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YAHAHA Studios steals the show at GDC with AI Generated-Content Co-Pilot

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Game Developer Conference (GDC) 2023 saw YAHAHA taking over the convention from March 20th – 24th, drawing more than 2,700 participants to its in-booth speeches, over 5,000 people to its networking party, and supporting the creation of nearly 800 games during GDC. All games were created by attendees during YAHAHA’s live events and supported by YAHAHA’s code-free data-oriented design (DoD) engine. The company also revealed its upcoming features plan, including an AI generated-content (AIGC) Co-pilot feature, multiplayer mobile creation, one-click art style changes, VR adaptation, and more.

YAHAHA demonstrated its pioneering Text2Game AIGC Co-Pilot tool – YAI – in an exclusive demo at GDC 2023. With this application, game developers will be able to streamline the creation process even further, generating locales, environments and worlds with just a few text prompts. Utilising YAHAHA’s ever-growing asset library, its cutting-edge inbuilt virtual assistant builds environments seamlessly and with speed. The platform’s DoD engine’s capabilities include the ability to save the entire game state, as well as a novel design approach tailored to less-experienced developers, enabling creators to develop game concepts which may have previously been too complex. With the introduction of AIGC, an intended key feature of YAHAHA which will launch soon, YAHAHA aims to lower the barrier to entry even further for developers, as well as reduce the overall cost of game creation.

Also revealed was the mobile co-creation feature, supported by the DoD engine, which will make YAHAHA the world’s first platform to support multiplayer game creation on mobile devices.

The upcoming one-click art style switcher will enable creators to bring their changing visions to life in an instant. Whether it be a Chinese ink painting, soft, dreamy watercolours, or an impactful cartoon style: with just a single click, YAHAHA users can experiment with different visual styles in their creations.

YAHAHA also announced its VR device adaptation milestone, which will adapt any game created on YAHAHA for VR devices – at no extra cost to developers. Not only will this allow developers to reach an even wider audience, but all of these features will work in tandem with YAHAHA’s new industry solutions, incorporating educational and metaverse initiatives, to form a seamless B2B, B2C, and commercial experience for all.

YAHAHA Studios also ran a series of in-booth and featured talks, attended by more than 2,700 people, where they discussed current applications of the platform and upcoming product releases to continue to widen access in game development. YAHAHA’s core ethos is to make game development easier and more intuitive for creators. This has led to its provision of an education program based on its own code-free gene development, incorporating courses which can be both embedded into campus curriculum systems and taken by individuals.

Adam Ardisasmita, Vice President of AGI, said, “[The] low code game development engine by Yahaha is effortless to use and powerful. It will be a very useful tool to bridge more players into game developers. Especially in Indonesia, YAHAHA can be a platform to create more talent in the game industry, which is why we’re excited to have signed a Memorandum of Understanding with YAHAHA to collaborate further with their community, creator programs, and educational outreach.”

Pengfei Zhang, COO at Yahaha Studios, said, “It’s been a pleasure to see so many people learning about and creating with YAHAHA at this year’s GDC. There’s been a real buzz around YAHAHA, and knowing that nearly 800 games were created at our booth is amazing. With the reveal of our new Text2Game generative AI tool, and following the release of Asset Ovi earlier this year, 2023 is set to be a year of launching even more powerful new features to enable game developers to realise their creative visions in YAHAHA.

The announcement of our B2B Metaverse solution is also an exciting opportunity to bring the Metaverse to more and more businesses and help them reach customers in new and ever-engaging ways. We remain committed to empowering creators with world-first tools, and aim to make YAHAHA the single best game development platform for developers of all backgrounds.”

YAHAHA, a community-focussed user-generated content (UGC) platform, continues to open up no-code and low-code creation to growing numbers of developers through its Metaverse project. Creators at the booth had access to YAHAHA’s Asset Library, which provides over a million ready-to-use 3D assets. Novice game developers were guided through the creation of their first game in just 15 minutes. All of the games created on YAHAHA’s 300MB app at GDC are now available to play online, as just some of the tens of thousands of UGC games supported by its servers.

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Casino ATM Scam in Edmonton Reveals Money Laundering and Drug Links

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Law enforcement in Alberta continues to search for the last suspect in a sophisticated fraud operation that targeted ATMs in Edmonton-area casinos and resulted in over CAD 1 million ($720,487) in losses throughout Western Canada.

The Royal Canadian Mounted Police (RCMP) has confirmed that Hisham Ismaeel, 28, remains at large with a province-wide warrant for his arrest. He faces charges of fraud exceeding $5000 and possessing proceeds of crime. Police have already arrested four other men linked to the scheme. Investigators describe the operation as a well-planned effort to exploit financial systems and clean dirty money.

The accused, Elliot Miao, 42, Van Bau Ta, 39, Hassan Jaafar Haydar Ahmad, 37, and Dennis Jones, 42, showed up in the Alberta Court of Justice last week. They face charges from fraud and money laundering to owning criminal property. Miao also has a narcotics trafficking charge after police found cocaine when they searched with warrants.

Investigators claim the group made coordinated withdrawals at several casino ATMs, timing their transactions to avoid getting caught. This action messed up ATM networks in the area and showed flaws in the systems that banks and casinos use to stop misuse.

The RCMP Federal Policing Northwest Region led an investigation that involved six search warrants in Edmonton. The Edmonton Police Service, the Financial Transactions and Reports Analysis Centre of Canada (FINTRAC), Alberta Gaming, Liquor and Cannabis (AGLC), and several banks supported this effort. Officials said the case shows how teamwork between public agencies and the private sector plays a key role in combating modern financial crime.

AGLC representatives pointed out that casino operators in the province must follow strict reporting and surveillance rules under Canada’s anti-money laundering laws. The specific casinos affected remain unnamed, but the Edmonton region has seven licensed facilities. AGLC said its policies helped spot problems and backed the RCMP’s investigation.

Compliance experts say this fraud shows how criminals change their methods to take advantage of weak spots in reporting limits and transaction checks. They claim that casinos, which deal with lots of cash, are still easy targets unless they keep improving their detection systems and teach their front-line workers to notice coordinated actions like several big withdrawals happening one after another.

For now, the case highlights both the money and crime aspects of casino-related fraud. Besides the million-dollar losses, finding drugs during the raids points to a bigger criminal operation where financial crimes and drug dealing overlap.

The post Casino ATM Scam in Edmonton Reveals Money Laundering and Drug Links appeared first on Gaming and Gambling Industry in the Americas.

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PA Online Casinos Generate Nearly $280M in July Revenue

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Pennsylvania continues to lead the way in the US when it comes to online casino revenue. For July, PA online casinos produced $277.9 million in revenue, which tops the nation for the month.

The $277.9 million is the fifth-highest revenue month for the state in its iGaming history. It finished over $27 million ahead of Michigan ($250.5 million) and over $30 million ahead of New Jersey ($247.3 million) for July.

This past month’s revenue was a 22.2% jump from a year ago, when the state generated $227.4 million in July 2024.

The Pennsylvania Gaming Control Board releases its monthly data and highlights adjusted gaming revenue, which takes promotional dollars out of the gross gaming revenue. The adjusted revenue for the month was $228.3 million.

PGCB reports also list revenue by licensee. When iGaming launched in 2019, 10 different retail casinos in the state were granted licenses to operate online casinos, while two operators (Bally, Golden Nugget) earned untethered licenses. Some licensees have multiple online casinos operating under their umbrella. However, revenue is reported collectively.

Penn National continues to lead the way in revenue. They feature online casino operators like DraftKings Casino, BetMGM Casino, Hollywood Casino, and Fanatics Casino.

Valley Forge finished second, they feature two operators in FanDuel Casino and Stardust Casino.

Some other notable date points from the July report include:

• A total of $67.4 million in state tax revenue was generated from online casinos in July. An additional $36.5 million was generated in local taxes and county grants.

• Slots made up the vast majority of revenue with $226.8 million coming from the online slot games. Table games brought in $48.5 million, while poker generated $2.5 million in revenue.

• Poker revenue was up 9.7% year over year, as it was at $2.3 million in July 2024.

The post PA Online Casinos Generate Nearly $280M in July Revenue appeared first on Gaming and Gambling Industry in the Americas.

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Delaware Casinos Generate Revenue of $34.8M in July, Down 4.5% YoY

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Delaware casinos generated $34.8 million in revenue last month, down from $36.4 million the previous year, a 4.5% year-over-year decline.

In a report published by the Delaware Lottery, Harrington Casino saw the most significant year-over-year loss, with revenues decreasing from $7.8 million to $7.2 million, a drop of 7.2%. Slots and table games experienced year-over-year losses, with slots revenue declining by 5.9% and table games seeing a loss of more than 25%.

Delaware Park also experienced a decline of 4.3% but generated the highest revenue, at $15.1 million. Slots at the casino saw a loss of 5.9%, with its revenue decreasing from $13.8 million to just less than $13 million. Table games revenue increased by 5.1% year-over-year from just more than $2 million to $2.1 million.

Bally’s Dover also reported a revenue decline last month, but not as much as the others. Revenue dropped from $12.9 million to $12.5 million, showing a 3% decline. Table games saw increased revenue for the casino, with profits rising from $1.1 million to $1.3 million, a 16.6% increase. Slots declined 4.8% from $11.7 million to $11.2 million year-over-year.

The post Delaware Casinos Generate Revenue of $34.8M in July, Down 4.5% YoY appeared first on Gaming and Gambling Industry in the Americas.

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