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Core and Metaverse Gaming League partner for $50K anime jam

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Core, the premier platform for user-created games, interactive experiences, and live events, has partnered with Metaverse Gaming League (MGL), the first live esports league for the metaverse, to challenge developers to create anime games and experiences that could net them a share of $50,000.

Developers are encouraged to put their creative skills to the test by paying tribute to the iconic styles and themes of anime. Using Core’s creation tools, they can recreate favourite locations and characters or create new gameplay and environments inspired by anime and manga. As well as competing for the Grand Prize of $10,000 games and experiences will be judged in the following categories, with each category offering prizes of $5,000 (1st), $2,000 (2nd) and $1,000 (3rd):

  • Mecha – What’s more iconic than mechs and anime? Pay tribute to the classics with detailed models, environments, or gameplay involving action-packed mechs.

  • Fantasy – Create a game, a gorgeous landscape, an enthralling story, or a meme based on the fantasy anime trope to channel your inner Isekai!

  • Slice Of Life – Turn your favourite anime locations into a space where you can actually hang out with your friends, while you take a break from the real world.

  • Ninjas, Samurai, and Magical Girls – A catch-all category for shounen/shoujo lovers! Make a competitive ninja brawler, a story-driven environment, a place to hang out in your favourite magical girl costume, or anything else you can dream up.

In a metaverse world first, the winning anime creations will be showcased to a large audience of players during a live Metaverse Gaming League event in March. Players will enjoy the anime games and experiences during the event, which will be live-streamed on Twitch, with $6,000 given away to participants in real-time. As well as rewarding great competitive play, Metaverse Gaming League ensures players of all abilities can win prizes as they enjoy their time in the metaverse. Metaverse Gaming League is operated by Dubit, the metaverse games studio, and developer of branded virtual worlds.

 

Patrick Mead, CTO at Dubit, said:

“We’re delighted to be working with Core to reward developers for their creativity and vision, and to integrate live esports into a Game Jam for the very first time. Core is one of the leading metaverse platforms because it offers anyone the chance to bring their ideas to life for others, which is a perfect fit for MGL, where we reward meaningful participation as well as pure skill during live-streamed and branded events across the metaverse.”

 

Mattie Fairchild, Senior Director of Community and Developer Relations at Manticore Games, said

“Game Jams are one of our favorite ways to inspire creators around a theme, and now they’ll have a chance to rally to one of Core’s most popular: anime. Core gives every creator, regardless of skill level, the tools for building stunning metaverse experiences, and so we can’t wait to see how our growing community of 15,000+ developers imagine mecha, ninjas, and everything in between. We’re thrilled to partner with Metaverse Gaming League to offer a substantial prize pool, multiple ways to win, and the awesome bonus of exposure to their audience during a live esports event.”

The Core x MGL Anime Jam is a great opportunity for budding game developers as well as established creators to bring their ideas to life and hone their skill sets. The Core platform is completely free and offers the power of Unreal Engine with no coding or art skills required. Anime Game Jam creators will benefit from a library of pre-made anime assets to kickstart their projects, and can instantly publish their finished creations on the platform.

Submissions open on 17th March 2022, with winners announced live after a week of judging. The Metaverse Gaming League live event will take place on 2nd April. For more information on how to get involved and the full range of prizes, visit: https://www.mgl.co/jam/anime-jam.

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Experience a unique Gacha adventure in BGaming’s Infinity Pull

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Rapidly expanding content provider takes players on a thrilling anime journey in Infinity Pull

Popular iGaming content provider BGaming invites players to embark on an enchanting anime adventure with the launch of the mesmerising Infinity Pull. Step into a vibrant realm where three captivating goddesses await, each offering unique gameplay and winning opportunities.

Infinity Pull gives players unparalleled control over their gaming experience, enabling them to choose their path from the outset. Players select one of three enchanting waifus: the Blue, Purple, or the Golden. Each waifu represents a different volatility level, with the RTP ranging from 92 to 99%.

Gacha gameplay mechanics were the main inspiration behind Infinity Pull, with the BGaming design team drawing on their love of the genre. The game asks players to wager on cards revealed by the chosen waifu. These cards can award exciting multipliers and instant cash prizes, as well as collectable characters. The game’s unique collection aspect makes it endlessly replayable, with players eager to return and complete their sets. Every 25 duplicate cards collected also reveal an additional chapter of the chosen waifu’s bio, enriching the game’s narrative experience.

Beyond its unique gameplay and mechanics, Infinity Pull also offers flexibility for operators, with the game’s reskinnable design making it perfect for seasonal promotions and themed events.

Alex Baliukonis, Game Design Team Lead at BGaming, said: “We can’t wait to see how players react to what we have achieved with Infinity Pull. What’s great about it is that you don’t need to have ever played a gacha game to enjoy it. It can be picked up and played by anyone.

At BGaming, we are always trying to push the boundaries and try something new. We believe Infinity Pull has the potential to really capture the imagination of players and inspire a whole new take on casual gaming.”

The post Experience a unique Gacha adventure in BGaming’s Infinity Pull appeared first on European Gaming Industry News.

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eWear launches aim.one – the world’s first functional gaming wear for esports athletes and gaming-fans

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From hoodies to short-sleeved jerseys: the entire collection has been developed to meet the specific needs of gamers – uncompromising, highest-quality and thought-out down to the last detail.

“There is the right functional clothing for every sport – for soccer, tennis, golf… Gaming used to have this gap. Not anymore!”, say the founders.

The debut collection features 4 products and thus offers the right piece for all gamers: hoodie, longsleeve, shirt and pants. Each combines innovative functionality with comfort and style. Smart gadgets – including special ventilation zones, padding and other features to promote reaction, focus and grip – make this clothing a real support in the game.

Developed from the ground up specifically for playing at a PC, “aim.one is for everyone who wants to take their gaming to the next level – from high-end eSports pros to hobby gamers,” say the founders. “With this collection, gamers finally get their own clothing tailored to their passion!”

 

The product launch will take place via Kickstarter on the 5th of August!

Until launch, Gamers can unlock MVP status for only a €/$1 donation. This grants up to 35% discount during the campaign — plus a free nickname print on their apparel.

The post eWear launches aim.one – the world’s first functional gaming wear for esports athletes and gaming-fans appeared first on European Gaming Industry News.

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Number of companies and employees in German games industry falls for first time in years

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After years of growth, the number of companies and employees in the German games industry declined in 2025. This was announced today by game – The German Games Industry Association on the basis of data from gamesmap.de in cooperation with Goldmedia. According to the data, the number of companies in Germany that develop and/or publish games has dropped by 4 per cent within the past year, to 910. The boom in start-ups in the games sector, which was set in motion by the introduction of the German Federal Games Funding Programme in 2020, has now completely subsided. Last year’s figures already indicated a clear slowdown. This decline was due in particular to the consolidation of the global games market and the unreliable availability of games funding to date in Germany.

Three times since 2020, there have been months-long suspensions placed on funding applications. Despite the newly registered drop, the number of companies has risen by 46 per cent overall since the initial start of the games funding programme in 2020. Of the 910 present companies, 454 work exclusively in game development and 52 exclusively as publishers. The remaining 404 companies are active in both the development and publishing of games.

‘Last year was another very difficult one for the German games industry,’ says Felix Falk, Managing Director of game. ‘Germany’s international competitiveness was further decreased by the ongoing flip-flopping of the games funding policy, which ran right into the consolidation wave that swept the global games sector. Fortunately, the new federal government has already taken the necessary steps to level the playing field for companies in this country. The future funding budget is to be increased and thus adjusted to actual needs, and applications can be submitted from August onwards. These are crucial growth impulses that are urgently needed. The additional funds will not only give companies more planning security, but also time to implement additional tax breaks for games, as set out in the coalition agreement between the CDU, CSU and SPD. The improved conditions will finally give games companies a boost, which will hopefully soon be reflected in more start-ups and the creation of new jobs.’

The number of employees at games companies in Germany has also declined over the last year. Whereas game developers and publishers employed 12,408 workers in 2024, the current figure stands at just 12,134 – a drop of 2 per cent. As with the number of companies, the employee numbers had previously shown strong growth since the introduction of the games funding programme at the federal level: a rise of 23 per cent from 2020 to 2024. The recent decline indicates that the current conditions for the games industry, which offer limited scope for planning due to the repeated funding application stoppages and significant current funding restrictions, are having an impact on the job market. A year ago, there were still more companies with ongoing projects that were internationally competitive thanks to funding at levels comparable to those in other countries – financing that had stabilised Germany’s game sector, despite the global consolidation wave and a lack of funding certainty for the industry here. The game industry secures a total of over 30,000 jobs in Germany. In addition to jobs in development and publishing, these include, for example, skilled professionals in educational institutions, the media and the public and commercial sectors.

About the data
The data is drawn from a survey carried out by Goldmedia on the basis of entries on gamesmap.de. It was conducted on behalf of game – The German Games Industry Association for the period ending on 12 May 2025.

The post Number of companies and employees in German games industry falls for first time in years appeared first on European Gaming Industry News.

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