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YAHAHA hosts Finland’s largest Global Game Jam Hybrid-Site with over 100 jammers creating on its platform

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Over 80 games were created on the pioneering 3D creation platform

Community-focussed, user generated content platform YAHAHA can today present its wildly successful participation in 2023’s Global Game Jam (GGJ), which saw them host 110 people live at their site in game-development powerhouse Helsinki, making this the biggest hybrid-jam site in Finland over the course of 48 hours. A total of 80 games were created by talented jammers, collaborating both on-site and through their online community, with some games receiving as many as 34,000 plays till date. Always looking to service its community, the event was broadcast across YAHAHA’s Discord server, making this a truly collaborative and inclusive jam.

Jammer Filipe Borges, a graphic designer who joined in-person at the Helsinki site, said, ”This was amazing! I learned a lot at this event, and I connected and worked with some amazing people who I would never have met if not for events like this.”

Yahaha Studios, founded in 2020 by a pioneering group of Unity veterans, is on a mission to democratise 3D content creation. Committed to supporting its growing community of creators, YAHAHA offers them the tools they need to bring their visions to life in a 3D world. In line with this philosophy, the platform is proud to partner with GGJ to enable young game developers to take their first steps into the industry.

Pengfei Zhang, COO at Yahaha Studios, added, “It was a real pleasure to work with GGJ this year and to see so many game developers’ ideas blossom in YAHAHA. Being able to provide a physical, as well as online, space for jammers really created a sense of community amongst everyone, and we’re excited to continue our work with GGJ in the form of a long-term partnership to keep bringing YAHAHA to people around the world and pursue our mission to democratise 3D games content creation.”

GGJ is the world’s largest game-creation event, and this year’s event took place from January 30th – February 5th, with 40,000 jammers from around the globe creating a combined 7,600 games together. This year’s theme was revealed as ‘roots’, in a ceremony which included speakers from GGJ Ukraine and Code to Inspire, an organisation dedicated to bringing STEM education to women in Afghanistan.

GGJ Executive Director, Tim Cullings, said of the partnership with YAHAHA: “We were happy to work with YAHAHA on the 2023 Global Game Jam. GGJ is all about giving everyone the opportunity to make games and the YAHAHA platform enables anyone with an idea to get it working quickly with minimal training and experience. We saw over 100 games created with YAHAHA world-wide this year and I only expect that number to grow as the platform becomes more robust and people learn how it can be an extremely useful tool for game jams, prototyping, and building fully featured games. We look forward to a long-term partnership between GGJ and YAHAHA going forward and hope that our community will continue to use and support the platform after the jam.”

In the closing months of 2022, Yahaha Studios announced it had secured an investment of $40 million to further build upon the Early Alpha success of YAHAHA, a creator-focussed user-generated content social platform. Now with the added convenience of the new Asset Ovi platform, YAHAHA is currently open in Early Alpha, offering anyone the opportunity to be among the first to test the platform and share feedback as it continues to grow. This early community has an important role to play in how YAHAHA will evolve, influencing the shape the platform takes and building its digital world.

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Experience a unique Gacha adventure in BGaming’s Infinity Pull

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Rapidly expanding content provider takes players on a thrilling anime journey in Infinity Pull

Popular iGaming content provider BGaming invites players to embark on an enchanting anime adventure with the launch of the mesmerising Infinity Pull. Step into a vibrant realm where three captivating goddesses await, each offering unique gameplay and winning opportunities.

Infinity Pull gives players unparalleled control over their gaming experience, enabling them to choose their path from the outset. Players select one of three enchanting waifus: the Blue, Purple, or the Golden. Each waifu represents a different volatility level, with the RTP ranging from 92 to 99%.

Gacha gameplay mechanics were the main inspiration behind Infinity Pull, with the BGaming design team drawing on their love of the genre. The game asks players to wager on cards revealed by the chosen waifu. These cards can award exciting multipliers and instant cash prizes, as well as collectable characters. The game’s unique collection aspect makes it endlessly replayable, with players eager to return and complete their sets. Every 25 duplicate cards collected also reveal an additional chapter of the chosen waifu’s bio, enriching the game’s narrative experience.

Beyond its unique gameplay and mechanics, Infinity Pull also offers flexibility for operators, with the game’s reskinnable design making it perfect for seasonal promotions and themed events.

Alex Baliukonis, Game Design Team Lead at BGaming, said: “We can’t wait to see how players react to what we have achieved with Infinity Pull. What’s great about it is that you don’t need to have ever played a gacha game to enjoy it. It can be picked up and played by anyone.

At BGaming, we are always trying to push the boundaries and try something new. We believe Infinity Pull has the potential to really capture the imagination of players and inspire a whole new take on casual gaming.”

The post Experience a unique Gacha adventure in BGaming’s Infinity Pull appeared first on European Gaming Industry News.

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eWear launches aim.one – the world’s first functional gaming wear for esports athletes and gaming-fans

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From hoodies to short-sleeved jerseys: the entire collection has been developed to meet the specific needs of gamers – uncompromising, highest-quality and thought-out down to the last detail.

“There is the right functional clothing for every sport – for soccer, tennis, golf… Gaming used to have this gap. Not anymore!”, say the founders.

The debut collection features 4 products and thus offers the right piece for all gamers: hoodie, longsleeve, shirt and pants. Each combines innovative functionality with comfort and style. Smart gadgets – including special ventilation zones, padding and other features to promote reaction, focus and grip – make this clothing a real support in the game.

Developed from the ground up specifically for playing at a PC, “aim.one is for everyone who wants to take their gaming to the next level – from high-end eSports pros to hobby gamers,” say the founders. “With this collection, gamers finally get their own clothing tailored to their passion!”

 

The product launch will take place via Kickstarter on the 5th of August!

Until launch, Gamers can unlock MVP status for only a €/$1 donation. This grants up to 35% discount during the campaign — plus a free nickname print on their apparel.

The post eWear launches aim.one – the world’s first functional gaming wear for esports athletes and gaming-fans appeared first on European Gaming Industry News.

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Number of companies and employees in German games industry falls for first time in years

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After years of growth, the number of companies and employees in the German games industry declined in 2025. This was announced today by game – The German Games Industry Association on the basis of data from gamesmap.de in cooperation with Goldmedia. According to the data, the number of companies in Germany that develop and/or publish games has dropped by 4 per cent within the past year, to 910. The boom in start-ups in the games sector, which was set in motion by the introduction of the German Federal Games Funding Programme in 2020, has now completely subsided. Last year’s figures already indicated a clear slowdown. This decline was due in particular to the consolidation of the global games market and the unreliable availability of games funding to date in Germany.

Three times since 2020, there have been months-long suspensions placed on funding applications. Despite the newly registered drop, the number of companies has risen by 46 per cent overall since the initial start of the games funding programme in 2020. Of the 910 present companies, 454 work exclusively in game development and 52 exclusively as publishers. The remaining 404 companies are active in both the development and publishing of games.

‘Last year was another very difficult one for the German games industry,’ says Felix Falk, Managing Director of game. ‘Germany’s international competitiveness was further decreased by the ongoing flip-flopping of the games funding policy, which ran right into the consolidation wave that swept the global games sector. Fortunately, the new federal government has already taken the necessary steps to level the playing field for companies in this country. The future funding budget is to be increased and thus adjusted to actual needs, and applications can be submitted from August onwards. These are crucial growth impulses that are urgently needed. The additional funds will not only give companies more planning security, but also time to implement additional tax breaks for games, as set out in the coalition agreement between the CDU, CSU and SPD. The improved conditions will finally give games companies a boost, which will hopefully soon be reflected in more start-ups and the creation of new jobs.’

The number of employees at games companies in Germany has also declined over the last year. Whereas game developers and publishers employed 12,408 workers in 2024, the current figure stands at just 12,134 – a drop of 2 per cent. As with the number of companies, the employee numbers had previously shown strong growth since the introduction of the games funding programme at the federal level: a rise of 23 per cent from 2020 to 2024. The recent decline indicates that the current conditions for the games industry, which offer limited scope for planning due to the repeated funding application stoppages and significant current funding restrictions, are having an impact on the job market. A year ago, there were still more companies with ongoing projects that were internationally competitive thanks to funding at levels comparable to those in other countries – financing that had stabilised Germany’s game sector, despite the global consolidation wave and a lack of funding certainty for the industry here. The game industry secures a total of over 30,000 jobs in Germany. In addition to jobs in development and publishing, these include, for example, skilled professionals in educational institutions, the media and the public and commercial sectors.

About the data
The data is drawn from a survey carried out by Goldmedia on the basis of entries on gamesmap.de. It was conducted on behalf of game – The German Games Industry Association for the period ending on 12 May 2025.

The post Number of companies and employees in German games industry falls for first time in years appeared first on European Gaming Industry News.

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