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BIG appoints Christian “Blizzard” Chmiel as COO

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Another 1.6 icon joins the BIG Family as we officially appoint Christian “Blizzard” Chmiel as our Chief Operating Officer!

A name synonymous with German Counter-Strike, Blizzard is someone who needs no introduction to 1.6 fans after his distinguished career in the game. Winning CPL Spain 2005, as well as bringing home nine EPS titles among many others, he now makes his return to esports in an administrative role at BIG.
After hanging up the mouse, Blizzard started his studies at the Technical University of Berlin, continuing his career in economic engineering at companies such as Viessmann and AVM. With his business experience as well as extensive background in Counter-Strike, Blizzard was the perfect choice for us, and has already shown his capabilities in the past year with us.
In his new role as our Chief Operating Officer, Blizzard will play an important part in shaping the organization in the coming years and realizing our vision. He will be in charge of many important processes and projects at BIG, and work with the executive team on a day to day basis to ensure the smooth running of our business operations.
It’s time for some Blizzness!

Statement Christian Chmiel, COO of BIG

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After winning the German championship in 2009, I ended my lengthy career as a professional player and focused on my studies in economic engineering at the Technical University of Berlin. After nearly 10 years of professional experience as a quality engineer in development, I am delighted to have found my way back into Esports. Things that belong together are now coming together again! I am especially looking forward to working with old companions and esports pioneers at BIG again and to face many exciting challenges in my position as COO, and significantly contributing to the development and strategic direction of BIG. I would like to thank Daniel and Yilmaz from the bottom of my heart for the great trust they have placed in me by appointing me to this responsible position, and I can’t wait to make 2022 our best year yet with all of BIG’s employees and supporters! #GOBIG

Statement Daniel Finkler, CEO of BIG

After the introduction of Roman “Roman R.” Reinhardt earlier this week, I am very pleased to officially welcome Christian “Blizzard” Chmiel, one of Germany’s greatest esports legends, to BIG. After Christian Chmiel has already been able to successfully lead important projects within the organization for a longer time, including the establishment of the #GoBIG League and other partner projects, I am convinced that he will be able to take on new responsibilities with his outstanding skills. From now on, Christian “Blizzard” Chmiel will therefore be responsible for making many important decisions within the organization at the C-level as Chief Operating Officer / COO and for advancing important business initiatives that will have a significant impact on the development of BIG in the years to come.

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Max Verstappen to attend GAMERGY, the world’s largest esports, gaming and entertainment event

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In an exciting announcement for motorsports and gaming fans alike, three-time Formula 1 World Champion Max Verstappen will be making a special appearance at the GAMERGY event for the exciting Heineken Player 0.0 Global Final in Madrid this December. This immersive entertainment and gaming Experience promises to bring together the worlds of motorsport and gaming, offering fans a unique experience.

GAMERGY, one of the largest global gaming and esports events, will take place in Madrid this December from the 13th-15th, 2024. The 10th edition of the event will host exhilarating activities featuring cutting-edge technology, live competitions, traditional sports activations and phygital interactive experiences that cater to a wide audience.

“In the past few years, we have seen how the traditional sports and gaming ecosystems have come closer together in innovative and immersive ways. At our most recent GAMERGY México edition, we saw our tennis, football, boxing, skateboarding and paddle activations being amongst the most popular gaming fair attractions. We are very excited to partner with Heineken in adding Player 0.0 to the digital fandom,” said Cristina Carranza, Global Head of Sales at GGTech.

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Heineken® Player 0.0 Global Final featuring Max Verstappen
23 finalists from all around the world will be joining us in Madrid for a simulated racing competition with the aim of winning the title of Player 0.0 Global Champion. Expect a high-octane race where the finalists will demonstrate their skills, speed and agility. During the Player 0.0 Global Final, festival goers will also have the once-in-a-lifetime opportunity to see Max Verstappen on stage. This unique experience is expected to draw immense crowds and therefore fans are encouraged to arrive early.

Exclusive Merchandise and Memorabilia
Fans attending the event will have the opportunity to purchase exclusive GAMERGY merchandise. Limited-edition collectibles will be available for purchase. Don’t miss the chance to take home a piece of history!

The post Max Verstappen to attend GAMERGY, the world’s largest esports, gaming and entertainment event appeared first on European Gaming Industry News.

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Xsolla to Present Global Expansion Solutions at Tokyo Game Show 2024

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Xsolla, a global video game commerce company, will showcase its cutting-edge solutions at Hall 4, Booth #04-C48, during the Tokyo Game Show 2024, which will take place from September 26-27, 2024, at the Makuhari Messe Convention Center in Tokyo, Japan. Xsolla’s booth will feature live demonstrations of its latest solutions aimed at helping game developers and publishers succeed in expanding to international markets.

During the event, Jin Jeong, Regional Vice President of Xsolla Japan, will deliver a keynote session focusing on the critical role of Xsolla’s Merchant of Record (MoR) solutions in transforming the way game companies handle cross-border transactions, taxes, and regulatory complexities. This session will offer developers and publishers a comprehensive look into how Xsollasimplifies global operations, allowing studios to focus on creating games while Xsolla handles the business side.

In addition to showcasing their MoR solutions, Xsolla will demonstrate how their payment systems and cross-play/cross-pay features enhance global reach for game developers of all sizes and across all platforms. Xsolla will also showcase how they help video game companies integrate with various payment methods worldwide, allowing developers to monetize their games across different regions easily.

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David Stelzer, President of Xsolla, emphasized the significance of this event for the company: “We’re thrilled to be part of the Tokyo Game Show and to present our latest solutions designed to empower game developers and publishers to expand globally. Our mission is to support the gaming industry with the tools they need to thrive in international markets, and we are eager to showcase how Xsolla can make global expansion easier and more effective.”

Attendees are invited to visit Xsolla’s booth to meet with the team of experts, who will be available to provide insights, answer questions, and discuss how their tailored solutions can help game developers and publishers grow their businesses. For those interested in more in-depth discussions, Xsolla also offers one-on-one meetings to explore specific solutions for global market expansion.

The post Xsolla to Present Global Expansion Solutions at Tokyo Game Show 2024 appeared first on European Gaming Industry News.

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Evoplay rolls out successful third-person shooter title Star Guardians to wider operator network

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Evoplay, the award-winning game development studio, has expanded the availability of its groundbreaking skill-based title, Star Guardians to all its partners following a successful exclusive release.

Star Guardians blends the mechanics of slot games with the immersive action of third-person shooters. Players can choose from a range of unique characters, each equipped with their own special boosters and abilities, adding layers of strategy and customisation.

The game can be experienced in automatic or manual mode, where movement and shooting are controlled by the player, enhancing the skill-based element of the title.

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Released as Evoplay’s flagship title in 2021, Star Guardians was originally released on an exclusive basis for operators. Due to its exceptional performance and popularity, the game is now being rolled out to the studio’s wider partner network.

Evoplay has continued to hone in on skill-based gaming experiences, including its most recent flagship title, the 3D racing game Adrenaline Rush which is currently available as an exclusive to its partners.

Ivan Kravchuk, CEO at Evoplay, said: “By merging role playing game elements with gambling, Star Guardians delivers an innovative and unique gaming experience for players.

“As a first-of-its-kind title, Star Guardians has consistently grown in popularity since its debut. With Gen-Z and millennial audiences playing an increasingly significant role in shaping the industry, we expect this wider release to drive even greater success.”

The post Evoplay rolls out successful third-person shooter title Star Guardians to wider operator network appeared first on European Gaming Industry News.

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