

Industry News
Evolution Launches Mega Ball, Its First Lottery Style Game
Evolution Gaming, leading provider of Live Casino solutions, today announced the launch of its brand-new, exclusive Mega Ball game, the company’s first ever bouncing ball game. An entertaining live online game, Mega Ball was first unveiled at ICE 2020 in February and further extends Evolution’s exciting range of game show style games.
The uniquely entertaining Mega Ball game show features up to two Mega Ball bonus rounds in which players can multiply their winnings by up to 1,000,000x their bet! Using the familiar bingo-style random bouncing ball mechanics that players know and love, Mega Ball is a simple and engaging game designed from the ground for the widest audience of online players, many of whom may never have played Live Casino games before. Mega Ball is expected to have massive appeal, since it gives players the opportunity of big wins, while combining the best-loved elements of online bingo, lottery and slots games.
Mega Ball features a custom-built ball machine that houses 51 balls, of which 20 are randomly drawn one-by-one in each game round. Players simply sit back and watch in anticipation to see if the numbers on their cards match the balls drawn. Up to 12 lines per card are available and the more lines players make, the more money they can win. Central to the game’s theme is the drawing of a 21st ball – the much-anticipated ‘Mega Ball’ – to which RNG-based random multipliers are applied of between 5x–100x. If the player creates a line with the Mega Ball number, their winnings are multiplied accordingly.
Available on desktop, tablet and smartphone, Mega Ball joins titles such as Lightning Roulette, Deal or No Deal Live and Dream Catcher in Evolution’s growing and hugely popular Game Shows range.
Chief Product Officer at Evolution Gaming, Todd Haushalter said: “With Mega Ball we wanted to create a game that has huge prizes, drama and excitement. Bingo is a hugely popular game with lots of players and lotteries are loved the world over, so we decided to combine the two and also add a huge slot machine to create Mega Ball! I think players are going to love this game!”
As well as the live version of Mega Ball, Evolution is also adding to its growing portfolio of First Person games by launching a RNG variant of Mega Ball. First Person Mega Ball puts players in control of the game, allowing them to play at their own pace. Like all of Evolution’s First Person games, it includes the ‘Go Live’ button, which transports players through an in-game portal to the live version of the game.
Industry News
Flexion Reports Revenue Increase of 9% for 2024

Flexion, the games marketing company, has announced that its revenue grew 9% to year-end December 2024. The growth is attributed to the Company’s success in the alternative app store market.
Since its IPO in 2018, the company has built a well-positioned games marketing business around the alternative stores and grown annual revenue 50-fold to almost US$100 million. Its game portfolio represents several billion US$ in gaming IP for alternative market partners like Samsung, Amazon, Huawei, OneStore and Xiaomi.
“With the Digital Markets Act (DMA) coming into force in Europe and recent legal actions in the US, mobile game developers have felt a new-found freedom to explore their market options. We’ve already moved beyond the era when Google and Apple controlled everything. Developers are looking for alternatives that offer better margins, and additional audiences and revenue. Partnering with Flexion opens up a range of market channels with very little up-front investment,” said Jens Lauritzson, CEO of Flexion.
Flexion currently distributes more than 30 high-profile titles on the alternative stores. Top-tier games in the Flexion portfolio make on average US$ 10 million a year based on Q4 2024 run rate. That’s income in addition to their Google and Apple revenue with a business model that adds little to their costs.
In Q4 2024, Flexion-serviced games were, on average, generating 9.3% through the alternative stores of the revenue they made on Google Play. This is a significant boost for Flexion’s partners without major costs or effort.
“If you scale for the size of the stores, the alternatives massively out-performed Google in Q4 for our games. This is exciting both for Flexion’s business and for the future of the games industry as a whole. We’re seeing the beginning of a sea change in games marketing,” Jens said.
“We’re seeing just the beginnings of a major shift in how top-tier developers address their markets. Using Flexion to access alternative stores is an easy first step into the post- Google and Apple world. Many developers are already looking at their options beyond that and Flexion will be right there with them providing the technology and expertise they need to maximise the potential of their games,” Jens added.
The post Flexion Reports Revenue Increase of 9% for 2024 appeared first on European Gaming Industry News.
Industry News
Players Reclaim Close to $7M Through AskGamblers Complaint Service in 2024

The latest AskGamblers Complaint Service report for 2024 has officially been released. The comprehensive report highlights the most important accomplishments and records of the AskGamblers Complaint Service team for the previous year.
In 2024, The AGCS team (formerly known as AGCCS) managed to return $6,890,547.11 to players. Over 7259 players turn to AskGamblers, submitting complaints against 1114 casino brands. Out of all the accepted and processed complaints, the team had a 68% resolution success rate. One of the notable milestones that reached was returning a total of $70 million to the members.
Dijana Radunović, General Manager at AskGamblers, said: “It’s amazing to see the trust players put in us year after year, and we’re able to repay them by helping them recover their funds from operators or solve other related issues. We’ve had another successful year, with a few records broken and amazing milestones achieved and we can’t wait to see what lies in store in the years ahead.”
The post Players Reclaim Close to $7M Through AskGamblers Complaint Service in 2024 appeared first on European Gaming Industry News.
Industry News
SlotsCalendar Announces its Second Awards Edition at iGC Malaga 2025

SlotsCalendar, a leading name and tastemaker in iGaming, has announced the second edition of the SlotsCalendar Awards. Winners will be announced during the iGC Malaga event in May 2025.
These awards are rapidly gaining significance in the iGaming world as SlotsCalendar’s steady growth, success, and player-centric mentality represent the community’s interest.
Players have approximately a month to vote between the 10th of April and the 12th of May.
For its 2025 edition, the SlotsCalendar Awards Gala returns to the iGaming Club Conference in Malaga, happening on May 28th. The Awards categories for this year are as follows:
• Game Studio of the Year
• The Slot Everyone’s Talking About
• Star Slot in the Making
• Casino of the Year
• Excellence in Bonus Variety
• Industry Standard in Responsible Gambling
• Live Casino of the Year
• Best Sports Betting Platform
• Best New Casino
• Best Crypto Casino
While the idea of iGaming Awards is not new to the industry, the SlotsCalendar Awards are unique for a simple reason: winners are voted by players from the entire iGaming community.
The uniqueness of these awards makes them particularly important in iGaming. Placing the decision-making strictly in the hands of the player is a fundamental shift in the iGaming community.
SlotsCalendar CEO Viorel Stan said: “It’s truly an honor and a privilege to see how our SlotsCalendar Awards have evolved. Last year’s inaugural edition was a crowning achievement for us. It proved how vast and involved our community is, creating a level of engagement that made us incredibly proud. Being able to return to the iGC and reward some of iGaming’s luminaries in the name of the SlotsCalendar Community is beyond gratifying.”
The post SlotsCalendar Announces its Second Awards Edition at iGC Malaga 2025 appeared first on European Gaming Industry News.
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