Canada
5 Key Similarities Between Esports Players and Traditional Sports Players
Whether you’ve been a dedicated gamer for years or simply enjoy casual sessions in your free time, you’ve no doubt heard of Esports. One of the biggest sectors shaking up the gaming industry in recent years, Esports is a form of competitive gaming that sees professional players compete against opponents either individually, or in teams.
As Esports grows in popularity, many have begun to consider whether the activity should actually be considered a ‘sport’, as its name suggests. One fact that supports this argument is the similarities between Esports players and athletes that compete in more conventional leagues such as the NFL, NBA, or EFL. Although it may seem like these two parties have little in common, this is not the case. From the way they train, to the fanbase surrounding them, both Esports competitors and their traditional athletic counterparts share many qualities. In this article we take a look at some of the biggest similarities between the two. Who knows – after reading this you may be persuaded to take Esports more seriously.
Intense Training Regimes are the Norm
We’ve all heard of the phrase, ‘practice makes perfect’ and this could not be truer in the world of sports. All athletes, whether amateur or professional, can’t compete to the best of their ability if they have not spent adequate time on the practice field. Just like regular sports players, Esports players must prepare themselves to perform competitively. The only real difference here lies in the manner in which the two types of athletes do so.
For example, basketball players normally hit the court multiple times a week, running through drills with their teammates and practicing certain plays. Physical exercises may include lunges, squats, and pullups, while weight training is also important. On the other hand, Esports players keep themselves busy by working on their reflexes and response times. Since many games are first-person shooter titles, Esports competitors must have elite hand eye coordination, and rapid finger movement. Although the way they train is focused on the development of distinct skill-sets, both athletic pursuits require a significant amount of practice.
Both Groups Compete with Fans Present
It’s no secret that fans are what drives much of the sports industry’s lucrative nature. When it comes to both Esports and traditional sports, massive audiences of loyal fans follow players to the ends of the earth. In fact, Esports tournaments are often held in huge, multi-purpose sports stadiums and see thousands of spectators cheering on their favorite players. Sports like hockey, football, and baseball also have annual competitions and seasonal games that sell out arenas around the world.
Additionally, betting is a common practice in both athletic fields, as fans take to virtual platforms to place wagers ahead of important match ups. Online sports betting for traditional sports is currently taking off in places like the U.S. as more lawmakers begin to legalize the activity in their states. This has caused more and more providers to pop up throughout the web, offering promotions such as risk-free bets to new and existing customers. Little is different in the world of Esports, as the growing number of premium leagues is leading to greater investment and spectator interest, causing the market to grow exponentially.
In the future, the rates of spectatorship in Esports are only expected to grow, causing a steady increase in the availability of betting platforms as well. One thing’s for certain – if you attend a live competition in either sport and close your eyes to hear only the fan’s cheers around you, both audiences are sure to deliver loud cries of support for the teams they support.
Communication is Crucial for Success
Like any team sport, communication is a hugely important factor that can either drive success or produce failure. In the same way that members of a football team are constantly communicating with their teammates out on the pitch, Esports competitors must embrace teamwork and speak verbally to each other throughout gameplay. This has resulted in the arrival of gaming jargon that is Esports-specific. For instance, a ‘carry’ refers to a player that is protected by the rest of their team with the intention of pulling a surprise attack on the opponent, while ‘man on’ is the call that one player makes to another to warn them that an opposing force is close by.
Likewise there is a wealth of jargon utilized in traditional leagues. In the NFL, any single game is packed full of specialist terms that players use to communicate the state of play. After all, when you’re in the heat of the moment trying to score a goal no one has time for long sentences.
Players Have Celebrity Status
As stated before, both groups are widely followed by fans around the world. This has caused them to retain celebrity status in their respective circles. Esports players are well-known on different streaming sites like Twitch which give them a platform to share their talent. Additionally, events like the annual Esports Awards bring further attention to those in the professional gaming scene.
Traditional sports stars have massive followings on social media and are recognized in public wherever they go. At live tournaments and games, Esports players are flooded with media attention and requests for photographs, as their fans just want a small opportunity to get up close and personal with the professional gamers they know and love. This is no different in traditional sports, as backstage passes and VIP seats are highly sought after.
Hefty Salaries and Endorsement Deals
Last but not least, Esports players and traditional sports players both take home considerably salaries. In fact, the monetary rewards for winning at Esports tournament actually rivals those of standard professional sports organizations. These prize pools are so large that pro gamers have the opportunity to double their yearly earnings with just one victory. In both sports, endorsements and sponsorships are the norm, as huge brands like BMW, Coca-Cola, Red Bull and many more look to invest.
So, there you have it. Perhaps now you can see how closely intertwined players of Esports and traditional sports really are, despite their surface-level differences.
Anna Isaacson
NFL Partners with Responsible Gambling Council to Launch Student-Athlete Training Program in Canada
The National Football League announced a partnership with the Responsible Gambling Council (RGC) to develop and implement a comprehensive responsible gambling training program specifically designed for university and college student-athletes. The RGC and NFL have identified student athletes as an important audience for targeted responsible gambling and problem gambling prevention initiatives, as previous research has shown their susceptibility to risky gambling behavior.
The program will launch with a pilot phase at eight universities and colleges across Canada in the upcoming 2025 spring semester. Insights and feedback from this phase will be used to refine and improve the program before its broader rollout to 30 university and college institutions in the 2025 – 2026 school year. The initiative will include a robust evaluation framework to measure the effectiveness and impact of the training. The NFL and RGC will explore opportunities to share the results and key learnings from this initiative with broader audiences to maximize its impact.
“Student-athletes face unique pressures from academics, athletics, and the accessibility of sports betting, making them vulnerable to risky gambling behaviours. Our partnership with the NFL is a crucial step in supporting this group by providing the education and tools needed to make informed decisions. Early responsible gambling education helps student-athletes build capacities to succeed both on and off the field,” said Sarah McCarthy, chief executive officer, Responsible Gambling Council.
“We are proud to support the Responsible Gambling Council in this important initiative. Our shared goal is to equip these student-athletes with the tools and knowledge to navigate gambling risks, fostering a safer and more responsible environment. We also hope to gain insights that will be invaluable in shaping future responsible gambling efforts to benefit all those who play and engage with our game as fans,” said Anna Isaacson, NFL senior vice president of social responsibility.
The program aims to equip student-athletes across Canada with the knowledge and tools necessary to make informed decisions about gambling. RGC will design and develop a course that is tailored to the specific student-athlete audience, and support in “training the trainer” at participating campuses, which is a key component in ensuring those delivering the training have the right tools and information to support the learning goals of the program.
The training program will include a specialized, interactive session featuring engaging videos, interactive components, and best practices for responsible gambling. After participating in the training, student-athletes will:
• Understand the dangers, risks, and odds of gambling and how players are likely to lose over time.
• Recognize their unique susceptibility to risky gambling behavior.
• Identify the signs of gambling-related harms and their potential impact on players and loved ones.
• Learn about resources available for those experiencing gambling-related harms.
This collaboration with the RGC is part of the NFL’s commitment to promoting responsible gambling practices and addressing the critical need for resources devoted to both responsible and problem gambling initiatives. It builds on the NFL’s existing efforts in the space, including its partnership with the National Council on Problem Gambling, which focuses on bolstering problem gambling prevention services and promoting responsible gambling initiatives in the US.
The post NFL Partners with Responsible Gambling Council to Launch Student-Athlete Training Program in Canada appeared first on Gaming and Gambling Industry in the Americas.
BetConstruct
BetConstruct Becomes the First iGaming Company to Offer Both B2B and B2C Licenses in Canada through Affiliate Entity
BetConstruct, a global pioneer in iGaming and sports betting solutions, has announced a significant milestone in the gaming industry. Through its affiliate entity, BetConstruct has become the first iGaming company authorized to facilitate the issuance of both Business-to-Business (B2B) and Business-to-Consumer (B2C) licenses. This remarkable achievement was made possible by obtaining a direct license authorization from the Tobique First Nation in Canada.
The Tobique First Nation, renowned for its innovative and forward-thinking regulatory approach, has entrusted BetConstruct’s affiliate entity with the authority to oversee applications and facilitate the issuance of licenses from its jurisdiction. This partnership underscores shared values of innovation, transparency, and a commitment to responsible gaming practices.
This historic development places BetConstruct at the forefront of the Canadian iGaming market, redefining the opportunities available to gaming operators. By leveraging its affiliate entity’s licensing capabilities, BetConstruct empowers businesses to navigate a streamlined and transparent regulatory environment, unlocking new opportunities for growth and innovation.
“At BetConstruct, we’ve always strived to push the boundaries of what’s possible in iGaming. This landmark achievement with the Tobique First Nation reflects our unwavering dedication to creating opportunities for our partners while upholding the highest standards of responsibility and integrity in gaming,” said Vigen Badalyan, Co-Founder of BetConstruct.
The issuance of dual licenses under the watchful eye of BetConstruct’s affiliate not only highlights BetConstruct’s commitment to supporting its partners but also reinforces the company’s role as a trusted leader in the global iGaming landscape.
This milestone signals a new era for regulated iGaming, as BetConstruct takes bold steps to establish a robust ecosystem for operators and consumers alike. With its direct license authorization from the Tobique First Nation, BetConstruct is setting a new standard for innovation, consumer protection, and sustainable growth in Canada and beyond.
The post BetConstruct Becomes the First iGaming Company to Offer Both B2B and B2C Licenses in Canada through Affiliate Entity appeared first on Gaming and Gambling Industry in the Americas.
Canada
Great Canadian Entertainment and Petroglyph Development Group Announce Closing of the Acquisition of Casino Nanaimo and Elements Casino Victoria
Great Canadian Entertainment and Petroglyph Development Group Ltd. announced that PDG has closed the previously announced acquisitions of Casino Nanaimo and Elements Casino Victoria from Great Canadian, in historic transactions for both parties. PDG is a wholly owned corporation of Snuneymuxw First Nation (the “Nation”) and is dedicated to realizing the economic potential of the Nation.
The transactions, originally announced on June 24, 2024, for Casino Nanaimo and September 10, 2024, for Elements Casino Victoria, have received all required approvals from the regulatory authorities.
“We are thrilled to have completed these transactions. An incredible amount of work has been undertaken by our corporate team, our on-site teams at both properties, and PDG to achieve this successful closing. I am grateful for their efforts, as well as everyone at the B.C. Lottery Corporation and the Gaming Policy Enforcement Branch, who were thoughtful, diligent, and thorough in facilitating these closings,” said Matt Anfinson, Chief Executive Officer of Great Canadian.
“We look forward to working closely with PDG during the transition period to support the continued successful operation of Casino Nanaimo and Elements Casino Victoria,” Anfinson added.
“We celebrate the closing of our two casino acquisitions and our continued progress toward building a strong Snuneymuxw economy. For decades, Snuneymuxw leadership has worked tirelessly toward this moment, recognizing the connection between a strong economy, self-determination, and the foundation of nationhood. Today, we honour the achievements of those who came before us by securing businesses that will strengthen our Nation for generations to come. Thank you to the PDG and Great Canadian teams for your exceptional work. We look forward to a rewarding partnership with the B.C. Lottery Corporation, driving economic growth for the Nation and Province,” said Chief Mike Wyse.
Erralyn Joseph, President of PDG, said: “This measured acquisition marks an important milestone for PDG as we continue growing a corporate enterprise that reinvests directly into the prosperity of our Nation. With a strong operating plan focused on risk mitigation and yielding sizable returns, PDG continues to generate sustainable wealth for Snuneymuxw. With every step we are realizing our socio-economic potential and influence at a local, national, and global level. On behalf of the Board of Directors, we are pleased to share this news and remain committed to advancing economic growth in support of all residents connected to Snuneymuxw territory.”
“Acquiring these assets marks a pivotal shift for Snuneymuxw and Vancouver Island. This transition will fuel the Island’s economy, strengthening the Snuneymuxw Nation and ensuring the benefits stay local,” said Ian Simpson, Chief Executive Officer of PDG.
The post Great Canadian Entertainment and Petroglyph Development Group Announce Closing of the Acquisition of Casino Nanaimo and Elements Casino Victoria appeared first on Gaming and Gambling Industry in the Americas.
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