

Asia
Govt of Telangana and Trinity Gaming India meet to discuss gaming careers and opportunities for the youth
Trinity Gaming India, an exclusive creator service provider for Facebook Gaming, aims to legitimize gaming and promote the interests of the Indian gamer ecosystem. Recently he company organized a meet with the West Bengal govt. in Kolkata and now the second leg of the event was carried out along with Elets as their Knowledge partner in Hyderabad with the govt. of Telangana along, to discuss gaming careers and opportunities for the youth at the 2nd Partner’s Fan Meet & Greet Hyderabad 2022. A panel discussion was carried out between the government dignitaries, Trinity Gaming India, Facebook Gaming, and the fans. A closed-door conversation was held with the aim to assist aspiring gaming content creators on monetizing their content through mentorship, enabling gamers and creators to build full-time careers in the field. The company has plans to approach other critical states across the country going forward so as to create a healthy and more engaging gaming ecosystem and community in conjunction with the states.
The Hyderabad event saw chief guests and special govt. dignitaries including, Jayesh Ranjan Principal Secretary of Industries & Commerce (I&C) and Information Technology (IT) Govt of Telangana and Navin Mittal, Commissioner of Technical and Collegiate Education, Govt of Telangana, as a part of the event. The event took place at the Radisson Blu Plaza Banjara Hills today.
The event also witnessed gamers and fans engaging with the Facebook gaming partner sharing industry opportunities in the field. Gaming creators like Super Tuxon, Munna Bhai Gaming, Oi Gaming were also present at the event to share their journey with their fans and motivate gaming aspirants. Activities like mini-challenges and games, and fan meet and greet sessions among others, were also carried out.
Naveen Mittal, Commissioner of Technical and Collegiate Education, Govt of Telangana said, “Gaming can be a big source of employment generation as well as economic generation in the state of Telangana. We believe that Hyderabad is the best place to hold a conclave like this. Through this national conclave, we can mutually discuss partnerships in terms of how we can encourage more manpower to go into the field of gaming and excite more students to be a part of the gaming industry to build their careers. I believe gaming can be a huge source of education, right from school to higher education there is no better way to learn than through gaming and this has been proved correct in numerous ways.”
Jayesh Ranjan Principal Secretary of Industries & Commerce (I&C) and Information Technology (IT) Govt of Telangana said. “Gaming has grown a lot in the last two years. We have always encouraged the gaming community to design new games and grow the industry. The roll-out of 5G gaming will be exciting and an entirely new experience for everyone.”
He further adds, “Hyderabad was one of the first cities in India to adapt to the metaverse and we see great benefit for the gaming community going ahead.”
Mr. Abhishek Aggarwal Co-founder of Trinity Gaming said, “Trinity Gaming is keen to participate in the intensive growth of the gaming industry nationally. We hope that our meeting with the state dignitaries is successful and culminates positively for the future community of gamers.”
Mr. Shivam Rao Co-founder of Trinity Gaming said, “We believe that the success of this event will lead to a positive outcome that will encourage the gaming community. It will open doors for more opportunities for the youth to take up gaming as full-time careers and enable income streams for them going forward.”
Trinity Gaming India organized the first leg of this initiative in Kolkata recently, which saw govt. officials from West Bengal, Shri Manoj Tiwary, Hon’ble Minister of State Department of Youth Services & Sports, and Shri Randhir Kumar, IAS Secretary, Department of Information Technology & Electronics.
Trinity Gaming India has been carrying out these activities with an aim to support and nurture the Indian gamer ecosystem, the enormous pool of gaming creators and works closely with the dignitaries with a keen interest to promote the future of gaming pan India. The company looks forward to guiding Indian gaming audiences to be a part of a healthy and competitive gaming community.
Asia
Thailand: Requirement of B50M in Account for Casino Entry Removed

The Thailand’s Entertainment Complex Bill has been amended, removing the requirement that Thais must show they have at least 50 million in a fixed deposit before being allowed into the planned casino-entertainment complex.
It has been replaced by the need to have filed three-years of income tax returns.
The requirement is in Section 65 of the draft Entertainment Complex Bill, which has been under scrutiny by the Council of State, the government’s legal advisory body.
Deputy Prime Minister and Minister for Finance Pichai Chunhavajira said the draft had now been reviewed by the council and revisions proposed to meet its objectives, including listening to feedback from the public.
The revised draft legislation had been signed by Deputy Prime Minister and Interior Minister Anutin Charnivirakul and sent to the cabinet secretariat on Feb 28, but it would not be on this week’s cabinet agenda, Mr Pichai said.
The process prior to submitting the bill to the cabinet would take about two weeks, he said.
Deputy Finance Minister Julapun Amornvivat confirmed that the 50 million baht requirement for casino entry had been removed and replaced by the requirement that Thais must have submitted three-years of tax returns.
The casino entrance fee remained at 5000 baht, he said.
“The Ministry has checked the data and found there are only 10,000 Thai accounts with at least 50 million baht. So, the former requirement would push people to gamble elsewhere, which could be illegal. This amendment has been agreed on by the ministry and the Council of State,” Mr Julapun said.
He said the draft bill would be submitted to the cabinet for approval as soon as possible. He expected this would be during the current parliamentary session.
On Monday, representatives of several protest groups – the Network of Students and People for Thailand’s Reform, the Centre of People for the Protection of the Monarchy, and the Dharma Army – gathered near government house in Bangkok.
They submitted a letter to the prime minister opposing passage of the legislation. They argued that it would be harmful to the people, the country and the principles of all religions.
The post Thailand: Requirement of B50M in Account for Casino Entry Removed appeared first on European Gaming Industry News.
Asia
Scientific Games India Recognized as One of Jombay’s 2025 WOW Workplaces

Scientific Games has been named one of Jombay’s WOW Workplaces of 2025 in the Information Technology, Information Technology Enabled Services and Global Capability Center category at its Bangalore, India, location. This prestigious accolade reaffirms the company’s commitment to fostering a culture of innovation, collaboration and inclusivity. The award highlights the global lottery leader’s dedication to providing an exceptional environment where employees thrive personally and professionally.
The WOW Workplace Awards are an annual listing of organizations with the most WOW reviews. The award substantiates how “great,” “best” or “exceptional” a company is through testimonials and feedback across the web (including employee review websites) using Jombay’s AI engine.
Pat McHugh, CEO of Scientific Games, said, “Being recognized as one of Jombay’s WOW Workplaces is an incredible honor and a true reflection of the remarkable culture our team in India has built. Our India team’s relentless dedication to innovation and excellence is inspiring and helps fuel our success with employees and customers worldwide.”
Scientific Games’ Bangalore operations, established in 2015, recently expanded to a new, state-of-the-art facility, underscoring the company’s growth and investment in its workforce. The center is a hub for research and development, software innovation, quality assurance and technology operations, contributing significantly to the company’s global mission.
Mahesh Nanjundappa, Managing Director of Scientific Games India, added, “This recognition is a testament to our employees’ hard work, creativity and commitment to making Scientific Games a fantastic workplace. At the heart of our success is the inspiring environment we’ve cultivated where every team member feels valued and empowered to achieve their best.”
Scientific Games operates across five continents, delivering a comprehensive range of retail and digital lottery solutions and lottery sports betting products and services to 150 lotteries in 50 countries.
The post Scientific Games India Recognized as One of Jombay’s 2025 WOW Workplaces appeared first on European Gaming Industry News.
Asia
Tencent Cloud Recognised as a Leader in Omdia Market Radar for Games in Asia & Oceania, Solidifying its Position as a Global Gaming Industry Innovator
Tencent Cloud, the cloud business of global leading technology company Tencent, has been named as a leader among cloud platforms for games in the latest report by Omdia, a premier technology research and advisory firm. The report highlights Tencent Cloud’s exceptional capabilities in supporting the gaming industry, showcasing its cutting-edge infrastructure and innovative, gaming-specific solutions, which solidify its position as an innovator in the global gaming sector.
According to the “Omdia Market Radar: Cloud Platforms for Games, Asia & Oceania – 2025,” Tencent Cloud is the top cloud platform for game developers in China – one of the largest and fastest-growing markets globally. It is also expanding its influence internationally, establishing a significant presence in Asia and Oceania, where it is positioned as one of the leading cloud service providers and is the only Asian vendor in the leader quadrant. As China’s largest gaming company, Tencent’s scale is reflected in its deep expertise and sustained focus in the gaming sector, with a sustained focus on gaming, which drives the development of its cloud platform. This emphasis is evident in Tencent Cloud’s robust suite of tools for game developers, including game servers, multiplayer services, and LiveOps. The platform’s offerings reflect the advanced adoption of live service business models in the Chinese market, distinguishing Tencent Cloud as a leader in the industry.
Poshu Yeung, Senior Vice President of Tencent Cloud International, said: “It is an honor for us at Tencent Cloud to be recognized as a leader in the Omdia Market Radar. This acknowledgment is a testament to our commitment to innovation and excellence in supporting the gaming industry. As the demand for cloud-based gaming solutions continues to grow, Tencent Cloud becomes even more well positioned to drive innovation and deliver greater value to developers and players all over the world.”
The post Tencent Cloud Recognised as a Leader in Omdia Market Radar for Games in Asia & Oceania, Solidifying its Position as a Global Gaming Industry Innovator appeared first on European Gaming Industry News.
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