players.
The rise and fall of crash IP
Given the huge success of crash games, and in particular SPRIBE’s Aviator, it should come as no surprise that the format has had its fair share of controversy.
Most notable is the legal case SPRIBE has found itself embroiled in – another company has argued that SPRIBE has breached the IP it holds for the Aviator logo and brand assets.
The case is ongoing and shows the growing attention that is being paid to intellectual property rights within the crash game genre, a genre whose value is only set to rise.
Crash is a huge opportunity for studios:
Crash presents a huge opportunity for studios and is one that Silverback Gaming is looking to explore with our first crash title set to hit the market shortly.
It will be offered in the simulated gaming format initially before being rolled out as a real money game later in the year.
Just as with slots, studios are not looking to differentiate within the crash vertical and the way we have approached this is to give players more control over the gameplay.
With our crash game, they can toggle the level of risk/reward they wish to play to – this degree of personalisation is simply not being offered by the current games in the market.
We are really excited about our first crash game and the scope within the format for us, and other studios, to continue to innovate and push boundaries, just as Eric Springer did back in 2014.
The post A brief history of crash games appeared first on Gaming and Gambling Industry in the Americas.
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