Connect with us

Industry News

TCSJOHNHUXLEY Launches Care & Protect Range of Products

Published

on

Reading Time: 2 minutes

 

Today sees the launch of the TCSJOHNHUXLEY CARE & PROTECT RANGE of products, designed to protect gaming staff and players in the fight against COVID-19.

As casino operations start to resume around the world there will be a wide range of mandatory measures required to ensure the safety and wellbeing of casino staff and players. TCSJOHNHUXLEY has been developing a portfolio of key products along with establishing a dedicated Safety Team ready to support customers with all they will need for their table game operations.

Tristan Sjöberg, Executive Chairman of TCSJOHNHUXLEY comments, “Since the shutdown of casinos worldwide, it was evident that the industry was going to have to make radical changes to ensure the safety and wellbeing of their staff and customers once they were back up and running. As a result, we have developed our TCSJOHNHUXLEY Care & Protect range of products that will provide the right tools to kick start our industry as well as bringing peace of mind to everyone who works in or visits a casino. The offerings will continue evolving and expanding to serve the needs of our customers.”

One of the first products to be launched is The Chip Sanitiser. Designed to be safe, quick and easy to use with the ability to sanitise over 80 chips in a matter of minutes, the Chip Sanitiser provides peace of mind and protects gaming staff and players from harmful germs that can lurk on the surface of chips.

Gaming chips are an intrinsic element of any table game but due to the amount of handling they require, germs can spread easily. The TCSJOHNHUXLEY Chip Sanitiser utilises UV-C light technology, enabling over 80 chips to be sanitised in minutes, neutralising harmful germs that can cause infection. The Chip Sanitiser features a unique patent pending design that ensures every surface of the chip is cleaned. It also incorporates a safety mechanism, so the machine will not operate unless the unit is completely shut, guaranteeing no harmful UV light can escape. Its flexible design allows for one unit to be fixed under a gaming table playing surface or multiple units can be stacked in the gaming pit to sanitise many hundreds of chips, safely, quickly and efficiently in minutes.

The TCSJOHNHXULEY global development team has galvanised resources to ensure the Chip Sanitiser is ready for delivery as and when operations are ramped up, but more importantly, the product is safe, secure and reliable. As with all the products in the TCSJOHNHUXLEY CARE & PROTECT RANGE, the Chip Sanitiser conforms to the highest safety standards, incorporating a patent pending design that ensures each chip is completely sanitised before being put back into play.

TCSJOHNHUXLEY is focused on providing the right support for the industry to get casinos up and running again as soon as possible. #inthistogether

Continue Reading
Advertisement

Industry News

Flexion Reports Revenue Increase of 9% for 2024

Published

on

flexion-reports-revenue-increase-of-9%-for-2024
Reading Time: 2 minutes

 

Flexion, the games marketing company, has announced that its revenue grew 9% to year-end December 2024. The growth is attributed to the Company’s success in the alternative app store market.

Since its IPO in 2018, the company has built a well-positioned games marketing business around the alternative stores and grown annual revenue 50-fold to almost US$100 million. Its game portfolio represents several billion US$ in gaming IP for alternative market partners like Samsung, Amazon, Huawei, OneStore and Xiaomi.

“With the Digital Markets Act (DMA) coming into force in Europe and recent legal actions in the US, mobile game developers have felt a new-found freedom to explore their market options. We’ve already moved beyond the era when Google and Apple controlled everything. Developers are looking for alternatives that offer better margins, and additional audiences and revenue. Partnering with Flexion opens up a range of market channels with very little up-front investment,” said Jens Lauritzson, CEO of Flexion.

Flexion currently distributes more than 30 high-profile titles on the alternative stores. Top-tier games in the Flexion portfolio make on average US$ 10 million a year based on Q4 2024 run rate. That’s income in addition to their Google and Apple revenue with a business model that adds little to their costs.

In Q4 2024, Flexion-serviced games were, on average, generating 9.3% through the alternative stores of the revenue they made on Google Play. This is a significant boost for Flexion’s partners without major costs or effort.

“If you scale for the size of the stores, the alternatives massively out-performed Google in Q4 for our games. This is exciting both for Flexion’s business and for the future of the games industry as a whole. We’re seeing the beginning of a sea change in games marketing,” Jens said.

“We’re seeing just the beginnings of a major shift in how top-tier developers address their markets. Using Flexion to access alternative stores is an easy first step into the post- Google and Apple world. Many developers are already looking at their options beyond that and Flexion will be right there with them providing the technology and expertise they need to maximise the potential of their games,” Jens added.

The post Flexion Reports Revenue Increase of 9% for 2024 appeared first on European Gaming Industry News.

Continue Reading

Industry News

Players Reclaim Close to $7M Through AskGamblers Complaint Service in 2024

Published

on

players-reclaim-close-to-$7m-through-askgamblers-complaint-service-in-2024
Reading Time: < 1 minute

 

The latest AskGamblers Complaint Service report for 2024 has officially been released. The comprehensive report highlights the most important accomplishments and records of the AskGamblers Complaint Service team for the previous year.

In 2024, The AGCS team (formerly known as AGCCS) managed to return $6,890,547.11 to players. Over 7259 players turn to AskGamblers, submitting complaints against 1114 casino brands. Out of all the accepted and processed complaints, the team had a 68% resolution success rate. One of the notable milestones that reached was returning a total of $70 million to the members.

Dijana Radunović, General Manager at AskGamblers, said: “It’s amazing to see the trust players put in us year after year, and we’re able to repay them by helping them recover their funds from operators or solve other related issues. We’ve had another successful year, with a few records broken and amazing milestones achieved and we can’t wait to see what lies in store in the years ahead.”

The post Players Reclaim Close to $7M Through AskGamblers Complaint Service in 2024 appeared first on European Gaming Industry News.

Continue Reading

Industry News

SlotsCalendar Announces its Second Awards Edition at iGC Malaga 2025

Published

on

slotscalendar-announces-its-second-awards-edition-at-igc-malaga-2025
Reading Time: < 1 minute

 

SlotsCalendar, a leading name and tastemaker in iGaming, has announced the second edition of the SlotsCalendar Awards. Winners will be announced during the iGC Malaga event in May 2025.

These awards are rapidly gaining significance in the iGaming world as SlotsCalendar’s steady growth, success, and player-centric mentality represent the community’s interest.

Players have approximately a month to vote between the 10th of April and the 12th of May.

For its 2025 edition, the SlotsCalendar Awards Gala returns to the iGaming Club Conference in Malaga, happening on May 28th. The Awards categories for this year are as follows:

• Game Studio of the Year

• The Slot Everyone’s Talking About

• Star Slot in the Making

• Casino of the Year

• Excellence in Bonus Variety

• Industry Standard in Responsible Gambling

• Live Casino of the Year

• Best Sports Betting Platform

• Best New Casino

• Best Crypto Casino

While the idea of iGaming Awards is not new to the industry, the SlotsCalendar Awards are unique for a simple reason: winners are voted by players from the entire iGaming community.

The uniqueness of these awards makes them particularly important in iGaming. Placing the decision-making strictly in the hands of the player is a fundamental shift in the iGaming community.

SlotsCalendar CEO Viorel Stan said: “It’s truly an honor and a privilege to see how our SlotsCalendar Awards have evolved. Last year’s inaugural edition was a crowning achievement for us. It proved how vast and involved our community is, creating a level of engagement that made us incredibly proud. Being able to return to the iGC and reward some of iGaming’s luminaries in the name of the SlotsCalendar Community is beyond gratifying.”

The post SlotsCalendar Announces its Second Awards Edition at iGC Malaga 2025 appeared first on European Gaming Industry News.

Continue Reading

Trending