

Industry News
Homa Games and Hasbro Announce NERF Epic Pranks! Releasing Today on Mobile Devices
Fast-growing mobile games publisher Homa Games along with Hasbro, Inc., a global play and entertainment company, are excited to announce their first IP collaboration NERF Epic Pranks!, a hypercasual game is available on the mobile app stores today as a free-to-play download. Following the incredible success of Hasbro’s iconic brand, NERF, Homa Games is excited to bring the Nerf blasters to mobile for their players to enjoy worldwide. In this immersive, playful game, players will dive right into the action with intuitive, one tap finger controls, innovative slow-motion visuals and lifelike sounds.
NERF aficionados will be able to enjoy this authentic NERF experience while discovering new features and experiences throughout the game.
- Unlock over 30 character skins
- Collect over 10 NERF blasters
- Unlock over 15 dance moves
“We are beyond excited to bring this game in the hands of users across the world. Our technologies to disrupt content creation proved to be very successful in finding the ideal iteration for this game. We are looking forward to producing more playful content in collaboration with Hasbro to entertain players around the world.” Olivier Le Bas., CRO, at Homa Games.
Throughout the game, players find themselves pranking their friends by battling with their epic Nerf Blasters! Hiding behind different objects, running through playful environments, and escaping from being caught by their opponents to play epic pranks. Users can also play as their favorite ‘’heroes’’. Each hero comes with its own personality, which is shown off through personalized clothing and dance moves. The more a player pranks, the more cool NERF blasters players can unlock!
“We are excited for NERF fans to play a new digital game experience,” said Richard Cleveland, Vice President of Marketing, Digital Media at Hasbro. “Homa Games has taken the spontaneous fun of NERF and created an experience you can enjoy without NERF blasters in hand.”
NERF Epic Pranks! is now available on the iOS App Store and can be found via the link below:
iOS store: https://apps.apple.com/us/app/nerf-epic-pranks/id1492810298
NERF Epic Pranks! is the first of several upcoming titles between Homa Games and Hasbro Inc. The games are published by Homa Games and developed in partnership with game studio Kadka.
NERF Epic Pranks! will soon be available on the Google Play Store, stay tuned.
About Homa Games:
Homa Games is a leading interactive entertainment company for the mobile world with people all around the globe playing our games. Homa Games develops games internally and in partnership with more than 200 handpicked studios worldwide. The company has published more than 30 playful games with titles such as Sky Roller, Tower Color and Idle World. Millions of users are enjoying Homa Games’ productions on a daily basis. The company is headquartered in Paris, France.
About Hasbro Inc.
Hasbro (NASDAQ: HAS) is a global play and entertainment company committed to Creating the World’s Best Play and Entertainment Experiences. From toys, games and consumer products to television, movies, digital gaming, live-action, music, and virtual reality experiences, Hasbro connects to global audiences by bringing to life great innovations, stories, and brands across established and inventive platforms. Hasbro’s iconic brands include NERF, MAGIC: THE GATHERING, MY LITTLE PONY, TRANSFORMERS, PLAY-DOH, MONOPOLY, BABY ALIVE, POWER RANGERS, PEPPA PIG and PJ MASKS, as well as premier partner brands. Through its global entertainment studio eOne, Hasbro is building its brands globally through great storytelling and content on all screens. Hasbro is committed to making the world a better place for children and their families through corporate social responsibility and philanthropy. Hasbro ranked No. 13 on the 2019 100 Best Corporate Citizens list by CR Magazine and has been named one of the World’s Most Ethical Companies® by Ethisphere Institute for the past nine years.
Industry News
The 8th AskGamblers Awards Officially Enters the Voting Stage

AskGamblers has announced that the final voting stage of the 8th annual AskGamblers Awards has started.
The voting phase kicked off on 28 April, and will last until the award ceremony scheduled for 12 June.
As in previous editions of the Awards, players can cast their votes for one of the top 10 finalists in the following categories: Best Casino, Best New Casino, Best Sportsbook, Best New Slot and Best Software Provider.
The Best Crypto Casino, Best Partner and Best Manager categories will traditionally be chosen by the AskGamblers team. This year’s edition introduces a new category, the Superstar Award, a crown achievement handed out to one operator that best represents the values of brands, whose laureate will also be chosen solely by AskGamblers.
Another novelty in this year’s Awards cycle is the Forum vote: the votes from the members of AskGamblers Forum will be counted towards the final tally of votes as a separate voting tier.
Commenting on the launch of the 8th AskGamblers Awards voting stage, Dijana Radunović, General Manager at AskGamblers, said: “Now that we have the finalists, we are entering the final stages of preparation for our biggest night of the year. To say that we are excited about the 8th edition of the AskGamblers Award would be an understatement.”
“As everybody in the team is working tirelessly to make the gala ceremony a night to remember, we invite our players to do their bidding: to give a vote to their favourite contestants and help us choose the rightful winners in the five categories that are open to public vote,” Radunović added.
Before the award ceremony on 12 June, AskGamblers will host the traditional Charity Night on 11 June, where the partners will bid for positions on the website, with the money raised allocated to a humanitarian cause.
The post The 8th AskGamblers Awards Officially Enters the Voting Stage appeared first on European Gaming Industry News.
Industry News
Flexion Reports Revenue Increase of 9% for 2024

Flexion, the games marketing company, has announced that its revenue grew 9% to year-end December 2024. The growth is attributed to the Company’s success in the alternative app store market.
Since its IPO in 2018, the company has built a well-positioned games marketing business around the alternative stores and grown annual revenue 50-fold to almost US$100 million. Its game portfolio represents several billion US$ in gaming IP for alternative market partners like Samsung, Amazon, Huawei, OneStore and Xiaomi.
“With the Digital Markets Act (DMA) coming into force in Europe and recent legal actions in the US, mobile game developers have felt a new-found freedom to explore their market options. We’ve already moved beyond the era when Google and Apple controlled everything. Developers are looking for alternatives that offer better margins, and additional audiences and revenue. Partnering with Flexion opens up a range of market channels with very little up-front investment,” said Jens Lauritzson, CEO of Flexion.
Flexion currently distributes more than 30 high-profile titles on the alternative stores. Top-tier games in the Flexion portfolio make on average US$ 10 million a year based on Q4 2024 run rate. That’s income in addition to their Google and Apple revenue with a business model that adds little to their costs.
In Q4 2024, Flexion-serviced games were, on average, generating 9.3% through the alternative stores of the revenue they made on Google Play. This is a significant boost for Flexion’s partners without major costs or effort.
“If you scale for the size of the stores, the alternatives massively out-performed Google in Q4 for our games. This is exciting both for Flexion’s business and for the future of the games industry as a whole. We’re seeing the beginning of a sea change in games marketing,” Jens said.
“We’re seeing just the beginnings of a major shift in how top-tier developers address their markets. Using Flexion to access alternative stores is an easy first step into the post- Google and Apple world. Many developers are already looking at their options beyond that and Flexion will be right there with them providing the technology and expertise they need to maximise the potential of their games,” Jens added.
The post Flexion Reports Revenue Increase of 9% for 2024 appeared first on European Gaming Industry News.
Industry News
Players Reclaim Close to $7M Through AskGamblers Complaint Service in 2024

The latest AskGamblers Complaint Service report for 2024 has officially been released. The comprehensive report highlights the most important accomplishments and records of the AskGamblers Complaint Service team for the previous year.
In 2024, The AGCS team (formerly known as AGCCS) managed to return $6,890,547.11 to players. Over 7259 players turn to AskGamblers, submitting complaints against 1114 casino brands. Out of all the accepted and processed complaints, the team had a 68% resolution success rate. One of the notable milestones that reached was returning a total of $70 million to the members.
Dijana Radunović, General Manager at AskGamblers, said: “It’s amazing to see the trust players put in us year after year, and we’re able to repay them by helping them recover their funds from operators or solve other related issues. We’ve had another successful year, with a few records broken and amazing milestones achieved and we can’t wait to see what lies in store in the years ahead.”
The post Players Reclaim Close to $7M Through AskGamblers Complaint Service in 2024 appeared first on European Gaming Industry News.
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