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Gaming Corps partners with Relax Gaming

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Swedish publicly listed developer Gaming Corps AB has partnered with aggregator and provider Relax Gaming for the distribution of their modern iGaming content. This partnership marks an important strategic step for Gaming Corps as Relax Gaming offers a wide and industry leading distribution network.

Earlier this fall, Gaming Corps announced via regulatory press release the partnership with Relax Gaming regarding the distribution of all product lines within iGaming. Several previously signed operators have requested for the collaboration with Gaming Corps to be distributed via Relax Gaming, which is why this new partnership facilitates for an increased pace in integrations and the growth of Gaming Corps’ market reach.

“At Relax we’re all about partnering up with studios that offer serious promise – and Gaming Corps show just that. With a fantastic team spanning multiple development locations, we’re very excited to integrate its uniquely creative content into our platform and give Gaming Corps’ content the boost and additional reach it deserves across the major markets in which we operate.” says Simon Hammon, Chief Product Officer at Relax Gaming.

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“I am excited and pleased to be entering into this collaboration with a partner as renowned and experienced as Relax Gaming. They will play a key role in our aggressive global expansion. Relax Gaming has a vast network and impressive knowledge, and that made this partnership a priority for me to secure as quickly as possible. I want to extend a special thanks to Simon Hammon who early on realized the value in adding Gaming Corps to the Relax Gaming portfolio. I truly hope our diverse offer and innovation will make this the beginning of a long and successful era.” says Mats Lundin, Chief Commercial Officer at Gaming Corps.

Prior to signing, Gaming Corp’s backend team prepared the integration with Relax Gaming to ensure that the Company can launch the collaboration as quickly as possible. The integration is expected to be complete and available for operators in the coming period.

“Through the collaboration with Relax Gaming, Gaming Corps can take a further step forward. The company already has agreements with several prominent aggregators on the market and with this agreement we get an even broader coverage. Relax Gaming is also one of several operators’ preferred partners, which means that we can move forward with integrations that have been on the shelf since the agreement was signed. I also believe we will see an increased rate regarding new operators as the wide range of aggregator collaborations we can now offer is on par with what the market requires.” says Juha Kauppinen, CEO at Gaming Corps.

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AI

RG24seven Virtual Training Collaborates with AI Experts to Expand Responsible Gaming Courses

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RG24seven Virtual Training, the industry-leading and free video-based training platform for Tribal and commercial gaming employees, is pleased to offer an exclusive Artificial Intelligence (AI) course presented by Better Change and Mindway AI. The course was first announced during the premiere episode of TALK 24 highlighting the future of AI in Responsible Gaming. The new course will introduce gambling industry employees to the role AI can play in Responsible Gaming initiatives and the gambling industry as a whole.

Wendy Anderson, CEO of RG24seven Virtual Training, said, “Our new AI course aims to enhance RG24seven’s existing Responsible Gaming and Safer Gambling content, introducing new perspectives and insight that align with the latest developments in the field. As part of the fast-growing software company operating science-based solutions, Niamh Gallagher from Mindway AI, presents these courses with a deep understanding of AI.”

Gallagher added, “Promoting responsible gambling is a shared responsibility; our commitment to this training is rooted in collaboration. The gaming industry must be aware of the ethical responsibilities that come with the advancements in AI and ensure that it is used transparently, with clear and ethical guidelines in place to support Responsible Gambling behaviors. Simply taking this course helps gaming employees understand the basics of AI and the critical role it can play when used responsibly.”

Victoria Reed, CEO of Better Change and Strategic Advisor for RG24seven, concluded, “The future of AI in the gaming industry is still being written. It’s not just about the technology itself but it’s about how we choose to use it. AI in the hands of people who are committed to ethics and responsibility, has the potential to be a game-changer for player protection and industry integrity. It’s a future we’re working hard to build and it’s one we believe will benefit everyone involved, which is why we are proud to offer this new course in both the U.S. and the U.K.”

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The post RG24seven Virtual Training Collaborates with AI Experts to Expand Responsible Gaming Courses appeared first on Gaming and Gambling Industry in the Americas.

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Latest News

GO Craps rolls onto the scene at Play’n GO!

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Play’n GO expands its table game portfolio with the release of GO Craps, a fresh take on the casino classic that blends authenticity with intuitive gameplay.

Bringing the atmosphere of a high-stakes casino directly to players, GO Craps delivers a streamlined yet immersive experience. Whether seasoned pros or newcomers to the dice table, players can easily place bets, track their statistics, and save strategies for future rounds. The game’s clean interface ensures the focus stays on the action, keeping gameplay smooth and engaging.

GO Craps recreates the thrill of the dice roll across two distinct phases – the Come Out phase and the Point phase – with a variety of betting options that cater to different playstyles. Players can take advantage of classic bets like Pass Line and Don’t Pass Bar while exploring additional wagers such as Hardways, Horn bets, and Field bets to keep the excitement rolling.

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As part of Play’n GO’s commitment to delivering premium table games, GO Craps stands alongside a renowned selection of titles, including Double Exposure BlackJack MH, European Roulette Pro, and Mini Baccarat. Each game maintains a balance of authenticity and innovation, ensuring that every session is packed with engaging opportunities.

Head of Game Retention at Play’n GO, George Olekszy, said: “Craps is a staple in casino gaming, and with GO Craps, we’ve taken great care to make the game both accessible and engaging. Whether you’re a dice aficionado or a newcomer, GO Craps captures the energy and strategy of the game while making it easy to play anytime, anywhere.”

With its sleek design and player-focused features, GO Craps is set to become a standout in Play’n GO’s extensive table game lineup.

The post GO Craps rolls onto the scene at Play’n GO! appeared first on European Gaming Industry News.

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Industry Awards

Italian Gaming Awards 2025: over 110 competitors for 21 awards Jury at work and the gala evening on April, the 9th!

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Over 110 nominations to win the 21 awards up for grabs: the IGA – Italian Gaming Awards prizes will be awarded during the gala evening on April, the 9th, at Spazio Novecento and are already highly coveted by an audience of high-profile operators and companies, at a national and international level. Here are all the competitors for the precious awards, which you can find here: Italian

 

Gaming Awards 2025 – Shortlist

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After last year’s success at the Italian Gaming Expo & Conference (IGE), the new edition is scheduled for April, the 9th and 10th, 2025 at the Salone delle Fontane in Rome, the one and only selection of excellence and best practices in the Italian public gaming sector is back.

The event dinner on April 9th will be a special evening in an exceptional location, full of charm, like Spazio Novecento. With music, entertainment, good food. And lots of networking.

IGA is an event to award the achievements of operators and affiliates in terms of services, technology and innovation, as well as the suppliers of all the main fields, including payment systems, marketing, platforms, data, certifications and compliance. A real event within the event, which in addition to give value to the industry and its talents, will also have the task of promoting the sector towards the outside, helping to clear the image in the eyes of public opinion, involving, together with experts of the industry, also professionals, VIPs and authorities from other sectors, as guests or judges of the event.

 

What was the roadmap of IGA 2025?

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Launch

The launch took place on December, 15, 2024 with the publication of the dedicated website that began to accept speculative (and free) applications from companies. Applications were closed on March, the 9th.

 

Short list

From March, the 10th, 2025, the short lists for each category are available.

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The floor to the judges

The evaluation period by the jury composed for the special occasion by IGA will end on March, the 31st, 2025 and the respective votes will be decided, the results of which will be announced during the evening of April, the 9th, at Spazio Novecento.

 

The jury

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A great value is expressed by the jury, chosen by Italian Gaming Awards and which perfectly combines the values of the sector, allowing the expression of a quality, authoritative, neutral and very accurate judgment.

In alphabetical order we mention: Ewa Bakun (Clarion Gaming), Michele Bragantini (Tsj Holding), Ludovico Calvi (Ulis), the journalist Massimo Caputi, Gian Luca Comandini (Vesta Calcio), Mauro De Fabritiis (Mdf Partners), Samuele Fraternali (Politecnico Milano Osservatorio Digital Innovation), Fabio Lalli (Entrepreneur, Advisor, Speaker), Matteo Marini (Parlay Capital), Russel Mifsud (KPMG Malta), Pieter Remmer (Assissa Consultancy/Europe/G4 Global), Francesco Rodano (Playtech), Stefano Saladino (Digital Innovation Days/Promofacile), Stefano Sbordoni (Sbordoni&Partners), Cesare Biasini Selvaggi (exibart), Marta Soligo (Unlv), Piermario Tedeschi (Digital Angels), Hélène Thibault (Tonucci&Partners), Christian Tirabassi (Ficom Leisure).

The post Italian Gaming Awards 2025: over 110 competitors for 21 awards Jury at work and the gala evening on April, the 9th! appeared first on European Gaming Industry News.

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