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S8UL Esports continues its winning streak at the Esports Awards 2024, taking the ‘Content Group of the Year’ title for the third time in a row

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S8UL Esports, India’s leading esports and gaming content organization, further solidified its position as a global leader in gaming content creation by winning the ‘Content Group of the Year’ award for the third consecutive year at the Esports Awards 2024 on Saturday night in Riyadh, Saudi Arabia.

This unprecedented achievement, which makes S8UL the first-ever esports organization to win this award three times in a row, stands as a testament to S8UL’s commitment to excellence in content creation in the global gaming and esports landscape.

Founded by industry veterans Naman Mathur, popularly known as ‘Mortal’, Animesh Agarwal, aka ‘8Bit Thug’, and Lokesh “Goldy” Jain, S8UL Esports has made history by winning in this award for the third consecutive time. This year, they were competing in this category against global gaming content powerhouses like OfflineTV, G2 Esports, Karmine Corp, Sentinels, Fnatic and T1 Esports.

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In his award acceptance speech, Animesh Agarwal, aka 8Bit Thug, Co-Founder of S8UL and 8Bit Creatives, encapsulated the significance of this win by saying, “The first time could have been lucky, the second time was a charm, and the third time firmly means that the best content group of India is the best in the world. This award belongs to our entire team of S8UL whose belief in our vision and relentless contributions have made this achievement possible.”

Adding to their accolades, S8UL Esports also received the ‘Fan Engagement’ badge in the ‘Ones to Watch Class of 2024’ category, further cementing its reputation among one of the most popular content organisations in the world. This badge recognizes S8UL’s outstanding efforts in building a strong, loyal and interactive community.

Since its inception, S8UL has been a trailblazer in the Indian gaming landscape. By bringing together some of the nation’s most talented content creators under one banner, S8UL has consistently delivered top-notch content and provided a plethora of brands a medium to connect to the youth audience.

Speaking on the momentous occasion, Lokesh Jain aka Goldy, Co-Founder of S8UL and 8Bit Creatives, said, “We are beyond thrilled to receive this award for the third time. It is a testament to our entire team’s hard work, dedication and passion. Over the past four years, we have collaborated with around 560 brands and this financial year alone, we are close to closing deals with over 120 brands, both endemic and non-endemic. We are continuously working towards shaping the future of Indian esports and gaming creators’ economies on a global scale.”

Naman ‘Mortal’ Mathur, Co-Founder of S8UL and widely regarded as the ‘Face of Indian Gaming and Esports,’ was also nominated for the ‘Esports Personality of the Year’ category for the third consecutive time. Mortal’s fifth straight nomination at the global Esports Awards highlights his global influence and contribution to the esports community.

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Reflecting on the journey, Mortal said, “Being nominated alongside the world’s top esports personalities is an honour. Our focus at S8UL has always been on pushing the boundaries of what gaming content can be. We strive to deliver messaging that resonates with our audiences and this award is the perfect recognition of that effort.”

The Esports Awards are a prestigious annual event that celebrates and honors the best of esports all across the world including the players, teams, media, hardware providers, games, events, and personalities. This year’s edition which was streamed live on Twitch, YouTube, and Kick, witnessed a peak viewership of 92.3K, with 8bit Goldy’s live watchalong with S8UL members on his channel drawing the highest individual viewership at 43.2K PV.

Animesh Agarwal added, “This victory belongs to our fans as much as it does to us. Their unwavering support motivates us to keep raising the bar.”

The post S8UL Esports continues its winning streak at the Esports Awards 2024, taking the ‘Content Group of the Year’ title for the third time in a row appeared first on European Gaming Industry News.

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Expanse Studios (GMGI) Enters the U.S. Sweepstakes Market

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North American Expansion Kicks Off Through Strategic Partnership with Moozi

Golden Matrix Group’s game development division, Expanse Studios, has officially entered the U.S. sweepstakes market, marking a significant milestone in its North American growth strategy. This move is powered by a strategic content partnership with Moozi, one of the most dynamic sweepstakes social casino platforms in the region.

With Moozi now featuring over 50 of Expanse Studios’ top-performing games—including immersive slots, crash games, and table games—this partnership positions GMGI to capture a share of the $5.6 billion U.S. sweepstakes market, projected to more than double to $11 billion by 2025 (Eilers).

Damjan Stamenkovic, CEO of Expanse Studios, commented:

“This partnership signifies our formal entry into the U.S. market, showcasing the innovation and player-first experiences that define Expanse Studios. Collaborating with Moozi enables us to deliver advanced gaming content to a growing audience in North America, a key region for our global growth.”

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James Anderson, Moozi’s CCO, added:

“Expanse Studios has set a high bar for engaging and innovative gaming experiences. Their addition to our platform elevates Moozi’s offerings and strengthens our mission to lead the U.S. sweepstakes social casino space.”

This launch underscores Expanse Studios’ commitment to innovation and its long-term growth trajectory in regulated markets. By entering the North American sweepstakes market, Expanse Studios takes a bold step in expanding its footprint while delivering cutting-edge gaming experiences.

 

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GamCare releases Annual Report following record breaking year of support on the National Gambling Helpline

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GamCare’s National Gambling Helpline received a record 55,228 calls and online chats from people experiencing gambling harm in 2023-24 – a 25% increase from the previous year – according to the charity’s Annual Report.

In a year marked by uncertainty over the future shape and structure of the gambling harms treatment sector following the previous government’s white paper on gambling reform, the charity continued to prioritise those at-risk of, or currently experiencing, gambling harm.

Of all calls and online chats that were responded to on GamCare’s Helpline in 2023/24, 41,070 (74%) were classed as supportive interventions. This includes supporting people with initial guidance and advice as well as delivering a seamless entry point into structured treatment services, with individuals completing treatment reporting a significant reduction in gambling-related distress and financial harm.

In March 2024, the Office for Health Improvement and Disparities published an assessment of the gambling treatment system, highlighting that 57% of individuals engaging in treatment were referred by the National Gambling Helpline. This underscores the Helpline’s critical role in connecting people to the support they need. Over 9,100 free treatment sessions were delivered in the year to April 2024, with an average of just 2.1 days’ wait from point of referral.

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GamCare’s targeted programmes aimed at young people, women, and the criminal justice system provided training on how to spot the signs of harms and where to signpost into support for 10,344 professionals, and education for 53,324 young people, children and parents. The Women’s Programme, in partnership with organisations such as Refuge, trained 3,813 professionals to recognise and address gambling-related harm among women.

Margot Daly, Executive Chair of GamCare’s Board, says: “Throughout a challenging year and with heightened demand for our services, GamCare’s staff have got on with the job of preventing harm where possible and treating harm where necessary. While we expect important changes in the gambling harms landscape, we have been determined not to let this uncertainty affect our relentless focus on the people who really matter – those at-risk of or currently experiencing gambling harms.

“I would like to thank and pay tribute to our frontline staff who provide 24/7 support for all those at risk or in distress. I also want to thank GamCare’s senior executive team who have steered GamCare through a period of sustained change, and to my fellow trustees for their guidance, unwavering support and the time each has dedicated to ensuring that the charity stays on course and on mission.

“As we look ahead to how the future of the gambling harms sector is shaped, we are committed to working proactively with the NHS and other partners and commissioners to ensure that people are continually able to receive the right support at the right time.”

The post GamCare releases Annual Report following record breaking year of support on the National Gambling Helpline appeared first on European Gaming Industry News.

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Kambi Group plc repurchase of shares during 18 December – 23 December 2024

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Kambi Group plc (“Kambi”) has during the period 18 December to 23 December 2024 (the “Buyback Period”) repurchased a total of 40,000 ordinary B shares (ISIN: MT0000780107) as part of the share buyback programme, within the mandate approved at the Extraordinary General Meeting on 20 June 2024 (the “Programme”).

The objective of the Programme is to achieve added value for Kambi´s shareholders and to give the Board increased flexibility with Kambi´s capital structure by reducing the capital. The Programme is being carried out in accordance with the Maltese Companies Act, EU Market Abuse Regulation No 596/2014 (“MAR”) and other applicable rules.

During the Buyback Period, Kambi repurchased a total of 40,000 ordinary B shares at a volume-weighted average price of 99.13 SEK. From the beginning of the Programme, which started on 6 November, until and including 23 December 2024, Kambi has repurchased a total of 344,000 ordinary B shares at a volume-weighted average price of 104.94 SEK per share.

During the Buyback Period, Kambi has repurchased shares as follows:

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Date Aggregated daily
volume (number of
ordinary B shares)
Weighted average
share price
per day (SEK)
Total daily
transaction
value (SEK)
18 December 2024 10,000 100.00 999,967
19 December 2024 10,000 99.39 993,929
20 December 2024 10,000 98.86 988,588
23 December 2024 10,000 98.26 982,562

All acquisitions have been carried out on Nasdaq First North Growth Market in Stockholm by Carnegie Investment Bank AB on behalf of Kambi. Following the acquisitions and as of 23 December 2024, Kambi’s holding of its own shares amounted to 344,000 and the total number of issued shares in Kambi is 29,903,619 ordinary B shares. Under the Programme Kambi is authorised to repurchase a maximum of 3,127,830 ordinary B shares, up to a maximum amount of €12.0 million.

A full breakdown of all transactions carried out during the Buyback Period is attached to this announcement.

Information on the Programme is available on Kambi’s website, https://www.kambi.com/investors/share-information/

The post Kambi Group plc repurchase of shares during 18 December – 23 December 2024 appeared first on European Gaming Industry News.

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