

Asia
QTech Games strengthens its premium platform with Spribe for Asia
QTech Games, the number-one games distributor across Asia and all growth markets, has continued to build the strong momentum in its premier pipeline, thanks to its latest Asia-facing deal with rising star supplier, Spribe, widely renowned for its best-in-breed “crash” franchise.
Pride of place among the games made available to QTech partners via the deal goes to Spribe’s latest smash hit, Aviator.
Aviator is a breakthrough social multiplayer game consisting of an increasing curve that can “crash” at any time. When a round begins, a scale of multiplier starts growing and players must “cashout” before the plane flies away. Originating in the video-gaming industry, this format has become increasingly popular in digital and crypto casinos, due to its simplicity and exciting user experience. These games combine components of video games and social media with “smart” gamification features, making for a deeper, more immersive journey. This has seen Spribe become one of the most in-demand studios since launching in 2018.
As a result, integrating this content from one of the most innovative and creative online casino game developers adds more muscle to QTech Games’ thriving platform, which is bringing the widest range of online games to emerging territories with established names, such as Evolution and Yggdrasil, flanking the sector’s most exciting up-and-coming providers.
Spribe’s game client has been optimised for mobile, the central focus of QTech’s RNG model, which is founded on its fully-owned and customised technical platform, affording games providers and operators the fastest integration available. Through this leading platform, which has sealed its definitive status as a global gaming one-stop shop, known as QTech ONE™, clients enjoy the best performance and customer support available, localised to every region across both emerging and more mature markets.
Over the past year, Spribe has secured sought-after licences from the Gambling Commission and the Malta Gaming Authority, alongside a Romanian Class 2 License, allowing it to enter more markets than ever before. This agreement with QTech specifically broadens Spribe’s international footprint in Asia, unlocking multiple untapped jurisdictions in a fragmented arena.
Ulf Norder, CCO QTech Games, said: “We remain dedicated to rolling out high-quality content that drives revenue for our partners. Therefore, this deal with Spribe extends our impressive sequential pipeline for 2022. In today’s marketplace, only premium games of the highest standard separate you from the crowd, so we’re delighted to see how Spribe has fulfilled this demand, above all with its engaging crash games like Aviator. This comprises stunning video-game visuals, coupled to the latest maths models for improved gameplay and varying volatility where required. They are one of the pioneers in introducing this fresh format to regular online and crypto casinos.”
Shalva Bukia, Head of Product at Spribe, added: “We’re reinvigorating the slots space with new kinds of social multiplayer games. Teaming up with QTech represents a fantastic opportunity to bolster our product distribution across emerging markets in Asia and deliver our great games to a range of top-tier partners. We can’t wait to see how they connect with new audiences and plan to expand this partnership over the year ahead.”
Asia
Thailand: Requirement of B50M in Account for Casino Entry Removed

The Thailand’s Entertainment Complex Bill has been amended, removing the requirement that Thais must show they have at least 50 million in a fixed deposit before being allowed into the planned casino-entertainment complex.
It has been replaced by the need to have filed three-years of income tax returns.
The requirement is in Section 65 of the draft Entertainment Complex Bill, which has been under scrutiny by the Council of State, the government’s legal advisory body.
Deputy Prime Minister and Minister for Finance Pichai Chunhavajira said the draft had now been reviewed by the council and revisions proposed to meet its objectives, including listening to feedback from the public.
The revised draft legislation had been signed by Deputy Prime Minister and Interior Minister Anutin Charnivirakul and sent to the cabinet secretariat on Feb 28, but it would not be on this week’s cabinet agenda, Mr Pichai said.
The process prior to submitting the bill to the cabinet would take about two weeks, he said.
Deputy Finance Minister Julapun Amornvivat confirmed that the 50 million baht requirement for casino entry had been removed and replaced by the requirement that Thais must have submitted three-years of tax returns.
The casino entrance fee remained at 5000 baht, he said.
“The Ministry has checked the data and found there are only 10,000 Thai accounts with at least 50 million baht. So, the former requirement would push people to gamble elsewhere, which could be illegal. This amendment has been agreed on by the ministry and the Council of State,” Mr Julapun said.
He said the draft bill would be submitted to the cabinet for approval as soon as possible. He expected this would be during the current parliamentary session.
On Monday, representatives of several protest groups – the Network of Students and People for Thailand’s Reform, the Centre of People for the Protection of the Monarchy, and the Dharma Army – gathered near government house in Bangkok.
They submitted a letter to the prime minister opposing passage of the legislation. They argued that it would be harmful to the people, the country and the principles of all religions.
The post Thailand: Requirement of B50M in Account for Casino Entry Removed appeared first on European Gaming Industry News.
Asia
Scientific Games India Recognized as One of Jombay’s 2025 WOW Workplaces

Scientific Games has been named one of Jombay’s WOW Workplaces of 2025 in the Information Technology, Information Technology Enabled Services and Global Capability Center category at its Bangalore, India, location. This prestigious accolade reaffirms the company’s commitment to fostering a culture of innovation, collaboration and inclusivity. The award highlights the global lottery leader’s dedication to providing an exceptional environment where employees thrive personally and professionally.
The WOW Workplace Awards are an annual listing of organizations with the most WOW reviews. The award substantiates how “great,” “best” or “exceptional” a company is through testimonials and feedback across the web (including employee review websites) using Jombay’s AI engine.
Pat McHugh, CEO of Scientific Games, said, “Being recognized as one of Jombay’s WOW Workplaces is an incredible honor and a true reflection of the remarkable culture our team in India has built. Our India team’s relentless dedication to innovation and excellence is inspiring and helps fuel our success with employees and customers worldwide.”
Scientific Games’ Bangalore operations, established in 2015, recently expanded to a new, state-of-the-art facility, underscoring the company’s growth and investment in its workforce. The center is a hub for research and development, software innovation, quality assurance and technology operations, contributing significantly to the company’s global mission.
Mahesh Nanjundappa, Managing Director of Scientific Games India, added, “This recognition is a testament to our employees’ hard work, creativity and commitment to making Scientific Games a fantastic workplace. At the heart of our success is the inspiring environment we’ve cultivated where every team member feels valued and empowered to achieve their best.”
Scientific Games operates across five continents, delivering a comprehensive range of retail and digital lottery solutions and lottery sports betting products and services to 150 lotteries in 50 countries.
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Asia
Tencent Cloud Recognised as a Leader in Omdia Market Radar for Games in Asia & Oceania, Solidifying its Position as a Global Gaming Industry Innovator
Tencent Cloud, the cloud business of global leading technology company Tencent, has been named as a leader among cloud platforms for games in the latest report by Omdia, a premier technology research and advisory firm. The report highlights Tencent Cloud’s exceptional capabilities in supporting the gaming industry, showcasing its cutting-edge infrastructure and innovative, gaming-specific solutions, which solidify its position as an innovator in the global gaming sector.
According to the “Omdia Market Radar: Cloud Platforms for Games, Asia & Oceania – 2025,” Tencent Cloud is the top cloud platform for game developers in China – one of the largest and fastest-growing markets globally. It is also expanding its influence internationally, establishing a significant presence in Asia and Oceania, where it is positioned as one of the leading cloud service providers and is the only Asian vendor in the leader quadrant. As China’s largest gaming company, Tencent’s scale is reflected in its deep expertise and sustained focus in the gaming sector, with a sustained focus on gaming, which drives the development of its cloud platform. This emphasis is evident in Tencent Cloud’s robust suite of tools for game developers, including game servers, multiplayer services, and LiveOps. The platform’s offerings reflect the advanced adoption of live service business models in the Chinese market, distinguishing Tencent Cloud as a leader in the industry.
Poshu Yeung, Senior Vice President of Tencent Cloud International, said: “It is an honor for us at Tencent Cloud to be recognized as a leader in the Omdia Market Radar. This acknowledgment is a testament to our commitment to innovation and excellence in supporting the gaming industry. As the demand for cloud-based gaming solutions continues to grow, Tencent Cloud becomes even more well positioned to drive innovation and deliver greater value to developers and players all over the world.”
The post Tencent Cloud Recognised as a Leader in Omdia Market Radar for Games in Asia & Oceania, Solidifying its Position as a Global Gaming Industry Innovator appeared first on European Gaming Industry News.
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