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Former Findex Financial Adviser joins Balthazar

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Esteemed financial adviser Terry Vogiatzis has joined NFT gaming platform Balthazar, as Chief Investment Officer, leading the organisation’s investment strategy.

Vogiatzis was formerly one of the youngest Associate Partners at investment management firm Findex, responsible for $100 million in funds under management. His passion for building wealth through innovative strategies led him to explore, and now join, the cryptocurrency industry.

“I’m excited to apply learnings and principles of traditional finance and markets to the cryptocurrency space, and help build a cryptocurrency and DAO (Decentralised Autonomous Organisation) from the ground-up,” said Vogiatzis.

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“I’m also excited to manage Balthazar’s internal treasury, implementing cryptocurrency strategies which are already proving successful.”

Built for the NFT gaming community

Balthazar’s mission is to empower the biggest gaming community to create a self-sustaining, wealth-building ecosystem. Through its scholarship program, Balthazar invests in NFT gaming assets for players to use to earn in-game reward tokens. The yields from these NFTs are shared between Balthazar and the players – known as “scholars”, or as Balthazar terms its “Wizards”.

Balthazar is innovating further than a traditional gaming guild, developing technology to gain a competitive advantage. This includes a platform for NFT asset holders to lend their NFTs to Balthazar and earn a yield, and a launchpad for gaming developers to access the Balthazar community.

Early success

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Following its launch in September 2021, Balthazar has seen rapid growth with over 70,000 people in its Discord community and over 35,000 people on its waitlist for its scholarship program.

Last month, Balthazar closed its first token sale of US$3 million led by Animoca Brands. It is soon to close a Private Token Sale round of US$8 million with a valuation of US$150 million.

“We are thrilled to have Terry on board,” said John Stefanidis, Balthazar CEO. “With his experience and background in traditional finance, coupled with a deep understanding of the cryptocurrency market, Terry brings a unique and highly valuable strength to Balthazar.”

Following Terry’s appointment, Balthazar recorded a 90% return (US$300,000 profit) in one month from a combination of investing in Pegaxy governance tokens (PGX) and in-game rewards (yields). Pegaxy is a blockchain-based digital horse racing game.

The explosive NFT gaming space

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The play-to-earn market has seen explosive growth over the past year. In fact, the most popular NFT game, Axie Infinity, generated over US$1.3 billion in revenue, more than any other dapp/blockchain behind ethereum, according to Token Terminal.

Other gaming guilds such as Yield Guild Games, Merit Circle and Crypto Gaming United, all hold fully diluted valuations of more than US$2 billion.

Strength in Balthazar’s financial expertise

In his new role, Vogiatzis will be responsible for developing Balthazar’s internal investment strategy and tokenomics.

“Launching a cryptocurrency requires far more thought than one may think, especially when trying to parallel fundamentals to traditional investments,” said Vogiatzis. “For example, the most difficult thing about monetising on fully diluted valuations is building liquidity and market depth, as the majority of tokens adding to this valuation have not yet vested. Various strategies need to be considered when incentivising liquidity such as offering “staking rewards” for investors that provide liquidity to the market, and tying this into the gradual vesting of investor tokens.”

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Vogiatzis will also conduct regular virtual workshops, teaching the Balthazar community about financial literacy.

“I’m humbled to have the opportunity to make a difference in our community by helping people learn not just about the benefits of cryptocurrency strategies but also the risks involved and the importance of diversifying into other asset classes,” said Vogiatzis. “I believe NFT gaming will make a positive impact for many people, particularly in developing countries.”

Balthazar’s management team includes six other highly accomplished executives:

John Stefanidis, CEO: one of Australia’s leading digital marketing and ecommerce experts, he has developed and scaled several businesses including digital marketing agency, Covert.
Hairul Lutfi, CFO: Over 15 years experience in accounting and compliance, specialising in fintech and fast growth startups.
Bijan Abdollahi, COO: Skills and qualifications in engineering, business, and complex project development.
Kristian Bortnik, CTO: Deep information architecture (IA) and tech strategy skills, having managed large teams across multinational clients.
Peter Nay, CMO: Experienced in brand building, marketing and scaling e-commerce brands.
Michelle Hutchison, CCO: Over 16 years experience in international media and communications, including digital marketing, cryptocurrency compliance and fintech.
Nicholas Korsgård, CGO: Game Strategy E-Sports coaching phenomenon. Professional gamer at the highest level for both LoL and Starcraft.

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Portside Game Assembly: Studios behind Dead Cells, Dungeon Clawler, Dorfromantik, Blasphemous on board and ticket sales for brunch and party launched

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With Portside Game Assembly, Gamecity Hamburg is welcoming studio heads and directors from successful indie game studios on a conference ship and other extraordinary locations in Hamburg on June 27. Benjamin Laulan, Co-Founder of Evil Empire, (Dead Cells, The Rogue Prince of Persia) will give a keynote on the Triple-i Initiative started by the French studio. At the Triple-i Showcase 2024, over 30 “iii games” were announced in 45 minutes, and 150,000 views were achieved on YouTube alone. Further speaker on board is Philomena Schwab, Founder of Stray Fawn Studio (Dungeon Clawler, The Wandering Village).

Portside Game Assembly celebrates its premiere as B2B-conference for international indie game leaders on June 27. There will be no direct ticket sales for the conference; instead, a curated list of participants will ensure that only studio heads and decision makers attend the conference on board a ship sailing through the port of Hamburg.

At the same time, the Networking Brunch and the Games Industry Party are open as networking events for interested contacts from the games industry to bring platform holders, publishers, and game companies into contact with the international conference participants. Studio leads from Denmark, Sweden, Switzerland, the UK, France, Spain, Canada, the USA, and Germany are already on board for the conference.

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Portside Game Assembly is set to be a platform for decision makers and studio leads to exchange ideas, learn from each other, and face the challenges of the games industry through collaboration.

As the first announced talk of the conference, Benjamin Laulan (Co-Founder of Evil Empire) will present a keynote on the Triple-i Initiative and how to create your own announcement space and talk directly to your audience when you can’t really relate to other existing showcases. In addition, Philomena Schwab (Founder of Stray Fawn Studio & Publishing) will give a short talk about ways for game idea validation.

The program of the Portside Game Assembly will consist of keynotes, short talks, and roundtables.

 

Selection of already confirmed participants:

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  • Evil Empire (Dead Cells, The Rogue Prince of Persia) / France
  • Stray Fawn Studio (Dungeon Clawler, The Wandering Village) / Switzerland
  • The Game Kitchen (Blasphemous I & II) / Spain
  • Toukana Interactive (Dorfromantik)/ Germany
  • Ghostship Publishing (Deep Rock Galactic) / Denmark
  • Landfall Games (Content Warning, Totally Accurate Battle Simulator) / Sweden
  • Chasing Carrots (Halls of Torment) / Germany
  • Foulball Hangover (Hydroneer) / UK
  • Siege Camp (Foxhole) / Canada

The post Portside Game Assembly: Studios behind Dead Cells, Dungeon Clawler, Dorfromantik, Blasphemous on board and ticket sales for brunch and party launched appeared first on European Gaming Industry News.

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Fourth Star Launches Immersive Media Streaming Platform

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Fourth Star, the cutting-edge virtual reality immersive media streaming platform, is officially available to the public. This innovative platform transforms traditional entertainment by enabling users to seamlessly watch standard 2D, 180 and 360 immersive media content and movies. Fourth Star redefines how audiences engage with immersive storytelling, offering an unparalleled first-person centric perspective on entertainment.

“Fourth Star is more than just a platform – it’s a revolution in entertainment,” said Greg Simon, Co-Founder & CEO of Fourth Star. “We’ve created an immersive experience where users can not only consume content but also actively participate in it. Our vision is to transform how people experience media content and movies in a way that has never been done before.”

A New Era of Interactive Entertainment

The largest immersive media streaming platform available on Sidequest, users can explore nearly forty unique environments, interact with AI-driven crew, and experience entertainment in an entirely new way. Fourth Star offers a groundbreaking approach to digital engagement, whether socializing in the Cafe, customizing avatars in private Apartments or Ships, or stepping directly into a movie’s storyline.

“The combination of VR, AI, and blockchain in Fourth Star sets a new standard for immersive entertainment,” said Craig Wiltshire, CTO of Fourth Star. “Our vision is to seamlessly integrate all three technologies into the user experience. We are redefining the entertainment experience from passive observation to active creation.”

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Built for Content Partners

Fourth Star is a self-serve platform designed for content partners of all sizes, from individual creators to blockbuster studios. Content partners can set up an account, create content channels, and begin monetizing their work immediately. No integration is required, allowing for seamless onboarding and instant access to a global audience. The Creator Portal empowers partners to distribute and profit from their immersive media with ease, making Fourth Star a truly open and accessible metaverse for digital entertainment.

Key Features of Fourth Star

  • VR Streaming Platform – Users can access nearly forty environments and own their own luxury apartments and ships all equipped with an immersive media streaming entertainment hub.
  • Social & Customization – Connect with others in dynamic social hubs, personalize your avatar, and invite your friends to your own luxury apartment and ship.
  • Player Portal – Users can access the web-based marketplace to explore content, invite friends,
  • Creator Portal – Set up an account, create content channels, and begin monetizing your work immediately. No integration is required, allowing for seamless onboarding and instant access to a global audience.
  • Blockchain Integration – The FSTR token, built on the Polygon blockchain, powers the ecosystem, providing secure transactions and exclusive rewards.
  • AI-Powered Companions – Coming soon

 

FSTR: The Utility Token Powering Fourth Star

FSTR serves as the primary ecosystem currency within the Fourth Star platform, enabling users to purchase Apartments, Ships, AI Companions, and exclusive content. Token holders benefit from:

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  • VIP Access – Exclusive events, early screenings, and red carpet experiences.
  • Discounts – 25% savings on in-app purchases (IAPs) and entertainment content.

A New Paradigm in Entertainment

Fourth Star is designed to deliver the future of entertainment through merging cinematic storytelling with interactive gaming, offering:

  • A seamless transition from passive to interactive experiences.
  • A thriving community for players, creators, and investors.
  • Advanced AI integration for interactive AI characters.
  • Don’t just watch the star in the movie, become the star.

Availability and Access

Fourth Star is now live and available for users worldwide on Sidequest. Whether you’re an explorer, content creator large to small, storyteller, or entertainment enthusiast, Fourth Star provides an immersive space to experience digital entertainment like never before.

The post Fourth Star Launches Immersive Media Streaming Platform appeared first on Gaming and Gambling Industry in the Americas.

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Flexion partners with King to launch Candy Crush Solitaire© simultaneously across platforms

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Significant industry first will see game launch from day one across 5 alternative stores in addition to Apple and Google.

Flexion, the games marketing company, announces a partnership with preeminent developer King to market new game Candy Crush Solitaire© in alternative app stores.

Expected to be one of the exciting game announcements of the year, Candy Crush Solitaire© will be available on the Amazon Appstore, Samsung Galaxy Store, Huawei App Gallery, Xiaomi GetApps and ONE store from the get-go thanks to Flexion’s expertise and technology. The game launches globally across platforms on 6 February and is already available for preregistration in all the stores.

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Flexion has had a partnership with King since June 2024 to market Candy Crush Saga© on the alternative stores. With this latest deal, both companies are breaking new ground with concurrent launches, taking them to the leading edge of games marketing.

“This is the first time King will launch simultaneously across such a wide range of platforms,” says Jens Lauritzson, Flexion’s CEO. “King has recognised that mobile audiences come from a more diverse range of markets these days, and we are thrilled to be able to help them reach those markets. Flexion has brought to the partnership the tech, experience and expertise to ensure the ultimate in user choice.”

Commenting on the deal, Benjamin Pommeraud, General Manager of Strategic Initiatives at King, says: “We’re excited to partner with Flexion to make Candy Crush Solitaire available to more players. As our first expansion of the Candy universe into a new genre, this collaboration reflects our ongoing commitment to delivering high-quality experiences that are accessible to everyone, no matter where they choose to play.”

The post Flexion partners with King to launch Candy Crush Solitaire© simultaneously across platforms appeared first on European Gaming Industry News.

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