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gaming
Standard FIFA game to hit £100 by 2031, according to new research
Investment specialists Saxo create FIFA Price Index and find cost of popular video game has increased faster than inflation over past 15 years
The price of video game franchise FIFA has increased quicker than the rate of inflation, according to new research. Looking at the cost of each edition since 2007, the average price of each game has increased on average by 4.31%.Whereas the average Consumer Price Index (CPI) inflation rate in the UK has risen just 2.52% year-on-year.
The data, which was compiled by investment platform Saxo, has also predicted the average price increase of future FIFA games, soon to be renamed EA FC. EA FC 24, due out next year, is expected to rise to at least £73. While the first game expected to be priced at £100 is expected to be EA FC 32, released in 2031.
Data Findings
- FIFA 23, which was released last month at a retail price of £69.99, would cost just £58 if adjusted for inflation
- FIFA 14, 15, 16 and 17 are the only versions to be retailed lower than the expected inflated price
- FIFA 23’s price in line with inflation saw the biggest cost increase (£4.53) based on this year’s average CPI of 8.27%
Background
- The CPI inflation rate is often the main indicator for how much the price of goods will increase or decrease each year.
- This year the Bank of England increased the monthly CPI rate to 9.9% in September, a 40-year high, indicating prices will increase rapidly over the next few months.
Anaam Raza, financial expert at Saxo, said: “As inflation rapidly increases in the UK, it’s more important than ever that the general public is aware of how the prices of goods are and can be affected.
“Our research has shown that, though in this case the popular FIFA franchise has been priced above inflation estimates, the cost of everything has continued to increase over the past 15 years – rising the most exponentially in the most recent five years.
“With inflation hitting close to 10% already this year and being predicted to go higher in 2023, it would be no surprise to see next year’s edition of the game being significantly bumped up in price once again. This may be to factor in an increase in manufacturing, maintenance and staff costs, which may fast forward the potential for the first £100 football game sooner than 2031.”
Average Price Increase vs Average Price Increase In Line With Inflation
Game Edition |
Console |
Year of Release |
RRP |
Price Increase (%) |
Average CPI Inflation Rate |
Cost (with inflation) |
FIFA 08 |
PS3 |
2007 |
£39.99 |
2.39% |
||
FIFA 09 |
PS3 |
2008 |
£39.99 |
0.00% |
3.52% |
£41.40 |
FIFA 10 |
PS3 |
2009 |
£44.99 |
12.50% |
1.96% |
£42.21 |
FIFA 11 |
PS3 |
2010 |
£49.99 |
11.11% |
2.49% |
£43.26 |
FIFA 12 |
PS3 |
2011 |
£54.99 |
10.00% |
3.86% |
£44.93 |
FIFA 13 |
PS3 |
2012 |
£49.99 |
-9.09% |
2.57% |
£46.08 |
FIFA 14 |
PS3 |
2013 |
£39.99 |
-20.00% |
2.29% |
£47.14 |
FIFA 15 |
PS4 |
2014 |
£44.99 |
12.50% |
1.45% |
£47.82 |
FIFA 16 |
PS4 |
2015 |
£44.99 |
0.00% |
0.37% |
£48.00 |
FIFA 17 |
PS4 |
2016 |
£45.99 |
2.22% |
1.01% |
£48.49 |
FIFA 18 |
PS4 |
2017 |
£49.99 |
8.70% |
2.56% |
£49.73 |
FIFA 19 |
PS4 |
2018 |
£49.99 |
0.00% |
2.29% |
£50.87 |
FIFA 20 |
PS4 |
2019 |
£59.99 |
20.00% |
1.74% |
£51.75 |
FIFA 21 |
PS5/PS4 |
2020 |
£59.99 |
0.00% |
0.99% |
£52.26 |
FIFA 22 |
PS5 |
2021 |
£69.99 |
16.67% |
2.52% |
£53.58 |
FIFA 23 |
PS5 |
2022 |
£69.99 |
0.00% |
8.27% |
£58.01 |
Average increase |
4.31% |
2.52% |
Predicted cost of FIFA ( to be EA FC) based on average price rise
EA FC 24 |
PS5 |
2023 |
£73.01 |
EA FC 25 |
PS5 |
2024 |
£76.15 |
EA FC 26 |
PS5 |
2025 |
£79.43 |
EA FC 27 |
PS5 |
2026 |
£82.85 |
EA FC 28 |
PS5 |
2027 |
£86.42 |
EA FC 29 |
PS5 |
2028 |
£90.14 |
EA FC 30 |
PS5 |
2029 |
£94.03 |
EA FC 31 |
PS5 |
2030 |
£98.08 |
EA FC 32 |
PS5 |
2031 |
£102.30 |
*All data based on prices of games for PlayStation consoles. Recorded at 3pm 06/10/2022
gaming
Portside Game Assembly: Studios behind Dead Cells, Dungeon Clawler, Dorfromantik, Blasphemous on board and ticket sales for brunch and party launched
With Portside Game Assembly, Gamecity Hamburg is welcoming studio heads and directors from successful indie game studios on a conference ship and other extraordinary locations in Hamburg on June 27. Benjamin Laulan, Co-Founder of Evil Empire, (Dead Cells, The Rogue Prince of Persia) will give a keynote on the Triple-i Initiative started by the French studio. At the Triple-i Showcase 2024, over 30 “iii games” were announced in 45 minutes, and 150,000 views were achieved on YouTube alone. Further speaker on board is Philomena Schwab, Founder of Stray Fawn Studio (Dungeon Clawler, The Wandering Village).
Portside Game Assembly celebrates its premiere as B2B-conference for international indie game leaders on June 27. There will be no direct ticket sales for the conference; instead, a curated list of participants will ensure that only studio heads and decision makers attend the conference on board a ship sailing through the port of Hamburg.
At the same time, the Networking Brunch and the Games Industry Party are open as networking events for interested contacts from the games industry to bring platform holders, publishers, and game companies into contact with the international conference participants. Studio leads from Denmark, Sweden, Switzerland, the UK, France, Spain, Canada, the USA, and Germany are already on board for the conference.
Portside Game Assembly is set to be a platform for decision makers and studio leads to exchange ideas, learn from each other, and face the challenges of the games industry through collaboration.
As the first announced talk of the conference, Benjamin Laulan (Co-Founder of Evil Empire) will present a keynote on the Triple-i Initiative and how to create your own announcement space and talk directly to your audience when you can’t really relate to other existing showcases. In addition, Philomena Schwab (Founder of Stray Fawn Studio & Publishing) will give a short talk about ways for game idea validation.
The program of the Portside Game Assembly will consist of keynotes, short talks, and roundtables.
Selection of already confirmed participants:
- Evil Empire (Dead Cells, The Rogue Prince of Persia) / France
- Stray Fawn Studio (Dungeon Clawler, The Wandering Village) / Switzerland
- The Game Kitchen (Blasphemous I & II) / Spain
- Toukana Interactive (Dorfromantik)/ Germany
- Ghostship Publishing (Deep Rock Galactic) / Denmark
- Landfall Games (Content Warning, Totally Accurate Battle Simulator) / Sweden
- Chasing Carrots (Halls of Torment) / Germany
- Foulball Hangover (Hydroneer) / UK
- Siege Camp (Foxhole) / Canada
The post Portside Game Assembly: Studios behind Dead Cells, Dungeon Clawler, Dorfromantik, Blasphemous on board and ticket sales for brunch and party launched appeared first on European Gaming Industry News.
Fourth Star
Fourth Star Launches Immersive Media Streaming Platform
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Fourth Star, the cutting-edge virtual reality immersive media streaming platform, is officially available to the public. This innovative platform transforms traditional entertainment by enabling users to seamlessly watch standard 2D, 180 and 360 immersive media content and movies. Fourth Star redefines how audiences engage with immersive storytelling, offering an unparalleled first-person centric perspective on entertainment.
“Fourth Star is more than just a platform – it’s a revolution in entertainment,” said Greg Simon, Co-Founder & CEO of Fourth Star. “We’ve created an immersive experience where users can not only consume content but also actively participate in it. Our vision is to transform how people experience media content and movies in a way that has never been done before.”
A New Era of Interactive Entertainment
The largest immersive media streaming platform available on Sidequest, users can explore nearly forty unique environments, interact with AI-driven crew, and experience entertainment in an entirely new way. Fourth Star offers a groundbreaking approach to digital engagement, whether socializing in the Cafe, customizing avatars in private Apartments or Ships, or stepping directly into a movie’s storyline.
“The combination of VR, AI, and blockchain in Fourth Star sets a new standard for immersive entertainment,” said Craig Wiltshire, CTO of Fourth Star. “Our vision is to seamlessly integrate all three technologies into the user experience. We are redefining the entertainment experience from passive observation to active creation.”
Built for Content Partners
Fourth Star is a self-serve platform designed for content partners of all sizes, from individual creators to blockbuster studios. Content partners can set up an account, create content channels, and begin monetizing their work immediately. No integration is required, allowing for seamless onboarding and instant access to a global audience. The Creator Portal empowers partners to distribute and profit from their immersive media with ease, making Fourth Star a truly open and accessible metaverse for digital entertainment.
Key Features of Fourth Star
- VR Streaming Platform – Users can access nearly forty environments and own their own luxury apartments and ships all equipped with an immersive media streaming entertainment hub.
- Social & Customization – Connect with others in dynamic social hubs, personalize your avatar, and invite your friends to your own luxury apartment and ship.
- Player Portal – Users can access the web-based marketplace to explore content, invite friends,
- Creator Portal – Set up an account, create content channels, and begin monetizing your work immediately. No integration is required, allowing for seamless onboarding and instant access to a global audience.
- Blockchain Integration – The FSTR token, built on the Polygon blockchain, powers the ecosystem, providing secure transactions and exclusive rewards.
- AI-Powered Companions – Coming soon
FSTR: The Utility Token Powering Fourth Star
FSTR serves as the primary ecosystem currency within the Fourth Star platform, enabling users to purchase Apartments, Ships, AI Companions, and exclusive content. Token holders benefit from:
- VIP Access – Exclusive events, early screenings, and red carpet experiences.
- Discounts – 25% savings on in-app purchases (IAPs) and entertainment content.
A New Paradigm in Entertainment
Fourth Star is designed to deliver the future of entertainment through merging cinematic storytelling with interactive gaming, offering:
- A seamless transition from passive to interactive experiences.
- A thriving community for players, creators, and investors.
- Advanced AI integration for interactive AI characters.
- Don’t just watch the star in the movie, become the star.
Availability and Access
Fourth Star is now live and available for users worldwide on Sidequest. Whether you’re an explorer, content creator large to small, storyteller, or entertainment enthusiast, Fourth Star provides an immersive space to experience digital entertainment like never before.
The post Fourth Star Launches Immersive Media Streaming Platform appeared first on Gaming and Gambling Industry in the Americas.
gaming
Flexion partners with King to launch Candy Crush Solitaire© simultaneously across platforms
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Significant industry first will see game launch from day one across 5 alternative stores in addition to Apple and Google.
Flexion, the games marketing company, announces a partnership with preeminent developer King to market new game Candy Crush Solitaire© in alternative app stores.
Expected to be one of the exciting game announcements of the year, Candy Crush Solitaire© will be available on the Amazon Appstore, Samsung Galaxy Store, Huawei App Gallery, Xiaomi GetApps and ONE store from the get-go thanks to Flexion’s expertise and technology. The game launches globally across platforms on 6 February and is already available for preregistration in all the stores.
Flexion has had a partnership with King since June 2024 to market Candy Crush Saga© on the alternative stores. With this latest deal, both companies are breaking new ground with concurrent launches, taking them to the leading edge of games marketing.
“This is the first time King will launch simultaneously across such a wide range of platforms,” says Jens Lauritzson, Flexion’s CEO. “King has recognised that mobile audiences come from a more diverse range of markets these days, and we are thrilled to be able to help them reach those markets. Flexion has brought to the partnership the tech, experience and expertise to ensure the ultimate in user choice.”
Commenting on the deal, Benjamin Pommeraud, General Manager of Strategic Initiatives at King, says: “We’re excited to partner with Flexion to make Candy Crush Solitaire available to more players. As our first expansion of the Candy universe into a new genre, this collaboration reflects our ongoing commitment to delivering high-quality experiences that are accessible to everyone, no matter where they choose to play.”
The post Flexion partners with King to launch Candy Crush Solitaire© simultaneously across platforms appeared first on European Gaming Industry News.
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