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gamescom 2023: Gamecity Hamburg presents five games at the Indie Arena Booth
Hamburg, August 10: From August 23 to 27, gamescom, the world’s largest trade fair for video games, throws open its doors in Cologne. Through its Road to gamescom program, the location initiative Gamecity Hamburg enables five indie studios from Hamburg to participate in the Indie Arena Booth, the largest collaborative developer booth worldwide. The teams will present their games to gamescom visitors, potential business partners and the press. Numerous other companies from Hamburg will also be present at gamescom to showcase their projects, make contacts and benefit from the trade fair’s unique network of professionals for the further marketing of their game.
“With our “Road to gamescom” program we take five studios to gamescom in order to present their games to publishers, partners and consumers. All games were or are part of our funding programs: the Gamecity Hamburg Prototype Funding and our Games Lift Incubator,” states Dennis Schoubye, Head of Gamecity Hamburg”, says Dennis Schoubye, Head of Gamecity Hamburg. Gamecity Hamburg will feature some of the most promising game projects from Hamburg at its dedicated booth at the Indie Arena Booth in Hall 10.2 in the area F010g – E011g.
Gamecity Hamburg presents these six studios and games at the Indie Arena Booth:
- About Cannons + Sparrows with “About Cannons & Sparrows”: In this physics-based sidescroller with puzzle elements, players take on the role of a small cannon hatched from an egg that rolls through a forest with different platforms and branches, glides on wind streams or catapults itself forward with targeted shots.
- Crumbling Games with “Crumbling”: In this virtual reality game, the controller itself becomes an action figure in the player’s own hands, fighting against a wide variety of toy monsters in lovingly crafted dioramas.
- DrownTown with “Light of Atlantis”: This 2D puzzle metroidvania received the young talent award “Best Prototype” at the Deutscher Computerspielpreis 2023 (German Computer Game Award 2023) and impressed the jury with its clever interpretation of a jump ‘n’ run that embraces the element water. The water influences the movement of your robot as well as the behavior of the enemies, changes the environment and is the dynamic core mechanic of the game. Only by controlling the water to solve puzzles can players discover the secrets of Atlantis.
- Radioactive Dreams with “Turbo Shell”: This fast-paced 2D platformer doesn’t require jumping! Instead, players use a unique movement tool to navigate a brave egg through various levels full of obstacles and traps. By pushing and pulling the egg within a certain radius, a dynamic gameplay experience is achieved in which you should never touch the ground.
- Symmetry Break Studio with Misgiven: In this narrative 2D adventure with science fiction elements, players explore a city shrouded in toxic fog. We all know this situation: Speaking out about some things can be really hard. In this game’s unique dialog system, certain emotional states open up different ways of reacting. Since all the inhabitants wear masks, communication is even more difficult, but it is the key to unraveling this hostile environment.
All projects received funding from Gamecity Hamburg. About Cannons & Sparrows received fundings from the Games Lift Incubator, while Light of Atlantis and Turbo Shell were part of the Prototype Funding. The games Crumbling and Misgiven were able to secure funding from both the Games Lift Incubator and Prototype Funding at various stages of development.
More information and visuals on the games:
Companies from Hamburg showcase at gamescom 2023
Other companies from Hamburg’s games industry will also be at gamescom 2023 to present new releases or take the opportunity to initiate new business partnerships. For example, Daedalic Entertainment will be available for press and business contacts in the B2B area at the “game” booth, and they will present the couch co-op game “Wild Woods” by Octofox Games in the B2C area at the Indie Arena Booth (Wild Woods already received prototype funding from Gamecity Hamburg in 2020).
Even more Hamburg studios will be part of the Indie Arena Booth: Osmotic Studios will be showing the latest version of their game “Closer the Distance”, while Mooneye Studios will be exhibiting “Smushi Come Home”, “Farewell North” and “Lost Ember”. In addition, the Hamburg gaming internet station Rocket Beans TV will accompany gamescom with numerous live broadcasts from its booth in Hall 6.
Gamecity Hamburg: Diverse support programs for Hamburg’s games industry
In addition to programs such as “Road to gamescom 2023”, Gamecity Hamburg, financed by the Free and Hanseatic City of Hamburg, boosts the local games industry with other tailor-made support programs: In the Games Lift Incubator, game developers and founders receive intensive coaching and mentoring from international industry experts in addition to financial support. With the Prototype Funding, Gamecity Hamburg supports the development of game prototypes in Hamburg with up to 120,000 euros per project.
Detailed background information on Hamburg as a games location and on the Gamecity Hamburg location initiative:
All information about Gamecity Hamburg and our activities can also be found on our website https://www.gamecity-hamburg.de/.
CEO of Expanse Studios
Expanse Studios (GMGI) Enters the U.S. Sweepstakes Market
North American Expansion Kicks Off Through Strategic Partnership with Moozi
Golden Matrix Group’s game development division, Expanse Studios, has officially entered the U.S. sweepstakes market, marking a significant milestone in its North American growth strategy. This move is powered by a strategic content partnership with Moozi, one of the most dynamic sweepstakes social casino platforms in the region.
With Moozi now featuring over 50 of Expanse Studios’ top-performing games—including immersive slots, crash games, and table games—this partnership positions GMGI to capture a share of the $5.6 billion U.S. sweepstakes market, projected to more than double to $11 billion by 2025 (Eilers).
Damjan Stamenkovic, CEO of Expanse Studios, commented:
“This partnership signifies our formal entry into the U.S. market, showcasing the innovation and player-first experiences that define Expanse Studios. Collaborating with Moozi enables us to deliver advanced gaming content to a growing audience in North America, a key region for our global growth.”
James Anderson, Moozi’s CCO, added:
“Expanse Studios has set a high bar for engaging and innovative gaming experiences. Their addition to our platform elevates Moozi’s offerings and strengthens our mission to lead the U.S. sweepstakes social casino space.”
This launch underscores Expanse Studios’ commitment to innovation and its long-term growth trajectory in regulated markets. By entering the North American sweepstakes market, Expanse Studios takes a bold step in expanding its footprint while delivering cutting-edge gaming experiences.
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GamCare releases Annual Report following record breaking year of support on the National Gambling Helpline
GamCare’s National Gambling Helpline received a record 55,228 calls and online chats from people experiencing gambling harm in 2023-24 – a 25% increase from the previous year – according to the charity’s Annual Report.
In a year marked by uncertainty over the future shape and structure of the gambling harms treatment sector following the previous government’s white paper on gambling reform, the charity continued to prioritise those at-risk of, or currently experiencing, gambling harm.
Of all calls and online chats that were responded to on GamCare’s Helpline in 2023/24, 41,070 (74%) were classed as supportive interventions. This includes supporting people with initial guidance and advice as well as delivering a seamless entry point into structured treatment services, with individuals completing treatment reporting a significant reduction in gambling-related distress and financial harm.
In March 2024, the Office for Health Improvement and Disparities published an assessment of the gambling treatment system, highlighting that 57% of individuals engaging in treatment were referred by the National Gambling Helpline. This underscores the Helpline’s critical role in connecting people to the support they need. Over 9,100 free treatment sessions were delivered in the year to April 2024, with an average of just 2.1 days’ wait from point of referral.
GamCare’s targeted programmes aimed at young people, women, and the criminal justice system provided training on how to spot the signs of harms and where to signpost into support for 10,344 professionals, and education for 53,324 young people, children and parents. The Women’s Programme, in partnership with organisations such as Refuge, trained 3,813 professionals to recognise and address gambling-related harm among women.
Margot Daly, Executive Chair of GamCare’s Board, says: “Throughout a challenging year and with heightened demand for our services, GamCare’s staff have got on with the job of preventing harm where possible and treating harm where necessary. While we expect important changes in the gambling harms landscape, we have been determined not to let this uncertainty affect our relentless focus on the people who really matter – those at-risk of or currently experiencing gambling harms.
“I would like to thank and pay tribute to our frontline staff who provide 24/7 support for all those at risk or in distress. I also want to thank GamCare’s senior executive team who have steered GamCare through a period of sustained change, and to my fellow trustees for their guidance, unwavering support and the time each has dedicated to ensuring that the charity stays on course and on mission.
“As we look ahead to how the future of the gambling harms sector is shaped, we are committed to working proactively with the NHS and other partners and commissioners to ensure that people are continually able to receive the right support at the right time.”
The post GamCare releases Annual Report following record breaking year of support on the National Gambling Helpline appeared first on European Gaming Industry News.
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Kambi Group plc repurchase of shares during 18 December – 23 December 2024
Kambi Group plc (“Kambi”) has during the period 18 December to 23 December 2024 (the “Buyback Period”) repurchased a total of 40,000 ordinary B shares (ISIN: MT0000780107) as part of the share buyback programme, within the mandate approved at the Extraordinary General Meeting on 20 June 2024 (the “Programme”).
The objective of the Programme is to achieve added value for Kambi´s shareholders and to give the Board increased flexibility with Kambi´s capital structure by reducing the capital. The Programme is being carried out in accordance with the Maltese Companies Act, EU Market Abuse Regulation No 596/2014 (“MAR”) and other applicable rules.
During the Buyback Period, Kambi repurchased a total of 40,000 ordinary B shares at a volume-weighted average price of 99.13 SEK. From the beginning of the Programme, which started on 6 November, until and including 23 December 2024, Kambi has repurchased a total of 344,000 ordinary B shares at a volume-weighted average price of 104.94 SEK per share.
During the Buyback Period, Kambi has repurchased shares as follows:
Date | Aggregated daily volume (number of ordinary B shares) |
Weighted average share price per day (SEK) |
Total daily transaction value (SEK) |
18 December 2024 | 10,000 | 100.00 | 999,967 |
19 December 2024 | 10,000 | 99.39 | 993,929 |
20 December 2024 | 10,000 | 98.86 | 988,588 |
23 December 2024 | 10,000 | 98.26 | 982,562 |
All acquisitions have been carried out on Nasdaq First North Growth Market in Stockholm by Carnegie Investment Bank AB on behalf of Kambi. Following the acquisitions and as of 23 December 2024, Kambi’s holding of its own shares amounted to 344,000 and the total number of issued shares in Kambi is 29,903,619 ordinary B shares. Under the Programme Kambi is authorised to repurchase a maximum of 3,127,830 ordinary B shares, up to a maximum amount of €12.0 million.
A full breakdown of all transactions carried out during the Buyback Period is attached to this announcement.
Information on the Programme is available on Kambi’s website, https://www.kambi.com/investors/share-information/
The post Kambi Group plc repurchase of shares during 18 December – 23 December 2024 appeared first on European Gaming Industry News.
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