gaming
Nanocosmos is on the way to boost player engagement for live casino and sports betting with adaptive, data-driven interactive live streaming at SBC 2022, Barcelona, Sep 20-22, 2022, Booth M22
The well–established, Germany–based provider for iGaming and betting operators will demonstrate its award-winning live streaming platform and API nanoStream Cloud with new coverage for improved Quality of Service and Quality of Experience and continue the focus on reliable integrated B2B interactive live streaming to be available on mobile and around the world.
Adaptive Streaming available for all users
Nanocosmos makes adaptive streaming a priority for its presence at SBC Barcelona this year. Live Transcoding and Adaptive Bitrate Playback (ABR) are now accessible to enable smooth streaming for all clients and free trial accounts. This enhances the adaptive streaming service not only by making it much easier for customers to manage their live transcoded streams, but also enabling uncomplicated access to the passthrough stream and live transcoded streams with different video quality levels. Adaptive Bitrate Playback and Live Transcoding are critical features for smooth playback on all devices for any network in any region. In addition, the new dashboard and API improve also usability and support for ABR. The ABR focussed features are laid out for operators to provide a seamless streaming experience for players and to unlock the full potential of interactive live streaming content that is available in all regions. In combination with the new player for sub–second latency, nanoStream Cloud is now positioned to cover both as part of the standard package: Interactive live streaming with the possibility to achieve sub–second latency, including live transcoding and adaptive playback.
Enhanced measures for end–to–end observability and secure streaming
Furthermore, nanocosmos will Illustrate how nanoStream Cloud serves usability, reliability, security, and additional data–insight. The established interactive live streaming platform for iGaming and betting operators now added the streaming protocols SRT (Secure Reliable Transport) and WHIP (WebRTC–HTTP ingestion protocol) to its portfolio which are available next to the established RTMP ingest protocol. nanoStream Cloud, the unique combination of an ultra–low–latency live streaming CDN, browser–based player and advanced analytics, hereby continues to highlight the focus on optimized Quality of Service and Quality of Experience for a 100% stable and reliable system.
To allow gaming and betting operators to better observe the performance of their streamed content, Nanocosmos upgraded its nanoStream Analytics platform with an enhanced data logging and search backend. Customers will gain improved insights on streaming performance and respective parameters from ingest to playback. This benefits service and viewers’ experience. Customers can access additional data made available via API or dashboard. nanoStream Cloud users can now ingest using the RTMP, SRT and WHIP protocols for WebRTC ingest for improving connectivity, especially for remote ingest locations and higher bitrates.
One of the focussed areas of this year’s product development at Nanocosmos has been stream security. In that regard, the provider continues to build on the features that were added in spring 2022 – the interactive live streaming platform and API now benefit from added misuse protection; it is possible to block specific IPs and websites that are using content inappropriately via both: API and dashboard.
“From ingest to playout to support and data–insight, nanoStream Cloud integrates all areas needed for B2B interactive live streaming and to continuously improve 100% stability, reliability and customer success. iGaming and betting operators no longer have to compromise quality of service, quality of experience and ease of use to engage their audience with interactive content. Our commitment is to provide interactive
streaming of high quality; our updates redefine interactive experiences based on the reliability and stability that our customers are used to”, says CEO Oliver Lietz.
gaming
Getting ready for Xmas: SplitMetrics partnership with Wargaming helps World of Warships app sail to new heights with 15% uplift in organic conversions
The post Getting ready for Xmas: SplitMetrics partnership with Wargaming helps World of Warships app sail to new heights with 15% uplift in organic conversions appeared first on European Gaming Industry News.
gaming
Nolimit City revisits the brutal factory life in Outsourced: Slash Game
Nolimit City takes you back to the grind with its latest release, Outsourced: Slash Game. For those who thought their consumerist cravings were a safe indulgence, think again. Following in the footsteps of Outsourced, this new addition pulls back the curtain on the sweat and sacrifice lurking behind those everyday luxuries—this time with a dash of danger. Outsourced: Slash Game is the studio’s second venture into crash-style gameplay, the first being xCrash™ in Skate or Die – but this time it’s a standalone crash game!
In Slash Game, players have to make some cutthroat decisions as a laser traces the outline of their hand, increasing the multiplier with every pass. Players hit “stop” to cash out, locking in the multiplier when they feel the timing is right. After which, they will be shown the potential winnings if they wouldn’t have stopped. But here’s the catch: if players hesitate a second too long and the laser slips, all the winnings are lost. A live scoreboard displays the Top Win, Top Miss and Last Round, so that players can keep track of their previous rounds.
Outsourced: Slash Game is not a familiar Nolimit City slot to some players but could cause some excitement with an increasing multiplier and a maximum payout of 1,500x the base bet. Outsourced: Slash Game, unlike Nolimit City’s high-volatility slots, is rated as ‘Medium Volatility’ but don’t let that fool you as it still includes the risk of losing your hand.
Per Lindheimer, Head of Product at Nolimit City, said: “Get back to work, will you? We’re bringing players back to the unrelenting factory floor of Outsourced with an all-new twist. Slash Game is a standalone take on our crash-style games, and it’s packed with plenty of heart-stopping moments (and maybe a few hand-stopping ones, too). We’re thrilled with how it turned out and we hope that our fans will be too!“
‘Outsourced: Slash Game’ will be available to all Nolimit City partners on November 5th, 2024.
The post Nolimit City revisits the brutal factory life in Outsourced: Slash Game appeared first on European Gaming Industry News.
CS2 Intel Extreme
CS2 Intel Extreme Masters Rio 2024 SuperComputer: NaVi to bounce back after Blast Fall Final loss
Final: Natus Vincere (36.5%) to beat Team Vitality (28.1%)
Semifinal 1: Natus Vincere (52.6%) to beat MOUZ (16.3%)
Semifinal 2: Team Vitality (47.7%) to beat G2 Esports (18.7%)
Quarterfinal 1: G2 Esports (39.8%) to beat FaZe Clan (32.8%)
Quarterfinal 2: MOUZ (35.9%) to beat Eternal Fire (24.7%)
Group stage:
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Natus Vincere – 48.7% to finish 1st; 17.0% to finish 2nd; 84.1% to make playoffs
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Team Vitality – 40.8% to finish 1st; 17.4% to finish 2nd; 77.7% to make playoffs
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G2 Esports – 19.3% to finish 1st; 20.4% to finish 2nd; 56.7% to make playoffs
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MOUZ – 14.5% to finish 1st; 21.8% to finish 2nd; 53.0% to make playoffs
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FaZe Clan – 13.9% to finish 1st; 21.0% to finish 2nd; 50.2% to make playoffs
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Eternal Flame – 40.7% to finish 1st; 16.2% to finish 2nd; 40.7% to make playoffs
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Liquid – 16.3% to finish 7-8th; 35.7% to make playoffs
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Virtus.pro – 15.4% to finish 7-8th; 29.9% to make playoffs
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Astralis – 28.9% to finish 9-12th; 31.5% to make playoffs
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The MongolZ – 32.7% to finish 9-12th; 25.4% to make playoffs
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Complexity – 34.3% to finish 9-12th; 21.2% to make playoffs
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Heroic – 26.8% to finish 9-12th; 23.5% to make playoffs
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paiN – 36.5% to finish 13-16th; 21.0% to make playoffs
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FURIA – 36.4% to finish 13-16th; 20.9% to make playoffs
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9z – 44.7% to finish 13-16th; 14.6% to make playoffs
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Imperial – 49.1% to finish 13-16th; 13.9% to make playoffs
It has been quite the run for NaVi despite their loss with back to back grand finals in recent weeks but CSDB.gg’s predictive model suggests there will be no let up for the Ukrainian esports organisation.
G2 will also be looking to build more momentum in preparation for Majors season with NiKo on a quest to finally get over the line this year to win his first major title. Hopefully Rio won’t have to see a repeat of his reaction in the semifinals at BLAST Premier Fall Final 2024 where he punched a hole in a table after losing out to Team Vitality in a key moment.
However, the hosts of Intel Extreme Masters Rio 2024 may want to lockdown any nearby furniture and reinforce their desks if G2 are set for disappointment at the semifinals stage as predicted by the CSDB.gg SuperComputer.
A victory in Rio could be even more consequential for how the end of the year shapes up for the leading teams on the circuit. The Valve Global rankings have both teams close at the very top (NaVi at 1988 and G2 at 1953) meaning a win for either team could hand them a key advantage when it comes to who enters the Majors as top seed.
Back-to-back wins in T1 events for G2, should they prosper in Rio, would set the Berlin-based team on an incredible trajectory going into the winter months.
Meanwhile, Brazilian hopes for glory look slight according to the CSDB.gg SuperComputer with FURIA, the team co-owned by Neymar, having only been given a 20.9% chance of even making the playoffs.
They are the leading contenders to make an impact for the home crowd but there are other teams flying the flag for Brazil with paiN and Imperial also set to give it their best to give local fans something to cheer on.
In terms of forecasted matchups of note, G2 and FaZe Clan could offer up a fascinating encounter in the quarterfinals should both teams qualify, with each organisation rated as having a strong chance of making the semis with little to separate them should they meet.
How was the CSDB.gg CS2 Tournament SuperComputer created?
The CSDB.gg CS2 Tournament SuperComputer is a predictive model created using world ranking points, team quality ratings and performance trends. An element of randomness is also included in the model to avoid the best teams and players always winning, to reflect the fact that upsets can happen.
Every tournament is simulated 1,000 times with the results aggregated into a percentage rating of the chances teams or players have to achieve the predicted result.
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