

gaming
Unity launches Unity 2021 LTS for creators
Unity 2021 LTS delivers powerful improvements to workflows, rendering capabilities, and platform support to help you realize your creative ambitions. New enhancements prioritize quality, productivity, and performance for any platform, genre, or artistic style.
Today, we’re excited to announce that Unity 2021 LTS is available to download and use. This release represents more than a year of focused development across the entire Unity Editor and underlying foundational features. In 2021, we continued our commitment to putting quality first in order to make your experience working in Unity more stable, productive, and efficient than ever before.
The LTS release combines the features we rolled up in our Unity 2021.1 and Unity 2021.2 Tech Stream releases with an additional six months of quality polish. This means you can choose the Long Term Support version with confidence that you’ll experience highly dependable workflows and incredibly stable games that hum on any platform you target.
LTS releases are published annually, with two full years of support and biweekly updates to ensure you have the absolute latest fixes when you need them.
We focused Unity 2021 LTS development on four key areas.
First, we focused on offering more accessible workflows for all creators, regardless of their role in the project. This enables you to build immersive experiences more quickly by taking advantage of the improvements we’ve made on how you work in-Editor.
Integrated visual scripting is available in Unity 2021 LTS. Easily the most exciting feature in the release, this approach can benefit anyone, from non-coders who want more autonomy to seasoned programmers quickly prototyping new functionality. Most Unity scripting processes can be replicated through a visual drag-and-drop interface that allows you to create and prototype without having to write a line of code.
We’ve also improved how quickly assets are imported into the Editor and made it easier to manage PSD imports for 2D game components. Get through your worldbuilding phase faster with updates to Terrain Tools, and discover improvements to VFX Graph, Shader Graph, and Cinemachine.
Next, we wanted to give you the ability to iterate faster and produce higher-quality experiences for your players. We’ve upgraded workflows across the board, provided better Editor usability, and enhanced our testing tools.
Minimize time from design to hands-on creation by leveraging Feature Sets, which gather all the packages you need to start a project in a one-click bundle. Find what you’re looking for faster with improved search capability, and experience an added zippiness in common operations you use regularly.
Make sure your code is clean, performant, and high-quality with a new Mono upgrade, improved C# 8 support, and incremental builds that compile your project as you create it. A comprehensive Memory Profiler allows you to profile with multiple Players simultaneously.
Follow up that quality coding experience with tools that facilitate an equally high-quality output. In Unity 2021 LTS, you’ll find a mobile Device Simulator to check for compatibility on multiple devices. Use the production-ready Code Coverage package with the Test Runner to export code coverage data and reports from your automated tests. Additionally, the Code Coverage package offers a Coverage Recording feature that allows you to capture coverage data on demand for manual testing or when there are no automated tests in the project.
Our third area of development was to couple all the work on the Editor with an equal focus on improving graphics capabilities for your projects. Craft stunning visuals with a collection of powerful rendering solutions, all supported by a comprehensive ecosystem of graphical tools.
Our Universal Render Pipeline (URP) is optimized for maximum platform reach so your players can enjoy fantastic graphic fidelity regardless of their device. In Unity 2021 LTS, you’ll find upgrades to URP for Point Light shadows, Lens Flares, and decals.
If you’re looking to get the maximum performance for a specific platform, the improvements we’ve made to the High Definition Render Pipeline (HDRP) include realistic cloud definition with Volumetric Clouds and Static Shadow Casting.
Craft stunning visuals with powerful rendering solutions supported by an ecosystem of tools. Push the limits of high fidelity with HDRP performance upgrades and features like NVIDIA DLSS for desktop and AMD FSR native support in URP.
Be where your players are with support for innovative new platforms and technologies. Expand your development capabilities with ChromeOS and macOS-based Apple silicon support, and achieve even more impressive results on the latest generation of PlayStation 5 and Xbox Series X|S consoles. Develop for augmented and virtual reality worlds with OpenXR and Oculus enhancements, or create for mobile by optimizing with Samsung Adaptive Performance 3.0 and tap into seamless publishing with Android asset bundling.
gaming
Limited Run Games Achieves the Impossible: Announcing Pre-Orders for Standard and Collector Editions of DOOM(™) on the Super Nintendo™ Entertainment System!

Limited Run Games, a premium publisher of physical and digital games, announced today the opening of pre-orders for the long-awaited DOOM, arriving on physical cartridge for use with the Super Nintendo Entertainment System!
To celebrate this remarkable release, Limited Run Games are also pleased to announce the opening of pre-orders for the SNES compatible Rumble Tech Controller, bringing vibration technology to SNES games for the very first time!
In a move that only Limited Run Games could have the audacity to pull off, the impossible became real, partnering with Bethesda Softworks to introduce a remarkable special edition of the classic game, some 30 years after the original DOOM first debuted for the SNES.
Headed up by legendary programming wizard Randal Linden, who first worked on DOOM for the SNES in 1995, this enhanced version is no mere re-release of the original. Determined to do justice to the iconic shooter which birthed the modern FPS, this new version expands upon the original with a host of new features, ‘impossible’ graphical tricks and engineering dark magic that will leave 16-bit gamers breathless with excitement!
Created utilizing an all-new, custom-made board, designed specifically for this project, Limited Run Games’ version of DOOM for the Super Nintendo, greatly enhances performance which SNES enthusiasts will scarcely believe possible. Limited Run Games have fully restored the entire DOOM experience, featuring all four episodes of DOOM including ‘Thy Flesh Consumed,’ which was originally introduced in 1995 as part of the updated PC release ‘The Ultimate DOOM’. There’s much more than that though, also included are levels that were missing from the original release due to technical limitations, with five new levels implemented including E1M6, E2M2, E2M5, E2M7 and E3M5, delivering a complete DOOM experience for the humble SNES for the very first time.
Limited Run Games ain’t done yet: In addition to the improved performance and restored levels, DOOM now proudly includes support for circle-strafe, monster re-spawning on Nightmare difficulty, an appearance by the dreaded translucent Spectre monster, full-motion video logos and so much more.
A release this special demands a new controller to take advantage of the enhanced features, and here, Limited Run Games have gone the extra mile. Pre-orders open on 7/11/25 for the SNES compatible Rumble Tech Controller (sold separately), an open-source gamepad which will feel familiar to fans of the original SNES controller but now comes complete with powerful dual vibration support! Naturally, this new version of DOOM includes rumble support, but Limited Run Games are showing love to the community, offering open-source support to developers and modders, allowing third parties to update their games to include rumble support or code new titles utilizing the feature!
Back to the game and players will take note of a new music player which has been included to relive the superb score of the game, high quality title and score-card screens added, and a Level Selection menu alongside a Level Code system, which allow gamers to tackle DOOM in the method of their choosing.
It’s DOOM that shouldn’t be possible, fusing old-school technology with state-of-the-art enhancements to deliver a thrilling new take on the iconic game.
Two versions of DOOM for the Super Nintendo Entertainment System will be available, with both open for pre-order on 7/11/25:
Doom Standard Edition – Super Nintendo Entertainment System – $99.99 MSRP
- Metallic Gunmetal Colored SNES Cart
- Instruction Booklet
- 12” x 16” Poster
- Retro SNES Box
Doom Collector’s Edition – Super Nintendo Entertainment System- $174.99 MSRP
- Exclusive Collector’s Edition SNES cartridge – Metallic-ink Gunmetal color with Blood Splatter print and Metal Plate Label
- Premium Embossed Foil Box
- Instruction Booklet
- 12” x 16” Poster
- Individually Numbered Certificate of Authenticity
- Limited to 666 copies
Pre-orders for Doom on the Super Nintendo Entertainment System go live on 7/11/25, but be quick, pre-orders close on 8/10/25. Visit Limited Run Games for more information.
The Limited Run Games SNES compatible Rumble Tech Controller will retail for an MSRP of $34.99 and will be open for pre-order on 7/11/25.
The post Limited Run Games Achieves the Impossible: Announcing Pre-Orders for Standard and Collector Editions of DOOM(™) on the Super Nintendo™ Entertainment System! appeared first on Gaming and Gambling Industry in the Americas.
gaming
Current Games Activates the Nitro on Neon-Soaked Arcade Combat Racer: Cyber Clutch: Hot Import Nights

Current Games, a new name in indie publishing, based in the Netherlands, announced that it has assumed publishing rights for Cyber Clutch: Hot Import Nights, a heart-stopping, breakneck combat racing game, soaked in a neon lit future where speed and survival are the only routes to success!
A thrilling arcade style experience, Cyber Clutch: Hot Import Nights was first launched in Early Access on Steam in 2024, building a loyal community of dedicated fans passionate in seeing the game succeed. Current Games have heard the call and have spent a considerable amount of time diligently working under the hood, implementing a host of game-changing upgrades, delivering a fully revamped, nitro-powered experience, worthy of the Hot Import Nights (HIN) brand.
With the major update due to go live on July 24th 2025, speed demons are in for the ride of their lives as Cyber Clutch: Hot Import Nights power-ups on Steam, as well as launching on PlayStation®5, Xbox Series X|S and Epic Games® Store!
Make no mistake, this is no mere tweak, from July 24th, a whole host of surprises await fans of the game and newcomers alike. Some of the changes include:
- An all-new sprawling racing track to discover and master
- More cars mean more fun! Discover your favourite vehicles and race like your life depends on it!
- Major balancing changes based on extensive community feedback
- A new single player career mode with championship races
- Overall improvements to the game’s experience and stability
In taking over publishing for Cyber Clutch: Hot Import Nights Current Games is keen to emphasise their commitment to engaging with and supporting the community. Planned initiatives arriving soon include the reactivation of the games’ Reddit account, a new Discord server and a planned playtest scheduled for pre-launch.
In Cyber Clutch: Hot Import Nights, street legends are built after dark, as gamers brave enough to face the neon-soaked streets of the future, race, fight, and ultimately conquer with up to eight players competing head-to-head in a fight to survive and pass the winning line alive.
Each chariot in Cyber Clutch: Hot Import Nights is equipped with an arsenal of outlandish offensive and defensive weapons, enabling players to outmanoeuvre and outgun their opponents as they speed towards victory. Choose from a diverse range of customizable vehicles across three weight classes, each with distinct advantages. Lightweight vehicles boast speed but sacrifice defence, while heavyweight vehicles offer greater protection at the cost of agility. Weapons can be charged through pickups or by executing perfect drifts, adding a strategic layer to the high-speed action.
Accessible yet challenging, easy to play, impossible to put down, ruthlessly hard to master and never anything less than exhilarating, Cyber Clutch: Hot Import Nights is racing like you’ve never experienced before!
Roderick Roode, CEO of Current Games commented on the major upgrade and console release of Cyber Clutch: Hot Import Nights, “We are honoured to assume publishing rights for Cyber Clutch and determined to give this high-impact combat racing experience the love, attention and polish it deserves. Cyber Clutch has attracted a loyal audience in the year since launch, but we know the game is destined for even bigger things, and we’re thrilled to finally deliver a fully levelled-up experience, which we’re convinced will delight combat racing fans. In addition, we’re excited to bring the full Cyber Clutch experience to more gamers than ever, releasing on PlayStation, Xbox and the Epic Game Store, and cannot wait to see players assume their position on the starting grid later this month.”
The post Current Games Activates the Nitro on Neon-Soaked Arcade Combat Racer: Cyber Clutch: Hot Import Nights appeared first on European Gaming Industry News.
Central Europe
German Federal Research Minister Dorothee Bär to open gamescom 2025

Federal Research Minister Dorothee Bär will take part in the official opening of gamescom on 20 August. This was announced today by Koelnmesse and game – The German Games Industry Association. The minister responsible for computer and video games in the German government will give a welcoming address at the opening of the world’s largest games event. Hendrik Wüst, Minister President of North Rhine-Westphalia, has also already been confirmed for the opening. During a tour of gamescom, they and other political guests of honour will gain an impression of the latest developments and trends in the games industry.
gamescom is the world’s largest and leading event for computer and video games. It brings together the international gaming community and entire games industry in a unique way, both in person in Cologne and digitally. gamescom 2025 will take place from August 20 to 24. The event will kick off on August 19, 2025 with gamescom Opening Night Live. gamescom is jointly organized by Koelnmesse and game – The German Games Industry Association.
The post German Federal Research Minister Dorothee Bär to open gamescom 2025 appeared first on European Gaming Industry News.
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