iGaming Industry
Sexism in eSports
If you haven’t heard of eSports, you’re not alone. It’s largely a niche culture, but since the late 2000’s it has seen a large growth spurt particularly as professional gamers and spectatorship in these events saw a large surge in popularity. While organized online and offline competitions have been a popular part of videogame culture, now more than ever we are seeing more and more tournaments, live broadcasts and prize money for champion competitors.
eSports, by definition, are a form of competition facilitated by video games. According to various articles compiled by Wikipedia, “labeling video games as sports is a controversial point of debate. While some point to the growth in popularity of eSports as justification for designating some games as sports, others contend that video games will never reach the status of “true sports”. However popularity is not the only reason identified: some have argued that “careful planning, precise timing, and skillful execution ought to be what classifies an activity as sport, and that physical exertion and outdoor playing areas are not required by all traditional or non-traditional ‘sports’.”
In 2013, it was estimated that approximately 71.5 million people worldwide watched eSports. Demographically, Major League Gaming has reported viewership that is approximately 85% male and 15% female, with a majority of viewers between the ages of 18 and 34. Despite this, several female personalities within eSports are hopeful about the increasing presence of female gamers.
Team Digitas – made up of six top female gamers – are considered the best women’s team in North America and second best women’s team worldwide. In 2014, they joined together for a tournament in Paris without sponsors, paying out of their own pockets for the opportunity to compete. They all knew they wanted to compete professionally, so joined forces and came in second in that first tournament. Their next tournament, they came in first and have been seen as a serious force ever since. In 2016, they became the first U.S. eSports team to ever be backed by a professional sports team when the Philadelphia 76ers came calling. Team leader Emmalee “emuhleet” Garrido said that the fact that the 76ers didn’t once discuss them being a team of females was groundbreaking. She said, “that attitude, which promotes a passion for being perceived as a professional gamer first and foremost and a female second, is the big takeaway from this team.”
Despite the advancements being made, many female gamers don’t have such a positive experience. Oftentimes, women gamers hide their gender online so as not to experience pushback or discrimination from their male counterparts. While it does appear to be getting better as more and more women join in, it’s unacceptable for these professionals to be harassed because of their gender. According to an article on Compete.com, “Pro gamer Sherry Nhan also described the persistent harassment she has received online, such as gendered insults and disparaging comments about her looks. However, Nhan says that the fighting game community has always been welcoming to her when it comes to in-person interactions. Rachel “Seltzer” Quirico, a former pro gamer and current esports host, echoed that sentiment: “Whether you’re a sister or a brother in this scene, it’s very much a family feel for me.”
Anna Prosser – a former Miss Oregon USA – has been rising to the top of the field in recent years. She describes the eSports community as “intelligent forward-thinking, and well-meaning,” but also with “an undercurrent of sexism that often springs up in very destructive ways.” While male-dominated sport spaces is nothing new, Prosser and many others see a great future for women in eSports as long as the cultural awareness of the community continues to grow. And playing isn’t the only role within the eSports space either. There are opportunities for women to cast, create content and even run the business – all areas for women to break the glass ceiling in yet another up-and-coming sport.
The global eSports market generated $325 million of revenue in 2015 and is expected to make $493 million in 2016; the global eSports audience in 2015 was 226 million people. With this amount of success, eSports is certainly something to keep an eye on, but especially to root for more and more women in get involved – and succeed – in all aspects of the business.
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Source: EEGaming.
Bradley Khoury
eCOGRA Approved to Operate in Arizona, Indiana and Panama
eCOGRA, a leading international authority in Testing, Inspection and Certification services for the iGaming industry, has secured new regulatory approvals across three key jurisdictions: Arizona, Indiana and Panama. With these developments, eCOGRA strengthens its position in the U.S. and Latin American markets, offering excellence in compliance through their Quality, Speed, and Service promise.
This strategic expansion allows eCOGRA to conduct independent compliance audits and certification services in each region, addressing the growing demand for rigorous regulatory oversight in the fast-evolving global iGaming industry.
Securing approval in Arizona, where eCOGRA has now been licensed as an Event Wagering Ancillary Supplier, enables the International Testing Laboratory (ITL) to audit event wagering licensees in line with Arizona’s expanding regulatory landscape. Indiana, which introduced online sports betting in September 2019, has authorised eCOGRA to perform regulatory compliance audits, providing licensed operators with crucial assurance in meeting the state’s high standards.
In Panama, the Board of Gaming Control officially recognised eCOGRA as an Authorised Entity for Compliance Certification, specifically for slot machines and gaming software. This endorsement reinforces eCOGRA’s role as a trusted partner for operators seeking to meet stringent regulatory requirements in Latin America’s emerging iGaming sector.
“Our recent approvals in Indiana, Arizona, and Panama underline our dedication to continually expand our offering, to support our growing portfolio of clients with their global growth plans. We are committed to ensuring that we bring the same quality, speed and service that marks us out to both our clients and regulators in these dynamic markets,” said Will Shuckburgh, Group CEO of eCOGRA.
Bradley Khoury, Chief Technology Officer at eCOGRA, said: “Securing licensure as an Event Wagering Ancillary Supplier in Arizona and an Authorised Entity in Panama underscores our dedication to supporting responsible and sustainable iGaming operations. We are committed to driving trust and accountability within the industry by providing compliance solutions that uphold the highest standards.”
BetConstruct
BetConstruct to Showcase Latest Innovations at G2E Las Vegas 2024
BetConstruct, a global leader in the iGaming industry, is going to showcase its cutting-edge solutions at the highly anticipated Global Gaming Expo (G2E), taking place from October 7-10.
As the premier event for the global gaming industry, G2E serves as a hub for innovation, driving growth by bringing together industry professionals from around the world to foster business opportunities.
Taking place at The Venetian Expo in Las Vegas, this all-in-one event features both an education program from October 7-10 and an expansive expo hall running from October 8-10.
BetConstruct’s stand is 5230, where the team will showcase an exciting range of products, including the newly launched the Last Battle, a novel loyalty system that is the byproduct of BetConstruct’s commitment to innovation. The company will also demonstrate its comprehensive Sportsbook and Casino Suite, along with DECA, its next-level decentralised casino platform, and Umbrella, an AI-powered risk management solution. These offerings are designed to meet the needs of a diverse range of operators, ensuring seamless and engaging experiences for players across the regulated market.
Amusnet
Amusnet Sets the Stage for Global Gaming Excellence at G2E Las Vegas
Amusnet has announced its participation in the 23rd edition of G2E Las Vegas (Global Gaming Expo) at The Venetian Expo from October 7-10. As one of the largest expos globally, G2E provides a platform for the company to showcase products across its Online Casino, Live Casino, and Land-based verticals, positioning Amusnet as a prominent all-casino provider in the competitive iGaming industry.
“We are excited to attend G2E Las Vegas 2024 to present our latest online casino portfolio and Type S slot cabinets: our first-ever product series for Land-based casinos, designed to offer a competitive edge by combining Amusnet’s top-notch game portfolio with an immersive player experience. Our focus is on delivering solutions that maximize performance and cater to the evolving needs for both online and land-based casinos,” said Borislav Marinov, Head of Business Development, Land-based, at Amusnet.
Alongside its technical excellence, the premium Type S series showcases the company’s award-winning titles, including 20 Golden Coins, Extra Crown, Fruits & Gold, and Cocktail Rush. It also features Amusnet’s popular four-level bonus game, Jackpot Cards, along with other exciting features like Free Spins, Buy Bonus, Pick Me Bonus, and Symbol Upgrade.
Amusnet will host an activation featuring its premium slot cabinets at the upcoming expo, offering attendees the opportunity to experience the thrill of Type S in real time and win exciting gifts.
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