

Affiliate Industry
Exclusive interview with Joonas Karhu (Bojoko.us)
Bojoko is an award-winning online casino affiliate that has dominated the UK market since its launch in 2017. But now it is making a play in the fast-growing US market via Bojoko.us. We sat down with Joonas Karhu from Bojoko to learn more about what the company has planned for the US where it has recently launched in West Virginia and Michigan, and whether the market has lived up to its potential so far.
You have been live in the US market for many months now. Has it lived up to expectations or has it proved to be more challenging than expected?
From an affiliate’s perspective, the intent that players have is quite universal and that is to find a gambling site that has a solid offering from bonuses to payment methods, is reliable and preferably is peer-reviewed. Of course, it needs to be marketed by the affiliate in a way that players want to engage with the brand and what it has to offer. This is the same in the US as it is in other regulated markets around the world.
In terms of being more or less challenging than anticipated, prior to making our entry into the US we expected the process of applying for affiliate licenses to be paperwork heavy and laborious. But we have been pleased to discover that this has not been the case with regulators in each of the markets we are currently live in – New Jersey, West Virginia and Michigan – very welcoming and committed to making the process as smooth and seamless as possible.
What have been the main challenges faced and how have you overcome them?
It is better to consider the US as 50 countries instead of one. There are tremendous differences between states in terms of legislation and compliance, as well as what each operator offers to players in terms of brands, bonuses, payment options, etc. The Bojoko platform was not initially built for such a complex setup, so we have had to rethink and rebuilt the site’s infrastructure almost from scratch. This was ultimately an excellent exercise for us because we hadn’t undertaken such a thorough audit since we launched in 2017. I also believe it puts us in the driving seat to succeed in Canada which will undoubtedly take a similar province-by-province approach as the US.
You recently launched in West Virginia and Michigan – what are your plans for these states?
When we launch into any new market, we spend the first few months gathering data to better understand what the local quirks and player preferences might be in terms of what they look for in the online casino brands they want to play at. We also want to make sure that we are providing the information that players in that state/market are seeking while also allowing them to browse and choose the brands that best match their preferences. From this, we can then improve our offering in each state and this is exactly what we are now doing in West Virginia and Michigan. Ideally, we would scale Bojoko with the same technical template across the US and beyond, but we know we must be flexible and localise for each market if we are to succeed.
How do you think these states will stack up against the likes of New Jersey and Pennsylvania?
I will give you a direct answer to what is a direct question. I have no idea. It is still very early days for all US markets so we will just keep having to collect and analyse data and see how it all plays out in the long term. That being said, we believe that all regulated online casino states have tremendous potential and that is why our plan is to apply for and secure licences in each.
Are you localizing Bojoko to each state? If so, what does that entail?
I began my career working in the Finnish market, first working with the Finnish monopoly operator Veikkaus and then moving abroad and working with big international companies active in the Finnish market. One of the most important factors in the market that separated growth companies from laggards was localisation. How well a brand could localise, in as micro-level as possible, made all the difference and I think it will absolutely be the same in the US. That is why at Bojoko we will continuously analyse states on an individual basis and work tirelessly to localise to the most micro level that we can.
How are you using your experience in the UK and other markets to guide your approach in the US?
The combination of explicit and tacit knowledge that our 15-person team has learned over the years will help guide us towards success in the US. The many trends and changes the team has seen in player preferences, as well as in terms of regulation and compliance, give us the experience and understanding needed to take on the US market and come out on top. We have always believed in regulation, licensing and compliance, and know exactly how to work within the rules while still providing a valuable product and service to players. I believe this is what sets us aside from other affiliate organisations.
Do you still believe the US will be one of the largest – if not the largest – legal online gambling markets in the world?
For me, there is no doubt about it. Sports betting has been the biggest focus for companies so far in the US, but I think over the years this will shift towards casino which is historically a more stable and profitable vertical for operators. The US market is only just getting started and I for one cannot wait to see how it is going to unfold. Of course, Bojoko will play a key role in helping players find the best brands for them.
Affiliate Industry
Galaxsys Joins Forces with First Look Games to Boost Global Reach

Fast and slot games developer Galaxsys taps into First Look Games’ affiliate network to drive growth across key markets.
First Look Games, the London-based B2B platform that helps game studios connect with over 1,000 trusted publishers, has teamed up with award-winning fast and slot game developer Galaxsys to bring its entire portfolio to a global audience.
Thanks to the new partnership, Galaxsys’ fast, slot, and skill games—including hits like Tower Rush and Olympian Legends — are now available to First Look Games’ network of more than 1000 affiliate publishers, reaching over 20 million players across Europe, LatAm, and Asia.
Affiliates will get exclusive access to game assets, certified marketing materials, and playable demos through First Look’s platform, making it easier than ever to promote Galaxsys’ high-performance titles.
Tom Galanis, CEO at First Look Games, said: “Fast games are having a real moment right now, and Galaxsys is right at the heart of that trend. Their titles not only grab players’ attention but keep them coming back. It’s exactly the kind of content our publishers love.”
Teni Grigoryan, Chief Sales and Partner Management Officer at Galaxsys, commented: “Partnering with First Look Games is a great opportunity for us to put our games in front of a wider global audience. Their platform gives affiliates everything they need to promote our titles effectively, from marketing tools to demo access. We’re excited to work with a partner that truly knows how to amplify a studio’s presence in the market.”
Galaxsys enters the partnership with strong industry momentum, having recently picked up several major awards. Known for its focus on skill-driven, short-format gameplay, the studio is tapping into a growing player demand for fast, engaging experiences that offer more than just chance.
First Look Games, meanwhile, continues to be the go-to platform for game studios looking to scale their affiliate marketing. To date, the company has helped over 50 studios extend their reach and level up the quality of their campaigns.
The post Galaxsys Joins Forces with First Look Games to Boost Global Reach appeared first on European Gaming Industry News.
Affiliate Industry
Amusnet Enters into Partnership with Casino.Online

Amusnet has entered into a partnership with Casino.online, an affiliate dedicated to delivering in-depth reviews and comparisons of online casinos targeting players in multiple languages and regions, including Bulgaria, Spain and Portugal. This collaboration will focus on showcasing comprehensive reviews of Amusnet’s extensive portfolio of premium casino titles to a broad global audience, starting with the slot Extra Crown Deluxe.
The slot’s is a sophisticated evolution of the company’s signature and top-performing slot Extra Crown, highly recognised in various markets. Extra Crown Deluxe stands out with its 5 reels, 20 fixed paylines and top-notch sound effects complemented by a number of special features including the popular Gamble feature, allowing players to multiply their winnings, as well as the Jackpot Cards bonus game, where players have the chance to win one of four progressive jackpots.
“Partnering with Casino.online presents an opportunity to expand the reach of our games and connect with an audience that values high-quality gaming experience. We’re thrilled to highlight top-performing titles like Extra Crown Deluxe and deliver even more engaging content designed to enhance the player experience across all platforms. Casino.online’s solid reputation and deep insight into local player preferences – particularly within our valued Spanish, Portuguese, and Bulgarian markets – make them an ideal partner as we expand our international presence,” said Liliya Chatalbasheva, Chief Marketing and Communications Officer at Amusnet.
“At Casino.online, we genuinely care about our audience and are committed to connecting them only with the best brands in the industry. Amusnet stands out as one of the top gaming providers worldwide, and we’re proud to do everything we can to support their brand awareness and bring their exceptional games to more players,” said Joshua Rawlings, Head of Strategy at Casino.online.
The post Amusnet Enters into Partnership with Casino.Online appeared first on European Gaming Industry News.
Affiliate Industry
Comic Con India and IICT Sign MoU to Advance Talent Development in the AVGC-XR Sector

In a move that bridges academia and the creative industries, Comic Con India and the Indian Institute of Creative Technologies (IICT) have signed a Memorandum of Understanding (MoU) to collaborate on initiatives across animation, gaming, comics, and extended reality (AVGC-XR). The agreement was signed by Ashish Kulkarni, Board Member, IICT, and Shefali Johnson, CEO of Comic Con India, during the inauguration of the IICT-NFDC Campus and the release of the WAVES Outcome Report in Mumbai.
The event was attended by senior government leaders including Shri Devendra Fadnavis, Honourable Chief Minister of Maharashtra; Shri Ashwini Vaishnaw, Honourable Minister for Railways, Information & Broadcasting, and Electronics & Information Technology, Government of India; and Shri Sanjay Jaju, Secretary, Ministry of Information & Broadcasting, Government of India.
Comic Con India is the country’s premier pop culture celebration and the largest platform for fans and creators of comics, gaming, animation, cosplay, movies, and all things geek culture. Since its inception, it has become a cultural phenomenon, bringing together millions of fans through annual events across multiple cities.Now part of NODWIN Gaming’s growing portfolio of youth-focused IPs, Comic Con India continues to champion original content and homegrown talent, playing a pivotal role in shaping India’s pop culture landscape and providing young creators with a vibrant stage to showcase their work.
IICT, a National Centre of Excellence exclusively dedicated to the AVGC-XR sector, was announced in May 2025 by the Ministry of Information and Broadcasting in collaboration with industry bodies FICCI and CII.
Positioned to be a game-changer for India’s creative industries, IICT is envisioned to follow the successful model of India’s prestigious IITs and IIMs, offering world-class education, training, and industry exposure to aspiring students.
This strategic partnership brings together Comic Con India’s legacy of building fan-first platforms for creators with IICT’s national mandate to foster next-generation talent across creative disciplines. The collaboration aims to offer students immersive opportunities to showcase their work, engage with industry leaders, and participate in real-world creative environments.
Key highlights of the MoU include:
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Student engagement at Comic Con India events, with a dedicated IICT Creative Showcase zone
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Masterclasses and guest lectures by industry professionals from the comics, gaming, animation, and XR fields
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Hackathons, design jams, and content showcases to promote original IP development
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Internships and behind-the-scenes learning opportunities for IICT students at Comic Con India
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Initiatives to grow India’s grassroots creator ecosystem, with a focus on youth, fan art, and indie content.
Shefali Johnson, CEO of Comic Con India, said, “We are proud to collaborate with IICT as part of the broader AVGC-XR vision for India, and we are excited about the positive impact this partnership will have in nurturing homegrown creative talent—especially in the field of comics. This collaboration is about creating meaningful pathways for IICT students to engage directly with the industry. Through Comic Con India, students will be able to gain valuable mentorship from leading creators and professionals, connect with the wider pop culture community, enhance their creative skills, and understand the commercial aspects of their craft. We also aim to contribute to building a curriculum that reflects the practical needs of the industry, ensuring students are fully prepared to step confidently into their professional careers.”
Ashish Kulkarni, Board Member, IICT, added, “Our goal is to make India a global hub for creative content creation & build the leadership through Indigenous Intellectual Property for AVGC-XR and Film making. I believe this partnership perfectly aligns with the government’s AVGC-XR vision of building a globally competitive talent pool, and it will pave the way for Indian creators to make their mark not just nationally but on the world stage. Together with Comic Con India, we look forward to building a vibrant pipeline of storytellers, innovators, creators, publishers, and cultural ambassadors from India, carving the pathways for Indigenous IPs using transmedia eco-system.”
According to the FX & Beyond: Shaping India’s AVGC Landscape report, India’s AVGC XR sector currently represents nearly 20% of the broader media and entertainment industry, with revenues expected to grow from around US $3.9 billion in 2023 to US $6.8 billion by 2026. The sector is projected to generate over 160,000 new jobs annually, building toward more than 2 million direct jobs by 2030.
The MoU reflects a shared commitment to nurturing talent, accelerating IP creation, and building a sustainable pipeline of skilled professionals in AVGC-XR fields. Specific programs and activations under the agreement will be announced in the coming months.
The post Comic Con India and IICT Sign MoU to Advance Talent Development in the AVGC-XR Sector appeared first on European Gaming Industry News.
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