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eSports gets official nod from Cal Rec Sports

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eSports gets official nod from Cal Rec Sports

eSports might not involve a ball, throwing, running or pushing physical limits. But, don’t tell competitive gamers they aren’t athletes. In fact, now it’s official.

 

By adding a team to its competitive program for the first time since incorporating golf in 2013, Berkeley Rec Sports has signaled that it agrees with the gamers’ position. But this time, they aren’t creating a new team, nor are they only adding a single team. Instead, they are merging with eSports@Berkeley to form the Cal eSports program.

In the past, eSports@Berkeley was a registered student organization that brought together passionate gamers to play in both casual and competitive settings. They hosted LAN parties — gatherings of people playing computer games and board games — and other special events throughout the year, as well as fielding teams for national tournaments.

Previously, as eSports@Berkeley, we were recognizing ourselves as a group of Cal students who compete in tournaments,” said Kevin Ponn, the student president of the new Cal eSports program. “We weren’t claiming to be the official, main Cal eSports team, even though there were no other teams on this campus who we would be competing against.

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Although the club couldn’t officially compete as as a representative of Cal, it still managed to achieve enormous success. From 2009 until this season, eSports@Berkeley won eight national championships across a multitude of video game titles, such as “Overwatch,” “StarCraft II” and “Dota 2.” With that history of consistent success, an enthusiastic community and sustained interest from the student body, the Rec Sports department was drawn to the idea of forming an athletics program.

Talks between eSports@Berkeley and Berkeley Rec Sports initially began in February 2015, when the Pac-12 Conference contacted the student organization about the possibility of setting up a conference-wide esports league. Those talks didn’t come to fruition, because not every university in the conference had the available framework in place, but they paved the way for Ponn and eSports@Berkeley to begin their own dialogues.

We saw it as a natural alignment of their ability to bring attention and awareness to what is a rising sport and of our ability to lend our administrative resources and support to the program,” said Andy Davis, the communications manager for Berkeley Rec Sports.

As of March this year, the partnership became official. But as both sides soon realized, this wouldn’t be the simplest of transitions.

As we were going through the process of trying to get them as a sport club, we realized they won’t necessarily fit in the sport club parameters we currently have,” said Kirk Robles, the assistant director of marketing for Rec Sports.

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In traditional sports, each type of sport has its own team because the sports they play are all unique. Most people don’t realize esports works in the same way. Each individual video game requires a different set of skills and is played in a different way. Adding a single esports team to represent the entire organization just wasn’t feasible.

It was like trying to cram all of the athletics department under one team,” Ponn said.

To account for the differences, the Rec Sports department created a separate division that would encompass all of the esports teams and any new ones that would be created in the future, mirroring the current structure that the department has for traditional club sports.

As of now, the Cal eSports program is made up of nine competitive teams spread across titles including “League of Legends,” “Dota 2,” “Starcraft II,” “Hearthstone,” “Counter-Strike: Global Offensive,” “Overwatch” and “Heroes of the Storm.” Each of those teams is managed by a team captain and a competitive coordinator, who all come together to form the Cal eSports program.

The first visible imprint of the new Cal eSports program was at Caltopia, a club sports extravaganza prior to the start of the semester. In addition to the club sports that were tabling for new recruits, the RSF was packed with exhibitors who were considered as potential sponsors of the Cal eSports program. Through Caltopia, the esports program got to show local and national companies where the program currently is and what the vision is moving forward.

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Our next step is to fund these teams, whether that be a practice facility, sponsorship of team jerseys, travel costs and things like that,” Robles said.

The program has begun looking at Rec Sports facilities as well as other facilities on campus that might be considered viable training and competition locations. The intention of the space is not only for it to serve as a place for team members and managers to play together during scrimmages and matches, but also as a community center.

The esports facility itself would be lowering barriers for students. For some people who can’t afford to have a good gaming computer to play ‘Overwatch’ as well as they can, the facility would be able to rectify that situation and level the playing field,” Ponn said.

The Rec Sports program prides itself on inclusivity and works to ensure accessibility for the student population. Therefore, their goal for the esports facility is for it to be an available to the entire student body, in the same way the Recreational Sports Facility or the Memorial Stadium Fitness Center are.

As for the goals of Cal eSports’ inaugural year, it’s not just all about winning. Ponn seeks to set a professional tone for the future of the program. The immediate focus is to lay the foundation and groundwork for growth and continued success. With that in place, Ponn hopes that the program will be able to offer increased opportunities for scholarships, career opportunities, and job-building experiences for its members.

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But as is the mantra in every sport, it always helps to win.

The post eSports gets official nod from Cal Rec Sports appeared first on Eastern European Gaming – News – Interviews – Legal Market Updates – Premium Reports – Events – Directory.


Source: EEGaming.

Amusnet

Amusnet Sets the Stage for Global Gaming Excellence at G2E Las Vegas

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Amusnet has announced its participation in the 23rd edition of G2E Las Vegas (Global Gaming Expo) at The Venetian Expo from October 7-10. As one of the largest expos globally, G2E provides a platform for the company to showcase products across its Online Casino, Live Casino, and Land-based verticals, positioning Amusnet as a prominent all-casino provider in the competitive iGaming industry.

“We are excited to attend G2E Las Vegas 2024 to present our latest online casino portfolio and Type S slot cabinets: our first-ever product series for Land-based casinos, designed to offer a competitive edge by combining Amusnet’s top-notch game portfolio with an immersive player experience. Our focus is on delivering solutions that maximize performance and cater to the evolving needs for both online and land-based casinos,” said Borislav Marinov, Head of Business Development, Land-based, at Amusnet.

Alongside its technical excellence, the premium Type S series showcases the company’s award-winning titles, including 20 Golden Coins, Extra Crown, Fruits & Gold, and Cocktail Rush. It also features Amusnet’s popular four-level bonus game, Jackpot Cards, along with other exciting features like Free Spins, Buy Bonus, Pick Me Bonus, and Symbol Upgrade.

Amusnet will host an activation featuring its premium slot cabinets at the upcoming expo, offering attendees the opportunity to experience the thrill of Type S in real time and win exciting gifts.

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Canada

SoftGamings Doubles Down on Global Expansion by Introducing Tobique Gaming Licence

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SoftGamings, the market leader in iGaming solutions and services, announced the arrival of the Tobique Gaming License on the market. The move reflects the company’s commitment to enhancing regulatory compliance and expanding its footprint in the competitive iGaming industry.

Tobique Gaming, managed by the Tobique First Nation in western New Brunswick, Canada, oversees the issuance of online gambling licenses through the Tobique Gaming Commission (TGC) — a regulatory body established under the Tobique Gaming Act of 2023. This initiative is known for its stringent standards and emphasis on responsible gaming. Furthermore, it promotes economic development within the Tobique First Nation community.

The Tobique Gaming license provides operators an entry point into the online gaming and gambling industries. With it, businesses and iGaming operators can conduct operations in various global regions and offer multiple services, from betting to casino games and lottery promotions. The best of all is the streamlined application process, which lasts only 4 to 6 weeks.

SoftGamings is fully prepared to support clients and those interested in obtaining this license. Leveraging its innovative technology and diverse game portfolio, SoftGamings is ready to support clients in navigating the application process and leveraging the benefits of the Tobique Gaming License. The company’s comprehensive services include game development, casino management systems, and payment integrations, making SoftGamings a preferred partner for numerous operators and developers worldwide.

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Consequently, helping the clients obtain the Tobique Gaming license and being an entry point represents a significant milestone in SoftGamings’ ongoing efforts to refine its service offerings, maintain the highest standards of gaming integrity, and bolster its regulatory standing. As the company moves forward with this licensing process, it anticipates a positive impact on its operations and continued success in delivering exceptional gaming solutions to its global clientele.

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4Play

Fast Track Enters into Partnership with 4Play

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Fast Track, the leading player engagement platform built specifically for the iGaming industry, has partnered with 4Play, a dynamic and innovative gaming operator renowned for its exceptional player experiences in both casino and sports betting.

Launched in 2023, 4Play has rapidly gained recognition in the industry, primarily targeting the burgeoning Brazilian market. With a commitment to delivering unparalleled entertainment, 4Play offers its players a seamless experience in Portuguese, featuring popular gaming verticals such as casino and sports betting.

4Play’s decision to integrate Fast Track CRM comes as part of its strategic initiative to bolster player retention and streamline operations through advanced automation. Fast Track’s robust platform will enable 4Play to automate complex player journeys, ensuring each interaction is personalised and timely.

“We are excited to partner with Fast Track to elevate our player engagement strategies. Their innovative approach to CRM and their commitment to creating individualised player experiences align perfectly with our vision for 4Play. We look forward to leveraging their platform to enhance our player retention and operational efficiency,” Mateus Ihering, Chief Operating Officer of 4Play, said.

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Fast Track’s CRM platform, recognised for its real-time data capabilities and comprehensive automation suite, will support 4Play in achieving its business goals. By automating player communications and optimising the registration journey, 4Play aims to significantly increase its number of depositors while maintaining a high level of engagement among its 148,000 monthly active users.

Simon Lidzén, Co-Founder and CEO of Fast Track, said: “We are delighted to welcome 4Play into the Fast Track family. Their innovative spirit and dedication to providing top-tier player experiences make them an ideal partner. Together, we will set new standards in player engagement and retention, ensuring that 4Play continues to thrive in the competitive iGaming landscape.”

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