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Research Warns Problem Gambling in Ireland Could be Higher Than Estimated

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The Economic and Social Research Institute has advised the new Irish gambling regulator to make problem gambling a priority.

As preparations continue for the launch of Ireland’s gambling regulator by autumn, new research warns that it should prioritise measures on problem gambling. The Economic and Social Research Institute (ESRI) has concluded that problem gambling in Ireland “could be larger than initial estimates”.

It conducted a study with the aim of providing evidence-based research to inform debate and decision-making on the launch of Ireland’s new regulator, New research from the Economic and Social Research Institute (ESRI) said the issue should be a main priority during the creation of a new regulatory body, the Gambling Regulatory Authority of Ireland (GRAI).

Estimates have suggested that around 12,000 people have issues with problem gambling in Ireland – around 0.3% of the population. Some 35,000 (0.9%) are estimated to be “at risk”. But ESRI suggests that these are likely to be underestimates due to biases in the survey design and response.

Its own research identified a strong societal burden of harm from problem gambling and found that young men from disadvantaged backgrounds were at the greatest risk along with those with other addictions. Frequent players were also more at risk, and the report identifies gambling advertising and complex bets as causes of increased gambling activity.

The report identified gaps in research to be addressed, including the underestimation of problem gambling prevalence, limited survey evidence on public attitudes towards gambling and a lack of understanding of the impact of marketing techniques.

It said: “Policy would benefit from behavioural audits of marketing techniques used in Ireland.”

Anne Marie Caulfield, CEO Designate of the GRAI, said: “We need to know the extent of the issue and how it is impacting people’s lives. We have commissioned the ESRI to conduct a second study focused on measuring the extent of problem gambling.”

She said GRAI would make raising awareness of problem gambling and providing treatment and support services a “critical function”.

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ELA Games to Share Insights During Two Panel Discussions at the SBC Summit Malta

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ELA Games, an innovative game development studio, announces that its representatives will participate in panel discussions to share industry insights at the upcoming SBC Summit Malta on June 11, 2025, at the Casino Innovation stage.

2:00 – 2:45 pm: The Art of the Sequel: Balancing Innovation, Success, and Influencer Impact on Gaming Audiences

This panel discusses how sequels are a key tool for studios to refresh content and develop existing player relationships. Yaroslav Soloshenko, Business Development Team Lead, will highlight ELA Games’ approach to creating recognisable and memorable series while capitalising on success and positive momentum. Additionally, he’ll discuss the studio’s philosophy regarding creativity and game development.

3:45 – 4:30 pm: Platforms and Aggregators: Catalysts or Constraints in the Gaming Industry’s Future?

Marharyta Yerina, Managing Director, will take part in a panel discussion on the financial and business side of iGaming. Specifically, she will cover the relationship between game studios, content aggregators and platforms. She will provide key insights on the finances of these partnerships and how studios can utilise the increased reach these platforms provide to focus on innovation.

The post ELA Games to Share Insights During Two Panel Discussions at the SBC Summit Malta appeared first on European Gaming Industry News.

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REEVO Announces New Partnership with SpinLogic

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REEVO, the cutting-edge B2B content and aggregation platform, has announced an exciting new partnership with SpinLogic, a leading game provider known for its thrilling slots, table and card games, and video poker experiences.

Through this collaboration, REEVO’s partners will now have instant access to SpinLogic’s entire game portfolio, featuring player-favourites like Mask of the Golden Sphinx, The Cash is Right and Spicy Reels Fiesta, blockbuster titles that are set to capture even more players globally.

Since its launch in 1998, in partnership with RealTime Gaming, SpinLogic has developed a robust catalogue of over 300 high-performing games, continuously releasing new titles every month. This rich and diverse library will now be available through REEVO’s dynamic aggregation platform, further enhancing the gaming choices available to operators and players alike.

By teaming up with REEVO, SpinLogic will also leverage a suite of innovative gaming solutions and advanced technologies, ensuring it remains at the forefront of the ever-evolving iGaming landscape. REEVO’s relentless focus on empowering partners with best-in-class tools, seamless integrations and next-generation capabilities means that SpinLogic is perfectly positioned for an exciting new phase of growth and innovation.

Adrian Ploscaru, Account Manager at SpinLogic, said: “This partnership opens up new avenues for innovation and enhances our ability to deliver top gaming experiences. We believe that working with REEVO will elevate our offering and strengthen our position in the industry. Together, we are committed to understanding and meeting the needs of our players.”

Daniel Cuc, Head of Account Management at REEVO, said: “We are proud to welcome SpinLogic to the REEVO family. Their proven track record of delivering standout gaming content perfectly aligns with our mission to offer operators nothing but the best. Together, we will push boundaries and create exceptional opportunities for innovation, growth, and player engagement.”

The post REEVO Announces New Partnership with SpinLogic appeared first on European Gaming Industry News.

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CT Interactive Goes Live on Sazka

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CT Interactive’s premium gaming content is now officially live on Sazka.

This strategic launch underscores CT Interactive’s commitment to international growth and reinforces its presence in Central Europe. Czech players now have access to a curated selection of 20 of our most popular slot titles, including fan favourites such as Pick the Pig and Brilliants on Fire. These games have consistently delivered outstanding performance across multiple markets, thanks to their engaging gameplay and superior design quality.

Following the successful certification of the game portfolio including CT Interactive signature jackpots for the Czech market, players can now enjoy a rich and diverse gaming experience tailored specifically to their preferences. Hot Luck is a three-level interactive jackpot system that blends random rewards with player engagement. It boosts excitement, extends session duration and elevates overall gameplay.

Monika Zlateva, Chief Commercial Officer at CT Interactive said: “We are excited to join forces with Sazka, a brand with a strong reputation and a solid market presence in the Czech Republic. This strategic partnership reflects our commitment to expanding CT Interactive’s presence globally and delivering premium gaming experiences to an even broader audience.”

“We’re pleased to welcome CT Interactive’s portfolio to our games selection. Their certified games enhance the range and variety of entertainment we provide, and we’re confident our customers will enjoy them. This partnership reflects our goal to continuously expand and innovate our gaming content,” said Jašek Michal, Casino Operations Manager of Sazka.

The post CT Interactive Goes Live on Sazka appeared first on European Gaming Industry News.

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