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The Latest Polish Casino News and Online Gambling Regulations

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Every industry has been affected by the Covid-19 pandemic, and the Polish gambling industry has been no exception to this. Century Casinos, which has a number of land-based facilities across Poland, has been ordered to temporarily close as Poland, along with many other countries on the continent, battle an upsurge in Covid-19 cases. In the following article, we are going to take a closer look at this shutdown before taking a look at the Polish online casino scene and their gambling regulations.

The Shutdown Period at Century Casinos

The Colorado Springs based gaming operator announced that its Polish casinos, of which there are 8, will be shut to the public from March the 19th until April the 9th. However, if the number of cases has not started to decrease by then, there is a very good chance that the shutdown will be extended further. This is not the first shutdown that they have been forced to have as all casinos in Poland were ordered to close on the 28th of December 2020, and they were not allowed to open again for close to two months.

This news will be pretty frustrating for casino players across Poland as the Polish love to gamble, but at the end of the day the Polish government needs to put the health of its people above the wealth of its people.

When it does open up again, it is likely that strict regulations will be in place to try and contain the spread of Covid-19. At the time of writing, facemasks are compulsory across Poland when out in public, except for when you are able to keep a 1.5 metre distance from others. Therefore, face masks are not mandatory when out in the countryside or in National Parks and forests. As a result, when Century Casinos finally get given permission from the Polish government to open up again, it is likely that anyone who enters will have to wear a mask at all times.

It is also likely that they will only be allowed to let in a certain number of people at once and that they will have reduced opening hours so that they have time to sanitize the tables and slot games to decrease the chances of patrons catching the virus.

The Polish Online Casino Scene

As we said above, the Polish love to gamble and the closure of land-based casinos across the country will be frustrating to many casino players. However, all is not lost as the Polish have access to a great and ever-growing online casino scene. Although the online gambling market is small if you compare it to the online gambling scenes in the United States or the United Kingdom, there is one thing that is for certain and this is that the Polish online gambling scene is growing at a steady pace.

This growth started back in 2017 when the Polish government decided to amend the Gambling Act to make regulations less strict. They are still some of the strictest around (more on this below), but they are not as strict as they used to be, and this has had a big impact on the country’s gambling revenue. To give you an idea as to just how much the Polish online gambling scene has grown, in 2015 a mere €0.11bn was generated from it. However, in 2018, according to the casino experts from kasynopolskaonline.com, the industry was worth €1.82 billion. Now, in 2021, it is estimated to be worth somewhere in the region of €5 billion.

Now, we know that there is some way for it to go before it can put itself at the same level of the UK gambling market, but it is clear for everyone to see that Poland’s online gambling market is definitely on the right trajectory. If it keeps growing at the rate that it is, we see no reason why they cannot hit the €10 billion mark within the next 5-10 years.

Polish Gambling Regulations

Based on the numbers that we just gave above, it is clear that Polish online market is doing really well. However, like we said, Polish operators and players still need to adhere to strict gambling rules.

At the time of writing, Polish online casino players are only able to participate in types of gambling that are regulated and licensed by Act on Gambling Games, which was amended in November 2019. This includes slot games, table games, bingo, sports betting, and lottery.

So, where does this leave the online gambling scene in Poland? Well, truthfully, it is a complicated situation. In fact, Totalizator Sportowy is the only state-owned operator that is permitted to offer casino games and sports betting in Poland. Now, this is not recent news as this is an issue that has been impacting the Polish gambling market in the European Union for years. Polish casino players had hoped that some new laws would be put in place in 2017 to allow other operators to provide their services in the country, but that did not materialize.

However, when all things are considered, the situation is not too bad for Polish players. For example, there are no rules that declare that Polish gamblers cannot open an account with an offshore gambling site. There are now plenty of offshore online casinos that are happy to accept players from Poland. However, they have to be in possession of a valid gambling license from a legitimate gambling regulator, such as the Malta Gaming Authority or the UK Gambling Commission, and Polish players have to be 21 or older in order to sign up.

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Alan Ellingson

DraftKings Reports Second Quarter Revenue Growth of 37% to $1513 Million

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DraftKings Inc. announced its second quarter 2025 financial results. The Company also posted a second quarter 2025 business update and a slide presentation on the Investor Relations section of its website at investors.draftkings.com.

Second Quarter 2025 Highlights

For the three months ended June 30, 2025, DraftKings reported revenue of $1513 million, an increase of $408 million, or 37%, compared to $1104 million during the same period in 2024. The increase in the Company’s second quarter 2025 revenue was driven primarily by continued healthy customer engagement, efficient acquisition of new customers, higher structural Sportsbook hold percentage, and sportsbook-friendly outcomes. Revenue of $1513 million, net income of $158 million, and Adjusted EBITDA of $301 million in the second quarter set new records for the company.

“We set records for revenue, net income and Adjusted EBITDA in the second quarter, driven by an acceleration in revenue growth to 37% year-over-year. We are pleased to be maintaining our fiscal year 2025 guidance, with revenue expected to be closer to the high end of our range, highlighting the strength of our platform as we prepare for an exciting new state launch,” said Jason Robins, DraftKings’ Chief Executive Officer and Co-founder.

“We remain focused on investing in key growth initiatives across the organization to maximize shareholder returns over the long-term. In addition to our investments, we repurchased 6.5 million shares through our stock repurchase program in the first two quarters of this year,” said Alan Ellingson, DraftKings’ Chief Financial Officer.

Monthly Unique Payers (MUPs) increased to 3.3 million average monthly unique paying customers in the second quarter of 2025, representing an increase of 6% compared to the second quarter of 2024. This increase reflects strong unique payer retention and acquisition across DraftKings’ Sportsbook and iGaming product offerings and the impact of the acquisition of Jackpocket. Excluding the impact of the acquisition of Jackpocket, MUPs increased by 5% compared to the second quarter of 2024.

Average Revenue per MUP (ARPMUP) increased to $151 in the second quarter of 2025, representing a 29% increase compared to the same period in 2024. The increase was primarily due to improvement in the Sportsbook hold percentage and improved promotional reinvestment for Sportsbook. Excluding the impact of the acquisition of Jackpocket, ARPMUP increased 30% compared to the second quarter of 2024.

Fiscal Year 2025 Guidance

DraftKings is maintaining its fiscal year 2025 revenue guidance of $6.2 billion to $6.4 billion, which the Company previously announced on May 8, 2025. The Company is on track to deliver revenue closer to the high end of this range due to sportsbook-friendly outcomes in the second quarter as well as continuing strength across our core value drivers. Fiscal year 2025 revenue guidance equates to 32% year-over-year growth based on the Company’s fiscal year 2024 revenue and the midpoint of the Company’s fiscal year 2025 revenue guidance range.

DraftKings is maintaining its fiscal year 2025 Adjusted EBITDA guidance of $800 million to $900 million, which the Company previously announced on May 8, 2025. The Company is on track to deliver Adjusted EBITDA near the midpoint of this range.

The Company’s guidance now includes anticipated financial impacts from DraftKings launching mobile sports betting in Missouri later this year.

In addition, the Company’s guidance now includes anticipated financial impacts from higher tax rates in New Jersey, Louisiana, and Illinois.

The Company’s guidance for fiscal year 2025 does not include the potential launch of a Prediction Markets offering.

Mobile Sports Betting and iGaming Footprint

DraftKings is live with mobile sports betting in 25 states and Washington, D.C., which collectively represent approximately 49% of the U.S. population. DraftKings expects to launch its Sportsbook product in Missouri pending market access, licensure, regulatory approvals, and contractual approvals where applicable.

DraftKings is also live with iGaming in 5 states, which represents approximately 11% of the U.S. population.

DraftKings is live with its Sportsbook and iGaming products in Ontario, Canada, which represents approximately 40% of Canada’s population.

The post DraftKings Reports Second Quarter Revenue Growth of 37% to $1513 Million appeared first on Gaming and Gambling Industry in the Americas.

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bet365

bet365 Announces Official Launch in Kansas

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bet365 has announced its official launch in Kansas, bringing its award-winning sportsbook to the Sunflower State.

Customers across Kansas will have access to bet365’s comprehensive suite of sports betting markets, competitive odds, and innovative features.

This milestone in bet365’s US expansion sees Kansas join Arizona, Colorado, Iowa, Illinois, Indiana, Kentucky, Louisiana, New Jersey, North Carolina, Ohio, Pennsylvania, Tennessee, and Virginia as the fourteenth live state.

A bet365 spokesperson said: “We are thrilled to bring the bet365 experience to sports fans in Kansas.

“With our industry-leading product, user-friendly interface, and a reputation built over two decades, we’re excited to provide Kansans with a trusted and dynamic platform for their sports betting entertainment.

“We’re focused on proving to customers that with our Bet Boosts, the fastest In-Game product, and Same Game Parlays, it’s Never Ordinary with bet365.”

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Clinton Sparks

Global Gaming League Launches New Era of Competitive Video Gaming with T-Pain vs. NE-YO Showdown and More

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The Global Gaming League (GGL) announced its first season of year-around competitions titled SZN Zero. Backed by entertainment visionary Clinton Sparks and Grammy-winning artist and streaming icon T-Pain, the GGL is the first-of-its-kind, multi-title, live-action gaming entertainment league, where professional gamers, influencers, and casual players compete side-by-side in front of live audiences in Las Vegas and available globally on major platforms. Teams compete in popular game titles ranging from Call of Duty and Rocket League to Tetris and Street-Fighter.

Each event will feature two celebrity owned teams made up of four players each – high profile influencers, actors, athletes, artists, and both professional and casual gamers – facing off in four round matches covering four different genres. Superstar hosts and half time shows from major artists will turn up the entertainment factor. SZN Zero events will take place in Las Vegas, building up to a championship match in November live from the iconic Palms resort and casino, and the Global Gaming League will continue with SZN One in 2026.

SZN Zero’s first competition on August 23rd will feature T-Pain’s team Nappy Boy Grizzlies against three-time, Grammy award-winning hitmaker NE-YO and his Gentleman’s Gaming Team – finally facing off after months of social media trash talk and rivalry about who’s better at Tekken. The event will stream live on the GGL’s YouTube channel and other major platforms.

T-Pain, who is GGL’s Director of Strategy, was the league’s first team owner. NE-YO joins previously announced owners Flavor Flav and Bryce Hall along with Gillie Da Kid & Wallo.

“We wanted to build something that brought gamers from different backgrounds and cultures together in a unique way that was equally fun and competitive. With SZN Zero, we will introduce an authentic and relatable form of entertaining competition that will converge music, fashion, celebrity, and culture bringing the biggest form of entertainment in the world – video gaming – to the masses,” said Clinton Sparks, Founder and CEO of the Global Gaming League.

“Gaming is just as important as music or any other sport, to me. NE-YO had some words for me on socials, I heard enough of what he had to say and felt it was time to show him that I actually do this. But honestly I’m just ready to have some fun with my friend, because bottom line, that’s what gaming is all about. Now folks will just have to see what happens on August 23rd when we face off in Las Vegas at the GGL SZN Zero launch,” said T-Pain.

NE-YO responded: “Honestly, I was trying to connect with T-Pain to maybe be part of his team but when he kept blowing me off and then I saw that video of him talking about my lips, I decided the only way to get his attention would be to call him out. Now, we’ll see just how good he really is – or isn’t – when we go head to head.”

World-class Publishers such as Activision Blizzard, Bandai Namco, Capcom, EA, Tetris, and Ubisoft have all agreed to allow GGL to use some of the most popular and challenging games during SZN Zero, attracting a new audience and offering viewers a unique and compelling gaming experience. In addition to YouTube, the Global Gaming League SZN Zero will be available on other major streaming platforms in partnership with Dooya Media Group.

The post Global Gaming League Launches New Era of Competitive Video Gaming with T-Pain vs. NE-YO Showdown and More appeared first on Gaming and Gambling Industry in the Americas.

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