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BGaming: VR games can become a breath of fresh air for iGaming

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Studio team talks about groundbreaking solutions and innovative classics in graphics and design for iGaming products

Generous with high RTP and sophisticated features, quick and modern but, first of all, eye-catching! Excellent graphics is one of the key criteria for successful online casino games. A dynamic market requires not only a creative but trailblazing approach to game design. Being an innovative and fast-growing iGaming content provider, BGaming has gathered interesting trends in the design and graphics of online casino games. 

 

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Mobile focus

More and more players prefer to play on gadgets. According to the corporate report, today more than 94% of the BGaming’s audience choose to play on mobile devices. This is the common tendency that influences almost every stage of the production process. 

iGaming providers began to produce vertical online slots and games similar in logic to Match-3 games. Accordingly, the graphics adapt to these requirements. This is an important point because it is familiar and convenient for the player”, notes Alexey Ulanov, Art Director at BGaming, “As for the classic slots, we can see some simplification, providers have to reject small details that were important on desktops and slot machines, but are hardly distinguishable in mobile devices.”

 

Mix of styles

Minimum effects and elements, as well as the absence of gradients or mixed colours to coincide with the contemporary flat style of design. With primitive graphic art, the hyper casual design still allows the provider to bring their own vision, making a game unique. 

Due to the influence of crypto gambling, the share of games having these two styles is rapidly growing. As a result, this impacts not just crypto games but all areas of iGaming design. 

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Speaking about BGaming, now we’re working on the hyper casual title called Space XY. It will be a good example of a crypto game. In general, we expect to see the development of both graphics-intensive games and games with flat, and hyper-casual design. There will be attempts to mix styles, and create versions of the same game in adjacent styles. That’s an intriguing challenge and only the analysis will show us how it works”,  says Alexey Ulanov.

At the same time, the casual design with its similarity to the cartoon style is still mostly in favour among the leading iGaming providers. 

This approach gives artists the opportunity to bring different ideas and game themes to life. Dig Dig Digger, the latest release by BGaming, is a shining example of a casual-style slot”,  further highlights Alexey Ulanov. 

 

VR/AR in iGaming: games of the future? 

While the world doesn’t expect new types of devices, like iPhones and iPads once were, providers can continue attempts to go into the niche of AR and VR games. 3D visualisation of poker, slots and other casino games is supposed to regale completely new impressions to players. 

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This is a very promising area for iGaming in general and BGaming in particular. This can become a new breath for online games. We’re currently working on VR games but do this in our own way, it will be something completely different. We would like to give players another way to play their favorite games and have fun. To make it possible, we need to have more convenient devices but, for sure, this issue will be solved soon”, noted Alexandr Shavel, Head of BizDev Department at BGaming.

 

New vision of classics

Being in demand for all times, traditional fruit slots are a huge part of all online casino games. It seems that it’s almost impossible to bring something new to this kind of game but providers are looking for new solutions. 

For example, BGaming was the world’s first studio to offer a concept of a chameleon-style slot. The studio prepared a few packs of graphics for one game. As a result, Fruit Million, released in December 2020, celebrates every holiday along with the world. 

Yulia Aliakseyeva, Game Producer at BGaming, comments: “The game is going to change its look more than 5 times throughout the year, sharing the festive mood of Christmas, St, Valentine’s Day, Halloween, and other big days. BGaming’s art team created different graphics for the slot to bring players festive mood. Thanks to this, the game always stays relevant.” 

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BGaming will continue to analyze and share industry trends. Thanks to an expert team and a player-driven approach the studio creates innovative and engaging products featured on reputable platforms and online casinos worldwide. Being the world’s first game studio to support cryptocurrencies and offer Provably Fair games, BGaming is one of the trendsetters in the industry.

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Expanse Studios (GMGI) Enters the U.S. Sweepstakes Market

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North American Expansion Kicks Off Through Strategic Partnership with Moozi

Golden Matrix Group’s game development division, Expanse Studios, has officially entered the U.S. sweepstakes market, marking a significant milestone in its North American growth strategy. This move is powered by a strategic content partnership with Moozi, one of the most dynamic sweepstakes social casino platforms in the region.

With Moozi now featuring over 50 of Expanse Studios’ top-performing games—including immersive slots, crash games, and table games—this partnership positions GMGI to capture a share of the $5.6 billion U.S. sweepstakes market, projected to more than double to $11 billion by 2025 (Eilers).

Damjan Stamenkovic, CEO of Expanse Studios, commented:

“This partnership signifies our formal entry into the U.S. market, showcasing the innovation and player-first experiences that define Expanse Studios. Collaborating with Moozi enables us to deliver advanced gaming content to a growing audience in North America, a key region for our global growth.”

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James Anderson, Moozi’s CCO, added:

“Expanse Studios has set a high bar for engaging and innovative gaming experiences. Their addition to our platform elevates Moozi’s offerings and strengthens our mission to lead the U.S. sweepstakes social casino space.”

This launch underscores Expanse Studios’ commitment to innovation and its long-term growth trajectory in regulated markets. By entering the North American sweepstakes market, Expanse Studios takes a bold step in expanding its footprint while delivering cutting-edge gaming experiences.

 

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GamCare releases Annual Report following record breaking year of support on the National Gambling Helpline

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GamCare’s National Gambling Helpline received a record 55,228 calls and online chats from people experiencing gambling harm in 2023-24 – a 25% increase from the previous year – according to the charity’s Annual Report.

In a year marked by uncertainty over the future shape and structure of the gambling harms treatment sector following the previous government’s white paper on gambling reform, the charity continued to prioritise those at-risk of, or currently experiencing, gambling harm.

Of all calls and online chats that were responded to on GamCare’s Helpline in 2023/24, 41,070 (74%) were classed as supportive interventions. This includes supporting people with initial guidance and advice as well as delivering a seamless entry point into structured treatment services, with individuals completing treatment reporting a significant reduction in gambling-related distress and financial harm.

In March 2024, the Office for Health Improvement and Disparities published an assessment of the gambling treatment system, highlighting that 57% of individuals engaging in treatment were referred by the National Gambling Helpline. This underscores the Helpline’s critical role in connecting people to the support they need. Over 9,100 free treatment sessions were delivered in the year to April 2024, with an average of just 2.1 days’ wait from point of referral.

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GamCare’s targeted programmes aimed at young people, women, and the criminal justice system provided training on how to spot the signs of harms and where to signpost into support for 10,344 professionals, and education for 53,324 young people, children and parents. The Women’s Programme, in partnership with organisations such as Refuge, trained 3,813 professionals to recognise and address gambling-related harm among women.

Margot Daly, Executive Chair of GamCare’s Board, says: “Throughout a challenging year and with heightened demand for our services, GamCare’s staff have got on with the job of preventing harm where possible and treating harm where necessary. While we expect important changes in the gambling harms landscape, we have been determined not to let this uncertainty affect our relentless focus on the people who really matter – those at-risk of or currently experiencing gambling harms.

“I would like to thank and pay tribute to our frontline staff who provide 24/7 support for all those at risk or in distress. I also want to thank GamCare’s senior executive team who have steered GamCare through a period of sustained change, and to my fellow trustees for their guidance, unwavering support and the time each has dedicated to ensuring that the charity stays on course and on mission.

“As we look ahead to how the future of the gambling harms sector is shaped, we are committed to working proactively with the NHS and other partners and commissioners to ensure that people are continually able to receive the right support at the right time.”

The post GamCare releases Annual Report following record breaking year of support on the National Gambling Helpline appeared first on European Gaming Industry News.

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Kambi Group plc repurchase of shares during 18 December – 23 December 2024

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Kambi Group plc (“Kambi”) has during the period 18 December to 23 December 2024 (the “Buyback Period”) repurchased a total of 40,000 ordinary B shares (ISIN: MT0000780107) as part of the share buyback programme, within the mandate approved at the Extraordinary General Meeting on 20 June 2024 (the “Programme”).

The objective of the Programme is to achieve added value for Kambi´s shareholders and to give the Board increased flexibility with Kambi´s capital structure by reducing the capital. The Programme is being carried out in accordance with the Maltese Companies Act, EU Market Abuse Regulation No 596/2014 (“MAR”) and other applicable rules.

During the Buyback Period, Kambi repurchased a total of 40,000 ordinary B shares at a volume-weighted average price of 99.13 SEK. From the beginning of the Programme, which started on 6 November, until and including 23 December 2024, Kambi has repurchased a total of 344,000 ordinary B shares at a volume-weighted average price of 104.94 SEK per share.

During the Buyback Period, Kambi has repurchased shares as follows:

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Date Aggregated daily
volume (number of
ordinary B shares)
Weighted average
share price
per day (SEK)
Total daily
transaction
value (SEK)
18 December 2024 10,000 100.00 999,967
19 December 2024 10,000 99.39 993,929
20 December 2024 10,000 98.86 988,588
23 December 2024 10,000 98.26 982,562

All acquisitions have been carried out on Nasdaq First North Growth Market in Stockholm by Carnegie Investment Bank AB on behalf of Kambi. Following the acquisitions and as of 23 December 2024, Kambi’s holding of its own shares amounted to 344,000 and the total number of issued shares in Kambi is 29,903,619 ordinary B shares. Under the Programme Kambi is authorised to repurchase a maximum of 3,127,830 ordinary B shares, up to a maximum amount of €12.0 million.

A full breakdown of all transactions carried out during the Buyback Period is attached to this announcement.

Information on the Programme is available on Kambi’s website, https://www.kambi.com/investors/share-information/

The post Kambi Group plc repurchase of shares during 18 December – 23 December 2024 appeared first on European Gaming Industry News.

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