gaming
Thunderbite broadens its distributional footprint via ITP
F2P leader enters into a strategic collaboration with Inside The Pocket’s leading agnostic platform to grow its global scope
Thunderbite, a leading free-to-play (F2P) games provider, has entered into a strategic partnership with Inside The Pocket (ITP) the pre-eminent free-to-play aggregation platform, to broaden its distributional scope.
The deal sees Thunderbite deliver its comprehensive F2P product portfolio to a new network of operators via the ITP platform, an industry-first aggregation model for the free-to-play sector. In turn, Thunderbite’s array of sports and non-sports content will help diversify ITP’s offering and deliver varied gamification options which track player proclivities across igaming with other games that reside outside F2P’s traditional sports-betting domain.
ITP’s ground-breaking marketplace now affords a host of innovative suppliers a simple route to market which, in turn, offers worldwide operators a wealth of value-creation opportunities across a broad spectrum of content from one seamless integration.
Thunderbite already offers in excess of 25 games across 30 countries and in 25 languages (via multilingual API) in Europe and the Americas. In fact, over the past 12 months, the F2P supplier has rolled out around 10 new games.
More broadly, Thunderbite allows its partners to launch a wide range of F2P prediction, jackpot and more hyper-casual game formats with seamless speed across any language or territory.
It’s the latest tactical move from Thunderbite after a series of key alliances which have seen the F2P-games expert deepen its offering by providing real-time rewards and incentives based on specific campaign triggers, allowing Thunderbite to drive player engagement via highly personalised communications with cross-sell capacity across both acquisition and retention strategies.
ITP’s proven international scope and flair for localization promises to drive diversified fan engagement around targeted free-to-play games. Thanks to its open-aggregation approach, Inside The Pocket already offers the broadest and best-curated mix of games available, with one platform integration acting as a gateway to virtually unlimited content.
ITP provides the most modular and democratised strategic F2P platform around, assembling the best minds and models for a new era in fan engagement, localized to specific global markets. When you’re signed up individually to one or more developers, you can end up with a set of expensive integrations or all your eggs in one basket. Instead, ITP’s open-aggregation platform takes the sting out of such outmoded deals by providing the requisite flexibility for maturing markets.
Inside The Pocket’s technical know-how sets it apart in the crucial F2P domains of game development, player management and, above all, multi-level data. Its dashboards provide clients with the full picture on player activity, thanks to aggregated cross-network player data (e.g. from individual customer journeys to in-play data, and other shared insights on player segments).
John Smith, Co-Founder at Thunderbite, said: “ITP’s simple-yet-transformative pitch of ‘one single integration unlocking the gateway to the entire F2P marketplace’ positively delineates them for operators. And regardless of Thunderbite’s relentless recent growth, you should never rest on your laurels in this industry. That is why this third-party collaboration with an aggregator as well-positioned and unique as ITP made such strategic sense.
“Operators worldwide can now effortlessly expand their portfolio through ITP, with this sports betting content aggregation platform affording easy access to the best products on the market, featuring F2P and other agile content solutions. So, we can’t wait to expand our worldwide footprint and observe how our localised games perform in diverse territories which, in some instances, represent new ground for us.”
Hussain Naqi, Founder and CEO of Inside The Pocket, said: “This collaboration is the absolute embodiment of mutually beneficial. For ITP, it provides us with more fantastic content and engagement tools for our burgeoning book or customers. While, for Thunderbite’s sales and outreach teams, we make their jobs easier, streamlining the process and its efficacy by removing impediments to the decision-making process.
“Further, this this partnership has deepened and diversified our offering to broaden ITP’s scope into igaming and wider non-sports content. As markets crystallise and new regulations coalesce, the best and most flexible portfolio will always prevail. And this partnership is an excellent way of framing and delivering these strong products to the end user. It’s all about the agility this offers for both of our customers and future prospects.
“As a market leader in the dynamic, evolving F2P vertical, Thunderbite was a logical choice as an ITP partner. They deliver a myriad of F2P games for assorted operators, from traditional jackpot and attainable-prize games for retention and responsible play, right through to light-touch and casual games. ITP’s multifaceted assets are already revenue-generating for our operators, so we’re thrilled with the early international reception from our growing global association of betting partners.
“We’re perfectly placed to leverage this opportunity because we can diversify content, leverage consumer data and segment it for our partners as the evolving landscape unfolds, particularly in the crystallising North American space. Harte Hanks, the world’s leading consumer-data provider, also affords us unique consumer insights that will allow us to hyper-segment our audience communication over time – from this summer’s sporting jamboree to the T20 World Cup cricket and the World Cup 2022 football later this year.”
gaming
XSOLLA LAUNCHES THE XSOLLA GOLD GIFT CARD TO ENHANCE GAME BRAND VISIBILITY THROUGH PHYSICAL AND DIGITAL CHANNELS, OFFERING GAMERS A NEW WAY TO PAY
Xsolla, a leading global video game commerce company, announces the launch of the Xsolla Gold Gift Card, a flexible payment solution designed to enhance how gamers purchase, gift, and redeem virtual goods. Available in physical and digital formats, the Xsolla Gold Gift Card provides players with an accessible and convenient way to engage with their favorite games across multiple platforms.
As the global gift card market is projected to reach $5.3 trillion by 2033, developers face increasing opportunities to expand their monetization strategies and engage players more effectively. The Xsolla Gold Gift Card offers a seamless way for players to acquire in-game items, gift content to friends, and redeem rewards, enriching their gaming experience. This solution unlocks new revenue streams for developers, enhances brand visibility, and enables targeted marketing initiatives, including co-branded promotions and customized campaigns.
Discover the standout benefits making this gift card a game-changer for players and developers:
- Flexible Distribution Options: Includes physical and digital cards, ensuring broad accessibility for players worldwide
- Enhanced Community Engagement: Encourages players to share gaming experiences through gifting, fostering deeper connections within gaming communities
- Monetization and Marketing Opportunities: Leverages gift cards for cross-promotions, partnerships with retail brands, and exclusive in-game offers, driving increased engagement and revenue for developers
- Cross-Platform Usability: Fully compatible across multiple platforms and game titles, catering to a diverse player base with various spending preferences
“We’re excited to offer a gift card to help simplify how players purchase and share virtual goods while helping developers increase player retention and engagement through strategic integrations,” said Chris Hewish, Chief Strategy Officer of Xsolla. “The Xsolla Gold Gift Card allows us to continue innovating, enhancing how players interact with their favorite games and how developers can reach a broader audience.”
The Xsolla Gold Gift Card will be available in various denominations, adapting to different player needs. Developers can integrate these cards into their ecosystems to enhance player engagement and drive monetization through tailored campaigns and promotions.
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gaming
XSOLLA PARTNERS WITH POCKET GAMER CONNECTS TO EMPOWER MOBILE GAME DEVELOPERS IN 2025

Xsolla, a leading global video game commerce company, is deepening its commitment to mobile game developers through a strategic partnership with Pocket Gamer Connects (PGC) in 2025. As the industry leader in Web Shop development and management, with over 500+ Web Shops generating revenue, Xsolla is also leading the way in direct-to-consumer monetization in the video game industry. Xsolla will showcase its latest innovations in mobile game monetization, user acquisition, and cross-platform analytics throughout key global PGC events.
Supporting Mobile Developers at PGC Events Worldwide
Xsolla will sponsor Pocket Gamer Connects events in 2025, bringing its expertise in direct-to-consumer monetization and engagement strategies to the following locations:
- PGC San Francisco (March 17-18)
- PGC Dubai (May 7-8)
- PGC Barcelona (June 3-4)
- PG Summit Shanghai (July 30)
- Mobile Games Awards at Gamescom (August)
- PGC Helsinki (October 7-8)
Xsolla will engage with developers at each event through thought leadership sessions, panel discussions, and networking opportunities. It will offer data-driven insights and solutions to help mobile developers maximize revenue beyond traditional app stores.
Advancing Web Shop Monetization with AppsFlyer Integration
A key component of Xsolla’s presence at PGC will be its partnership with AppsFlyer, the global leader in mobile measurement and data analytics. Together, they have developed a first-in-the-industry integration that solves cross-platform attribution challenges, giving mobile game developers the tools to:
- Measure Web Shop purchases as in-app events for accurate LTV and ROAS tracking.
- Seamlessly attribute Web Shop revenue to mobile user acquisition, re-engagement, and retention campaigns.
- Optimize ad spending across mobile and Web Shops with real-time analytics, all without requiring coding from developers.
Xsolla’s Web Shop solution has already transformed mobile game monetization, enabling 500+ developers to generate direct-to-consumer sales online while pushing players to pay on their mobile devices. By integrating AppsFlyer’s measurement tools, Xsolla ensures that mobile developers gain a complete, end-to-end understanding of the user journey across platforms, allowing them to make smarter business decisions and improve ROI.
“Xsolla’s Web Shop has revolutionized how mobile game developers monetize online, and our integration with AppsFlyer takes it to the next level,” said Berkley Egenes, Chief Marketing & Growth Officer at Xsolla. “By bridging the data gap between Web Shops and mobile applications, we empower developers with the insights they need to optimize performance, increase revenue, and engage players more effectively. We look forward to engaging directly with the community and hearing from the Pocket Gamer community throughout the year at each event around the world.”
Strengthening the Global Mobile Gaming Ecosystem
Xsolla’s continued investment in mobile game commerce solutions aligns with Pocket Gamer Connects’ mission to support and connect game developers worldwide. With the combined power of Web Shop, AppsFlyer integration, and a direct presence at major industry events, Xsolla is committed to helping mobile game creators navigate monetization challenges and drive sustainable growth.
“Pocket Gamer Connects is the world’s leading event series for mobile game developers (and others) and we’re thrilled to have Xsolla as a key partner in 2025,” said Chris James, CEO at Steel Media, Pocket Gamer’s parent company. “Xsolla’s expertise in mobile commerce, cross-platform engagement, and Web Shop monetization makes them an invaluable resource for developers looking to scale their businesses.”
By partnering with Pocket Gamer Connects, Xsolla ensures mobile developers worldwide can access the latest technology, insights, and business models to thrive in today’s competitive gaming market.
For more information on Xsolla Web Shop and its integration with AppsFlyer, visit: xsolla.blog/xsolla-appsflyer
Join us at Pocket Gamer Connects 2025 to connect, learn, and explore new opportunities in the gaming industry.
The post XSOLLA PARTNERS WITH POCKET GAMER CONNECTS TO EMPOWER MOBILE GAME DEVELOPERS IN 2025 appeared first on European Gaming Industry News.
gaming
Portside Game Assembly: Studios behind Dead Cells, Dungeon Clawler, Dorfromantik, Blasphemous on board and ticket sales for brunch and party launched
With Portside Game Assembly, Gamecity Hamburg is welcoming studio heads and directors from successful indie game studios on a conference ship and other extraordinary locations in Hamburg on June 27. Benjamin Laulan, Co-Founder of Evil Empire, (Dead Cells, The Rogue Prince of Persia) will give a keynote on the Triple-i Initiative started by the French studio. At the Triple-i Showcase 2024, over 30 “iii games” were announced in 45 minutes, and 150,000 views were achieved on YouTube alone. Further speaker on board is Philomena Schwab, Founder of Stray Fawn Studio (Dungeon Clawler, The Wandering Village).
Portside Game Assembly celebrates its premiere as B2B-conference for international indie game leaders on June 27. There will be no direct ticket sales for the conference; instead, a curated list of participants will ensure that only studio heads and decision makers attend the conference on board a ship sailing through the port of Hamburg.
At the same time, the Networking Brunch and the Games Industry Party are open as networking events for interested contacts from the games industry to bring platform holders, publishers, and game companies into contact with the international conference participants. Studio leads from Denmark, Sweden, Switzerland, the UK, France, Spain, Canada, the USA, and Germany are already on board for the conference.
Portside Game Assembly is set to be a platform for decision makers and studio leads to exchange ideas, learn from each other, and face the challenges of the games industry through collaboration.
As the first announced talk of the conference, Benjamin Laulan (Co-Founder of Evil Empire) will present a keynote on the Triple-i Initiative and how to create your own announcement space and talk directly to your audience when you can’t really relate to other existing showcases. In addition, Philomena Schwab (Founder of Stray Fawn Studio & Publishing) will give a short talk about ways for game idea validation.
The program of the Portside Game Assembly will consist of keynotes, short talks, and roundtables.
Selection of already confirmed participants:
- Evil Empire (Dead Cells, The Rogue Prince of Persia) / France
- Stray Fawn Studio (Dungeon Clawler, The Wandering Village) / Switzerland
- The Game Kitchen (Blasphemous I & II) / Spain
- Toukana Interactive (Dorfromantik)/ Germany
- Ghostship Publishing (Deep Rock Galactic) / Denmark
- Landfall Games (Content Warning, Totally Accurate Battle Simulator) / Sweden
- Chasing Carrots (Halls of Torment) / Germany
- Foulball Hangover (Hydroneer) / UK
- Siege Camp (Foxhole) / Canada
The post Portside Game Assembly: Studios behind Dead Cells, Dungeon Clawler, Dorfromantik, Blasphemous on board and ticket sales for brunch and party launched appeared first on European Gaming Industry News.
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