Asia
ESFI Conducts Special Meet with IOA
In a bid to discuss the growth of Esports in the country and hand over exclusive training kits produced by Hama to the Indian Esports contingent that will be participating at the Hangzhou Asian Games, the Esports Federation of India (ESFI) organised a special meet with the Indian Olympic Association (IOA) at the IOA Office in Delhi on Wednesday.
The event was graced by Mr. Kalyan Chaubey, Joint secretary & acting CEO of the IOA who presented the training kits to Street Fighter V athlete Mayank Prajapati, League of Legends player Mihir Ranjan and FIFA ace Harman Tikka in the presence of Mr. Lokesh Suji, Director of ESFI & Vice President of the Asian Esports Federation (AESF), Mr. Yugal Sharma, Vice President of ESFI and Mr. Prabhat Kumar, Vice-President of ESFI.
Mr. Chaubey also engaged in a discussion with the ESFI representatives and Indian athletes to motivate them for the Asian Games and talk about fostering an ecosystem that enables Esports to thrive in the country.
Addressing the queries of the Esports athletes present, Kalyan Chaubey, the Joint secretary & acting CEO of the IOA said, “We are confident about Esports having a strong future in India where it will generate a significant amount of interest driven by the young demographic of players in the country. Esports is a new-age sport that every country is playing and the upcoming Asian Games will mark the beginning of a marathon where we hope that our talented athletes help India take a giant lead against the other competitors. Just like the USA is synonymous with baseball, Finland is with ice hockey, and Brazil, Spain, and Germany are with football today, the world should be talking about India whenever we talk about Esports. The IOA remains fully committed to supporting our athletes & ESFI in every possible way, standing by them as they strive to achieve remarkable success and bring home medals.”
Esports recently gained official recognition as a multi-sport event by the government of India and is set to make its debut as a full-fledged medal sport at the upcoming Hangzhou Asian Games. The country will be sending a proficient 15-member contingent to compete in four different titles including DOTA 2, FIFA 22, Street Fighter V and League of Legends at the prestigious tournament set to take place from September 23 to October 8.
Speaking on the occasion, Street Fighter athlete Mayank Prajapati commented, “We felt really good after meeting with Kalyan sir and having a positive discussion about Esports with him. His being as passionate about Esports as us gamers made the conversation enlightening for all of us and overall, it was a super productive experience. Also, a huge shout-out to ESFI & Hama for providing us with the gaming peripherals.”
The athletes secured their berth for the tournament by prevailing in the National Esports Championship (NESC 22) organised by the ESFI last year. The rest of the members of the Indian contingent will receive their training kits via courier.
“Hearing Mr. Kalyan answer our queries was quite reassuring for all of us. It was a motivating session that helped us realize how the IOA is supporting our endeavors and taking an active effort to further broaden the scope of Esports in India,” said League of Legends athlete Mihir Ranjan.
Comprising state-of-the-art gaming accessories including a mouse, mousepad, headset, keyboard and a bag, the training kits will enhance the performance of the country’s athletes when they represent India on the international stage.
“I was really happy to see Indian Olympic Association support us with top-quality facilities. It gives us motivation to perform better and make our country proud. The facilities provided to us will help us step up our game at the Asian Games,” said FIFA athlete Karman Tikka.
While the ESFI has been instrumental in preparing the Indian Esports contingent for the Asian Games, their recent multi-year partnership with FITGMR will be key to enabling a comprehensive training programme that will provide the athletes with the skills and knowledge they need to succeed on the global stage.
“We are extremely thankful to the IOA and Mr. Kalyan Chaubey for sharing their invaluable vision regarding the development of Esports in the country and extending their support in fostering its growth. India’s talented athletes competing at the Asian Games in Hangzhou will serve as a pivotal moment in the country’s Esports journey so far. The training kits presented to them today will equip them in their optimal preparation for the tournament, boosting their performance to let them play at the highest level. Everyone at ESFI is looking forward to working with the IOA to help our athletes make the country proud,” said Mr. Lokesh Suji, Director of ESFI & Vice President of the Asian Esports Federation (AESF).
Asia
ASCI Signs MoU with FIFS, AIGF and EGF
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The Advertising Standards Council of India (ASCI) has signed a Memorandum of Understanding (MoU) with the Federation of Indian Fantasy Sports (FIFS), the All India Gaming Federation (AIGF) and the E-Gaming Federation (EGF).
The MoU between ASCI and the online gaming industry federations establishes a framework to address these challenges through a special monitoring cell that will focus on screening and reporting offshore betting and gambling advertisements to the concerned ministries. The cell will also screen and process real-money gaming advertisements that are found to be in potential violation of the ASCI Code. The partnership aims to surface illegal ads and also strengthen compliance of the RMG industry.
Since the kickoff of the MoU in January 2025, ASCI has flagged 413 ads of offshore betting to the Ministry of Information and Broadcasting and processed 12 advertisements for potential violation of ASCI’s RMG guidelines. Previously, ASCI flagged off 1336 ads in the period April 2023–March 24, to the Ministry of I&B. Based on this, the Ministry has taken action to block such ads and platforms. During the same period, 492 cases pertaining to Real Money Gaming were also taken up by ASCI.
Indian state laws prohibit gambling and offshore betting activities; making advertisements for these activities, illegal in these states. However, online real-money games (RMG) that require a predominance of skill, are permitted by most state laws, and their advertising is therefore allowed. Some offshore betting and gambling operators attempt to portray themselves as legally permitted gaming companies, necessitating the need to identify such advertisements and escalate the same to regulators. For the real-money gaming sector, ASCI’s guidelines for “Advertising of Online Gaming for Real Money Winnings” needs advertisements to ensure that the content of such ads remains responsible and does not depict minors or represents winnings as a means of livelihood. In addition, these ads are required to carry disclaimers to inform consumers of the risks associated with such games.
Manisha Kapoor, CEO and Secretary General of ASCI, said: “Indian consumers are exposed to numerous ads of offshore betting and gambling companies that have no accountability in India. Several Indian celebrities too have been a part of such advertisements. Since gambling ads are prohibited in most parts of the country, their large-scale presence is a breach of the law. ASCI would like to surface such advertising to the regulators for necessary action. It is also key that the gaming industry, whose advertising is permissible in India, remains compliant with the ASCI Code. We welcome the proactive initiative of the gaming associations of working with the self-regulator to create a special monitoring cell for the industry.”
Neil Castelino, CEO of Federation of Indian Fantasy Sports, said: “Members of FIFS have demonstrated their commitment and compliance to responsible advertising through implementation of the ASCI guidelines and FIFS Charter. We are further committed to adopting the global best standards in responsible advertising, and through this collaboration, we hope that Indian consumers are not exposed to illegal platforms in the guise of online gaming while promoting responsible advertising practices amongst the Indian RMG industry.”
Anuraag Saxena, CEO of E-Gaming Federation, said: “Indian citizens have been duped and scammed by unscrupulous operators for years. The nation suffers, so do consumers, so does the domestic industry. Which is why we at EGF have been pioneering responsible gaming, and mandatory audits of our gaming companies. The monitoring cell of ASCI will only turbo-boost our efforts. Together, we will uphold high ethical standards and create a safer, more trusted gaming landscape for all.”
Roland Landers, CEO of All India Gaming Federations, said: “As the oldest and largest industry federation, AIGF has been at the forefront of advocating for responsible gaming practices and addressing the menace of offshore and illegal betting and gambling. We remain steadfast in our mission to ensure a robust, transparent, and responsible gaming environment in India. By collaborating with ASCI and fellow industry federations, we aim to tackle the growing challenge of offshore gambling ads and non-compliant advertising practices. This MoU marks a pivotal step towards protecting consumers, fostering ethical advertising, and elevating the credibility of India’s online gaming sector. Together, we are dedicated to shaping a fair and sustainable ecosystem for all stakeholders.”
The post ASCI Signs MoU with FIFS, AIGF and EGF appeared first on European Gaming Industry News.
Asia
Esports World Cup Foundation Announces Strategic Partnership with Tencent
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Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem
The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.
The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.
“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”
“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”
Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.
The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.
Asia
Angel Group Completes Implementation of Smart Table Systems at Sands China Properties in Macao
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Angel Group has successfully completed the implementation of its Smart Table System on all baccarat tables, over 1100 tables, in the mass market areas operated by Sands China Limited, one of the leading Integrated Resort (IR) companies in Macao.
With this latest deployment, approximately 2000 baccarat tables in Macao, Singapore, the Philippines and Australia are now operating with Angel’s Smart Table System.
The operation of Angel Smart Table “Hybrid” Solution utilises both Artificial Intelligence (AI) and Radio Frequency Identification (RFID) technology to capture each and every chip information including quantity, type and exact location on the table. This smart table technology revolutionises casino operations on their marketing strategies, game protection, operational efficiency as well as customer experience based on the real-time data analysis, supporting optimal game management.
The post Angel Group Completes Implementation of Smart Table Systems at Sands China Properties in Macao appeared first on European Gaming Industry News.
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