Canada
NGCB: 2021-40 2021-03R: Notice and Agenda Of Public Regulation Workshop Of The NGCB To Solicit Comments For Possible Amendments To NGC Reg 5a Regarding, Without Limitation, Operation Of Interactive Gaming
I. NOTICE OF WORKSHOP
The Nevada Gaming Control Board (Board) will hold a workshop to receive public input on proposed amendments to Nevada Gaming Commission (NGC) Regulation 5A regarding, without limitation, operation of interactive gaming.
The public workshop is scheduled as follows:
May 13, 2021 at 11:00 AM
Gaming Control Board Offices
Grant Sawyer Building
Hearing Room 2450
555 East Washington Avenue
Las Vegas, Nevada 89101
IN COMPLIANCE WITH THE GOVERNOR’S EMERGENCY DIRECTIVE #006, DATED MARCH 22, 2020, THE MAY 13, 2021 PUBLIC REGULATION WORKSHOP WILL BE CONDUCTED BY MEANS OF ELECTRONIC COMMUNICATION. THE PUBLIC MAY ACCESS THE MEETING AT THE TIME NOTICED HEREIN BY LIVE STREAM LINK LOCATED AT: https://gaming.nv.gov/index.aspx?page=145 AND MAY SUBMIT PUBLIC COMMENT AS SET FORTH BELOW IN THE PUBLIC NOTICE SECTION.
ADDITIONALLY, INTERESTED PARTIES CAN PARTICIPATE IN THE WORKSHOP VIA ZOOM OR IN-PERSON. ALL INTERESTED PARTIES THAT WISH TO PARTICIPATE SHOULD CONTACT THE EXECUTIVE SECRETARY AT [email protected] NO LATER THAN 5:00, MAY 7, 2021, WITH THE PARTICIPATING INDIVIDUAL(S) NAME, LICENSEE AFFILIATION (IF APPLICABLE), E-MAIL ADDRESS, AND PREFERENCE TO PARTICIPATE VIA ZOOM OR IN-PERSON. THOSE INTERESTED PARTIES REQUESTING TO PARTICIPATE IN THE WORKSHOP WILL BE NOTIFIED WITH INSTRUCTIONS ON HOW TO ATTEND.
IN-PERSON ATTENDANCE AVAILABILITY IS SUBJECT TO APPLICABLE OCCUPANCY AND SOCIAL DISTANCING RESTRICTIONS. PARTICIPATION REQUESTS WILL BE PROCESSED ON A FIRST-COME BASIS AND THE BOARD CANNOT GUARANTEE THAT PARTICIPANTS WILL BE AFFORDED THEIR PREFERRED METHOD OF PARTICIPATION.
Interested persons may present statements, arguments or contentions in writing. Written comments should be submitted prior to 5:00 p.m., Tuesday, May 11, 2021. Comments should be submitted to the Executive Secretary via e-mail at [email protected].
II. PUBLIC COMMENT
This public comment agenda item is provided in accordance with NRS 241.020(2)(c)(3) which requires an agenda provide for periods devoted to comments by the general public, if any, and discussion of those comments. No action may be taken upon a matter raised under this item of the agenda until the matter itself has been specifically included on an agenda as an item upon which action will be taken.
III. WORKSHOP AGENDA
For Possible Action:
2021-03R: CONSIDERATION OF PROPOSED AMENDMENTS TO NEVADA GAMING COMMISSION REGULATION 5A REGARDING, WITHOUT LIMITATION, OPERATION OF INTERACTIVE GAMING ACCOUNTS.
PURPOSE: In accordance with NRS 463.145, NRS 463.150, and NRS 463.750, to remove provisions limiting interactive gaming to the game of poker and to make related amendments including without limitation: 1) create definitions of “non-peer-to-peer game” and “peer-to-peer game;” 2) remove definition of “poker;” 3) clarify that a licensed operator of interactive gaming must continue to meet the applicable qualifications necessary for licensing set forth in NRS 463.750; 4) delete requirements regarding persons who may access interactive gaming system; 5) amend internal control standards including requirements related to personal information; 6) amend requirements related to the adoption of rules for all games offered on an interactive gaming system; 7) amend authorized player registration requirements; 8) amend requirements related to interactive gaming accounts; 9) amend provisions related to self-exclusion including the creation of a state-wide list of individuals who have self-excluded from participating in interactive gaming; 10) amend provisions related to compensation received by an operator for conducting a game; 11) amend provisions related to the use of celebrity players; 12) create provisions for the adoption and use of a Commission seal; 13) amend provisions related to what operators must display on their website; 14) amend provisions related to gross revenue computation; 15) amend provisions related to the maintenance of records; and to take such additional action as may be necessary and proper to effectuate these stated purposes.
IV. PUBLIC COMMENT
This public comment agenda item is provided in accordance with NRS 241.020(2)(c)(3) which requires an agenda provide for periods devoted to comments by the general public, if any, and discussion of those comments. No action may be taken upon a matter raised under this item of the agenda until the matter itself has been specifically included on an agenda as an item upon which action will be taken.
Bragg Gaming Group
Bragg Gaming Enters into Online Casino Content Agreement with Canadian Operator Loto-Québec
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Bragg Gaming Group has announced that it has entered into an online casino content agreement with Canadian operator Loto-Québec, the only 100% legal and local casino site in the province of Québec. The agreement marks the expansion of Bragg into its second Canadian province, following Bragg’s prior entry into Ontario in March 2022.
Pursuant to the agreement, Loto-Québec will benefit from access to exclusive content, including titles from Bragg’s in-house proprietary content development studios, a roster which includes Atomic Slot Lab and Indigo Magic, through Bragg Gaming’s Remote Games Server (RGS) technology, delivered via the Bragg HUB platform.
In addition, Loto-Québec players will also be able to access on lotoquebec.com titles from multiple content partners under the Powered By Bragg program, including King Show Games, Bluberi, Incredible Technologies and Sega Sammy Creation.
All content delivered on the Bragg HUB comes with the company’s Fuze promotional tools as standard which offer player engagement features on games such as free rounds, jackpots, tournaments, and quests.
The agreement with Loto-Québec’s online casino supports Bragg Gaming’s strategic goals by accelerating the growth of utilization of Bragg’s exclusive and proprietary content, and the diversification of revenue through expansion into North American markets.
Garrick Morris, Senior Vice President, Commercial, US and Canada at Bragg Gaming Group said: “It’s fantastic to see Bragg’s content expand into our second Canadian province. Loto-Québec is a strategic partner, and we are excited to see our proprietary games as well as exclusive content from our partners live and available to Loto-Québec players. We look forward to developing our relationship as a key supplier to Loto-Québec as we continue the roll-out with regular new game releases planned.
“We’ve enjoyed strong growth in North America over the past 12 months and I am pleased to further support this momentum with this successful launch in Québec. I would like to thank the Loto-Québec and Bragg teams for making this happen.”
François Hardy, Senior Director of Product and Innovation at Loto-Québec, said: “At Loto-Québec, we are always looking for new and exciting ways to entertain our players. Bragg perfectly aligns with this vision, enabling us to provide a refreshing and dynamic experience to our players.”
The post Bragg Gaming Enters into Online Casino Content Agreement with Canadian Operator Loto-Québec appeared first on Gaming and Gambling Industry in the Americas.
Canada
ROGA Launches National College Education Campaign
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The Responsible Online Gaming Association (ROGA) has launched the “Know Your Play” campaign in partnership with EPIC Global Solutions, Kindbridge Behavioral Health, and the Responsible Gambling Council (RGC). This is a major initiative designed to provide college-aged students with detailed content focused on responsible gaming, mental health and well-being, and financial literacy.
“College students are learning to navigate newfound financial independence and equipping this age group with resources to make informed decisions that can build good financial habits will serve them throughout their lives, whether they engage in gaming or not. While previous programs have focused on student-athletes, our campaign intends to educate the broader student population about responsible gaming concepts that can help this age group set realistic expectations and see gaming as a form of entertainment, not as a way of making money,” ROGA Executive Director Dr. Jennifer Shatley said.
The campaign utilizes digital learning tools, resources, and videos available to all college-aged students at knowyourplay.org, even if they are not enrolled in a university. These resources will educate students on key responsible gaming concepts, including randomness, impulsiveness, and limit setting, while addressing myths like the illusion of control in sports betting. It will also focus on the role stress and mental health play in overall student wellbeing and provide practical tips for management. Additionally, extended resources will be piloted with select universities.
“EPIC has vast expertise and experience in creating programs that resonate with college-aged audiences and are delighted to partner with ROGA on a campaign that will provide critical education to college students across the country. By combining expert knowledge with personal stories, our program aims to foster a well-rounded understanding of financial literacy, decision-making, and risk-taking,” Teresa Fiore, SVP of Partnerships at EPIC Global Solutions, said.
The campaign will begin rolling out at college campuses over the next several weeks with in-person learning sessions and workshops in tandem with digital delivery tools for greater accessibility and reach, ensuring that the program effectively engages students across diverse campuses and demographics.
“College life presents unique pressures, from financial independence to academic performance, all of which can impact mental health. By fostering decision-making skills that bridge these areas, we’re helping students build resilience, manage stress, and develop healthy habits that will serve them well beyond their college years,” Kindbridge Group CEO Daniel Umfleet, said.
“College students face an increased risk of harm from gambling, making prevention education essential in protecting this important audience. RGC has a long history of creating prevention programs for young adults, and we are proud to partner with ROGA on this crucial initiative. This campaign will equip students with the knowledge and skills needed to make informed decisions should they choose to gamble. By providing valuable information, digital tools, and resources, we are empowering young adults to approach gambling with a lower-risk mindset and reduce potential harm,” RGC CEO Sarah McCarthy said.
The post ROGA Launches National College Education Campaign appeared first on Gaming and Gambling Industry in the Americas.
Canada
Siyata Mobile Announces New Order from Leading Canadian Gaming and Entertainment Company
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Siyata Mobile Inc, a global vendor of Push-to-Talk over Cellular (PoC) devices and cellular signal booster systems, announced a new order for SD7 handsets and related accessories for a new customer, a leading gaming and entertainment company located in Canada.
This order marks one of Siyata’s first entries into the gaming and casino industry, a sector with significant growth potential for the Company. The customer operates dozens of gaming, entertainment, and hospitality venues across Canada and will deploy the SD7 handsets for Push-to-Talk (PTT) communications among its security and maintenance teams.
“This new order is an exciting milestone for Siyata as we expand further into the gaming and casino market. There is a growing industry trend toward modern, cellular-based communication solutions. Casinos require reliable, cost-effective, and easy-to-use communication tools with exceptional audio clarity, and our SD7 handsets and accessories are an ideal fit for those demands. This casino is replacing traditional Land Mobile Radio (LMR) two-way radios with advanced PoC technology for its security and maintenance personnel. The SD7’s robust capabilities, including instant push-to-talk functionality and superior coverage, make it an attractive choice for businesses prioritizing security and operational efficiency,” Marc Seelenfreund, CEO of Siyata Mobile, said.
The post Siyata Mobile Announces New Order from Leading Canadian Gaming and Entertainment Company appeared first on Gaming and Gambling Industry in the Americas.
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