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Will An iGaming Show Ever Make It To Mainstream Tv?

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These competitive video game competitions, iGaming, are known by half of the people aged 55 to 64. Sell-out venues and $100 million prize pools have enhanced esports’ exposure and alleviated any doubts about its long-term viability, serving as a striking reminder of how far the genre has progressed since the first professional competitions in the 1990s.

The recent year has seen a large portion of this rise. In the UK and the US, more than 60% of those who say they watch esports content do so at least once a week, with 3 in 10 admitting they had never heard of esports before a year ago.

In 2018, esports saw significant structural changes, with franchised leagues moving it closer to the structure of traditional sports. More and more people get to engage and participate in game shows online, including the Ladbrokes game shows.

This is helping to make esports a rather more integrated and accessible form of entertainment for new audiences and attract potential investors and sponsors looking for indicators of high revenue potential.

With all these structural changes in place, esports is on the verge of reaching a turning point in 2019.

What Next for iGaming?

Brand investments, such as marketing, sponsorship, and media rights account for a large portion of esports’ growth. Global businesses such as Toyota and Coca-Cola are joining in on the fun by sponsoring Overwatch league games; traditional sports leagues are establishing esports competitions. The question of whether advanced competitive gaming should indeed be made an Olympic sport is still being debated. Broadcasters are trying to follow suit, seeking ways to include esports into their programming.

However, if broadcasters wish esports to be as popular as traditional sports on television, they must modify the format to appeal to a broader audience.

Broadcasters should integrate esports into their program schedule because it makes total sense. Esports has its roots in the realm of internet video, which is a significant element of both millennial and Generation Z (Gen Z) viewers’ daily entertainment habits.

The esports material popular on streaming services like Twitch usually appeals to a narrow audience already well-versed in competitive gaming. This audience is highly interested in and knowledgeable about the most sophisticated games and will cheerfully watch a live event for hours and hours. Broadcasters must adjust their online model such that it is TV-friendly to make esports appealing to the public. Online games, for example, can be highly violent, difficult, and time-consuming. Broadcasters must change their focus to less aggressive and more straightforward titles like Street Fighter and Rocket League, which would allow them to cut the length of esports programming from hours to minutes, rendering the genre suitable with television time limits.

Broadcasters could also cooperate with traditional sports organizations to make esports TV more appealing. Taking advantage of the popularity of prominent sports like football and basketball can propel the genre’s growth among a wider audience and transform it into a global phenomenon.

Between esports and traditional sports, there has already been a lot of crossovers. The English Premier League began its foray into professional gaming in January when it launched the ePremier league. High-profile players like Arsenal’s Hector Bellerin and Juventus’ Andrea Pirlo, both passionate gamers, have helped promote the genre. Broadcasters make the genre more relatable to general audiences by introducing esports programs that incorporate generally known sports and employing high-profile traditional sports personalities as ambassadors for the genre.

How will the VR revolution affect the iGaming industry?

When you go into a land-based casino, the glittering slot machine lights, the jingling of money, and the exhilaration of playing at the casino tables engulf you. All of this is visually pleasing and encourages customers to play more. VR technology claims to replicate the same experience through sensory inputs based on a customer’s emotional and physical responses. After selecting a table, you can sit down as if you were in a real casino.

Virtual reality (VR) has already begun in the iGaming sector, with SlotMillion.com launching its VR Casino and other VR ventures in the works. They contacted numerous regulators to establish this new medium of VR, and the MGA (Maltese Gaming Authority) was the first to approve such practices. However, they insisted that clocks be placed on the walls so that clients do not lose track of time while in the Virtual Casino. There are no clocks in genuine casinos to distract you from glancing at the time. I like how some casinos are set up, some with the entrance on the 80th level of a skyscraper with a futuristic cityscape view. This has been a very remarkable experience.

Apart from Microgaming, several other iGaming businesses are exploring VR, including Topgame Technology, Lucky VR, NetEnt, and Google Glass’ new real-money gambling option called “Glass Betting.” It’s fascinating to see how these unique games are created, brought to life, and broadcast on mainstream media.

Industry Awards

CT Interactive nominated for Ortak x B.F.T.H. Arena Awards 2025

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CT Interactive is thrilled to announce its nomination for the prestigious Ortak x B.F.T.H. Arena Awards 2025, with two standout titles: Macho Wild and Three Crowns Kingdom. This recognition cements CT Interactive’s reputation as a leading provider of premium, innovative content in the competitive iGaming market.

The Ortak x B.F.T.H. Arena Awards are a key industry platform that brings together developers, operators, investors, and technology partners to celebrate cutting-edge innovation, share insights, and forge valuable strategic partnerships.

Monika Zlateva, Chief Commercial Officer at CT Interactive, expressed her excitement: “Being nominated alongside some of the industry’s most forward-thinking studios is a true honor. Macho Wild and Three Crowns Kingdom represent the passion and creativity of our team, and we remain committed to delivering immersive, high-quality gaming experiences that resonate with players worldwide.”

The winners will be revealed at Harmony Meetup V on July 10th — a premier event focused on networking and driving business growth across the iGaming ecosystem.

The post CT Interactive nominated for Ortak x B.F.T.H. Arena Awards 2025 appeared first on European Gaming Industry News.

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ACR POKER ANNOUNCES SCHEDULE FOR FIRST-EVER BATTLE OF MALTA ONLINE SERIES AWARDING $5 MILLION GTD PRIZE POOL

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Buy-ins from $5.50 to $630 in packed 68-event schedule  

ACR Poker and Battle of Malta (BOM) have released the full schedule for the first-ever online edition of the beloved European live poker festival, the Battle of Malta Online, guaranteeing $5 million across a 68-event schedule.

Starting this Sunday on ACR Poker, the Battle of Malta Online schedule highlights include the $66 multi-flight event featuring a $500,000 GTD prize pool (flights from July 3rd, Day 2 on July 27th), the $109 tournament with $400,000 GTD (Event 68), and the $630 tournament awarding $600,000 GTD (Event 67). There’s also plenty of lower buy-in events starting at just $5.50, so everyone can join the fun and compete for great prizes.

Players can also compete for one of ten €8,000 packages to the live Battle of Malta festival at Casino Malta from October 28th to November 5th, putting players in the heart of the action at one of poker’s most prestigious events. Five packages are up for grabs each Sunday via the Beast Satellites, which play on July 13th and 20th at 5:05pm ET. All BOM Main Event satellites will also be exclusively on ACR Poker, and players who survive Day 1 online will take their stack to Day 2 live in Malta.

“The full schedule for the Battle of Malta Online is finally here, and it’s everything players could hope for,” said ACR Pro Chris Moneymaker. “There’s a great mix of buy-ins and formats, alongside big guarantees, so there’s something for players of all skills and levels. The series is just around the corner, so now’s the time to plan the grind and get ready to compete for the first-ever Battle of Malta Online titles.”

What’s more, the Battle of Malta Online will feature a $35,000 Leaderboard Contest, where players earn points in any BOM event across two leaderboards: High Buy-in (over $44) with an $8,000 top prize, and Low Buy-in (under $33) with a $4,000 first prize. Plus, the overall winner will score an €8,000 package to Malta this October.

Battle of Malta Online marks the 10-year anniversary of BOM, which has earned its place as one of Europe’s most iconic poker festivals, celebrated for its electric atmosphere, elite-level competition, and unforgettable player experiences. Last October, BOM reached new heights with a prize pool exceeding €4.7 million and participants from over 60 countries. This year’s BOM boasts a €2 million GTD prize pool, a revamped schedule including the €2,200 buy-in ACR High Roller, and plenty of exciting off-the-felt activities.

For further details on the Battle of Malta Online, visit ACRPoker.eu.

The post ACR POKER ANNOUNCES SCHEDULE FOR FIRST-EVER BATTLE OF MALTA ONLINE SERIES AWARDING $5 MILLION GTD PRIZE POOL appeared first on Gaming and Gambling Industry in the Americas.

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Gaming Americas Weekly Roundup – June 30-July 6

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Welcome to our weekly roundup of American gambling news again! Here, we are going through the weekly highlights of the American gambling industry which include the latest news and new partnerships. Read on and get updated.

Latest News

The Alcohol and Gaming Commission of Ontario has issued monetary penalties totaling $350,000 against Great Canadian Casino Resort Toronto for multiple violations of provincial gaming standards. The penalties follow an impromptu after-party that was permitted to take place in the pre-dawn hours directly on the casino’s gaming floor. On September 27, 2024, an electronic dance music event attended by thousands of people was hosted in the theatre adjacent to the casino at Great Canadian Casino Resort Toronto. The event was marked by widespread intoxication, disorderly behaviour and numerous criminal and medical incidents – both inside and outside the venue – including alleged assaults, drug overdoses and acts of public indecency. Although paid duty officers were present, additional police and emergency services were required to manage the situation.

International Game Technology PLC, doing business as Brightstar Lottery, announced that Michelle Carney, Brightstar’s Vice President of Global Lottery Marketing, will be inducted into the Lottery Industry Hall of Fame as a member of the Class of 2025. The induction ceremony will take place this September at an industry event in Ontario, Canada hosted by the Public Gaming Research Institute (PGRI) in conjunction with the North American Association of State and Provincial Lotteries (NASPL). In her current role, Carney is responsible for the development of marketing and communications strategies that support growth for Brightstar’s Global Lottery business, including lottery product marketing, trade shows and events, thought leadership communications and B2C marketing campaign materials to support customer launches of new game content.

Partnerships

International Game Technology PLC announced that its subsidiary, IGT Canada Solutions ULC (IGT), signed an eight-year agreement with Atlantic Lottery to supply its IntelligenEVO video lottery central system technology across Atlantic Canada. The agreement includes the option for multiple extensions and positions the Atlantic Lottery to become the first World Lottery Association (WLA)-affiliated lottery operator to deploy IGT’s next-generation central management system in a game-to-system (G2S) distributed market. With peak system security, network availability and responsible gaming functionalities, IntelligenEVO is a reliable, scalable solution that can meet the needs of today and in the future. The solution will accelerate time-to-market and enables the Atlantic Lottery to benefit from the system’s suite of player-focused functionality. The technology’s G2S and open API design optimises data collection and delivery and will enable Atlantic Lottery to customise their programme for evolving player needs.

EDGE Boost by EDGE Markets, a financial platform for smart bettors and gamblers, has partnered with World Series of Poker, the premier series of worldwide poker tournaments. The EDGE Boost debit card is now the preferred payment method for WSOP, offering ease of payment, safety and several exclusive on-site perks for tournament players. In past tournaments, WSOP players were limited to $10,000 per transaction and had to complete a lengthy approval process, often resulting in frequent cash deposits. Now, those using the EDGE Boost card through PayPal checkout can bypass traditional credit card verification. They can also make entries up to $250,000, which eliminates the need to carry large sums of cash at the event and increases security measures.

The post Gaming Americas Weekly Roundup – June 30-July 6 appeared first on European Gaming Industry News.

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