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FNATIC REVEAL THE FNATIC X BMW VISION MOUSE A FIRST-OF-ITS KIND PRO-GAMING MOUSE UNIQUE TO EVERY HAND

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Fnatic x BMW have revealed the FNATIC X BMW VISION MOUSE – a lightweight, pro-gaming mouse custom-moulded to fit the hand.

In a first for the esports industry, each Fnatic x BMW Vision mouse is unique – ergonomically designed and 3D printed to reflect the player’s hand shape, curvature, and grip, with the level of customisation aiming to enhance competitive performance by providing improved control, response, and hand-comfort.

An initial limited run has been made for Fnatic’s League of Legends pro-team with future commercial availability dependent on further testing and public interest.

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Fnatic and BMW Designworks joined forces on the project with the shared belief that esports pro- gamers should have customised equipment, like pro-sport athletes, to give a competitive advantage. On average, a pro-gamer will spend up to 70 hours a week practising or taking part in competitive matches. Highly bespoke accessories will allow players to compete better, for longer, with a reduced risk of hand injury. The Fnatic x BMW Vision mouse was designed to meet this need, and as the BMW Group has been successfully using 3D printing technology for more than 25 years, it makes it a perfect partnership.. Classic examples of the use of additive manufacturing can primarily be found in areas, in which customised and sometimes very sophisticated components are required in small numbers.

Each Fnatic x BMW Vision mouse consists of two parts – the shell and chassis. The shell is unique to every player and is created in two distinct design and manufacture stages.

The design stage is carried out by Fnatic’s product engineer who works with each player to understand their precise needs to develop a design profile in addition to 3D scanning each of their hands. The profile covers a broad set of requirements including preferred playstyle, device set-up, and hand ergonomics. An initial shell template is then created, and further refined using a robust trial and error approach until perfected.

A functional prototype of the shell is 3D printed using SLS 3D printing technology, under the guidance of BMW and their unrivalled expertise in printing materials for high performance use. This insight enables Fnatic to craft a shell that’s extremely lightweight, made to the highest quality, and ergonomically precise.

The need to replace the mouse due to wear and tear or because of different ergonomic requirements is no longer a concern. The shell can be constantly refined to meet changing needs, with the same materials reused for re-printing and placed on the existing chassis.

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The final stage is adding the shell to the chassis of Fnatic’s BOLT mouse, known for its high performance, unparalleled durability, and best-in-class internals.

Another focus when designing the Fnatic x BMW Vision Mouse was on circularity. This responsible use of resources plays a fundamental role at the BMW Group. Based on the expertise of BMW Designworks in this area, the bioplastic Nylon 11 is used for the mouse shell. In addition, the mouse chassis is made from recycled components from the proven Fnatic BOLT mouse, which adds another level of consideration.

Stefan Ponikva, Vice President BMW Brand Communications and Experience, said: “The development project for the Fnatic x BMW Vision Mouse is a very good example of how we define our role in Esports. Our know-how should benefit the community, and contribute to the further development of the industry. In professional Esports, the key is the performance of the players. 3D manufacturing methods, which we have tried and tested in house, and our experience with sustainable, circular materials are being applied in innovative ways in sport. Together with Fnatic, we are genuinely helping to improve the performance of professional gamers.”

George Barrett, Industrial Designer, Fnatic commented: “Esports is immensely competitive and the difference between winning and losing can be minute, often mere milliseconds. Being able to own this difference is why we’re constantly looking for ways to give our players that competitive advantage. “Working with BMW Designworks has given us the opportunity to create a gaming mouse unique to each athlete that seamlessly blends performance, ergonomics, and sustainability like nothing else in the market. On their own, these adjustments would be negligible, but incrementally they can make a real difference to the player’s performance.”

Tom Allemeier, Design Director at Designworks, said: “For us at Designworks, it was particularly attractive that Fnatic and the BMW Esports team were not just looking for material alternatives. They were collectively hungry for an overarching understanding of circularity. The team wanted to learn how an optimal use of materials and the right processes, manufacturing and processing methods could lead to more sustainable results in the future.”

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Zdravets “Hylissang” Iliev Galabov , Fnatic League of Legends Pro-gamer commented: “To have the opportunity to use a mouse designed by BMW and Fnatic is awesome. My mouse is a fundamental part of my setup and I see it as an extension of my hand. I need it to be responsive, accurate, and comfortable to support my playstyle and help prevent any fatigue from extended play. The Fnatic x BMW Vision mouse is like nothing I’ve seen before. A mouse that fits only to your hand is unreal.”

The Fnatic x BMW Vision mouse is currently in production for Fnatic’s League of Legends pro-team. While there are no current plans for commercial production, Fnatic will listen to fan feedback and monitor competitive performance.

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Shaping the Future of Esports: ICE Esports Arena provides essential insights

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The ICE Esports Arena at ICE Barcelona 2025 plays a key role in educating people about esports and how to access, integrate and regulate this growing vertical, says Clarion Gaming’s leader in Emerging Technology and Esports.

“Part of the role of the Esports Arena and The Esports and Games Conference is explaining exactly what esports is,” said Will Harding. “There is still work to be done in helping regulators to better understand esports. That’s why showcasing esports here at ICE is so important – we’re empowering people who are at the forefront of shaping regulatory policy.”

The ICE Esports Arena continues to grow year-on-year, with four world-ranked professional Counter-Strike 2 teams competing live at ICE 2025 for a US$25,000 prize pool. This year’s winners were 500 (Bulgaria: World ranking: 47).

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“In terms of attendees, we have a whole spectrum of people here, from those that are still shocked that computer games have anything to do with sports betting to those that have built incredible businesses around esports,” Harding continued.

“There are also a number of visitors who realise that esports is significant for their business in terms of revenue but don’t necessarily know how to access this vertical, and we’re here to guide them toward unlocking its full potential.

“But the one thing which is absolutely certain is that esports betting is here to stay and it’s going to continue to grow”

He also praised headline partners, esports betting experts Oddin.gg, for their contribution in helping explain why esports is such a commercially important vertical for operators.

“Oddin.gg has been an excellent partner in realising the Esports Arena. Holding a professional esports tournament is a big endeavour. As our headline sponsor, Oddin.gg has played a key role in showcasing how the data and the odds work. They have helped complete the education journey,” he affirmed.

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Commenting on ICE’s move to Barcelona, Harding highlighted that both the city and the show’s new venue Fira Barcelona Gran Via have extensive experience with esports, providing a perfect location for the ICE Esports Arena’s continuing expansion.

“It’s very established here. You can walk around Barcelona and see large-scale internet cafes catering for esports fans,” he added. “This represents an ideal foundation for the continued growth of the Esports Arena and The Esports and Games Conference in the years ahead.”

The post Shaping the Future of Esports: ICE Esports Arena provides essential insights appeared first on European Gaming Industry News.

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The World of Esports Unites: 136 Nations Registered for 2025 Season

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The International Esports Federation (IESF) is thrilled to announce a major milestone as 136 nations have officially registered for the National Qualifiers of the 2025 esports season. This record-breaking level of participation underscores the remarkable growth and global appeal of esports, uniting athletes and fans from every corner of the world under one shared passion.

The National Qualifiers, which commenced on January 15, 2025, mark the start of an exciting journey for millions of athletes. Competing across a diverse range of PC, mobile, and console titles, these athletes are fighting for the opportunity to represent their nations on the largest stage of esports.

Highlighting the significance of this achievement, IESF General Secretary Boban Totovski stated:
“The participation of 136 Member Federations in this year’s National Qualifiers is an extraordinary accomplishment. It reflects the deep passion, dedication, and unity within the global esports community. We eagerly anticipate witnessing the emergence of this year’s national champions and the incredible talent that will define the 2025 season.”

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As IESF celebrates its 16-year legacy, the 2025 season is another step forward in showcasing esports as a powerful unifying force. The federation remains committed to supporting the growth of the esports ecosystem, encouraging the next generation of athletes, and celebrating the diversity within the global esports community.

The 2025 season will bring nations together to honor the competitive spirit and creativity of esports. With 136 nations involved, IESF reaffirms its dedication to fostering collaboration, inspiring excellence, and showcasing the exceptional talent of athletes from all over the world.

The journey to an unforgettable year in esports has begun, as IESF continues to bring the world closer through the shared passion for competitive gaming.

The post The World of Esports Unites: 136 Nations Registered for 2025 Season appeared first on European Gaming Industry News.

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DATA.BET Reflects on 2024 Milestones, Growth, and Achievements

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With the start of the year behind, the company reflects on the key milestones.

Business Development

In 2024, the company experienced significant expansion, reflecting the increasing demand for progressive esports betting solutions. The total volume of bets processed grew by 74.2%, aided by the efficiency and dynamic scalability of the company’s trading team, alongside new collaborations from partners and clients. Otto Bonning, Head of Sales, said: “Our new partnerships with companies such as Altenar, NuBet, Airhead Ventures, and TurboStars have significantly strengthened the portfolio. These collaborations demonstrate our expanding influence and commitment to delivering exceptional solutions in the esports betting industry”. Clients also experienced an improvement in GGR, demonstrating the impact of the solutions on profitability.

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The company’s user engagement rates also reflected the sizable uplift seen in 2024, with active users rising by 97.3% and average bet size increasing by 7%. Meanwhile, DATA.BET continued to broaden its presence in key markets, including Canada, Brazil, Finland, and Poland, further strengthening its global reach.

 

Esports Trading and Content Coverage

DATA.BET focused on strategic growth, enhancing its esports content to offer prosperous and dynamic opportunities for clients and their users.

Making focused improvements in popular markets resulted in growth. “We’ve expanded our offerings by adding 38 new markets, creating more opportunities for bettors and driving engagement,” said Thomas Donson, Head of Trading. “Our event coverage has also grown by 11%, adding over 10,000 events to ensure a more diverse and comprehensive experience. Ensuring 24/7 trading process, DATA.BET offers the highest quality market availability.”

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The trust earned through high-quality product features, including the new Scoreboard and Pitch Tracker widgets, as well as the Bet Builder based on official data, all launched in 2024, has been instrumental in enhancing the customers betting experience. Scoreboards deliver detailed statistics, interactive visualizations, and comprehensive insights, helping users make informed decisions while boosting engagement through features like live betting, analysis, and availability for LoL, CS2, Valorant, and Dota 2.

Pitch Tracker, supporting our top tier titles, offers a 2D map as a visual representation with advanced tools for data analysis and in-game tracking, delivering detailed insights that enhance user engagement and decision-making. Additionally, the Bet Builder enables personalized betting by allowing users to combine multiple selections into a single wager, meeting the demand for tailored and dynamic betting experiences.

DATA.BET also broadened the scope of disciplines, adding 6 new games, such as Deadlock, Street Fighter 6, GeoGuessr, Teamfight Tactics, Hearthstone, Apex Legends, complementing client content with distinctive choices that amplified diversity and engagement.

 

Customer Support & Risk Management

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The company provides a seamless customer experience and robust Risk Management, continuing to deliver swift and practical assistance.

With an average response time of up to 5 minutes, the dedicated team remains extremely efficient, addressing client concerns promptly while maintaining the highest quality standards. Between Q2 and Q4, handled around 1,500 client requests and completed more than 150 technical tasks effectively and precisely, ensuring high-quality 24/7 support and maintaining consistent service standards.

This is due to our proprietary trading platform that enables the generation and customization of content – specifically, markets – to align precisely with each partner’s distinctive requirements while accommodating their existing settlement rules. This approach ensures a seamless transition to the solution, eliminating the need for adjustments or reconfiguration after working with a previous data provider.

DATA.BET’s Risk Management team efficiently handled over 1,700 client requests. Over time, the number of requests from long-term clients noticeably decreased. The team’s familiarity with clients’ audiences and operations reduces risks through proactive measures. By identifying patterns early, the team prevents issues, ensures smooth operations, reduces reactive interventions, and builds client trust while improving system efficiency.

In 2024, DATA.BET strengthened its presence in the esports betting industry by showcasing its solutions and engaging with audiences at premier exhibitions, immersing attendees into the vibrant world of esports. Moving into 2025, DATA.BET remains focused on leveraging this momentum to drive further success and prospects for everyone involved in esports betting.

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