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THE MOBIES UNVEILS FINALIST NOMINATIONS INCLUDING GENSHIN IMPACT, SUPERCELL, AND TIKTOK

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The Mobile Gaming Awards, the world’s premiere mobile-related awards organisation, is excited to unveil the shortlist of finalists for the inaugural Mobies awards ceremony. Pokémon Unite, Jonathan Gaming, and KRAFTON are among the names who have been shortlisted as finalists for Mobile Game of the Year, Mobile Content Creator of the Year, and Mobile Developer of the Year, respectively.

Set to take place on July 14th in sunny Los Angeles, the inaugural event will first focus on highlighting the esports and gaming industry with an opportunity to expand into the general mobile industry in future years. Fans can vote for their favourite finalists every 24 hours until June 30th at mobileawards .com.

Prestigious gaming titles PUBG MOBILE and Brawl Stars have been nominated for the most awards with both in the running for Mobile Esports Tournament of the Year, Competitive Game of the Year, and Mobile Game of the Year. Esports Awards winners Naman “Mortal” Sandeep Mathur and Jonathan “Jonathan Gaming” Amaral are both finalists for Mobile Content Creator of the Year. The variety of categories also includes Mobile Team of the Year, Mobile Developer of the Year, and Mobile App of the Year.

Founded by the team behind the Esports Awards, the industry-acclaimed award ceremony watched by 20 million people each year, and Matt “MobileMatt” Rutledge, founder and CEO of BAYZ, the Mobies will document, recognise, and reward excellence in the mobile industry. Additionally, ESTV Esports TV, the world’s first 24/7 live linear and AVOD esports channel, and esports and gaming media group GINX TV will join the Mobies as broadcast partners.

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The full list of categories and finalists are as follows:

Mobile Game of the Year

  • Brawl Stars
  • Call of Duty Mobile
  • Marvel Snap
  • PUBG MOBILE
  • Genshin Impact
  • Pokemon Unite

Competitive Game of the Year

  • Brawl Stars
  • PUBG MOBILE
  • FreeFire
  • Clash Royale
  • Mobile Legends: Bang Bang
  • Honor of Kings
  • Arena of Valor

Mobile Content Creator of the Year

  • Judo Sloth
  • Luke “iFerg” Fergie
  • Tobias “Panda” Näslund
  • Naman “Mortal” Sandeep Mathur
  • Jonathan “Jonathan Gaming” Amaral
  • Levinho
  • The Radioativo

Mobile Team of the Year

  • ECHO
  • Stalwart Esports
  • EStar Pro
  • Tribe Gaming
  • ZETA DIVISION ZERO
  • EVOS Phoenix

Mobile Player of the Year

  • Frederic “Bennyqt” Gonzales
  • Mohamed “Mohamed Light” Tarek
  • Tensai
  • Burenbayar “TOP” Altangerel
  • Harsh “Goblin” Paudwal
  • Ratchanon “Moshi” Kunrayason

Mobile Esports Tournament of the Year

  • Brawl Stars World Finals 2022
  • Free Fire World Series 2022: Bangkok
  • Mobile Legends: Bang Bang M4 World Championships
  • PUBG MOBILE Global Championship 2022
  • Honor of Kings International Championship 2022
  • CODM World Championship 2022

Mobile Indie Game of the Year

  • T3 Arena
  • Alto’s Adventure
  • Monument Valley
  • Playdead’s Limbo
  • Stardew Valley

Mobile Developer of the Year

  • Krafton
  • LIGHTSPEED STUDIOS
  • Second Dinner
  • TiMi Studio Group
  • Garena
  • Supercell

Mobile Device of the Year

  • ROG Phone 7
  • Redmagic 8 Pro
  • Samsung S23 Ultra
  • OnePlus 11
  • Apple iPhone 14 Pro Max

Mobile App of the Year

  • Aim Lab Mobile
  • Discord
  • TikTok
  • Xbox Game Pass
  • Twitter
  • Youtube

Coverage Platform of the year

  • Pocket Gamer
  • Pocket Tactics
  • Liquipedia
  • GamingonPhone
  • ONEEsports
  • AFK Gaming

Fans can vote for their favourite finalist every 24 hours until June 30th at mobileawards .com.

An additional award, granted directly by the panel, will be handed on July 14th, with the winner revealed on-stage only: the Breakthrough Game of the Year.

“I am absolutely thrilled to unveil the talented individuals and organisations nominated for their excellence in the mobile industry. It’s a genuine pleasure to provide a platform to foster recognition, celebration, and growth for this fast growing industry. I’m looking forward to welcoming them all to Los Angeles this July.” said Matt “MobileMatt” Rutledge, founder and CEO of BAYZ.

“We are absolutely delighted to have this project hit the ground running and incredibly proud to provide a voice for the mobile industry,” commented Mike Ashford, CEO of Esports Awards, “I cannot wait to see the sheer amount of talented individuals and organisations this July at the inaugural Mobies ceremony.”

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Canada

Greo and CCSA Release New Report Named “Gambling Availability and Advertising in Canada: A Call to Action”

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Recent gambling policy changes in Canada have led to increased opportunities to legally bet on sports and gamble online, 24 hours a day, seven days a week. The report “Gambling Availability and Advertising in Canada: A Call to Action” looks at the impacts of legal gambling in Canada since the approval of the Safe and Regulated Sports Betting Act in 2021. The report recommends developing a pan-Canadian strategy to address gambling-related harms. This is a new report by Greo Evidence Insights (Greo) and the Canadian Centre on Substance Use and Addiction (CCSA).

This call to action is in response to the significant increase in gambling advertising on billboards, social media, at commercial breaks during sports broadcasts and during sporting events. Increased gambling availability and advertising are expected to contribute to increased gambling in Canada, thereby posing a significant risk of harms among the general population, particularly for youth, young adults and other vulnerable populations.

The report also describes how the increased availability of gambling and in gambling advertising are of great concern because:

  • The types of gambling being made available and promoted (single-event sports betting and live or in-play betting) are associated with a greater risk of harm. For example, single-event sports betting increases gambling intensity and gives an illusion of control over the outcome as people believe their knowledge of the game gives them a competitive edge.
  • The volume of gambling advertisements repeatedly pairing sports with betting normalizes gambling, leading people to think of betting as an integral part of being a sports fan.
  • Increased availability of gambling and in gambling advertising are happening at a time when many people in Canada are more vulnerable to problematic gambling and gambling-related harms because of the lingering health impacts of COVID-19 and a rise in the cost of living.

“Over the last few years, we have witnessed some of the most significant changes in gambling policy since the 1970s. We have seen a massive increase in gambling advertising and opportunities to gamble. We can no longer watch sports with our kids or go online without being subjected to an overwhelming amount of gambling advertising. Canada is at a critical moment in how it manages gambling. A national strategy or framework — similar to what we have for alcohol, tobacco and cannabis — is critical to manage the expected increase in gambling harm, especially among youth and other vulnerable people,” explained Dr. Matthew Young, Chief Research Officer at Greo, Senior Research Associate at the CCSA and Adjunct Professor at Carleton University.

The report recommends developing a national strategy that will:

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  • Develop national standards governing the promotion and availability of gambling;
  • Manage conflicts of interest among gambling stakeholders;
  • Address inadequate funding for gambling harm prevention and reduction initiatives and research;
  • Monitor systematic changes in gambling-related harm, including any assessments of the social and economic costs of gambling; and
  • Increase awareness of gambling-related harms among health and social service professionals and the public.

“Increased gambling among people living in Canada will undoubtebly result in increased harms and therefore increased societal costs. These include healthcare costs, criminal-justice costs, child welfare costs, increased unemployment and lost productivity costs because of gambling-related suicide. We need to think about our approach and ensure that it considers not only short-term government revenue and economic activity but also the longer-term societal costs. That’s why we need a national strategy,” Dr. Pam Kent, Director of Research and Emerging Trends at CCSA, said.

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Canada

Call for a National Strategy to Address Gambling-Related Harms in Wake of Sports Betting Boom

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Recent gambling policy changes in Canada have led to increased opportunities to legally bet on sports and gamble online, 24 hours a day, seven days a week. Released today, Gambling Availability and Advertising in Canada: A Call to Action looks at the impacts of legal gambling in Canada since the approval of the Safe and Regulated Sports Betting Act in 2021. The report recommends developing a pan-Canadian strategy to address gambling-related harms. This is a new report by Greo Evidence Insights (Greo) and the Canadian Centre on Substance Use and Addiction (CCSA).

This call to action is in response to the significant increase in gambling advertising on billboards, social media, at commercial breaks during sports broadcasts and during sporting events. Increased gambling availability and advertising are expected to contribute to increased gambling in Canada, thereby posing a significant risk of harms among the general population, particularly for youth, young adults and other vulnerable populations.

The report also describes how the increased availability of gambling and in gambling advertising are of great concern because:

  • The types of gambling being made available and promoted (single-event sports betting and live or in-play betting) are associated with a greater risk of harm. For example, single-event sports betting increases gambling intensity and gives an illusion of control over the outcome as people believe their knowledge of the game gives them a competitive edge.
  • The volume of gambling advertisements repeatedly pairing sports with betting normalizes gambling, leading people to think of betting as an integral part of being a sports fan.
  • Increased availability of gambling and in gambling advertising are happening at a time when many people in Canada are more vulnerable to problematic gambling and gambling-related harms because of the lingering health impacts of COVID-19 and a rise in the cost of living.

“Over the last few years, we have witnessed some of the most significant changes in gambling policy since the 1970s,” explained Dr. Matthew Young, Chief Research Officer at Greo, Senior Research Associate at the CCSA and Adjunct Professor at Carleton University. “We have seen a massive increase in gambling advertising and opportunities to gamble. We can no longer watch sports with our kids or go online without being subjected to an overwhelming amount of gambling advertising. Canada is at a critical moment in how it manages gambling. A national strategy or framework — similar to what we have for alcohol, tobacco and cannabis — is critical to manage the expected increased in gambling harm, especially among youth and other vulnerable people.”

The report recommends developing a national strategy that will:

  • Develop national standards governing the promotion and availability of gambling;
  • Manage conflicts of interest among gambling stakeholders;
  • Address inadequate funding for gambling harm prevention and reduction initiatives and research;
  • Monitor systematic changes in gambling-related harm, including any assessments of the social and economic costs of gambling; and
  • Increase awareness of gambling-related harms among health and social service professionals and the public.

“Increased gambling among people living in Canada will undoubtebly result in increased harms and therefore increased societal costs. These include healthcare costs, criminal-justice costs, child welfare costs, increased unemployment and lost productivity costs because of gambling-related suicide,” says Dr. Pam Kent, Director of Research and Emerging Trends at CCSA. “We need to think about our approach and ensure that it considers not only short-term government revenue and economic activity but also the longer-term societal costs. That’s why we need a national strategy.”

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AGCO

Edict Egaming Secures Approval for Ontario Licence

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Edict egaming has received approval from the Alcohol and Gaming Commission of Ontario (AGCO) to provide its games for the online casino market in the Canadian province. This applies to both the German edict egaming GmbH and Edict Malta Limited. From now on, the Merkur Group subsidiary will be able to offer its popular Merkur slots in one of the largest North American markets.

“We are delighted to have received AGCO approval for our Merkur games in Ontario. This is definitely a big step for edict and we are very excited to showcase ourselves to new audiences on the global stage in this dynamic market,” Dominic-Daniel Liénard, CEO of edict egaming GmbH, said.

The AGCO is working with the Government of Ontario and iGaming Ontario (iGO) to establish a new online gaming market that helps protect consumers gambling through private gaming companies. This license certifies that edict operates within the framework of strict laws and meets the requirements for responsible gaming.

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