

Industry News
Evolution Adds Three Exciting Titles To Its Growing First Person Range
Evolution Gaming, leading provider of Live Casino solutions, announced the addition of three new titles — First Person Baccarat, First Person Dragon Tiger and First Person Football Studio — to its growing range of RNG (random number generator) games with integrated ‘GO LIVE’ functionality. The new additions are based on three of Evolution’s live dealer tables: the casino classics Baccarat and Dragon Tiger, and the football-themed Top Card variant, Football Studio.
The three latest titles join a richly varied and growing Evolution First Person range that already includes RNG versions of Roulette, Blackjack, Lightning Roulette, Dream Catcher and Mega Ball. Operators can use these RNG-based First Person titles to introduce new players to both casino classics and Evolution’s range of TV-style game show games.
All three games include the ‘GO LIVE’ button, a unique feature of every Evolution First Person game. By clicking this button players are taken on a journey through an in-game portal and directly to the live version of the game. This transition is made as natural as possible as the First Person and live versions of each game have the same game rules and the same familiar, easy-to-use Evolution user interface.
In First Person Baccarat, the game centres around an authentic virtual Baccarat hall, where all players are offered a VIP experience with unrivalled player control and a choice of 12 tables – six standard and six No Commission tables. The game further extends player choice with options to shuffle the shoe, sort tables by streaks and the ability to deal free hands on vacant tables to build trends.
Similarly, First Person Dragon Tiger also puts the player fully in control. In this easy to play RNG game, players simply bet on which of the two cards dealt will be higher, Dragon or Tiger, with the addition of exciting light effects synchronised to game outcomes helping to build player anticipation.
First Person Football Studio is an RNG Top Card game, that again is very simple to play as just two cards are dealt. Those two cards are dealt face-up on a virtual interactive light-up table, styled as a football pitch. Just as in the live Football Studio game, players bet on a Home Win, Away Win or Draw, whilst simultaneously keeping a keen eye on the live match results from global football fixtures displayed in the user interface.
Todd Haushalter, Chief Product Officer at Evolution Gaming, said: “Our goal when creating the First Person games was to make the world’s best RNG table games. When our first two games, First Person Roulette and Blackjack, were launched we agonised over ensuring that the 3D graphics and performance were perfect. We also included the “GO LIVE” button to take players to the live version of the same game. Those first two titles proved incredibly popular so we broadened our goal to include RNG versions of our game show games. Now we’re launching another trio of First Person games to add even more variety.”
Haushalter continued: “Dragon Tiger and Top Card are beautiful in their simplicity, with crisp clean graphics and game play, whereas First Person Baccarat is beautiful in its complexity. This is the first time anyone has tried to create a true Baccarat experience in RNG. Players may choose from their choice of 12 tables based on where the hot trends are, they can deal free hands, cut the cards themselves, and we deal from a true eight-deck shoe and do not digitally shuffle after each round. Baccarat players are notoriously particular, but I am certain they will love what we have created!”
Industry News
Flexion Reports Revenue Increase of 9% for 2024

Flexion, the games marketing company, has announced that its revenue grew 9% to year-end December 2024. The growth is attributed to the Company’s success in the alternative app store market.
Since its IPO in 2018, the company has built a well-positioned games marketing business around the alternative stores and grown annual revenue 50-fold to almost US$100 million. Its game portfolio represents several billion US$ in gaming IP for alternative market partners like Samsung, Amazon, Huawei, OneStore and Xiaomi.
“With the Digital Markets Act (DMA) coming into force in Europe and recent legal actions in the US, mobile game developers have felt a new-found freedom to explore their market options. We’ve already moved beyond the era when Google and Apple controlled everything. Developers are looking for alternatives that offer better margins, and additional audiences and revenue. Partnering with Flexion opens up a range of market channels with very little up-front investment,” said Jens Lauritzson, CEO of Flexion.
Flexion currently distributes more than 30 high-profile titles on the alternative stores. Top-tier games in the Flexion portfolio make on average US$ 10 million a year based on Q4 2024 run rate. That’s income in addition to their Google and Apple revenue with a business model that adds little to their costs.
In Q4 2024, Flexion-serviced games were, on average, generating 9.3% through the alternative stores of the revenue they made on Google Play. This is a significant boost for Flexion’s partners without major costs or effort.
“If you scale for the size of the stores, the alternatives massively out-performed Google in Q4 for our games. This is exciting both for Flexion’s business and for the future of the games industry as a whole. We’re seeing the beginning of a sea change in games marketing,” Jens said.
“We’re seeing just the beginnings of a major shift in how top-tier developers address their markets. Using Flexion to access alternative stores is an easy first step into the post- Google and Apple world. Many developers are already looking at their options beyond that and Flexion will be right there with them providing the technology and expertise they need to maximise the potential of their games,” Jens added.
The post Flexion Reports Revenue Increase of 9% for 2024 appeared first on European Gaming Industry News.
Industry News
Players Reclaim Close to $7M Through AskGamblers Complaint Service in 2024

The latest AskGamblers Complaint Service report for 2024 has officially been released. The comprehensive report highlights the most important accomplishments and records of the AskGamblers Complaint Service team for the previous year.
In 2024, The AGCS team (formerly known as AGCCS) managed to return $6,890,547.11 to players. Over 7259 players turn to AskGamblers, submitting complaints against 1114 casino brands. Out of all the accepted and processed complaints, the team had a 68% resolution success rate. One of the notable milestones that reached was returning a total of $70 million to the members.
Dijana Radunović, General Manager at AskGamblers, said: “It’s amazing to see the trust players put in us year after year, and we’re able to repay them by helping them recover their funds from operators or solve other related issues. We’ve had another successful year, with a few records broken and amazing milestones achieved and we can’t wait to see what lies in store in the years ahead.”
The post Players Reclaim Close to $7M Through AskGamblers Complaint Service in 2024 appeared first on European Gaming Industry News.
Industry News
SlotsCalendar Announces its Second Awards Edition at iGC Malaga 2025

SlotsCalendar, a leading name and tastemaker in iGaming, has announced the second edition of the SlotsCalendar Awards. Winners will be announced during the iGC Malaga event in May 2025.
These awards are rapidly gaining significance in the iGaming world as SlotsCalendar’s steady growth, success, and player-centric mentality represent the community’s interest.
Players have approximately a month to vote between the 10th of April and the 12th of May.
For its 2025 edition, the SlotsCalendar Awards Gala returns to the iGaming Club Conference in Malaga, happening on May 28th. The Awards categories for this year are as follows:
• Game Studio of the Year
• The Slot Everyone’s Talking About
• Star Slot in the Making
• Casino of the Year
• Excellence in Bonus Variety
• Industry Standard in Responsible Gambling
• Live Casino of the Year
• Best Sports Betting Platform
• Best New Casino
• Best Crypto Casino
While the idea of iGaming Awards is not new to the industry, the SlotsCalendar Awards are unique for a simple reason: winners are voted by players from the entire iGaming community.
The uniqueness of these awards makes them particularly important in iGaming. Placing the decision-making strictly in the hands of the player is a fundamental shift in the iGaming community.
SlotsCalendar CEO Viorel Stan said: “It’s truly an honor and a privilege to see how our SlotsCalendar Awards have evolved. Last year’s inaugural edition was a crowning achievement for us. It proved how vast and involved our community is, creating a level of engagement that made us incredibly proud. Being able to return to the iGC and reward some of iGaming’s luminaries in the name of the SlotsCalendar Community is beyond gratifying.”
The post SlotsCalendar Announces its Second Awards Edition at iGC Malaga 2025 appeared first on European Gaming Industry News.
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