

gaming
Red Bull Solo Q, the official 1v1 League of Legends tournament, is unveiled for 2022!
The official 1v1 League of Legends tournament returns! The world’s top amateur players will compete in a year of thrilling and unique action to showcase their ability and be crowned Red Bull Solo Q Champion.
- Red Bull Solo Q 2022 kicks off in March with players competing to determine the best 1v1 League of Legends amateur in the world. The event adds a unique 1v1 twist to the traditional League of Legends format, where players win by securing First Blood, taking down the opponent’s tower, or reaching a 100-minion score to claim victory.
- Red Bull Solo Q 2022 follows on from a successful 2021 season, which saw more than 55.000 registrations.
- The competition will bring League of Legends fans champions and strategies that are unusual in 5v5 matches, adding to the excitement.
- The circuit will feature more than 20 National and a number of International Qualifiers, giving competitors the opportunity to make it to the Red Bull Solo Q World Finals later this year and battle for bragging rights
- AGON by AOC returns as the official Monitor Partner to equip players with high performance gaming monitors, ensuring exceptional visual clarity and ultra-high refresh rates.
Red Bull Solo Q, the official 1v1 League of Legends tournament, has revealed details of its 2022 return. National tournaments and International qualifiers kick off in March giving amateur players the opportunity to compete at the highest level and offering League of Legends fans a unique spectacle. The top players will compete at the Red Bull Solo Q World Finals later this year, battling for bragging rights as the world’s best amateur 1v1 League of Legends player.
Red Bull Solo Q adds a unique twist to traditional League of Legends play. The format consists of 1v1 duels, where the player must draw “First Blood,” take down the opponent’s tower, or reach a 100-minion score to claim victory. This format tests players in a completely different way than the traditional 5v5 and also gives fans the opportunity to see champions and strategies they may not otherwise. Red Bull Solo Q is built for players who want to develop their solo skills and fans looking for fast, high-intensity battles.
Red Bull Solo Q returns from a successful 2021 season, which saw more than 55.000 registrants compete across 33 different countries. The tournament is founded on giving solo amateur players the opportunity to showcase their abilities on the biggest of stages, against the best, while representing their country, and acting as a springboard for even greater League of Legends success.
The tournament circuit is kicking off in March, with national tournaments spread throughout the year and across 25 countries, alongside International Qualifiers in various regions giving players a second chance to progress. The champion of each event will earn the chance to reach the highest level of the competition, of the Red Bull Solo Q World Finals. The Red Bull Solo Q World Finals gives these players the biggest of stages to show their skills, following last year’s highlight event which took place live at BMW Welt in Munich. At this year’s Red Bull Solo Q World Finals players will battle for pride and notoriety, hoping to follow the footsteps of Red Bull Solo Q Champions who have continued their success in the League of Legends scene.
Each participating country will have multiple national qualifiers, taking place throughout the year. National qualifier winners will then head into a playoff stage that will crown one national champion. Players in the international qualifier will go through similar steps to identify those summoners that will head to the World Finals, where players from all over the world will battle for the title of Red Bull Solo Q 2022 champion, engraving their name in League of Legends history.
The 2021 Champion, Mads ‘Viggomopsen’ Mikkelsen, showcased his skills as he dominated the World Finals, taking viewers and commentators back with his prowess. Viggomopsen kicked off his journey with victory at the Danish National Qualifier, before dominating the Red Bull Solo Q World Finals and finishing with a tough but deserved victory in the final match against Arnas “arnax” Stepanauskas. Viggomopsen said of the event “I had actually planned to stop playing League of Legends for some time this year. But I think this tournament has shown me that I shouldn’t give up quite yet and that I can still pursue a great and hopefully fulfilling career in esports and League of Legends going forward. For the next year, my goal is to join a team in a European Regional League and hit Challenger again.”
To provide competitors with the very best equipment, Red Bull Solo Q has joined forces with AGON by AOC, the global leader in gaming monitors, as the Official Monitor Partner for the event, bringing exceptional visual clarity and ultra-high refresh rates to competitors.
gaming
Experience a unique Gacha adventure in BGaming’s Infinity Pull

Rapidly expanding content provider takes players on a thrilling anime journey in Infinity Pull
Popular iGaming content provider BGaming invites players to embark on an enchanting anime adventure with the launch of the mesmerising Infinity Pull. Step into a vibrant realm where three captivating goddesses await, each offering unique gameplay and winning opportunities.
Infinity Pull gives players unparalleled control over their gaming experience, enabling them to choose their path from the outset. Players select one of three enchanting waifus: the Blue, Purple, or the Golden. Each waifu represents a different volatility level, with the RTP ranging from 92 to 99%.
Gacha gameplay mechanics were the main inspiration behind Infinity Pull, with the BGaming design team drawing on their love of the genre. The game asks players to wager on cards revealed by the chosen waifu. These cards can award exciting multipliers and instant cash prizes, as well as collectable characters. The game’s unique collection aspect makes it endlessly replayable, with players eager to return and complete their sets. Every 25 duplicate cards collected also reveal an additional chapter of the chosen waifu’s bio, enriching the game’s narrative experience.
Beyond its unique gameplay and mechanics, Infinity Pull also offers flexibility for operators, with the game’s reskinnable design making it perfect for seasonal promotions and themed events.
Alex Baliukonis, Game Design Team Lead at BGaming, said: “We can’t wait to see how players react to what we have achieved with Infinity Pull. What’s great about it is that you don’t need to have ever played a gacha game to enjoy it. It can be picked up and played by anyone.
At BGaming, we are always trying to push the boundaries and try something new. We believe Infinity Pull has the potential to really capture the imagination of players and inspire a whole new take on casual gaming.”
The post Experience a unique Gacha adventure in BGaming’s Infinity Pull appeared first on European Gaming Industry News.
eSports
eWear launches aim.one – the world’s first functional gaming wear for esports athletes and gaming-fans

From hoodies to short-sleeved jerseys: the entire collection has been developed to meet the specific needs of gamers – uncompromising, highest-quality and thought-out down to the last detail.
“There is the right functional clothing for every sport – for soccer, tennis, golf… Gaming used to have this gap. Not anymore!”, say the founders.
The debut collection features 4 products and thus offers the right piece for all gamers: hoodie, longsleeve, shirt and pants. Each combines innovative functionality with comfort and style. Smart gadgets – including special ventilation zones, padding and other features to promote reaction, focus and grip – make this clothing a real support in the game.
Developed from the ground up specifically for playing at a PC, “aim.one is for everyone who wants to take their gaming to the next level – from high-end eSports pros to hobby gamers,” say the founders. “With this collection, gamers finally get their own clothing tailored to their passion!”
The product launch will take place via Kickstarter on the 5th of August!
Until launch, Gamers can unlock MVP status for only a €/$1 donation. This grants up to 35% discount during the campaign — plus a free nickname print on their apparel.
The post eWear launches aim.one – the world’s first functional gaming wear for esports athletes and gaming-fans appeared first on European Gaming Industry News.
Central Europe
Number of companies and employees in German games industry falls for first time in years

After years of growth, the number of companies and employees in the German games industry declined in 2025. This was announced today by game – The German Games Industry Association on the basis of data from gamesmap.de in cooperation with Goldmedia. According to the data, the number of companies in Germany that develop and/or publish games has dropped by 4 per cent within the past year, to 910. The boom in start-ups in the games sector, which was set in motion by the introduction of the German Federal Games Funding Programme in 2020, has now completely subsided. Last year’s figures already indicated a clear slowdown. This decline was due in particular to the consolidation of the global games market and the unreliable availability of games funding to date in Germany.
Three times since 2020, there have been months-long suspensions placed on funding applications. Despite the newly registered drop, the number of companies has risen by 46 per cent overall since the initial start of the games funding programme in 2020. Of the 910 present companies, 454 work exclusively in game development and 52 exclusively as publishers. The remaining 404 companies are active in both the development and publishing of games.
‘Last year was another very difficult one for the German games industry,’ says Felix Falk, Managing Director of game. ‘Germany’s international competitiveness was further decreased by the ongoing flip-flopping of the games funding policy, which ran right into the consolidation wave that swept the global games sector. Fortunately, the new federal government has already taken the necessary steps to level the playing field for companies in this country. The future funding budget is to be increased and thus adjusted to actual needs, and applications can be submitted from August onwards. These are crucial growth impulses that are urgently needed. The additional funds will not only give companies more planning security, but also time to implement additional tax breaks for games, as set out in the coalition agreement between the CDU, CSU and SPD. The improved conditions will finally give games companies a boost, which will hopefully soon be reflected in more start-ups and the creation of new jobs.’
The number of employees at games companies in Germany has also declined over the last year. Whereas game developers and publishers employed 12,408 workers in 2024, the current figure stands at just 12,134 – a drop of 2 per cent. As with the number of companies, the employee numbers had previously shown strong growth since the introduction of the games funding programme at the federal level: a rise of 23 per cent from 2020 to 2024. The recent decline indicates that the current conditions for the games industry, which offer limited scope for planning due to the repeated funding application stoppages and significant current funding restrictions, are having an impact on the job market. A year ago, there were still more companies with ongoing projects that were internationally competitive thanks to funding at levels comparable to those in other countries – financing that had stabilised Germany’s game sector, despite the global consolidation wave and a lack of funding certainty for the industry here. The game industry secures a total of over 30,000 jobs in Germany. In addition to jobs in development and publishing, these include, for example, skilled professionals in educational institutions, the media and the public and commercial sectors.
About the data
The data is drawn from a survey carried out by Goldmedia on the basis of entries on gamesmap.de. It was conducted on behalf of game – The German Games Industry Association for the period ending on 12 May 2025.
The post Number of companies and employees in German games industry falls for first time in years appeared first on European Gaming Industry News.
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