

Asia
Govt of Telangana and Trinity Gaming India meet to discuss gaming careers and opportunities for the youth
Trinity Gaming India, an exclusive creator service provider for Facebook Gaming, aims to legitimize gaming and promote the interests of the Indian gamer ecosystem. Recently he company organized a meet with the West Bengal govt. in Kolkata and now the second leg of the event was carried out along with Elets as their Knowledge partner in Hyderabad with the govt. of Telangana along, to discuss gaming careers and opportunities for the youth at the 2nd Partner’s Fan Meet & Greet Hyderabad 2022. A panel discussion was carried out between the government dignitaries, Trinity Gaming India, Facebook Gaming, and the fans. A closed-door conversation was held with the aim to assist aspiring gaming content creators on monetizing their content through mentorship, enabling gamers and creators to build full-time careers in the field. The company has plans to approach other critical states across the country going forward so as to create a healthy and more engaging gaming ecosystem and community in conjunction with the states.
The Hyderabad event saw chief guests and special govt. dignitaries including, Jayesh Ranjan Principal Secretary of Industries & Commerce (I&C) and Information Technology (IT) Govt of Telangana and Navin Mittal, Commissioner of Technical and Collegiate Education, Govt of Telangana, as a part of the event. The event took place at the Radisson Blu Plaza Banjara Hills today.
The event also witnessed gamers and fans engaging with the Facebook gaming partner sharing industry opportunities in the field. Gaming creators like Super Tuxon, Munna Bhai Gaming, Oi Gaming were also present at the event to share their journey with their fans and motivate gaming aspirants. Activities like mini-challenges and games, and fan meet and greet sessions among others, were also carried out.
Naveen Mittal, Commissioner of Technical and Collegiate Education, Govt of Telangana said, “Gaming can be a big source of employment generation as well as economic generation in the state of Telangana. We believe that Hyderabad is the best place to hold a conclave like this. Through this national conclave, we can mutually discuss partnerships in terms of how we can encourage more manpower to go into the field of gaming and excite more students to be a part of the gaming industry to build their careers. I believe gaming can be a huge source of education, right from school to higher education there is no better way to learn than through gaming and this has been proved correct in numerous ways.”
Jayesh Ranjan Principal Secretary of Industries & Commerce (I&C) and Information Technology (IT) Govt of Telangana said. “Gaming has grown a lot in the last two years. We have always encouraged the gaming community to design new games and grow the industry. The roll-out of 5G gaming will be exciting and an entirely new experience for everyone.”
He further adds, “Hyderabad was one of the first cities in India to adapt to the metaverse and we see great benefit for the gaming community going ahead.”
Mr. Abhishek Aggarwal Co-founder of Trinity Gaming said, “Trinity Gaming is keen to participate in the intensive growth of the gaming industry nationally. We hope that our meeting with the state dignitaries is successful and culminates positively for the future community of gamers.”
Mr. Shivam Rao Co-founder of Trinity Gaming said, “We believe that the success of this event will lead to a positive outcome that will encourage the gaming community. It will open doors for more opportunities for the youth to take up gaming as full-time careers and enable income streams for them going forward.”
Trinity Gaming India organized the first leg of this initiative in Kolkata recently, which saw govt. officials from West Bengal, Shri Manoj Tiwary, Hon’ble Minister of State Department of Youth Services & Sports, and Shri Randhir Kumar, IAS Secretary, Department of Information Technology & Electronics.
Trinity Gaming India has been carrying out these activities with an aim to support and nurture the Indian gamer ecosystem, the enormous pool of gaming creators and works closely with the dignitaries with a keen interest to promote the future of gaming pan India. The company looks forward to guiding Indian gaming audiences to be a part of a healthy and competitive gaming community.
Asia
Macau Government Extends Lottery Concession of Macau Slot Until 5 June 2026

The Macau government has extended the lottery concession of Macau Slot Co Ltd for one year until 5 June 2026.
The concession renewal was published in the official gazette on Wednesday. Further extensions may be granted, subject to mutual agreement between the Macau government and Macau Slot.
As part of the renewal terms, Macau Slot is required to gradually reduce its number of non-resident employees and actively collaborate with the government to recruit and retain local talent.
Earlier this month, the government held a meeting with Macau Slot representatives to discuss the extension. According to the Gaming Inspection and Coordination Bureau (DICJ), the city’s industry regulator, Macau Slot committed to cutting 35% of its non-local, non-skilled workforce—equivalent to 26 positions—by the first quarter of 2026. The company also pledged to make further reductions to its foreign labour quota in the future. Currently, non-local staff account for 15% of the total workforce at Macau Slot.
“Over the past year, despite fluctuations in the macroeconomic environment and slower economic recovery in neighbouring regions, the local economy has remained relatively stable under the guidance of the Macau SAR government’s policies,” Macau Slot said in a statement.
“Looking ahead, we are committed to further diversifying our sports betting products to meet customer demand, while upgrading our information technology infrastructure to stay current and deliver more comprehensive sports betting services.”
The post Macau Government Extends Lottery Concession of Macau Slot Until 5 June 2026 appeared first on European Gaming Industry News.
Asia
QTech Games strengthens its elite suite with Bigpot Gaming

Emerging-markets leader expands its all-encompassing library with exciting new slots portfolio
The post QTech Games strengthens its elite suite with Bigpot Gaming appeared first on European Gaming Industry News.
Asia
Polemos Announces Partnership with Guinevere Capital

Polemos, a Web3 gaming infrastructure platform, has announced a strategic partnership with Guinevere Capital, a prominent esports and gaming investment firm known for its investments and advisory roles in projects such as GiantX, iTero, Perion, Skybox and various other projects across the industry. Guinevere Capital has established a strong reputation for its work across global Web2 gaming titles, including League of Legends, Valorant, Rocket League and many more. This partnership aims to leverage the combined expertise of Polemos.io and Guinevere Capital to enhance and further monetise audiences across publishers, infrastructure players, gaming companies, studios and platforms.
The collaboration will focus on integrating advanced asset management and engagement tools from Polemos.io’s Forge platform with Guinevere Capital’s extensive network and experience in both Web2 and esports ecosystems. This will create new monetisation opportunities and improve player experiences by bridging traditional gaming with blockchain-enabled innovations.
Carl Wilgenbus, CEO of Polemos.io, said: “Partnering with Guinevere Capital marks a significant milestone in our mission to expand access to gaming rewards and unlock new revenue streams for the entire gaming industry. Together, we will empower publishers and studios to better engage their audiences and capitalize on the evolving landscape of gaming and esports.”
“Polemos has built an impressive piece of infrastructure that has plugged a huge gap in the gaming sector. We look forward to working with them to commercialise this,” said Dave Harris, a partner at Guinevere Capital.
Dave’s previous experience includes investing in and operating top teams and leagues in the Riot Games and Activision Blizzard ecosystems.
Guinevere Capital’s strategic involvement will accelerate the adoption of blockchain gaming infrastructure while supporting the growth of esports and gaming communities worldwide. This alliance underscores a shared vision to drive innovation, education and monetisation in the gaming sector by combining Web2’s reach with Web3’s potential.
The post Polemos Announces Partnership with Guinevere Capital appeared first on European Gaming Industry News.
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