

Compliance Updates
UKGC Chief Executive, Andrew Rhodes speech to ICE World Regulatory Briefing
Chief executive Andrew Rhodes’ speech, delivered at the 2022 ICE World Regulatory Briefing.
Thank you, it’s great to be able to gather in person again after a difficult few years. The pandemic is still here but being able to meet in person again like today is really valuable.
Thank you to the staff and the venue for making it safe for us to do so. The world has changed since we last met and so has gambling. There is a danger in a speech such as this, of saying what we are expected to say and to reinforce the messages we often feel we need to reinforce.
There are some universal truths about the industry we regulate, but we also need to be realistic about those truths and not lose sight of what else is happening in this sector.
There is a whole new frontier of novel products out there now, and I want to talk about these unregulated products also.
Like traditional gambling though, these novel products can and do cause harm, so I will update you on where we see our work in tackling gambling harms right now.
Increasingly it’s also true that gambling is a global tech industry, and tackling harm, crime and fairness in global tech requires an innovative response from regulators. So, I will talk through how we are rising to that challenge as well.
But first, let’s take stock of where we are and how the changed world we now live in presents both new opportunities and new threats.
The gambling market in Great Britain had already gone through radical changes before the pandemic struck. But Covid unavoidably accelerated the changes that were taking place.
I mentioned universal truths – gambling is a rental economy – it is based around taking money in exchange for an experience. In Great Britain, the gross yield for the gambling industry equates to taking £450 a second off customers.
The industry is worth some £14bn, roughly the same size as the UK agricultural industry.
Even before the pandemic, online and remote gambling was bigger than traditional bricks and mortar gambling. That’s an important share of a financially significant market.
Nearly half the population gamble in one way or another each month. And that shift to online includes an equally important move to mobile. Gambling can be (and for some people is) with them every waking hour.
These are challenges the Gambling Commission has been tackling for a number of years already:
- we have banned gambling with credit cards
- through our industry challenges we strengthened protections for High Value Customers or ‘VIPs’, made online games safer by design and improved the use of ad-tech to protect children, young and vulnerable people
- we strengthened age and identity verification and we made offering the online self-exclusion tool GAMSTOP mandatory for online operators in Great Britain.
What’s more, we continue to look for new ways to make gambling fairer and safer.
For example, we will shortly be publishing the next steps following last year’s customer interaction consultation. And we continue to make progress on the development of a ‘Single Customer View’, which I will touch on again later. But possibly more concerning is what is happening beyond the regulated spaces that we patrol.
I don’t mean the ‘Black Market’ of unlicensed gambling when I say that either. That is a concern and one that the Commission also tackles day in, day out. And we are deploying more resources to combat illegal online gambling.
But this is not the overwhelming risk it is sometimes painted to be, nor can it be the excuse for not addressing some of the extremes we see in the regulated industry.
When we licence something, we are indicating it comes with some safeguards, standards and consequences. Consumers expect to take some value from that and when someone argues that we should not address the issues we see, they are asking us to sanction something simply because someone else on the black market is worse.
In terms of the unregulated space, however, what I’m talking about are the spate of novel products we now see coming to market, often in the unregulated spaces between established markets.
These products often have many of the hallmarks of gambling, but may not meet the definition. Some deliberately stress they are not regulated as gambling.
Products such as non-fungible tokens (or NFTs), ‘synthetic shares’, crypto currency are becoming increasingly widespread and the boundaries between products which can be defined and regulated as gambling are becoming increasingly blurred.
Language has changed in these products, with talk of ‘investment’ and trading, yet with none of the safeguards or standards those terms should bring with them.
These products have many of the hallmarks of gambling as we know it, but the pattern of harm is different. We are accustomed to thinking about a pattern of deposit and losses. Chasing losses, escalating deposits, and deepening financial problems in the worst cases. Remember – this is an industry yielding £450 a second – the money is only moving one way.
With these evolving products, the pattern is different – it sees more and more deposits – sometimes wildly unaffordable levels, with theoretical increases in value and ever-increasing exposure to loss. When the harm occurs it can be instant and catastrophic, with little or no recourse.
We are likely to see more and more integration of these types of products into sport and other areas of lifestyle, as well as the legitimate gambling industry. These are lucrative growth areas, and we ignore them at our peril.
We are in the process of changing how we regulate and deal with novel products. Many of these products are not gambling as defined by law, and I am not suggesting we should be regulating them, but I am suggesting we will see this pattern continue and we are likely to see more and more tests of what is and is not gambling, in a way we have not faced before.
It’s important to make clear that gambling harms can impact anyone and do. Our recent figures suggest we are making progress in reducing the number of problem gamblers in Great Britain. More on those later, but even so our latest data still represents hundreds of thousands of people suffering from severe gambling related harms.
It’s also a churning, changing group of people too. There is nothing static about it. As some people recover, others sadly spiral.
And you don’t need to gamble to suffer the harms. Family members, friends, communities; all can be blighted by problem gambling.
Gambling remains a leisure product in British law. But the truth is in many ways – and almost every way that counts for its regulation – gambling is now another global tech industry, like communications or finance.
Its thirst for innovation is unending, and operator’s drive to compete in what is a very dynamic market leads to new opportunities being sought all the time.
For those members of the public who enjoy gambling as a pastime this presents opportunities for them. But we are also determined to make sure that the new risks that come with this innovation don’t lead to further harms.
Here in Great Britain, the Government is approaching the publication of its Gambling Act Review White Paper. We welcome this and we will continue our close working relationship with our sponsoring department, DCMS, as the Review proceeds.
But we aren’t waiting for its outcome to make progress.
Last week we published our Business Plan for the year ahead. We are determined to continue to raise our game to meet the challenges of regulating a global tech industry.
We will increase the effective use of data by the Commission and the gambling industry to provide the information and insight necessary to meet these regulatory goals.
We continue to work with industry and the Information Commissioner’s Office to develop a ‘Single Customer View’. The goal to make use of operator data to better protect consumers from harm, whilst protecting their personal data. The principles behind this are very simple. We know the average consumer who gambles has multiple accounts. For those at risk of harm, they will often have many accounts with many operators.
Today, it is possible for someone who is experiencing gambling harm and gambling out of control with one operator, to simply move on to another operator as soon as there is an intervention that stops or inhibits their gambling.
This can continue an almost infinite number of times, despite potentially every operator doing the ‘right thing’.
What we are hoping will be possible through the Single Customer View is a position where those who are being flagged as being in distress can be intercepted at a much earlier stage as operators are able to safely alert each other.
Of course, this will be complicated and there are many things to navigate, but we have the opportunity to stop the spiral of damaging levels of gambling much, much sooner than before.
And we are also improving how we measure participation in gambling and the prevalence of gambling harms, trialling a new methodology as we speak. We will be publishing the results of that trial in the coming months and if successful will look to build the new methodology into a new gold standard set of official statistics going forwards from next year.
All this work, this innovation, of course costs. In people, in time and in money. But we know the investment we make now will make gambling fairer and safer in the future. That’s not a bet, that’s a fact.
We also know that collaboration leads to better outcomes. The Commission has long looked to work with partners in the pursuit of fairer, safer gambling in Great Britain. The National Strategy to Reduce Gambling Harms was designed and delivered through collaboration.
Through collaboration with industry, we delivered improvements through ad-tech, game design and the treatment of High Value Customers, before underpinning it all in regulation. And it is only through collaboration with other regulators such as our work with the ICO, ASA and CMA in Britain that we can fully protect consumers.
But we see a focus on collaboration amongst gambling regulators across the globe, as the essential next step in tackling the challenges we all face.
The gambling industry has been consolidating for some time. In Great Britain, we are seeing an increasing number of mergers and acquisitions and ever more complex ownership structures. We are not only regulating global tech companies, but often multinationals with huge resources and complex interests and drivers.
Across markets, across jurisdictions, across cultures, collaboration will need to be a key tool in our work to make gambling fairer and safer for consumers worldwide.
And we as regulators now need to grasp those opportunities to work together in a more joined up way. Let’s do more to share practices, share understandings and share outcomes of our work.
Many of the operators we deal with in Great Britain will be the same as those dealt with in other jurisdictions. Things that are not being done well here, are likely to be issues in other countries too, when you consider these are multinationals. I hope that we can get to a point of joint investigations and joint action and move beyond some of the good things we already to.
We often talk a lot about what is wrong in the industry we regulate and the challenges we face. We are still too far away from where we need to be, but when I said earlier there are some universal truths, one of those for us is that we have seen a lot of improvements.
Our compliance investigations are starting to find more evidence of good practice and clever interventions to make gambling safer.
Gambling is a very politically, commercially and socially contested space though.
I am struck by how much misinformation there can be, how statistics are sometimes misused or misinterpreted in order to support an argument. Allegations are far more commonplace, and the seeds of mistrust are sown so easily on all sides.
Of course, none of this is new in life, but as this industry continues to evolve rapidly and we see the continuing pattern of the gamblification of entertainment, having trusted, impartial and reliable voices will become ever more important, but harder to achieve.
Gambling is a fast moving, dynamic industry. It is more and more a global tech industry. And it has many hangers-on, trying to make a quick buck in the unregulated spaces nearby.
The potential for innovation has never been so great. But neither has the potential for risk or harm.
But we can make gambling fairer, safer and crime free.
The progress we’ve made during a global pandemic is proof of that.
So let’s push each other forward. Let’s share more of what works with each other and let’s help each other guard against new risks.
The Gambling Commission will keep striving for fairer and safer gambling. We look forward to working with you all to achieve just that.
Australia
BMM Testlabs Brings Global Compliance Expertise to Australasian Gaming Expo in Sydney This Week

BMM Testlabs, the world’s original gaming test lab and product certification consultancy, today announced that it is exhibiting at the Australasian Gaming Expo (AGE) this week, August 12-14, at the ICC Sydney.
BMM will welcome attendees at Stand No. 331 to showcase its industry-leading suite of product compliance testing services, quality assurance testing services, and cybersecurity protection solutions tailored to the Australasian gaming market.
With over four decades of global expertise and strong roots founded in Australia, BMM continues to deliver local insight with global reach, supporting suppliers with land-based and digital product compliance solutions
BMM’s President of Land-Based Gaming & Inspections Kirk White said, “At BMM, we’re proud to combine local knowledge with global strength. Our Australasian teams understand the unique regulatory and market challenges across the region, and we work closely to deliver testing and certification services that go beyond compliance; we help power suppliers’ growth and protect their brand.”
White added, “There’s a reason we are the No. 1 lab in Australia and Asia. We were founded in Australia and have been a resource to the region’s suppliers, operators, and regulators for over 44 years. We have played an important role in Australasia’s growth in its established land-based markets, evolving digital markets, and emerging new markets like the Philippines, Thailand, Vietnam, Cambodia, and India.”
BMM’s experienced teams across Australasia, with offices in Melbourne and Sydney, Australia, as well as Macau, Singapore, and India, are the trusted testing partner of choice in this expansive region. The Company’s expertise spans land-based platforms, games, and systems; lottery testing; and the full spectrum of digital gaming, including iGaming, sports betting, iLottery, and mobile.
The post BMM Testlabs Brings Global Compliance Expertise to Australasian Gaming Expo in Sydney This Week appeared first on European Gaming Industry News.
AU10TIX
AU10TIX Launches Free Assessment Tool and Readiness Guide to Help Organizations Navigate Child Safety Age Assurance Compliance

AU10TIX, a global leader in identity verification and fraud prevention, announced the launch of a free Child Safety Age Assurance Risk and Readiness Assessment and Age Assurance Readiness Guide designed to help businesses better understand their risk and tailor their strategy to meet regulatory obligations. They support AU10TIX’s Selfie-based Age Estimation service, which delivers the industry’s most precise and unbiased age assessment in just two seconds.
In the US, federal legislation such as the Children’s Online Privacy Protection Act (COPPA) requires parental consent for users under 13, while the California Consumer Privacy Act (CCPA) mandates age verification for websites accessed by users under 16. Additionally, 19 U.S. states now enforce mandatory age checks for adult content and gambling platforms. Similar regulations are impacting social media and online services in the UK, EU, and Australia.
AU10TIX’s free Child Safety Age Assurance Risk and Readiness Assessment consists of six short questions about an organization’s sector, security measures, and ID verification processes. Upon completion, participants receive a customized Risk Assessment Report outlining key vulnerabilities and practical recommendations for improving compliance. They also receive a comprehensive 13-page Age Assurance Readiness Guide to help them navigate the complex landscape of age verification regulations.
“As age-based regulations expand globally, businesses are actively seeking guidance on how to balance security, compliance, and user convenience. Our new Risk and Readiness Assessment helps organizations identify their unique risks and stay compliant without compromising the customer experience. This perfectly complements our Selfie-based Age Estimation solution, which adds an extra layer of protection to help ensure safe use of our platform by minors,” said Yair Tal, CEO of AU10TIX.
AU10TIX also offers a Selfie-based Age Estimation solution that leverages advanced AI-driven biometric technology to analyze facial features and estimate age without the need for a government-issued ID. It streamlines the experience by requiring only a selfie, cutting verification time to two seconds while delivering the industry’s most accurate age estimates. It simultaneously conducts a liveness check and analyzes the selfie using AI models trained on millions of biometric data points, which accurately estimate age without storing any personal data. By reducing the need for full ID verification, this approach can reduce costs by up to 10x and boost completion rates by 27%.
The post AU10TIX Launches Free Assessment Tool and Readiness Guide to Help Organizations Navigate Child Safety Age Assurance Compliance appeared first on Gaming and Gambling Industry in the Americas.
Compliance Updates
GeoLocs and Shufti Join Forces to Streamline Player Onboarding and Compliance

GeoLocs, the specialist geolocation platform for the iGaming, Sports Betting and iLottery industries, has partnered with identity verification provider Shufti to deliver a seamless and secure user experience for both operators and players in regulated markets worldwide.
The integration of GeoLocs’ precise geolocation technology with Shufti’s robust identity verification solutions allows operators to onboard players faster while maintaining full compliance with local regulations. The partnership reduces friction in the registration and verification process, enabling a smoother journey from sign-up to gameplay.
Will Whitehead, Commercial Director at GeoLocs, commented: “We’re excited to be working with Shufti to bring a more seamless, secure experience to clients and players alike. Both of our technologies have been built with compliance and UX at their core, and this partnership allows us to combine strengths—making onboarding and verification faster, smoother, and more robust for operators in regulated markets.”
With regulatory frameworks tightening in both emerging and established jurisdictions, the collaboration ensures that operators have access to integrated tools that deliver high standards of security, compliance, and user experience.
Roger Redfearn-Tyrzyk, SVP of Sales at Shufti, added: “We’re proud to be teaming up with GeoLocs to support operators in delivering frictionless onboarding and a high level of regulatory compliance. Our joint capabilities mean operators can verify users quickly and accurately while GeoLocs ensures they are playing from permitted locations—creating an end-to-end experience that puts both security and user satisfaction first.”
This partnership underscores both companies’ commitment to innovation and player-centric technology in the fast-evolving iGaming space.
The post GeoLocs and Shufti Join Forces to Streamline Player Onboarding and Compliance appeared first on European Gaming Industry News.
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