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Latest News
Mudstack makes life better for digital artists and game studios with the launch of its unique new asset management platform
Officially launched today, Mudstack is a first-of-its-kind Digital Asset Management (DAM) system specifically for game studios and digital artists who increasingly need to work collaboratively across multiple projects, locations, and even timezones. The Mudstack platform combines cloud storage, artist-friendly version control, and an integrated review and feedback feature. Itallows art teams to rapidly increase their pace of iteration and progress, wasting less time hunting for files and feedback and wondering which version is the right one for any given file.
Founder Jordan Stevens explained why the team felt there was a need for a platform like Mudstack. “Digital art teams face a unique set of challenges when it comes to producing, managing, and reviewing assets. Their use of multiple tools often results in a disconnect between the various stages of a project, and as companies expand, this situation becomes more complex. Cheaper solutions that once worked fail at scale, leading to significant productivity loss and delayed launches that can cost over six figures.”
Canadian-based VR Vision develops VR-based training solutions for enterprises, and it found that Mudstack made an immediate difference. “We struggled to scale our pipeline once our development team quickly grew from a single developer to ten. Sharing assets on a local network drive or Google Drive can be tedious, especially for iterating and making changes. We needed a version control solution for assets so we could still access the old asset if a change happened accidentally. Mudstack has solved this through its ability to create workspaces per project, isolating the clutter happening in one place with the ability to add tags and libraries that sit on top of folder structures, with non-destructive file-based versioning,” said Karan Sharma, Art Manager at VR Vision.
Mudstack is free for anyone to start using and collaborating across teams, giving unlimited users the ability to collaboratively view files. Paid plans start at $19/mo per admin user and include unlimited artists, 4TB+ cloud storage, and access controls.
Mudstack has been developing its platform in close partnership with both indie and AA game studios, ensuring the tool meets their needs, improves efficiency and productivity, and puts artists’ needs at the forefront of its design. No other platform combines features that allow digital artists to onboard an existing project in a matter of hours, streamline workflows, and easily integrate collaboration. Its key features include:
Centralized cloud storage for source files, so there is no need to use external cloud storage software
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Preview 3D files (FBX, OBJ, GLTF) without downloading and opening
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Tag and filter files for easy searching
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Control access to content to protect IP if working with external vendors
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Group files in multiple collections without duplicating or worrying about folder structures
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Utilize AWS for all systems and storage
Review and provide feedback directly in art files rather than using external workflow tools
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Request reviews by tagging other users directly in the file
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Easily assign change requests and provide approvals on files
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Mark up files with the built-in annotation tool
Version control that doesn’t require locking and branching, so artists don’t have to use developer tools
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File-based versioning rather than product-based, so artists don’t have to deal with irrelevant conflicts
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Roll back to older versions at any time without deleting or overwriting anything
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View the history of each file with a single source of versions kept in the cloud
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Manage versions locally and share only the versions needed
You can find out more, including full feature and pricing information, and book a demo at www.mudstack.com.
Latest News
GAMSTOP reports surge in self-exclusion amongst under-25s
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- 31% increase in 16-24-olds registering with national online self-exclusion scheme
- GAMSTOP heat map reveals UK postcodes with highest percentages of registration
GAMSTOP, the national self-exclusion scheme for online gambling, has reported a 31% year-on-year increase in under-25s registering with the service in the second half of 2024.
Consumers aged 16-24 now account for nearly one in four (24%) of new GAMSTOP registrants, a significant trend in a record year for the self-exclusion service, which featured major global sporting events including the Euros and the Olympics.
With a 14% year-on-year increase, the second half of 2024 saw record volumes, as well as bucking the usual trend of higher registrations in the first half of the year.
In total, 532,484 people have registered with GAMSTOP between its launch in April 2018 and December 31st, 2024, which equates to over 1% of the adult UK population.
GAMSTOP has for the first time analysed detailed data to provide a regional breakdown of registration, which will help local authorities to target their services. The postcode area with the highest proportion of GAMSTOP registrants is Hull (HU), equating to 1.5% of the local population, followed by Teesside (TS) and Sunderland (SR) on 1.4%, with Doncaster and Blackpool also in the top five for self-exclusions.
In the second half of 2024, nearly half of GAMSTOP registrants (48%) signed up for a five-year exclusion – the longest timeframe available. Consumers can also choose to self-exclude for shorter periods of six months or one year.
Last month, GAMSTOP introduced a new ‘5 years with auto-renewal’ exclusion, for vulnerable consumers looking to extend their exclusion from gambling websites and apps. The new 5 -year auto-renewal option was developed in direct response to feedback from users.
Fiona Palmer, CEO of GAMSTOP, said: “The increase in the number of under-25s registering for GAMSTOP has become an accelerating trend, with a 31% year-on-year increase in the second half of 2024, following a 12% increase in the first half of the year. There is a clear need for targeted education and support aimed at this group which is why we continue to put so much emphasis on collaborating with Ygam and Gamcare reaching out to students. We go to where they are to ensure they are aware of tools, such as self-exclusion, which can help to prevent gambling harm.
GAMSTOP allows vulnerable consumers to take a break from gambling and we want to raise awareness of the service amongst those who need it most. Our detailed regional data has highlighted the postcodes where self-exclusion has been most widely adopted, and we hope this will help local authorities and other bodies to target appropriate support in the areas where the need is greatest”.
The post GAMSTOP reports surge in self-exclusion amongst under-25s appeared first on European Gaming Industry News.
Latest News
Playzia Signs Major Deal with SOFTSWISS, Expanding Reach with Top Aggregator Platform
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Playzia’s thrilling portfolio of games, including Billionaire Wolf and Billionaire Rhino, as well as upcoming highly anticipated Love Island series, set to go live on SOFTSWISS award-winning platform
Playzia, one of the fastest-growing game providers to the iGaming industry, is thrilled to announce a new partnership with SOFTSWISS, a recognised industry leader in iGaming software solutions development. This collaboration will see Playzia’s portfolio of innovative and thrilling games go live on SOFTSWISS award-winning aggregation platform, offering operators worldwide access to Playzia’s exciting content.
The partnership marks a significant milestone in Playzia’s continued expansion into global markets. Exciting titles from the dynamic studio developer, including Billionaire Wolf, Cosmos Cash, Sweet Candy Fortune, The Great Fishing Adventure, along with the newly released Volcanic Coins and Billionaire Rhino, are now available on the SOFTSWISS Game Aggregator. In addition to the steady rollout of 3 exciting titles per month, Playzia is committed to delivering unique branded content, including a recently announced series with ITV, inspired by the global phenomenon Love Island. This marks just the beginning of the Playzia’s ongoing growth and development in the iGaming industry.
Penning the agreement with SOFTSWISS and expanding its network of partners allows the fast-paced studio to further its mission of bringing its thrilling and innovative games to an even broader audience, ensuring players around the world who Love to Play can enjoy top-tier, one-of-a-kind gaming experiences.
“We are delighted to partner with SOFTSWISS and make our games accessible to operators through their renowned aggregation platform,” said Vlad Modorcea, CPO at Playzia. “This collaboration represents an exciting opportunity to reach new markets, and we’re confident that players will enjoy the high-quality content we bring to the table. Our games are designed to captivate, and we can’t wait to share them with SOFTSWISS global network.”
Nikita Keino, Head of Partnerships at SOFTSWISS Game Aggregator added: ‘We welcome Playzia as our new partner, and we are proud to expand our portfolio with new games. We have already surpassed the 27,000 games mark and are excited to offer the market the best and most diverse games from the wide range available.’
Beginning this year, Playzia is gearing up to unveil an exciting roadmap, with three new games launching each month. Looking ahead, partners and players can anticipate the introduction of trademarked mechanics, innovative new game types including crash, table, instant, and probability games, along with exciting jackpots and tournaments, all designed to elevate the gaming experience to new heights.
The post Playzia Signs Major Deal with SOFTSWISS, Expanding Reach with Top Aggregator Platform appeared first on European Gaming Industry News.
Anna Mackney US Head of Region at Play’n GO
Play’n GO announces Delaware license award
![play’n-go-announces-delaware-license-award](https://igamingradio.com/wp-content/uploads/2025/02/138296-playn-go-announces-delaware-license-award.jpg)
Legendary studio’s games now live with Rush Street Interactive brand BetRivers in US state
Play’n GO, the world’s leading casino entertainment provider, has today announced the receipt of a sixth US state license, this time in the state of Delaware.
Having entered the US market in 2022, Play’n GO has gone live in West Virginia, New Jersey, Pennsylvania, Michigan, Connecticut, and now Delaware, where some classic Play’n GO titles, such as Piggy Blitz will now be available to BetRivers players in the state affectionately known as the First State.
Play’n GO added Pennsylvania and Connecticut to its list of regulated markets in 2024, and have a publicly stated goal of being active in every regulated market in the world, a goal that has seen the Swedish gaming giant release a portfolio of over 350 premium games in over 35 regulated markets to date.
Anna Mackney, US Head of Region at Play’n GO added “It’s fantastic to begin the year by adding yet another new regulated market in the US, this time in the shape of Delaware. Our expansion into the state marks yet another significant step in our US growth strategy. Play’n GO continues to lead the charge in regulated markets, and we are committed to delivering our premium content to players across the country.
“We’ve already established an excellent relationship with BetRivers across the United States and we are confident that our partnership will continue to be mutually beneficial to both businesses as we enter yet another new market together. US players have clearly demonstrated their demand for our games, and we will continue to deliver.”
The post Play’n GO announces Delaware license award appeared first on Gaming and Gambling Industry in the Americas.
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