iGaming Industry
Esports and Media: How Should the Two Interact?
The media wants more access, and eSports organizations want the freedom to opt out of that access. No matter which way you slice it, there’s no easy answer.
Should media access to players and post-match press conferences be mandatory at major esports events? The ongoing question was brought up by former Yahoo! Esports Director Travis Gafford, who while covering the League of Legends World Championships in China tweeted the following: “It only took about 75 seconds for me to hear “Immortals has declined all interview requests” after that game finished.”
Esports (without the “E”)
As esports continues to move more in line with its traditional sports bretheren, looking at the policies of traditional sports leagues can provide context to this issue. The most popular professional sport in the United States, the NFL, mandates Super Bowl attendees to be available to journalists during their annual media day. In 2015, at Super Bowl XLIX in Phoenix, Seattle Seahawks running back Marshawn Lynch came to the stage. “I’m here so I won’t get fined,” Lynch replied to every single question. While his remarks are now a trademarked joke, there’s an underlying point. While not entirely productive, Lynch at least appeared at the event. Also, the NFL has a pre- and post-game policy regarding media access:
“After a reasonable waiting period, defined as 10-12 minutes maximum after the completion of the game and the players have entered the locker room, the home and visiting team locker room areas will be opened to all accredited media with immediate access to all players and the head coach.”
Traditional sports leagues see working with media as a symbiotic relationship; media creates the content which fans consume which then turns into revenue for both parties. However with esports, universal access hasn’t been as consistent. Media is not always guaranteed access to players, coaches and organizational staff — and the issue goes much deeper than simply not being able to do interviews with players that have just lost a match.
Friend or foe?
It’s no secret that esports doesn’t always get along with the media. Players, coaches and owners have made it known that the media isn’t a priority and that — at times — it is a privilege to talk to them. As one former Counter-Strike: Global Offensive manager said, “We don’t owe the media anything.” They weren’t wrong, either — without statutes in place, there’s no requirement for teams to do anything with the media if they so choose.
Take for instance Dota 2’s yearly world championship, The International. The event, just like most, has a media day where teams come down and meet with journalists and do various interviews. But unlike other developers or tournament organizers, Valve does not facilitate these interactions. It creates a risky scenario for press outlets hoping to cover the event: those who show up without industry contacts may be unable to garner a single interview, and especially for non-endemic outlets this can become a wasted coverage investment.
Be careful what you ask for
In situations like the latest League of Legends World Championships and The International, it’s easy to see where the frustration comes from. When there’s no guarantee the largest events of the year won’t yield the results outlets are looking for, who wouldn’t be? However, some events are starting to get on board with mandatory press conferences — and it’s not as simple a solution as some would imagine. ELEAGUE attempted to increase media access during their Counter-Strike: Global Offensive Major held back in January. The organizer asked the winning teams to do press conference immediately after their matches and while some teams obliged, bringing their entire roster, other teams sent only one or two players — and some didn’t show up at all.
As the discussion continues, one major theme in regards to players, coaches, and team staff have separated themselves from the rest: esports players aren’t always prepared for life in the spotlight.
The above reason isn’t just a lazy excuse, either. Good players in the esports space can rise to prominence quickly; according to a study by ESPN, esports players are as much as five years younger than their traditional sports peers. This sometimes comes at the cost of post-secondary education and life experience. Going from playing a video game in a bedroom to competing on a stage in front of millions with the hounds of Reddit scrutinizing a player’s every move is hardly a smooth transition, either.
Given all that, is it really that hard to believe that not everybody is prepared for the spotlight? Nobody wants to see a sobbing teenager pelted with questions right after a loss, or an angry player lose control and say something in the moment that could damage their career forever — and when media demands access no matter what, teams often do (and in many cases, should!) push to protect their teams from those types of situations.
So what now? It’s fair to say that there’s not a lot of trust between esports organizations and the media right now. Plenty of people on the organizational side have heard a horror story or two about overreaching media figures who push too hard when working with talent. Likewise, the frustration of inconsistent access continues to be a thorn in the side of outlets looking to enrich the space with deeper narratives. But at the end of the day, it’s not one side or the other that has to give. Both can be better.
On the organizational side, it will continue to be important that players be educated on how to live life in the public eye, and help guide young players as they learn how to navigate that lifestyle — which certainly includes media relations. It will also be important to come to grips with the fact that all press won’t be good press. Leagues, teams, players, talent and everybody in between are capable of making mistakes, and the media should feel comfortable to talk responsibly about the positive and the negative sides of esports without fear of retaliation.
Media can continue to improve, as well. As young a space as esports is, esports coverage is even younger. The word ‘responsibly’ is bolded above for a reason; it’s not uncommon to see coverage that blurs the line between opinion and fact, nor are stories of players feeling unfairly pressured or miscontextualized during interviews. As players and teams mature, so must the industry that covers them.
Will the two sides be able to come together? For the sake of everybody involved, let’s hope so.
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The post Esports and Media: How Should the Two Interact? appeared first on Eastern European Gaming – News – Interviews – Legal Market Updates – Premium Reports – Events – Directory.
Source: EEGaming.
BetConstruct
BetConstruct to Showcase Latest Innovations at G2E Las Vegas 2024
BetConstruct, a global leader in the iGaming industry, is going to showcase its cutting-edge solutions at the highly anticipated Global Gaming Expo (G2E), taking place from October 7-10.
As the premier event for the global gaming industry, G2E serves as a hub for innovation, driving growth by bringing together industry professionals from around the world to foster business opportunities.
Taking place at The Venetian Expo in Las Vegas, this all-in-one event features both an education program from October 7-10 and an expansive expo hall running from October 8-10.
BetConstruct’s stand is 5230, where the team will showcase an exciting range of products, including the newly launched the Last Battle, a novel loyalty system that is the byproduct of BetConstruct’s commitment to innovation. The company will also demonstrate its comprehensive Sportsbook and Casino Suite, along with DECA, its next-level decentralised casino platform, and Umbrella, an AI-powered risk management solution. These offerings are designed to meet the needs of a diverse range of operators, ensuring seamless and engaging experiences for players across the regulated market.
Amusnet
Amusnet Sets the Stage for Global Gaming Excellence at G2E Las Vegas
Amusnet has announced its participation in the 23rd edition of G2E Las Vegas (Global Gaming Expo) at The Venetian Expo from October 7-10. As one of the largest expos globally, G2E provides a platform for the company to showcase products across its Online Casino, Live Casino, and Land-based verticals, positioning Amusnet as a prominent all-casino provider in the competitive iGaming industry.
“We are excited to attend G2E Las Vegas 2024 to present our latest online casino portfolio and Type S slot cabinets: our first-ever product series for Land-based casinos, designed to offer a competitive edge by combining Amusnet’s top-notch game portfolio with an immersive player experience. Our focus is on delivering solutions that maximize performance and cater to the evolving needs for both online and land-based casinos,” said Borislav Marinov, Head of Business Development, Land-based, at Amusnet.
Alongside its technical excellence, the premium Type S series showcases the company’s award-winning titles, including 20 Golden Coins, Extra Crown, Fruits & Gold, and Cocktail Rush. It also features Amusnet’s popular four-level bonus game, Jackpot Cards, along with other exciting features like Free Spins, Buy Bonus, Pick Me Bonus, and Symbol Upgrade.
Amusnet will host an activation featuring its premium slot cabinets at the upcoming expo, offering attendees the opportunity to experience the thrill of Type S in real time and win exciting gifts.
Canada
SoftGamings Doubles Down on Global Expansion by Introducing Tobique Gaming Licence
SoftGamings, the market leader in iGaming solutions and services, announced the arrival of the Tobique Gaming License on the market. The move reflects the company’s commitment to enhancing regulatory compliance and expanding its footprint in the competitive iGaming industry.
Tobique Gaming, managed by the Tobique First Nation in western New Brunswick, Canada, oversees the issuance of online gambling licenses through the Tobique Gaming Commission (TGC) — a regulatory body established under the Tobique Gaming Act of 2023. This initiative is known for its stringent standards and emphasis on responsible gaming. Furthermore, it promotes economic development within the Tobique First Nation community.
The Tobique Gaming license provides operators an entry point into the online gaming and gambling industries. With it, businesses and iGaming operators can conduct operations in various global regions and offer multiple services, from betting to casino games and lottery promotions. The best of all is the streamlined application process, which lasts only 4 to 6 weeks.
SoftGamings is fully prepared to support clients and those interested in obtaining this license. Leveraging its innovative technology and diverse game portfolio, SoftGamings is ready to support clients in navigating the application process and leveraging the benefits of the Tobique Gaming License. The company’s comprehensive services include game development, casino management systems, and payment integrations, making SoftGamings a preferred partner for numerous operators and developers worldwide.
Consequently, helping the clients obtain the Tobique Gaming license and being an entry point represents a significant milestone in SoftGamings’ ongoing efforts to refine its service offerings, maintain the highest standards of gaming integrity, and bolster its regulatory standing. As the company moves forward with this licensing process, it anticipates a positive impact on its operations and continued success in delivering exceptional gaming solutions to its global clientele.
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