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Second Chamber, Greg Ciach’s new studio, will specialize in creating AA games of a new genre

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Greg Ciach and Krzysztof Czulec established Second Chamber, a studio dedicated to creating double-A games in the genre of Wanderer Adventure Game (WAG), which allows you to experience adventures in a world that lives independently of the player. WAGs will be constructed modularly, which will allow optimization of the production costs of subsequent titles. Ultimately, the company will be listed on NewConnect instead of Pixel Crow Games.

Second Chamber will be a company operating in the area of ​​AA games. Grzegorz Ciach and Krzysztof Czulec, who run the company, are experienced specialists, previously associated with Techland, Amber Studio, and Platige Image, among others. The project is co-created by triple-A game developers who have worked on world-class hits (The Division, The Division 2, Frostpunk, Frostpunk 2, Pure Farming 2018, Motorstorm, Torment: Tides of Numenera, Mortal Kombat 11, Gamedec, Sniper Contracts 2, Medal of Honor, The Sims and FIFA). Other key players in the project will be revealed after their binding contracts expire.

As the result of the review of strategic options, Movie Games together with the president of Pixel Crow Games Damian Gasiński, and the chairman of the Supervisory Board of Pixel Crow Games Maciej Miąsik, decided, for the benefit of the cooperation, upon the sale of shares in the daughter company to the new managers of Second Chamber.

The new entity will receive support from Movie Games in the form of opportunities to use Pixel Crow Games for the development of the studio. The creators of Second Chamber will become the owners of Pixel Crow Games. Following the closing of the transaction, Movie Games will hold a 12.5% ​​stake in the new entity.

“As a result of the current review of strategic options, Pixel Crow Games’ debts have been discharged, and thus significant funds will return to the Movie Games capital group. Subsequently, Movie Games will no longer consolidate the losses of Pixel Crow Games resulting from the reverse acquisition, which will have a significant impact on the consolidated result of the capital group,” comments Mateusz Wcześniak, president of the Movie Games capital group. “Most importantly, we will have shares in a large project, which will include world-renowned specialists. Movie Games will not only play an advisory role but will also be a beneficiary of the know-how that will appear in the capital group,” Wcześniak adds.

On behalf of Movie Games, Mateusz Wcześniak (new Chairman), Dr. Kamil Gemra, and Piotr Gnyp will sit on the Supervisory Board of Second Chamber.

Legendary gaming journalist Dariusz Michalski, or “Sir Haszak,” will also join the Supervisory Board. He was associated with cult Polish gaming magazines such as “Bajtek”, “Top Secret” and “Gambler”.

“The involvement of top Movie Games managers in the supervisory body is a reflection of the high faith in the long-term effects of the appearance of such an experienced project in the capital group,” explains Dr. Kamil Gemra, Chairman of the Supervisory Board of Movie Games.

Second Chamber has created a three-stage development plan for approx. 5 years, modeled on such specialized developers as Paradox Development Studio, which became the pioneer and leader of the grand strategy genre. Second Chamber will operate in the area of ​​the genre it has identified.

There is an as-yet-unnamed type of game on the market that attracts millions of players. It is represented, for example, by Mount&Blade 2: Bannerlord or Sid Meier’s Pirates. These titles have more in common than just loyal fans and great reviews. The set of genre features that connect them allows you to experience a great adventure in a vibrant, multi-layered world. However, these games are still described with a set of generalities: RPG, survival, open world, simulation, etc. Second Chamber has its own name for the genre: Wanderer Adventure Game,” says Greg Ciach, CEO of Second Chamber. “Using a strategically planned modular production process, we plan to define its features, iteratively produce larger and larger titles and dominate the genre in less than a decade, so that every new title released in this area will be compared to our games.”

The main features of Wanderer Adventure Game titles are:

  • a committed gaming community, producing many mods and ensuring the long life of games;
  • open world cheaper to produce than competing solutions thanks to the symbolic representation of the journey on a visual map instead of a fully modeled world;
  • emergent gameplay and narrative, i.e. scenarios and situations that naturally result from the actions of the player and the game’s NPCs living their own lives;
  • the sandbox nature of the game, allowing you to play dozens of unique campaigns lasting hundreds of hours;
  • a narrative mode that supports the sandbox, in which the player receives a compact, several-hour story that uses the same systems.

Initially, the studio is going to have 40 employees. Then, within three years, it will develop a second team and increase the staff to approx. 100, in order to lead three teams with a total of about 150 people within five years. The first game will be a test of the modular approach to the production of games in the genre. It will be followed by a game that will serve to develop and polish the tools. The third title is to define the genre and to establish Second Chamber as its dominant force.

Movie Games will provide support through its managers in the field of marketing, production, and quality control. Cooperation will be carried out as early as the concept stage to ensure full synergy and coordination of activities in every area.

“For Movie Games, this is another step on the path of implementing the strategy of moving the company towards the AA area, which was announced some time ago. This, apart from the huge monetization potential of such titles, will ultimately significantly distinguish us on a market rich in companies creating indie games,” says Mateusz Wcześniak, President of the Management Board of Movie Games.

“You can observe that the current game dev market is saturated with indie companies. Observation of listed companies, on the other hand, shows that AA studios are more frequently noticed and appreciated. Therefore, the cooperation around Second Chamber fits in with our business strategy,” comments Dr. Kamil Gemra.

“I met Greg a few years ago while working for another publishing house. We always wanted to work together, so when I heard that he was going to set up his own studio, I immediately thought of Movie Games as a capital group providing an opportunity to implement such ideas. I am glad that after several weeks of talks, this idea is becoming a reality,” says Piotr Gnyp, CMO Movie Games.

For some time now Second Chamber has been quietly recruiting for its first production.

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DATA.BET Launches Hot Bundles

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DATA.BET, a trusted sportsbook solution supplier, has launched Hot Bundles – pre-built betting combinations powered by advanced statistical models. Displayed through an intuitive widget, these data-driven selections span multiple events and are designed to boost both express betting activity and operator income.

These combinations provide either separated selections (including Player Props markets) or consolidated ones within single matches through the Bet Builder. Each event set displays a combined odds with a simple one-click interface, streamlining the path from discovery to wager placement.

Hot Bundles addresses a critical opportunity in the betting ecosystem by simplifying the experience, particularly for newcomers. For operators and platform providers, Hot Bundles drive increased revenue through boosted stake volumes and improved engagement. In turn, bettors gain access to data-driven selections that maximize winning potential through optimal combinations. The pre-built nature eliminates the guesswork and complexity typically associated with creating express bets.

“Hot Bundles transforms how users approach express betting by showcasing the most compelling combinations our data identifies,” said Rostyslav Likhtin, Head of Product at DATA.BET. “By powering statistical analysis with intelligent curation, we’re helping partners capitalize on the higher margins while giving players the guidance they seek for more profitable wagers. We have an ambitious roadmap for the technical expansion of Hot Bundles to meet the demands of both our clients and their users.”

Hot Bundles strengthen DATA.BET’s portfolio of experience-enhancing tools that translate user engagement into partner revenue. The feature’s cross-vertical design showcases the company’s holistic approach: creating a product solution that elevates user satisfaction and business performance.

The post DATA.BET Launches Hot Bundles appeared first on European Gaming Industry News.

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Turbo Duck takes flight in Stakelogic’s newest release

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Feathers fly as a fearless duck dukes it out in a cyberpunk arcade in this exhilarating video slot!

Stakelogic has released its most action-packed slot to date with Turbo Duck, a high-octane title that blends intense gameplay with cinematic visuals and a winged hero who refuses to back down.

Set in a post-apocalyptic retro arcade, Turbo Duck follows Quack-9, a fearless duck mecha-pilot ready for action. As the gameplay unfolds, players join Quack-9 in the fight for control and massive multipliers.

Played across a 5-reel, 4-row grid with 15 fixed paylines, the game introduces a mix of Mystery Wilds, instant-win multipliers and three escalating Bonus Game modes.

Mystery Symbols land on reels 2 and 4, revealing either a Blue Wild, a Red Multiplier Wild up to 10x, or directional arrows that place additional Wilds nearby. During Free Spins, Blue Wilds can also award +2 extra Free Spins.

Landing three Bonus Symbols triggers 10 Free Spins and activates the Bonus Wheel, which determines one of three Free Spin variants: Bonus, Mega or Ultra. Each mode increases win potential through higher multiplier frequency and persistent Mystery Symbols. The most volatile mode, Ultra, removes all low-value multipliers and guarantees one high-value multiplier on every spin.

Multiplier Symbols appear in three tiers: Blue (2x–50x), Green (5x–100x), and Red (5x–500x with MAX WIN potential) and award instant prizes based on the base bet. The Turbo Blast feature, which can trigger on any spin, sees one to three multipliers onto the reels, with at least one guaranteed to be from the highest tier. When Multiplier symbols land on the reels Quack-9 will fire into life, destroying them for reveals that keep you on the edge of your seat.

For players who want to take control, Turbo Duck includes a Buy Bonus option with three entry levels, as well as the option to activate Super Stake™, doubling the chance of triggering Free Spins.

James Jelliffe, Head of Slots at Stakelogic, said: “Turbo Duck is a slot that really plays to our strengths. From the stylised visuals to the cinematic pacing, it’s built to stand out. While the theme adds plenty of character, it’s the underlying math that drives the experience, with a carefully balanced mix of volatility, momentum and feature depth designed to keep players engaged.”

The post Turbo Duck takes flight in Stakelogic’s newest release appeared first on European Gaming Industry News.

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Experience a unique Gacha adventure in BGaming’s Infinity Pull

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Rapidly expanding content provider takes players on a thrilling anime journey in Infinity Pull

Popular iGaming content provider BGaming invites players to embark on an enchanting anime adventure with the launch of the mesmerising Infinity Pull. Step into a vibrant realm where three captivating goddesses await, each offering unique gameplay and winning opportunities.

Infinity Pull gives players unparalleled control over their gaming experience, enabling them to choose their path from the outset. Players select one of three enchanting waifus: the Blue, Purple, or the Golden. Each waifu represents a different volatility level, with the RTP ranging from 92 to 99%.

Gacha gameplay mechanics were the main inspiration behind Infinity Pull, with the BGaming design team drawing on their love of the genre. The game asks players to wager on cards revealed by the chosen waifu. These cards can award exciting multipliers and instant cash prizes, as well as collectable characters. The game’s unique collection aspect makes it endlessly replayable, with players eager to return and complete their sets. Every 25 duplicate cards collected also reveal an additional chapter of the chosen waifu’s bio, enriching the game’s narrative experience.

Beyond its unique gameplay and mechanics, Infinity Pull also offers flexibility for operators, with the game’s reskinnable design making it perfect for seasonal promotions and themed events.

Alex Baliukonis, Game Design Team Lead at BGaming, said: “We can’t wait to see how players react to what we have achieved with Infinity Pull. What’s great about it is that you don’t need to have ever played a gacha game to enjoy it. It can be picked up and played by anyone.

At BGaming, we are always trying to push the boundaries and try something new. We believe Infinity Pull has the potential to really capture the imagination of players and inspire a whole new take on casual gaming.”

The post Experience a unique Gacha adventure in BGaming’s Infinity Pull appeared first on European Gaming Industry News.

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