

Industry News
Online Poker at All Time High
The recent increase in the amount of time people spend online has brought about a resurgence in online poker. Prior to lockdowns, 40 million people (around 6.8 percent of the total adult population) played poker regularly. Now that these people can no longer play poker at friends’ houses, at card clubs or in casinos, online poker is the clear choice for those looking for some action, fun and stress-relief.
Since social distancing and lockdowns took effect, online poker playing has increased by 43 percent. New players are also eager to get into the game, with first-time poker players increasing by 255 percent in the same period.
The leading online poker room, Global Poker, is ready to meet this demand by offering a special event designed specifically for players who are bored at home. The Global Poker Home Series, dubbed “the world’s biggest home game,” launched March 30.
This massive event—the biggest one Global Poker has ever held, to date—guarantees over Sweeps Cash (SC) 2,000,000, with SC5000,000 guaranteed on the final table. Unlike many other options, Global Poker offers the chance to win cash prizes, making this an even more enjoyable and exciting option for serious players.
“As long as thrill seekers are staying at home, Global Poker will give them the chance to find adventure excitement, and camaraderie through online poker,” said Global Poker General Manager David Lyons.
Poker journalist Nick Jones recently highlighted the dramatic increase of online poker players. According to his research, online poker activity is on track to beat the record set five years ago, with an average of 45,000 players simultaneously flocking to the virtual tables. This trend will likely continue, as more players wisely choose to say home during this global pandemic. Source: @pokerprojones
Running March 30–April 26, the Global Poker Home Series will provide plenty of action to keep house-bound poker players entertained for the next four weeks. And with the site’s Rattlesnake Open beginning May 4, players won’t have to wait long before more big tournaments come back into town.
About Global Poker :
Global Poker is a free-to-play online social poker room with over one million players. Global Poker is dedicated to its loyal and growing community of players, and is rewarding them by offering a larger variety of games, a wider range of bigger prize pools, and more championships and tournaments. Every day across the US, players at Global Poker enjoy reliable, fun and rewarding online social poker. No purchase is necessary to enjoy their diverse range of poker games.
SOURCE Global Poker
Industry News
Flexion Reports Revenue Increase of 9% for 2024

Flexion, the games marketing company, has announced that its revenue grew 9% to year-end December 2024. The growth is attributed to the Company’s success in the alternative app store market.
Since its IPO in 2018, the company has built a well-positioned games marketing business around the alternative stores and grown annual revenue 50-fold to almost US$100 million. Its game portfolio represents several billion US$ in gaming IP for alternative market partners like Samsung, Amazon, Huawei, OneStore and Xiaomi.
“With the Digital Markets Act (DMA) coming into force in Europe and recent legal actions in the US, mobile game developers have felt a new-found freedom to explore their market options. We’ve already moved beyond the era when Google and Apple controlled everything. Developers are looking for alternatives that offer better margins, and additional audiences and revenue. Partnering with Flexion opens up a range of market channels with very little up-front investment,” said Jens Lauritzson, CEO of Flexion.
Flexion currently distributes more than 30 high-profile titles on the alternative stores. Top-tier games in the Flexion portfolio make on average US$ 10 million a year based on Q4 2024 run rate. That’s income in addition to their Google and Apple revenue with a business model that adds little to their costs.
In Q4 2024, Flexion-serviced games were, on average, generating 9.3% through the alternative stores of the revenue they made on Google Play. This is a significant boost for Flexion’s partners without major costs or effort.
“If you scale for the size of the stores, the alternatives massively out-performed Google in Q4 for our games. This is exciting both for Flexion’s business and for the future of the games industry as a whole. We’re seeing the beginning of a sea change in games marketing,” Jens said.
“We’re seeing just the beginnings of a major shift in how top-tier developers address their markets. Using Flexion to access alternative stores is an easy first step into the post- Google and Apple world. Many developers are already looking at their options beyond that and Flexion will be right there with them providing the technology and expertise they need to maximise the potential of their games,” Jens added.
The post Flexion Reports Revenue Increase of 9% for 2024 appeared first on European Gaming Industry News.
Industry News
Players Reclaim Close to $7M Through AskGamblers Complaint Service in 2024

The latest AskGamblers Complaint Service report for 2024 has officially been released. The comprehensive report highlights the most important accomplishments and records of the AskGamblers Complaint Service team for the previous year.
In 2024, The AGCS team (formerly known as AGCCS) managed to return $6,890,547.11 to players. Over 7259 players turn to AskGamblers, submitting complaints against 1114 casino brands. Out of all the accepted and processed complaints, the team had a 68% resolution success rate. One of the notable milestones that reached was returning a total of $70 million to the members.
Dijana Radunović, General Manager at AskGamblers, said: “It’s amazing to see the trust players put in us year after year, and we’re able to repay them by helping them recover their funds from operators or solve other related issues. We’ve had another successful year, with a few records broken and amazing milestones achieved and we can’t wait to see what lies in store in the years ahead.”
The post Players Reclaim Close to $7M Through AskGamblers Complaint Service in 2024 appeared first on European Gaming Industry News.
Industry News
SlotsCalendar Announces its Second Awards Edition at iGC Malaga 2025

SlotsCalendar, a leading name and tastemaker in iGaming, has announced the second edition of the SlotsCalendar Awards. Winners will be announced during the iGC Malaga event in May 2025.
These awards are rapidly gaining significance in the iGaming world as SlotsCalendar’s steady growth, success, and player-centric mentality represent the community’s interest.
Players have approximately a month to vote between the 10th of April and the 12th of May.
For its 2025 edition, the SlotsCalendar Awards Gala returns to the iGaming Club Conference in Malaga, happening on May 28th. The Awards categories for this year are as follows:
• Game Studio of the Year
• The Slot Everyone’s Talking About
• Star Slot in the Making
• Casino of the Year
• Excellence in Bonus Variety
• Industry Standard in Responsible Gambling
• Live Casino of the Year
• Best Sports Betting Platform
• Best New Casino
• Best Crypto Casino
While the idea of iGaming Awards is not new to the industry, the SlotsCalendar Awards are unique for a simple reason: winners are voted by players from the entire iGaming community.
The uniqueness of these awards makes them particularly important in iGaming. Placing the decision-making strictly in the hands of the player is a fundamental shift in the iGaming community.
SlotsCalendar CEO Viorel Stan said: “It’s truly an honor and a privilege to see how our SlotsCalendar Awards have evolved. Last year’s inaugural edition was a crowning achievement for us. It proved how vast and involved our community is, creating a level of engagement that made us incredibly proud. Being able to return to the iGC and reward some of iGaming’s luminaries in the name of the SlotsCalendar Community is beyond gratifying.”
The post SlotsCalendar Announces its Second Awards Edition at iGC Malaga 2025 appeared first on European Gaming Industry News.
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