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eSports gets official nod from Cal Rec Sports

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eSports gets official nod from Cal Rec Sports

eSports might not involve a ball, throwing, running or pushing physical limits. But, don’t tell competitive gamers they aren’t athletes. In fact, now it’s official.

 

By adding a team to its competitive program for the first time since incorporating golf in 2013, Berkeley Rec Sports has signaled that it agrees with the gamers’ position. But this time, they aren’t creating a new team, nor are they only adding a single team. Instead, they are merging with eSports@Berkeley to form the Cal eSports program.

In the past, eSports@Berkeley was a registered student organization that brought together passionate gamers to play in both casual and competitive settings. They hosted LAN parties — gatherings of people playing computer games and board games — and other special events throughout the year, as well as fielding teams for national tournaments.

Previously, as eSports@Berkeley, we were recognizing ourselves as a group of Cal students who compete in tournaments,” said Kevin Ponn, the student president of the new Cal eSports program. “We weren’t claiming to be the official, main Cal eSports team, even though there were no other teams on this campus who we would be competing against.

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Although the club couldn’t officially compete as as a representative of Cal, it still managed to achieve enormous success. From 2009 until this season, eSports@Berkeley won eight national championships across a multitude of video game titles, such as “Overwatch,” “StarCraft II” and “Dota 2.” With that history of consistent success, an enthusiastic community and sustained interest from the student body, the Rec Sports department was drawn to the idea of forming an athletics program.

Talks between eSports@Berkeley and Berkeley Rec Sports initially began in February 2015, when the Pac-12 Conference contacted the student organization about the possibility of setting up a conference-wide esports league. Those talks didn’t come to fruition, because not every university in the conference had the available framework in place, but they paved the way for Ponn and eSports@Berkeley to begin their own dialogues.

We saw it as a natural alignment of their ability to bring attention and awareness to what is a rising sport and of our ability to lend our administrative resources and support to the program,” said Andy Davis, the communications manager for Berkeley Rec Sports.

As of March this year, the partnership became official. But as both sides soon realized, this wouldn’t be the simplest of transitions.

As we were going through the process of trying to get them as a sport club, we realized they won’t necessarily fit in the sport club parameters we currently have,” said Kirk Robles, the assistant director of marketing for Rec Sports.

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In traditional sports, each type of sport has its own team because the sports they play are all unique. Most people don’t realize esports works in the same way. Each individual video game requires a different set of skills and is played in a different way. Adding a single esports team to represent the entire organization just wasn’t feasible.

It was like trying to cram all of the athletics department under one team,” Ponn said.

To account for the differences, the Rec Sports department created a separate division that would encompass all of the esports teams and any new ones that would be created in the future, mirroring the current structure that the department has for traditional club sports.

As of now, the Cal eSports program is made up of nine competitive teams spread across titles including “League of Legends,” “Dota 2,” “Starcraft II,” “Hearthstone,” “Counter-Strike: Global Offensive,” “Overwatch” and “Heroes of the Storm.” Each of those teams is managed by a team captain and a competitive coordinator, who all come together to form the Cal eSports program.

The first visible imprint of the new Cal eSports program was at Caltopia, a club sports extravaganza prior to the start of the semester. In addition to the club sports that were tabling for new recruits, the RSF was packed with exhibitors who were considered as potential sponsors of the Cal eSports program. Through Caltopia, the esports program got to show local and national companies where the program currently is and what the vision is moving forward.

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Our next step is to fund these teams, whether that be a practice facility, sponsorship of team jerseys, travel costs and things like that,” Robles said.

The program has begun looking at Rec Sports facilities as well as other facilities on campus that might be considered viable training and competition locations. The intention of the space is not only for it to serve as a place for team members and managers to play together during scrimmages and matches, but also as a community center.

The esports facility itself would be lowering barriers for students. For some people who can’t afford to have a good gaming computer to play ‘Overwatch’ as well as they can, the facility would be able to rectify that situation and level the playing field,” Ponn said.

The Rec Sports program prides itself on inclusivity and works to ensure accessibility for the student population. Therefore, their goal for the esports facility is for it to be an available to the entire student body, in the same way the Recreational Sports Facility or the Memorial Stadium Fitness Center are.

As for the goals of Cal eSports’ inaugural year, it’s not just all about winning. Ponn seeks to set a professional tone for the future of the program. The immediate focus is to lay the foundation and groundwork for growth and continued success. With that in place, Ponn hopes that the program will be able to offer increased opportunities for scholarships, career opportunities, and job-building experiences for its members.

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But as is the mantra in every sport, it always helps to win.

The post eSports gets official nod from Cal Rec Sports appeared first on Eastern European Gaming – News – Interviews – Legal Market Updates – Premium Reports – Events – Directory.


Source: EEGaming.

Alejandro Navarro

Betski Secures $345,000 in Pre-Seed Funding for First-ever Tokenized Casino Ownership Platform

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Betski is set to launch its online casino ownership platform in Q1 of 2025, enabling users to earn casino profits through digital tokens. The system will allow anyone to receive a share of casino earnings without managing casino operations, marking a new chapter in the multi-billion-dollar iGaming industry. Supported by a $345,000 pre-seed funding round, the platform aims to democratize access to casino earnings and reshape the multi-billion-dollar gaming industry.

Opening Casino Ownership to Everyone

The platform’s tokenization system reshapes traditional casino business rules through an automatic profit-sharing program. Token holders receive a percentage of every bet placed on the platform.

This system eliminates steep entry costs, such as operational expenses, licensing fees, and administrative management. Users can start earning returns without previous casino experience or large capital investments.

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“A small group have exclusively enjoyed casino industry profits until now. Our platform opens these earnings to everyone through our tokenized profit-sharing system, turning users into online casino owners,” said Alejandro Navarro, founder and CEO of Betski.

Direct Profit-Sharing Through Tokens

Through a verified digital system, the ownership program distributes Gross Gaming Revenue (GGR) among token holders. Investors have recognized this potential, contributing $345,000 in pre-seed funding that combines gaming entertainment with digital asset ownership. The platform maintains strict security protocols and automated distribution systems for reliable profit sharing.

“The platform distributes real money to token holders from every bet placed by players. This creates a steady income stream for online casino owners – something the traditional casino structure has never offered,” said Navarro.

Global Growth of Online Casino Ownership

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The platform has attracted 2400 active Discord members and over 20,000 followers on X (formerly Twitter). These early adopters are expected to participate in test runs of the profit-sharing system once it goes live. Over the next 24 months, the platform will roll out first in Latin America, followed by expansion into European and select Asian markets.

Betski offers casino games, live casino experiences, eSports betting, global lotteries, fantasy sports, and traditional sportsbooks. This variety creates multiple revenue streams for online casino owners. Players can access all gaming options through a single interface, which streamlines the betting experience and maximizes potential returns for token holders.

The team has partnered with major payment processors and marketing agencies to support the platform’s global expansion. These collaborations will facilitate smooth transactions and user acquisition across different regions. The platform meets all regulatory requirements in its target markets, certifying long-term stability for token holders.

New Opportunities for Investment

Following the successful pre-seed round, Betski is now opening its seed funding round to welcome additional participants into its casino ownership platform. This investment opportunity enables individuals and entities to join the platform’s growth journey ahead of its official launch in Q1 2025.

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Bradley Khoury

eCOGRA Approved to Operate in Arizona, Indiana and Panama

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eCOGRA, a leading international authority in Testing, Inspection and Certification services for the iGaming industry, has secured new regulatory approvals across three key jurisdictions: Arizona, Indiana and Panama. With these developments, eCOGRA strengthens its position in the U.S. and Latin American markets, offering excellence in compliance through their Quality, Speed, and Service promise.

This strategic expansion allows eCOGRA to conduct independent compliance audits and certification services in each region, addressing the growing demand for rigorous regulatory oversight in the fast-evolving global iGaming industry.

Securing approval in Arizona, where eCOGRA has now been licensed as an Event Wagering Ancillary Supplier, enables the International Testing Laboratory (ITL) to audit event wagering licensees in line with Arizona’s expanding regulatory landscape. Indiana, which introduced online sports betting in September 2019, has authorised eCOGRA to perform regulatory compliance audits, providing licensed operators with crucial assurance in meeting the state’s high standards.

In Panama, the Board of Gaming Control officially recognised eCOGRA as an Authorised Entity for Compliance Certification, specifically for slot machines and gaming software. This endorsement reinforces eCOGRA’s role as a trusted partner for operators seeking to meet stringent regulatory requirements in Latin America’s emerging iGaming sector.

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“Our recent approvals in Indiana, Arizona, and Panama underline our dedication to continually expand our offering, to support our growing portfolio of clients with their global growth plans. We are committed to ensuring that we bring the same quality, speed and service that marks us out to both our clients and regulators in these dynamic markets,” said Will Shuckburgh, Group CEO of eCOGRA.

Bradley Khoury, Chief Technology Officer at eCOGRA, said: “Securing licensure as an Event Wagering Ancillary Supplier in Arizona and an Authorised Entity in Panama underscores our dedication to supporting responsible and sustainable iGaming operations. We are committed to driving trust and accountability within the industry by providing compliance solutions that uphold the highest standards.”

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BetConstruct

BetConstruct to Showcase Latest Innovations at G2E Las Vegas 2024

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BetConstruct, a global leader in the iGaming industry, is going to showcase its cutting-edge solutions at the highly anticipated Global Gaming Expo (G2E), taking place from October 7-10.

As the premier event for the global gaming industry, G2E serves as a hub for innovation, driving growth by bringing together industry professionals from around the world to foster business opportunities.

Taking place at The Venetian Expo in Las Vegas, this all-in-one event features both an education program from October 7-10 and an expansive expo hall running from October 8-10.

BetConstruct’s stand is 5230, where the team will showcase an exciting range of products, including the newly launched the Last Battle, a novel loyalty system that is the byproduct of BetConstruct’s commitment to innovation. The company will also demonstrate its comprehensive Sportsbook and Casino Suite, along with DECA, its next-level decentralised casino platform, and Umbrella, an AI-powered risk management solution. These offerings are designed to meet the needs of a diverse range of operators, ensuring seamless and engaging experiences for players across the regulated market.

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