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Horse Club™ characters from Schleich® get first video game of their own

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Exciting adventure game packed with suspense for Horse Club fans to be released on May 27, 2021

A gripping adventure at the Lakeside Riding Stable full of challenging mystery-solving fun, spirited gallop racing and lots of other thrilling quests for horse and rider awaits horse fans both big and small. The popular horses from Schleich® and the environment they live in come alive in the video game “Horse Club Adventures”. Children from the ages of 6 to 12 can romp and roam freely and creatively in this open-world game. In turn, the electrifying story inspires imaginative playing with the characters.

With release for “Horse Club Adventures” scheduled for May 2021, video game publisher Wild River Games from Munich is bringing out the first video game based on the popular theme world created by Schleich, the world-renowned toy manufacturer. The lovingly designed open-world game provides a multifaceted blend of adventure, role-playing and racing elements coupled with all sorts of mystery-solving fun.

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Eventful vacation at the Lakeside Riding Stable

In the video game the children spend their vacation at Lakeside and become part of the Horse Club clique revolving around Hannah, Sarah, Sofia and Lisa. Together they reveal long-guarded secrets, complete exciting quests, and collect objects such as photos and stickers. It goes without saying that the appearance of the player avatars and their horses can be individually customized. While doing so, even the clothing for brand-new game characters is provided that won’t become available at toy retailers until July 2021.

Carrying out quests in a targeted fashion or exploring the open-world game

The single-player game can be played optionally in the storyline or the freestyle mode. The storyline mode is split up into 16 days and has over 40 quests ready and waiting to be completed. They range from getting acquainted with Lakeside to being accepted into the Horse Club clique, all the way to participating in the big Lakeside Tournament.

In the freestyle game mode the player explores the extensive terrain on their own. Optional sidequests enable kids to immerse themselves even deeper in the story and, among other activities, attend to daily chores such as grooming horses and scraping hooves, or galloping on one of the numerous race courses while competing with others for high scores and medals. The developers have placed a special focus on the collecting of stickers, photos and new items with which players can individually change their game character and horse.

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Long-lasting gaming fun, virtually and physically

Figures from Schleich have stood for quality and educationally worthwhile playing for more than 85 years. The video game from Wild River Games equally orients itself in alignment with these values. The highly diversified virtual world including numerous different quests still has surprises in store, even after playing repeated games. This ensures long-lasting gaming fun for children in a variety of age groups and with different levels of experience. What arises due to the symbiosis of video game and the original Schleich figures is a balance comprised of a digital and tactile game.

“Horse Club Adventures” is available as of May 27, 2021 for Nintendo Switch and Playstation 4, and is additionally available as digital download for Xbox One and PC.

Horse Club Adventures
for one player
PEGI : 6 years old and older
At retailers & as download: Nintendo Switch, Playstation 4, Download: Xbox One, PC
Available starting May 27, 2021

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CEO of Expanse Studios

Expanse Studios (GMGI) Enters the U.S. Sweepstakes Market

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North American Expansion Kicks Off Through Strategic Partnership with Moozi

Golden Matrix Group’s game development division, Expanse Studios, has officially entered the U.S. sweepstakes market, marking a significant milestone in its North American growth strategy. This move is powered by a strategic content partnership with Moozi, one of the most dynamic sweepstakes social casino platforms in the region.

With Moozi now featuring over 50 of Expanse Studios’ top-performing games—including immersive slots, crash games, and table games—this partnership positions GMGI to capture a share of the $5.6 billion U.S. sweepstakes market, projected to more than double to $11 billion by 2025 (Eilers).

Damjan Stamenkovic, CEO of Expanse Studios, commented:

“This partnership signifies our formal entry into the U.S. market, showcasing the innovation and player-first experiences that define Expanse Studios. Collaborating with Moozi enables us to deliver advanced gaming content to a growing audience in North America, a key region for our global growth.”

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James Anderson, Moozi’s CCO, added:

“Expanse Studios has set a high bar for engaging and innovative gaming experiences. Their addition to our platform elevates Moozi’s offerings and strengthens our mission to lead the U.S. sweepstakes social casino space.”

This launch underscores Expanse Studios’ commitment to innovation and its long-term growth trajectory in regulated markets. By entering the North American sweepstakes market, Expanse Studios takes a bold step in expanding its footprint while delivering cutting-edge gaming experiences.

 

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GamCare releases Annual Report following record breaking year of support on the National Gambling Helpline

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GamCare’s National Gambling Helpline received a record 55,228 calls and online chats from people experiencing gambling harm in 2023-24 – a 25% increase from the previous year – according to the charity’s Annual Report.

In a year marked by uncertainty over the future shape and structure of the gambling harms treatment sector following the previous government’s white paper on gambling reform, the charity continued to prioritise those at-risk of, or currently experiencing, gambling harm.

Of all calls and online chats that were responded to on GamCare’s Helpline in 2023/24, 41,070 (74%) were classed as supportive interventions. This includes supporting people with initial guidance and advice as well as delivering a seamless entry point into structured treatment services, with individuals completing treatment reporting a significant reduction in gambling-related distress and financial harm.

In March 2024, the Office for Health Improvement and Disparities published an assessment of the gambling treatment system, highlighting that 57% of individuals engaging in treatment were referred by the National Gambling Helpline. This underscores the Helpline’s critical role in connecting people to the support they need. Over 9,100 free treatment sessions were delivered in the year to April 2024, with an average of just 2.1 days’ wait from point of referral.

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GamCare’s targeted programmes aimed at young people, women, and the criminal justice system provided training on how to spot the signs of harms and where to signpost into support for 10,344 professionals, and education for 53,324 young people, children and parents. The Women’s Programme, in partnership with organisations such as Refuge, trained 3,813 professionals to recognise and address gambling-related harm among women.

Margot Daly, Executive Chair of GamCare’s Board, says: “Throughout a challenging year and with heightened demand for our services, GamCare’s staff have got on with the job of preventing harm where possible and treating harm where necessary. While we expect important changes in the gambling harms landscape, we have been determined not to let this uncertainty affect our relentless focus on the people who really matter – those at-risk of or currently experiencing gambling harms.

“I would like to thank and pay tribute to our frontline staff who provide 24/7 support for all those at risk or in distress. I also want to thank GamCare’s senior executive team who have steered GamCare through a period of sustained change, and to my fellow trustees for their guidance, unwavering support and the time each has dedicated to ensuring that the charity stays on course and on mission.

“As we look ahead to how the future of the gambling harms sector is shaped, we are committed to working proactively with the NHS and other partners and commissioners to ensure that people are continually able to receive the right support at the right time.”

The post GamCare releases Annual Report following record breaking year of support on the National Gambling Helpline appeared first on European Gaming Industry News.

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Kambi Group plc repurchase of shares during 18 December – 23 December 2024

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Kambi Group plc (“Kambi”) has during the period 18 December to 23 December 2024 (the “Buyback Period”) repurchased a total of 40,000 ordinary B shares (ISIN: MT0000780107) as part of the share buyback programme, within the mandate approved at the Extraordinary General Meeting on 20 June 2024 (the “Programme”).

The objective of the Programme is to achieve added value for Kambi´s shareholders and to give the Board increased flexibility with Kambi´s capital structure by reducing the capital. The Programme is being carried out in accordance with the Maltese Companies Act, EU Market Abuse Regulation No 596/2014 (“MAR”) and other applicable rules.

During the Buyback Period, Kambi repurchased a total of 40,000 ordinary B shares at a volume-weighted average price of 99.13 SEK. From the beginning of the Programme, which started on 6 November, until and including 23 December 2024, Kambi has repurchased a total of 344,000 ordinary B shares at a volume-weighted average price of 104.94 SEK per share.

During the Buyback Period, Kambi has repurchased shares as follows:

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Date Aggregated daily
volume (number of
ordinary B shares)
Weighted average
share price
per day (SEK)
Total daily
transaction
value (SEK)
18 December 2024 10,000 100.00 999,967
19 December 2024 10,000 99.39 993,929
20 December 2024 10,000 98.86 988,588
23 December 2024 10,000 98.26 982,562

All acquisitions have been carried out on Nasdaq First North Growth Market in Stockholm by Carnegie Investment Bank AB on behalf of Kambi. Following the acquisitions and as of 23 December 2024, Kambi’s holding of its own shares amounted to 344,000 and the total number of issued shares in Kambi is 29,903,619 ordinary B shares. Under the Programme Kambi is authorised to repurchase a maximum of 3,127,830 ordinary B shares, up to a maximum amount of €12.0 million.

A full breakdown of all transactions carried out during the Buyback Period is attached to this announcement.

Information on the Programme is available on Kambi’s website, https://www.kambi.com/investors/share-information/

The post Kambi Group plc repurchase of shares during 18 December – 23 December 2024 appeared first on European Gaming Industry News.

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