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gaming
Application phase for the Games Lift Incubator 2022 starts
Developers and games start-ups from Hamburg can apply for the extensive funding and support program Games Lift Incubator until June 14, 11:59 pm CEST. As part of the program run by the location initiative Gamecity Hamburg, five teams get financial support of 15,000 euros, three months of coaching and mentoring, slots in a co-working space as well as access to the Games Lift Network composed of numerous mentors from the international games industry. Upon completing the program, the teams will get continued support for twelve months with additional coaching and the help of a PR agency specializing in video games. A quick overview of the program and its benefits in only 30 seconds is available in this trailer video: https://youtu.be/VA5RxX_nq2A
Gamecity Hamburg has been organizing the Games Lift Incubator once a year since 2020 to support solo devs, developers, founders and start-ups in Hamburg with the development of digital games with high market potential.
„The development of digital games is a Herculean task – especially for young teams who have just begun working on their projects. With the Games Lift Incubator, we create the ideal environment to support the teams at each step of their way and help them to manage challenges as well as to reach milestones in the best way possible. The closely-knit network of developers and companies in Hamburg allows us to offer the teams a unique combination of expertise, coaching and public funding”, explains Amanda Förtsch, project manager at Gamecity Hamburg and member of the Games Lift Incubator 2022 Awarding Committee.
The timeline for the Games Lift Incubator 2022
Applicants and teams from Hamburg as well as devs and teams who aim to relocate to Hamburg can apply for the Games Lift Incubator 2022 until June 14. The Awarding Committee invites the most promising teams to pitch their projects online and five teams are subsequently accepted in the Incubator. The incubator program begins September 12 and runs until the beginning of December. Following the graduation event for the five teams on December 8, Gamecity Hamburg continues to support the graduates for another year of individual coaching with professional advisors and the help of a PR agency specialized in video games.
Further information about the Games Lift Incubator is available on the official website: https://www.gamecity-hamburg.de/incubator/. Applications can be submitted online until June 14, 11:59 pm CEST.
“Games Lift Insights” information event on May 24
To give an impression of what awaits participating teams in the workshop program of the Games Lift Incubator, Gamecity Hamburg will host the online workshop “Games Lift Insights” on May 24, 2022, 4:30 pm CEST. Cassia Curran, business development and strategic advisor specialized in games and Games Lift mentor, will share her knowledge on market analysis for indie games. Also, the Gamecity Hamburg team will join in to answer participants’ question about the Games Lift program and application process. More information and registration for the event: https://games-lift-insights-2022-market-analysis.eventbrite.de
The Awarding Committee
The Awarding Committee, composed of experts from the local games industry as well as representatives of Gamecity Hamburg and Hamburg’s Ministry of Culture and Media, decides which applications are accepted into the Games Lift Incubator 2022:
Mareike Ottrand is professor of Interactive Illustration and Games at the HAW Hamburg University of Applied Sciences as well as co-founder and art director at Studio Fizbin. The German development studio is known for titles like “The Inner World” and was awarded the title of “Best Studio” at the German Video Game Awards last year.
Ole Schaper is CEO and CTO of the mobile games studio Sviper, known for the game “Super Spell Heroes”, which was able to raise a seven-figure sum from international investors. He brings his experience from both developer and management positions at development studios as well as founder and CEO of his own companies to the table.
Wolf Lang is co-founder of the Hamburg-based indie studio THREAKS and CEO of the event agency Super Crowd Entertainment, which specializes in the games industry. Super Crowd Entertainment was awarded a special prize by the jury of the German Computer Game Award for its virtual exhibition concept called “Indie Arena Booth Online”, which allows indie developers to be digitally present at gamescom, the largest European video game exhibition.
Jens Unrau is Head of the Department of Media and Digital Economy at the Ministry of Culture and Media of the Free and Hanseatic City of Hamburg and has been supporting the development of the local media and digital economy for over 20 years. He has been a point of contact for the games industry in Hamburg since 2003 and brings his experience as the initiator of the first Hamburg prototype funding program as well as member of the Awarding Committee of the new Gamecity Hamburg prototype funding to the table.
Amanda Förtsch is project manager at Gamecity Hamburg and responsible for the concept and execution of networking events and funding programs like the Games Lift Incubator. She previously handled numerous clients and projects at Super Crowd Entertainment and was involved in the development of the Gamecity Online Hub as well as the organization of the community convention MAG! and the Hamburg Games Conference.
The mentors
A variety of professional mentors are available to the participating teams as part of the Games Lift Incubator. This year’s mentors include Heather Chandler, consultant in the games industry and former Senior Producer for Fortnite, as well as Jörg Luibl, experienced games journalist, amongst others. Additional supporters of this year’s Incubator program will be revealed soon.
gaming
Portside Game Assembly: Studios behind Dead Cells, Dungeon Clawler, Dorfromantik, Blasphemous on board and ticket sales for brunch and party launched
With Portside Game Assembly, Gamecity Hamburg is welcoming studio heads and directors from successful indie game studios on a conference ship and other extraordinary locations in Hamburg on June 27. Benjamin Laulan, Co-Founder of Evil Empire, (Dead Cells, The Rogue Prince of Persia) will give a keynote on the Triple-i Initiative started by the French studio. At the Triple-i Showcase 2024, over 30 “iii games” were announced in 45 minutes, and 150,000 views were achieved on YouTube alone. Further speaker on board is Philomena Schwab, Founder of Stray Fawn Studio (Dungeon Clawler, The Wandering Village).
Portside Game Assembly celebrates its premiere as B2B-conference for international indie game leaders on June 27. There will be no direct ticket sales for the conference; instead, a curated list of participants will ensure that only studio heads and decision makers attend the conference on board a ship sailing through the port of Hamburg.
At the same time, the Networking Brunch and the Games Industry Party are open as networking events for interested contacts from the games industry to bring platform holders, publishers, and game companies into contact with the international conference participants. Studio leads from Denmark, Sweden, Switzerland, the UK, France, Spain, Canada, the USA, and Germany are already on board for the conference.
Portside Game Assembly is set to be a platform for decision makers and studio leads to exchange ideas, learn from each other, and face the challenges of the games industry through collaboration.
As the first announced talk of the conference, Benjamin Laulan (Co-Founder of Evil Empire) will present a keynote on the Triple-i Initiative and how to create your own announcement space and talk directly to your audience when you can’t really relate to other existing showcases. In addition, Philomena Schwab (Founder of Stray Fawn Studio & Publishing) will give a short talk about ways for game idea validation.
The program of the Portside Game Assembly will consist of keynotes, short talks, and roundtables.
Selection of already confirmed participants:
- Evil Empire (Dead Cells, The Rogue Prince of Persia) / France
- Stray Fawn Studio (Dungeon Clawler, The Wandering Village) / Switzerland
- The Game Kitchen (Blasphemous I & II) / Spain
- Toukana Interactive (Dorfromantik)/ Germany
- Ghostship Publishing (Deep Rock Galactic) / Denmark
- Landfall Games (Content Warning, Totally Accurate Battle Simulator) / Sweden
- Chasing Carrots (Halls of Torment) / Germany
- Foulball Hangover (Hydroneer) / UK
- Siege Camp (Foxhole) / Canada
The post Portside Game Assembly: Studios behind Dead Cells, Dungeon Clawler, Dorfromantik, Blasphemous on board and ticket sales for brunch and party launched appeared first on European Gaming Industry News.
Fourth Star
Fourth Star Launches Immersive Media Streaming Platform
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Fourth Star, the cutting-edge virtual reality immersive media streaming platform, is officially available to the public. This innovative platform transforms traditional entertainment by enabling users to seamlessly watch standard 2D, 180 and 360 immersive media content and movies. Fourth Star redefines how audiences engage with immersive storytelling, offering an unparalleled first-person centric perspective on entertainment.
“Fourth Star is more than just a platform – it’s a revolution in entertainment,” said Greg Simon, Co-Founder & CEO of Fourth Star. “We’ve created an immersive experience where users can not only consume content but also actively participate in it. Our vision is to transform how people experience media content and movies in a way that has never been done before.”
A New Era of Interactive Entertainment
The largest immersive media streaming platform available on Sidequest, users can explore nearly forty unique environments, interact with AI-driven crew, and experience entertainment in an entirely new way. Fourth Star offers a groundbreaking approach to digital engagement, whether socializing in the Cafe, customizing avatars in private Apartments or Ships, or stepping directly into a movie’s storyline.
“The combination of VR, AI, and blockchain in Fourth Star sets a new standard for immersive entertainment,” said Craig Wiltshire, CTO of Fourth Star. “Our vision is to seamlessly integrate all three technologies into the user experience. We are redefining the entertainment experience from passive observation to active creation.”
Built for Content Partners
Fourth Star is a self-serve platform designed for content partners of all sizes, from individual creators to blockbuster studios. Content partners can set up an account, create content channels, and begin monetizing their work immediately. No integration is required, allowing for seamless onboarding and instant access to a global audience. The Creator Portal empowers partners to distribute and profit from their immersive media with ease, making Fourth Star a truly open and accessible metaverse for digital entertainment.
Key Features of Fourth Star
- VR Streaming Platform – Users can access nearly forty environments and own their own luxury apartments and ships all equipped with an immersive media streaming entertainment hub.
- Social & Customization – Connect with others in dynamic social hubs, personalize your avatar, and invite your friends to your own luxury apartment and ship.
- Player Portal – Users can access the web-based marketplace to explore content, invite friends,
- Creator Portal – Set up an account, create content channels, and begin monetizing your work immediately. No integration is required, allowing for seamless onboarding and instant access to a global audience.
- Blockchain Integration – The FSTR token, built on the Polygon blockchain, powers the ecosystem, providing secure transactions and exclusive rewards.
- AI-Powered Companions – Coming soon
FSTR: The Utility Token Powering Fourth Star
FSTR serves as the primary ecosystem currency within the Fourth Star platform, enabling users to purchase Apartments, Ships, AI Companions, and exclusive content. Token holders benefit from:
- VIP Access – Exclusive events, early screenings, and red carpet experiences.
- Discounts – 25% savings on in-app purchases (IAPs) and entertainment content.
A New Paradigm in Entertainment
Fourth Star is designed to deliver the future of entertainment through merging cinematic storytelling with interactive gaming, offering:
- A seamless transition from passive to interactive experiences.
- A thriving community for players, creators, and investors.
- Advanced AI integration for interactive AI characters.
- Don’t just watch the star in the movie, become the star.
Availability and Access
Fourth Star is now live and available for users worldwide on Sidequest. Whether you’re an explorer, content creator large to small, storyteller, or entertainment enthusiast, Fourth Star provides an immersive space to experience digital entertainment like never before.
The post Fourth Star Launches Immersive Media Streaming Platform appeared first on Gaming and Gambling Industry in the Americas.
gaming
Flexion partners with King to launch Candy Crush Solitaire© simultaneously across platforms
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Significant industry first will see game launch from day one across 5 alternative stores in addition to Apple and Google.
Flexion, the games marketing company, announces a partnership with preeminent developer King to market new game Candy Crush Solitaire© in alternative app stores.
Expected to be one of the exciting game announcements of the year, Candy Crush Solitaire© will be available on the Amazon Appstore, Samsung Galaxy Store, Huawei App Gallery, Xiaomi GetApps and ONE store from the get-go thanks to Flexion’s expertise and technology. The game launches globally across platforms on 6 February and is already available for preregistration in all the stores.
Flexion has had a partnership with King since June 2024 to market Candy Crush Saga© on the alternative stores. With this latest deal, both companies are breaking new ground with concurrent launches, taking them to the leading edge of games marketing.
“This is the first time King will launch simultaneously across such a wide range of platforms,” says Jens Lauritzson, Flexion’s CEO. “King has recognised that mobile audiences come from a more diverse range of markets these days, and we are thrilled to be able to help them reach those markets. Flexion has brought to the partnership the tech, experience and expertise to ensure the ultimate in user choice.”
Commenting on the deal, Benjamin Pommeraud, General Manager of Strategic Initiatives at King, says: “We’re excited to partner with Flexion to make Candy Crush Solitaire available to more players. As our first expansion of the Candy universe into a new genre, this collaboration reflects our ongoing commitment to delivering high-quality experiences that are accessible to everyone, no matter where they choose to play.”
The post Flexion partners with King to launch Candy Crush Solitaire© simultaneously across platforms appeared first on European Gaming Industry News.
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