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GrooveGaming gears up with extended Asian games portfolio to capture the rapidly-growing Indian market

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GrooveGaming continues its impressive drive in Asia with the addition of some of the top games for the Indian Continent through an exclusive partnership arrangement with Super Spade Games.

The new agreement provides GrooveGaming with some of the most popular HTML5 games titles on the Asian Continent and gives another set of arrows to the bow of this intrepid content provider, which has enjoyed a meteoric year-to-date around new content signings with industry leaders such as BetSoft, Microgaming, Play’n GO, NYX Gaming, Habanero, NoLimitCity, Spinomenal, Merkur and all the latest blockbuster titles from Fugaso.

Through the new alliance all GrooveGaming partners will have immediate access to the full range of Super Spade Games products including Roulette, Baccarat, Andar Bahar, Teen Patti and Dragon Tiger, all of which are part of the demand creation cycle in the Indian subcontinent and key to engaging players in the region. These staples are supplemented with innovative content such as Casino War and Live Three Card Poker.

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GrooveGaming’s solutions help some of the world’s leading operators heighten player value, improve brand integrity and generate new revenue opportunities. In a short space of time, GrooveGaming has secured a powerful portfolio of both proprietary and third-party HTML5 video slots and table games alongside more than 2,500 casino games and the biggest Lotto, Live Games, Video Bingo, Virtual Sports, Sportsbook and Table Games.

Super Spade Games is an established provider of casino game content and technology for the online gaming industry, specialising in live-dealer casino games. Super Spade Games offers a sophisticated and flexible live-dealer system with attractive and engaging professional dealers combined with top-of-the-line casino equipment to deliver the best live-dealer gaming experience to players.

Super Spade Games management team welcomed the new deal saying, “We are proud to have been selected by GrooveGaming to power their business in Asia. We believe our product suite will give them the reach they need

to capture the South Asian market, and we look forward to growing our global online gaming business rapidly under their flagship brand umbrella.”

Yahale Meltzer, COO at GrooveGaming said: “India has been a region of great interest to the igaming industry for many years, and based on our experience shows significant promise which is why we have joined forces with Super Spade Games who have been developing some of the best products to service the region. We are particularly impressed with their mobile product which delivers an excellent player experience on-the-go.”

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INTEGRATED RESORTS FUEL ECONOMY, LOCAL TOURISM – PAGCOR

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The country’s integrated resorts and casinos remain as one of the main growth drivers of local tourism, in the process creating a multiplier effect across various industries, according to the Philippine Amusement and Gaming Corporation.

This was emphasized by Ma. Vina Claudette Oca, PAGCOR Assistant Vice President for Gaming Licensing and Development Department, during a panel discussion at the 1st Philippine Tourism and Hotel Investment Summit held over the weekend.

Oca, one of the panelists on the topic, “Navigating Challenges and Opportunities for Casino Hotels in the Philippines”, said casinos are just a small component of the many attractions offered by integrated resorts in the country.

She said that this is because PAGCOR mandates all integrated resorts to offer more non-gaming attractions and resort facilities, including dining and shopping destinations.

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“In fact, they are only allowed to allocate 7.5% of their facility’s total floor area to gaming,” she said. “The rest of the floor area is allocated for non-gaming facilities such as hotel rooms, retail areas, dining and other attractions.”

Ms. Oca added that currently, integrated casinos employ over 20,000 Filipinos, helping provide livelihood opportunities to locals.

Meanwhile, close to 80% of PAGCOR’s revenues from regulated gaming are remitted to the government to fund significant socio-civic projects, she said.

Tourism Secretary Christina Garcia Frasco also graced the 1st Philippine Tourism and Hotel Investment Summit as keynote speaker. The event was held at the New World Makati Hotel last June 21.

The event was co-presented by the Department of Tourism’s attached agency, Tourism Infrastructure and Enterprise Zone Authority along with PAGCOR and the Tourism Promotions Board as government agency sponsors.

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The post INTEGRATED RESORTS FUEL ECONOMY, LOCAL TOURISM – PAGCOR appeared first on European Gaming Industry News.

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Fintechs in Kazakhstan Raises Concerns Over Proposed Gambling Regulation

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Fintech companies in Kazakhstan are urging greater scrutiny of a proposed law intended to regulate betting transactions in the country.

The submitted legislation, currently in its final reading, would form a monopoly entity, the Unified Accounting System (UAS), the firms said in a joint press release. The UAS would be used to determine market participants, process payments, maintain a single “electronic wallet” and make settlements with clients. A critical concern is that it could charge up to 1.5% in commissions on all market transactions, within a market where regulated transactions exceed KZT1.2tn ($2.6bn) annually.

Irina Davidenko, a spokesperson for Kazakhstan’s payments industry, commented: “The proposed legislation would be a step backwards for Kazakhstan, harming competition in the country’s vital payments sector and signaling to the outside world that necessary business reform is being driven by shadowy interests, rather than what’s right for industries and consumers.”

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The proposal, partly billed as a public health move against problem gambling, resembles a previous initiative, the Betting Accounting Centre (BAC). It was shelved in 2021 after a scandal involving a deputy minister who was dismissed for accepting bribes from BAC lobbyists, according to the press release.

The lack of transparency on the UAS structure and ownership as outlined in the legislation is another aspect of the change that is seen by critics as troubling.

The reintroduction of a UAS model occurred as late as the second reading of the legislation. If passed by parliament, it will become law without the comprehensive impact analysis and scrutiny typical for such significant regulatory change.

Observers argue the new regulation duplicates existing regulatory functions already managed by Kazakh state bodies and was proposed without the cooperation of the National Bank of Kazakhstan. The central bank has previously developed its own reform proposal that avoids introducing a monopolistic entity.

Opponents further contend that the regulation could cause “significant economic damage”. National Bank of Kazakhstan representatives and the payments industry have sounded alarm bells, but the issues have not been adequately addressed, the press release added.

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The concerned fintech and payment companies want the legislation to be reconsidered. They are advocating for it to be sent back to the lower house of the legislature for a full regulatory impact analysis and thorough examination to ensure that it does not adversely affect industry or the economy.

Ilya Efimenko, commercial director of the payment organisation PayDala, said: “I appeal to the Senators, who need to know the true purpose of why the UAS has made a comeback in the bill.

“This is a re-emergence of the ‘Betting Accounting Center’ (BAC), a strikingly similar entity that was withdrawn before, and behind which, as the deputy from the Amanat party Elnur Beisenbayev said, are the powerful forces of ‘Old Kazakhstan.’

“Before our eyes, a monopolist, a private operator, is being created. The emergence of monopolies such as the UAS threatens the principles of a Fair Kazakhstan. Now everything is being done to break the financial system of Kazakhstan, recognized by experts as one of the best in Central Asia.”

The post Fintechs in Kazakhstan Raises Concerns Over Proposed Gambling Regulation appeared first on European Gaming Industry News.

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Chinese Embassy Urges Philippines to Ban POGOs

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The Chinese Embassy in the Philippines has urged the Philippine government to ban its offshore gaming industry, claiming that the “vast majority” of Chinese citizens involved in their operations are victims.

In an official statement attributed to a spokesperson, the embassy also denied any involvement in the Philippine Offshore Gaming Operators (POGO) industry after uniforms of the Chinese People’s Liberation Army (PLA) and the Chinese People’s Armed Police Force were discovered during a raid on a POGO compound in Pampanga earlier this month.

“We appeal to the Philippines to ban POGO at an early date so as to root out this social ill. And we firmly oppose any baseless accusation and smearing against China in connection with POGO,” the statement said.

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The statement went on to say, “Chinese law prohibits all forms of gambling. The Chinese government strictly cracks down on Chinese citizens engaging in gambling business abroad including POGO. Ample evidence shows that POGO breeds serious crimes such as kidnapping for ransom, human trafficking and murder. POGO is detrimental to both Philippine and Chinese interests and images as well as China-Philippines relations.

“In recent years, the Chinese and Philippine law enforcement agencies have maintained close communication and cooperation and conducted multiple joint operations to bring down cross-border gambling and telecom fraud. Since 2018, nearly 3000 Chinese citizens implicated in the cases have been repatriated with joint efforts of both sides. In the past year alone, China has assisted the Philippines in shutting down five POGO hubs and repatriated nearly 1000 Chinese citizens.

“The vast majority of the Chinese citizens involved in these cases are victims of the Philippine offshore gambling industry. The Chinese government is committed to protecting the legitimate rights and interests of Chinese citizens.”

The post Chinese Embassy Urges Philippines to Ban POGOs appeared first on European Gaming Industry News.

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