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Asia
NODWIN Gaming celebrates Chess at DreamHack, India’s largest digital festival
NODWIN Gaming, ChessBase India and comedian Samay Raina will be joining forces to further elevate the DreamHack experience for fans; a total prize pool of Rs.20 lakh on offer for the winners of this grand chess celebration
The Gaming X Chess fusion event will host a nail-biting death match on Nov 5 between two of India’s young grand masters Gukesh D and Arjun Erigaisi; for the first time ever, Comedians over the Board (COTB) will also go live at DreamHack
For fans awaiting NODWIN Gaming’s upcoming DreamHack event scheduled from November 4-6, there is an epic announcement as the party just got bigger! The much-anticipated three-day gaming event has in store a surprise for the audience with the celebration of all things ‘Chess’! In addition to an over-the-edge excitement of all the gaming fun at the event, the inclusion of chess in the largest digital festival is set to generate a palpable buzz.
In partnership with comedian Samay Raina and ChessBase India, NODWIN Gaming, the Gaming and esports arm of Nazara Technologies, has planned a chess celebration which includes an open tournament, a death-match between two leading grandmasters – Gukesh D and Arjun Erigaisi, Comedians over the Board (COTB), free chess workshops, along with some fun activities like Hand-and-brain, a Simul exhibition and meet-and-greet with other chess stars. A total prize pool of Rs.10 lakh has been announced for the winners of the DreamHack Rapid and Blitz chess tournaments that are open to all.
“By bringing a much respected and one of the oldest sports like chess to the DreamHack, we’re giving fans the experience of a lifetime! The super success of our Chess Super League showed us how loved the game is in India and how passionate this community is, which is why we wanted to celebrate chess at DreamHack. “Chess is also played over the internet just like gaming and also features the fabled over-the-board competition, exactly like a LAN event. The synergies and similarities are extremely evident and we believe that these 2 communities will love what they have to offer to each other,” said Gautam Virk, COO and Co-founder, NODWIN Gaming.
“The vision of ChessBase India has always been to make chess the most popular sport in the country. Nodwin has been a wonderful partner in this odyssey of popularizing chess. I am very happy that chess is going to be a part of an iconic event like the Dreamhack. Extremely thrilled and so looking forward,” said Sagar Shah, Co-founder and CEO, ChessBase India.
A deathmatch between two of India’s finest chess players — the 16-year-old India no. 2 and world no. 18 Gukesh D and the 19-year-old India no.3 and world no. 19 Arjun Erigaisi is scheduled on November 5. The winner of this match will take home Rs.3 lakh and the runner-up, Rs.2 lakh.
“I am excited and eagerly looking forward to battling it out with Arjun Erigaisi, my fierce rival on the board and close buddy off it. I am looking forward to a great match,” said Gukesh D, Chess Grandmaster.
Arjun Erigaisi, Chess GM added, “I was closely following the first edition of the deathmatch between Anish and Vidit, it was so thrilling and intense. Now I’m super delighted to be playing the second edition of deathmatch, that too against a very strong opponent like Gukesh. Also, as far as I can recall this is going to be my first 1 on 1 OTB that too in my backyard at Hyderabad. So all in all extremely excited.”
That’s not all. There’s more! Comedians on the Board (COTB), one of the most popular events in the world of chess that has always been hosted online by Samay Raina, will, for the first time, go live at DreamHack. Eight of the strongest chess-playing stand-up comedians including Tanmay Bhat, Samay Raina, Biswa Kalyan, Joel D’souza, Anirban Dasgupta, Vaibhav Sethia, Manik Mahna and Sumit Sourav will face off against each other to win the Rs.5 lakh prize and to become the ultimate COTB champion on November 4.
On the workshop front, there is a fun and exciting line up which includes – How to stream chess in an effective way by Samay Raina, how to make chess exciting in terms of teaching and commentating by Sagar Shah and What is needed to pursue a career as an arbiter by one of India’s finest chess arbiters IA Vivek Sohani.
DreamHack will go live from November 4-6 at Hall 1 and 3, Hitex Exhibition Center, Hitec City, Hyderabad
Asia
Valorant Added to Hero Esports Asian Champions League
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The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.
Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.
Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.
The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.
The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.
Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”
Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”
The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.
Asia
ASCI Signs MoU with FIFS, AIGF and EGF
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The Advertising Standards Council of India (ASCI) has signed a Memorandum of Understanding (MoU) with the Federation of Indian Fantasy Sports (FIFS), the All India Gaming Federation (AIGF) and the E-Gaming Federation (EGF).
The MoU between ASCI and the online gaming industry federations establishes a framework to address these challenges through a special monitoring cell that will focus on screening and reporting offshore betting and gambling advertisements to the concerned ministries. The cell will also screen and process real-money gaming advertisements that are found to be in potential violation of the ASCI Code. The partnership aims to surface illegal ads and also strengthen compliance of the RMG industry.
Since the kickoff of the MoU in January 2025, ASCI has flagged 413 ads of offshore betting to the Ministry of Information and Broadcasting and processed 12 advertisements for potential violation of ASCI’s RMG guidelines. Previously, ASCI flagged off 1336 ads in the period April 2023–March 24, to the Ministry of I&B. Based on this, the Ministry has taken action to block such ads and platforms. During the same period, 492 cases pertaining to Real Money Gaming were also taken up by ASCI.
Indian state laws prohibit gambling and offshore betting activities; making advertisements for these activities, illegal in these states. However, online real-money games (RMG) that require a predominance of skill, are permitted by most state laws, and their advertising is therefore allowed. Some offshore betting and gambling operators attempt to portray themselves as legally permitted gaming companies, necessitating the need to identify such advertisements and escalate the same to regulators. For the real-money gaming sector, ASCI’s guidelines for “Advertising of Online Gaming for Real Money Winnings” needs advertisements to ensure that the content of such ads remains responsible and does not depict minors or represents winnings as a means of livelihood. In addition, these ads are required to carry disclaimers to inform consumers of the risks associated with such games.
Manisha Kapoor, CEO and Secretary General of ASCI, said: “Indian consumers are exposed to numerous ads of offshore betting and gambling companies that have no accountability in India. Several Indian celebrities too have been a part of such advertisements. Since gambling ads are prohibited in most parts of the country, their large-scale presence is a breach of the law. ASCI would like to surface such advertising to the regulators for necessary action. It is also key that the gaming industry, whose advertising is permissible in India, remains compliant with the ASCI Code. We welcome the proactive initiative of the gaming associations of working with the self-regulator to create a special monitoring cell for the industry.”
Neil Castelino, CEO of Federation of Indian Fantasy Sports, said: “Members of FIFS have demonstrated their commitment and compliance to responsible advertising through implementation of the ASCI guidelines and FIFS Charter. We are further committed to adopting the global best standards in responsible advertising, and through this collaboration, we hope that Indian consumers are not exposed to illegal platforms in the guise of online gaming while promoting responsible advertising practices amongst the Indian RMG industry.”
Anuraag Saxena, CEO of E-Gaming Federation, said: “Indian citizens have been duped and scammed by unscrupulous operators for years. The nation suffers, so do consumers, so does the domestic industry. Which is why we at EGF have been pioneering responsible gaming, and mandatory audits of our gaming companies. The monitoring cell of ASCI will only turbo-boost our efforts. Together, we will uphold high ethical standards and create a safer, more trusted gaming landscape for all.”
Roland Landers, CEO of All India Gaming Federations, said: “As the oldest and largest industry federation, AIGF has been at the forefront of advocating for responsible gaming practices and addressing the menace of offshore and illegal betting and gambling. We remain steadfast in our mission to ensure a robust, transparent, and responsible gaming environment in India. By collaborating with ASCI and fellow industry federations, we aim to tackle the growing challenge of offshore gambling ads and non-compliant advertising practices. This MoU marks a pivotal step towards protecting consumers, fostering ethical advertising, and elevating the credibility of India’s online gaming sector. Together, we are dedicated to shaping a fair and sustainable ecosystem for all stakeholders.”
The post ASCI Signs MoU with FIFS, AIGF and EGF appeared first on European Gaming Industry News.
Asia
Esports World Cup Foundation Announces Strategic Partnership with Tencent
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Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem
The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.
The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.
“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”
“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”
Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.
The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.
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