Industry News
Betting Market is estimated to be US$ 330.34 billion by 2030 with a CAGR of 8.9% during the forecast period – By PMI
The Global Betting Market accounted for US$ 141.23 billion in 2020 and is estimated to be US$ 330.34 billion by 2030. It is anticipated to register a CAGR of 8.9%. The betting market has much common with stock market. As a form of gambling, sports betting involves engaging in a wager on the outcome of a certain event. Betting is placed on two probable outcomes, win or lose. Over the past years, betting has become more convenient as people can bet on various events from their homes or while traveling. Further factors such as e sports is expected to foster the betting market overall.
The report “Global Betting Market, By Type (Online and Offline), By Application (Sports Lottery, Welfare Lottery, and Race), and By Region (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa) – Market Trends, Analysis, and Forecast till 2029’’
Key Highlights:
- In October 2021, The New Jersey Division of Gaming Enforcement granted full operational licensure for PlayUp this week, adding the largest sports betting market in the US to the company’s growing list of jurisdictions.
- In October 2021, The Netherlands opened its regulated online gambling market, clearing the way for players in the county to place legal sports bets and play casino games over the internet.
Analyst View:
Penetration of connected devices, changing regulatory landscape of the overall gambling industry, along with growing digital infrastructure is expected to foster the betting market. Further, increasing number of sports leagues and events is expected to fuel the market. However, COVID-19 has severely affected the event management or sports industry, few years pass the market will show a drastic growth.
Browse 60 market data tables* and 35 figures* through 140 slides and in-depth TOC on “Global Betting Market, By Type (Online and Offline), By Application (Sports Lottery, Welfare Lottery, and Race), and By Region (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa) – Market Trends, Analysis, and Forecast till 2029’’
Key Market Insights from the report:
Global Betting Market accounted for US$ 141.23 billion in 2020 and is estimated to be US$ 330.34 billion by 2030 and is anticipated to register a CAGR of 8.9%. Global Betting Market is segmented into product type, application and region.
- Based on Type, Global Betting Market is segmented into Online and Offline
- Based on Application Global Betting Market is segmented into Sports Lottery, Welfare Lottery, and Race.
- By Region, the Global Betting Market is segmented into North America, Europe, Asia Pacific, Latin America, and Middle East & Africa.
Competitive Landscape & their strategies of Global Betting Market:
The key players in the Global Betting Market includes Ladbrokes Coral Group PLC., GVC Holdings PLC, Playtech PLC, Fortuna Entertainment Group, 888 Holdings PLC, Paddy Power Betfair PLC, Maya Inc., Kindred PLC., William Hill PLC, and Full Tilt Poker.
The market provides detailed information regarding the industrial base, productivity, strengths, manufacturers, and recent trends which will help companies enlarge the businesses and promote financial growth. Furthermore, the report exhibits dynamic factors including segments, sub-segments, regional marketplaces, competition, dominant key players, and market forecasts. In addition, the market includes recent collaborations, mergers, acquisitions, and partnerships along with regulatory frameworks across different regions impacting the market trajectory. Recent technological advances and innovations influencing the global market are included in the report.
Report Scope:
Attribute | Details |
Base year for estimation | 2020 |
Forecast period | 2020 – 2030 |
Market representation | Revenue in USD Million & CAGR from 2020 – 2030 |
Market Segmentation | By Type- Online and Offline
By Application– Sports Lottery, Welfare Lottery, and Race |
Regional scope | North America – U.S., Canada
Europe – UK, Germany, Spain, France, Italy, Russia, Rest of Europe Asia Pacific – Japan, India, China, South Korea, Australia, Rest of Asia-Pacific Latin America – Brazil, Mexico, Argentina, Rest of Latin America Middle East & Africa – South Africa, Saudi Arabia, UAE, Rest of Middle East & Africa |
Report coverage | Revenue forecast, company share, competitive landscape, growth factors, and trends |
Industry News
Ruud Bergervoet Reappointed as CFO of Holland Casino

Ruud Bergervoet has been reappointed as CFO of Holland Casino. He will remain financially responsible for the gambling provider for another two years. Bergervoet has already been CFO for two terms of four years, but due to the special circumstances of the company, he has been asked to remain as a director.
CEO Petra de Ruiter said: “I am very happy that Ruud is prepared to stay with us. With his experience and knowledge of the company, he is indispensable at this moment. We have to work very hard in the coming years to keep Holland Casino financially healthy. And I am certain that this is in good hands with Ruud.”
Ruud Bergervoet has been working at Holland Casino since 2017. Before that, he worked as CFO at FD Mediagroep and Sdu Uitgevers, among others.
During the shareholders’ meeting of April 16, Bergervoet was nominated by the Supervisory Board and his nomination was confirmed.
The post Ruud Bergervoet Reappointed as CFO of Holland Casino appeared first on European Gaming Industry News.
Industry News
The 8th AskGamblers Awards Officially Enters the Voting Stage

AskGamblers has announced that the final voting stage of the 8th annual AskGamblers Awards has started.
The voting phase kicked off on 28 April, and will last until the award ceremony scheduled for 12 June.
As in previous editions of the Awards, players can cast their votes for one of the top 10 finalists in the following categories: Best Casino, Best New Casino, Best Sportsbook, Best New Slot and Best Software Provider.
The Best Crypto Casino, Best Partner and Best Manager categories will traditionally be chosen by the AskGamblers team. This year’s edition introduces a new category, the Superstar Award, a crown achievement handed out to one operator that best represents the values of brands, whose laureate will also be chosen solely by AskGamblers.
Another novelty in this year’s Awards cycle is the Forum vote: the votes from the members of AskGamblers Forum will be counted towards the final tally of votes as a separate voting tier.
Commenting on the launch of the 8th AskGamblers Awards voting stage, Dijana Radunović, General Manager at AskGamblers, said: “Now that we have the finalists, we are entering the final stages of preparation for our biggest night of the year. To say that we are excited about the 8th edition of the AskGamblers Award would be an understatement.”
“As everybody in the team is working tirelessly to make the gala ceremony a night to remember, we invite our players to do their bidding: to give a vote to their favourite contestants and help us choose the rightful winners in the five categories that are open to public vote,” Radunović added.
Before the award ceremony on 12 June, AskGamblers will host the traditional Charity Night on 11 June, where the partners will bid for positions on the website, with the money raised allocated to a humanitarian cause.
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Industry News
Flexion Reports Revenue Increase of 9% for 2024

Flexion, the games marketing company, has announced that its revenue grew 9% to year-end December 2024. The growth is attributed to the Company’s success in the alternative app store market.
Since its IPO in 2018, the company has built a well-positioned games marketing business around the alternative stores and grown annual revenue 50-fold to almost US$100 million. Its game portfolio represents several billion US$ in gaming IP for alternative market partners like Samsung, Amazon, Huawei, OneStore and Xiaomi.
“With the Digital Markets Act (DMA) coming into force in Europe and recent legal actions in the US, mobile game developers have felt a new-found freedom to explore their market options. We’ve already moved beyond the era when Google and Apple controlled everything. Developers are looking for alternatives that offer better margins, and additional audiences and revenue. Partnering with Flexion opens up a range of market channels with very little up-front investment,” said Jens Lauritzson, CEO of Flexion.
Flexion currently distributes more than 30 high-profile titles on the alternative stores. Top-tier games in the Flexion portfolio make on average US$ 10 million a year based on Q4 2024 run rate. That’s income in addition to their Google and Apple revenue with a business model that adds little to their costs.
In Q4 2024, Flexion-serviced games were, on average, generating 9.3% through the alternative stores of the revenue they made on Google Play. This is a significant boost for Flexion’s partners without major costs or effort.
“If you scale for the size of the stores, the alternatives massively out-performed Google in Q4 for our games. This is exciting both for Flexion’s business and for the future of the games industry as a whole. We’re seeing the beginning of a sea change in games marketing,” Jens said.
“We’re seeing just the beginnings of a major shift in how top-tier developers address their markets. Using Flexion to access alternative stores is an easy first step into the post- Google and Apple world. Many developers are already looking at their options beyond that and Flexion will be right there with them providing the technology and expertise they need to maximise the potential of their games,” Jens added.
The post Flexion Reports Revenue Increase of 9% for 2024 appeared first on European Gaming Industry News.
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